Yeah, Simple Charms are also good. In a teamfight, it sometimes makes sense to Full Defense whilst your allies advance their portions of the battle, but that's obviously a losing plan one-on-one. Disengage, if you need an action which still makes them spend motes twice this round. If you're leading a Battlegroup, maybe try Rally For Numbers (ugh, that name), but I'm less sure of that, since I wouldn't let someone clash a BG unless they had a Charm which explicitly allowed that.
Mostly, just never attack into it unless you're REALLY sure that you have the advantage - they've already spent resources trying to force you to do that.
Mostly, just never attack into it unless you're REALLY sure that you have the advantage - they've already spent resources trying to force you to do that.
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