Originally posted by DrLoveMonkey
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That said, I think that for evaluating Martial Arts styles on power level concerns for Solars, a typical scenario that comes up in a lot of Solar games and that will be somewhat difficult is a Wyld hunt or other fight against multiple DBs. Evaluating against, specifically, the Immaculates in the core book might be a good starting point. With stunt and excellency, their defenses are 8, 10, and 10.
One could also go to the other end of the spectrum and try a Essence 1, Dex 3, Martial Arts 3, Naked Fang Draw, Double Attack Technique non-combat-optimized Solar against easier foes.
The other thing is maybe it's better to say that the mechanics of Steel Devil Style are just a bit weird. For instance, having something called "charge" which you don't have to charge but in fact can max out before taking your first turn is a bit odd. Also, the fact that Triple Attack Technique is so devastating against weaker foes and comparably weaker against stronger ones is odd. Like, in general having some weaker allies in the fight is a risk, because they can be used to farm Initiative, but it's also a benefit, as they can steal a few points of Initiative, threaten a crash, threaten a decisive, or save you from losing Initiative. Steel Devil Style, by being so effective at farming initiative, makes them much more of a liability. I think it's probably possible to set up a fight of a Steel Devil stylists vs. another Exalt where the other Exalt easily wins if they don't bring their mortal retainer and easily loses if they do.
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