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Totemic Charms Sorting

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  • Totemic Charms Sorting

    Totemic charms seem like they'd make character creation a bit more complicated, so I made this:
    I tried to sort through all the totemic charms, and list them by their secondary attribute (the attribute which you can take them if you meet the condition)
    In this list, they are secondarily listed by their primary attribute, and then by their requirement. Instead of listing all charms, I've given a summary of the available charms, which are mostly in a coherent tree for each attribute/attribute/condition trio

    Appearance
    --Charisma
    ----Prey with tiny or minuscule size: Draw attention
    --Manipulation
    ----Mimics other animal: Convince people other people are or are not certain people
    --Stamina
    ----Feigns Death as defensive behavior: Feign death well.

    Charisma
    --Appearance
    ----Hive-Dwelling: telepathy
    --Strength
    ----Threaten or intimidate pool: Crippling injuries count as ties of fear

    Dexterity
    --Appearance
    ----Hunt in groups: Command battlegroups
    --Manipulation
    ----Tiny or Minuscule: Remove light sources without suspicion
    --Perception
    ----Prey with tiny or minuscule size: resist surprise attack

    Intelligence
    --Stamina
    ----Venomous or Poisonous: Make medicine

    Manipulation
    --Appearance
    ----Mimics appearance of another animal: variety of esoteric disguise effects
    ----Camoflauge Merit: give mutations subtlety
    --Dexterity
    ----Tiny or minuscule size: Stealth and larceny type things, make duplicates of yourself
    --Wits
    ----Camouflage: Conceal tracks

    Perception
    --Dexterity
    ----Vision-enhancing merit: aim
    --Wits
    ----Migratory: Good travel, including resisting hazards and wyld while traveling

    Stamina
    --Charisma
    ----Berserker: Train troops
    --Dexterity
    ----Hive-dwelling: Free decisive counterattacks
    --Intelligence
    ----Carrion-feeder: Treat disease
    ----Hunts in groups: Strategy, orders
    --Strength
    ----Legendary Size: Do stuff with legendary size
    ----Beast of Burden: Hold stuff together/still

    Strength
    --Appearance
    ----Hunt in groups: Commanding and fighting battlegroups
    --Charisma
    ----Threaten or intimidate pool: talk loudly, attack with sound
    ----Hunt in groups: lead battlegroups

    Wits
    --Charisma
    ----Any: Claim territory
    --Dexterity
    ----Minuscule Size: transform into minuscule size, make swarms
    ----Can climb sheer surfaces: Walk on walls and ceilings
    --Perception
    ----Migratory: Walk through magical portals, barriers, and boundaries between realms
    --Stamina
    ----Poisonous or Venomous: Resist and use poison
    ----Breathes Water: Breathe water or air
    Last edited by autXautY; 03-10-2019, 01:55 PM. Reason: Indentation was lost in copying, replacing with dashes

  • #2
    That's very useful, though a bit difficult to follow.


    My characters:
    Dr Soma Vaidya, viper-totem Lunar and kung-fu doctor
    Brother Alazar, Zenith occultist and last survivor of the Black Monastery of Leng

    Comment


    • #3
      Originally posted by The Wizard of Oz View Post
      That's very useful, though a bit difficult to follow.
      I think that was because it lost formatting copying it, I've replaced that with dashes. Does that help?

      Comment


      • #4
        It's not how I'd do it, but it works.


        My characters:
        Dr Soma Vaidya, viper-totem Lunar and kung-fu doctor
        Brother Alazar, Zenith occultist and last survivor of the Black Monastery of Leng

        Comment

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