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Demons - must they be dangerous?

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  • This isn't precisely what you two are discussing, but I'd just like to point out that you can be alien without being a biological machine utterly disinterested in anything beyond your programming.


    My characters:
    Dr Soma Vaidya, viper-totem Lunar and kung-fu doctor
    Brother Alazar, Zenith occultist and last survivor of the Black Monastery of Leng

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    • Originally posted by The Wizard of Oz View Post
      This isn't precisely what you two are discussing, but I'd just like to point out that you can be alien without being a biological machine utterly disinterested in anything beyond your programming.
      Please, tell me more. I'm just spitballing here, other examples of alien behavior would be helpful, at least to me. I'm groping for concepts, maybe your are better than mine (and probably are).

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      • Originally posted by Aoi Cobalt View Post

        And I feel that saying we won because we were better fighters detracts from the story for me.
        I don't know about you, but I've never won a thing in my life.


        I have approximate knowledge of many things.
        Watch me play Dark Souls III (completed)
        https://www.youtube.com/playlist?list=PLDtbr08HW8RW4jOHN881YA3yRZBV4lpYw Watch me play Breath of the Wild (updated 12/03)

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        • Originally posted by Isator Levi View Post

          I don't know about you, but I've never won a thing in my life.

          Yes, make fun of my adding us to the games definition of humanity. That really answers my question.

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          • It just makes it hard to take the conversation seriously.


            I have approximate knowledge of many things.
            Watch me play Dark Souls III (completed)
            https://www.youtube.com/playlist?list=PLDtbr08HW8RW4jOHN881YA3yRZBV4lpYw Watch me play Breath of the Wild (updated 12/03)

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            • Originally posted by Isator Levi View Post
              It just makes it hard to take the conversation seriously.
              Sorry. I will try to moderate myself.

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              • All right, going over the examples in Games of Divinity and sorting into rough categories as I see them.

                The agata, angyalka, chrysogona, decanthrope, gilmyne, metody, neomah, perronele, tomescu: these ones strike me as the kind capable of the most complex personalities. They all have a particular remit, and favour certain moods and impulses that follow those, but I'd say they're capable of greater personal variations and recognitions of self and others. They can have wants, aspirations, preferences, particular relationships and personalised histories. The manner of what they are often makes these things strange; I think you'd be hard-pressed to call the likes of the agata, perronele and tomescu just twisted humans, in the oddities of their bodies and how they seek to live their lives.

                The luminata and teodozji are about as intelligent, but stranger. The deer who hunts men has a calculating malice, a focus and impulse towards tormenting other beings in their milieu, and the jade lions have a fanatical devotion to the Yozis.

                The amphelisia, passion moray and sesselja are basically higher order animals. I'd expect them to have about as much personality as a dog, which can be more than you'd expect, but still less than a human. Their needs are simple, but still focused on some particularly odd interactions with the world and ways of sustaining themselves.

                The firmin are a step below that, more on the order of an insect in terms of the sophistication of their reasoning and behaviour.

                And last is the hopping puppeteer, which is just plain weird. It's hardly even an animal, more of a bundle of nerves; it's all restlessness and roaming probing limbs. It builds things, but there's hardly any real intent there, it just flails around against the raw materials and leaves a construction or landscape behind.

                I'd say that's a reasonable cross-section of types they can have.

                The first category strike me as being possible to win over to new modes of thinking or ideals to live by or methods to apply their skills to. Some of them will be conveyed new, sometimes they're based on finding a way to align their own strange needs to the benefit of the Exalted or Heaven (I see the tomescu's desire to serve the will of immortals as something that could be won over). More than that, they're liable to want to find ways to be paid in kind for services to others.

                The animalistic ones might be trained, although they'll have impulses that need to be managed cautiously. The best trained dogs can still sometimes get over-excited and go a bit ballistic, the teakettle courtier is probably a bit harder to keep calm and more dangerous when it's pushed over the edge.

                The hopping puppeteer is basically mindless, there's nothing there to work with. Keep its energy focused on building things useful to you, and keep it directed away from people you don't want around it.

                And ones like the luminata and tedozji, I see hardly any recourse for, they're too nasty.

                {Before I reread the write-up in Games, I had a recollection of amphlisiae as more focused on collection of secrets, and thus designated it as one with a singular obsession and strange reactions in moods. I would have imagined that with the deer and lion}

                EDIT:
                Originally posted by Aoi Cobalt View Post

                Do they get together at the end of the day, head to the bar for drinks and conversation like humans would?


                Ah, I knew I forgot something. This kind of behaviour, socialising, sharing stories, communicating news and gossip, I'd see this as the kind of things that the first group would do.
                Last edited by Isator Levi; 04-18-2019, 02:27 PM.


                I have approximate knowledge of many things.
                Watch me play Dark Souls III (completed)
                https://www.youtube.com/playlist?list=PLDtbr08HW8RW4jOHN881YA3yRZBV4lpYw Watch me play Breath of the Wild (updated 12/03)

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                • I would suggest that all demons are dangerous, much like all humans are dangerous, though the reason they are dangerous will vary from species to species (or individual to individual for Third and Second Circle demons). A neomah may be dangerous because 'she' steals the heart of your child, because 'she' allows your infertile relative to have a child who deprives you of an inheritance, or because 'she' produces a demon-human-scorpian-lion child that reproduces by impregnating virgin human girls with its song. In any case, the danger exists, the question is whether it can be mitigated through negotiation or just prevented through superior force.

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                  • Wait.

                    Neomah are courtesans? I thought they were breeding vats

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                    • They are great because they can be both . On a more serious note though, neomah are probably one of the most dangerous demons because they are eager to give people what they want, and they only want to have a chance to reproduce. Of course, their children might give nightmares to Yozis, but it is not like the neomah usually care about their fate after they are born.

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                      • Originally posted by Accelerator View Post
                        Neomah are courtesans? I thought they were breeding vats
                        To summarise the core: Neomah weave nautilus towers in which ply their trade as shape-shifting courtesans in return for a small part of their clients' substance, which they use to craft infants in the fires of their towers, which they then abandon. The infants, that is. The towers are dismantled before moving on to new pastures.

                        Sometimes they are summoned specifically to craft an infant, but they'll do it unasked if they have the opportunity. As such, while they may also be summoned to become spies or bodyguards, this does not preclude them following their nature.
                        Last edited by Greyman; 04-18-2019, 11:59 PM.

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