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Exalted: Arena

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  • Yeah, Simple Charms are also good. In a teamfight, it sometimes makes sense to Full Defense whilst your allies advance their portions of the battle, but that's obviously a losing plan one-on-one. Disengage, if you need an action which still makes them spend motes twice this round. If you're leading a Battlegroup, maybe try Rally For Numbers (ugh, that name), but I'm less sure of that, since I wouldn't let someone clash a BG unless they had a Charm which explicitly allowed that.

    Mostly, just never attack into it unless you're REALLY sure that you have the advantage - they've already spent resources trying to force you to do that.


    "For me, there's no fundamental conflict between really loving something and also seeing it as very profoundly flawed." -- Jay Eddidin

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    • Actually, having slept on it, the dramatic thing to do is probably social influence.

      Your foe is there, waiting for you to attack. They're not attacking until you do. Their advantage in this combat is steadily bleeding away. Now is the time to try and talk them down.
      Last edited by JohnDoe244; 12-30-2020, 05:18 AM.


      Hi, I'm JohnDoe244. My posts represent my opinions, not facts.

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      • Plus, mechanically speaking, lots of strong combat characters a Resolve of around 4 (6-7 with excellencies), and if you win with a Threaten action or the like, they'll have to spend WP.

        Not a bad idea.


        "For me, there's no fundamental conflict between really loving something and also seeing it as very profoundly flawed." -- Jay Eddidin

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