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[MA] [PEACH] Two Blades One Will Style (WIP)

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  • [MA] [PEACH] Two Blades One Will Style (WIP)

    Two Blades One Will Style

    Two Blades One Will style is a branch of Steel Devil style, conceived by the kengo sword masters of the Western nation of Yuhi no Tochi during the tumultuous Moerukuni Period. Where mainstream Steel Devil tends to be a wild style focused on tearing opponents apart in an unending flurry of blows, Two Blades One Will takes its first cues from Steel Devil’s defensive Dual Slaying Stance - crucial for survival on Yuhi no Tochi’s chaotic battlefields or high-stakes honour duels - and is thence set apart from its progenitor by its precise and pragmatic approach.

    Two Blades One Will style practitioners forego the offensive focus of Steel Devil in favour of flexibility, giving up the latter’s raw killing power to use their off-hand weapon as a tool for defence and control. Masters of the style can effortlessly cripple their foes through disarming and snaring techniques that tie up their opponents to an extent equalling that of grappling-heavy styles such as Tiger and Falcon before delivering the killing blow

    Two Blades One Will Weapons: Traditionally, Two Blades One Will practitioners wield a slashing sword in the main hand and a short sword in the off-hand. However, heterodox schools and regional variations of the style allow for use of a spear or chopping sword in the main hand; a short sword, usually a variant of the Western wakizashi,is always required in the off-hand.

    Armour: Two Blades One Will style is compatible with light and medium armour.


    Snaring Blade
    Cost: 3m
    Mins: Martial Arts 2, Essence 1
    Type: Simple
    Keywords: Decisive-Only
    Duration: Instant
    Prerequisite Charms: None

    Fundamental to Two Blades One Will style is the art of using a combination of arm bars, blade locks and warding cuts to root an opponent in place, unable to fight back. The martial artist makes a grapple gambit using her off-hand weapon, rolling (Martial Arts + Dexterity) for the control roll and using the main hand weapon’s profile for any savaging or throw/slam attacks.

    Treading the Sword
    Cost: 4m, 1i
    Mins: Martial Arts 3, Essence 1
    Type: Reflexive
    Keywords: None
    Duration: Instant
    Prerequisite Charms: None

    An opponent’s reckless attack can easily be turned into an opportunity; the practitioner clings to the opponent’s parried weapon with her off-hand weapon, ready to prise it from their grasp. After successfully parrying an attack made from close range, immediately make a disarm gambit against the attacker.

    Two Blades One Will Form
    Cost: 6m
    Mins: Martial Arts 4, Essence 2
    Type: Simple
    Keywords: Form
    Duration: One Scene
    Prerequisite Charms: Snaring Blade, Treading the Sword

    The martial artist drops into a low stance, her off-hand weapon held in front ready to disarm or trap foes while her main weapon waits in the rear, waiting to strike the killing blow. The martial artist’s off-hand weapon gains the Disarming tag and she reduces the difficulty and cost of grapple gambits made with her off-hand weapon by one. In addition, the martial artist receives double 9s on attack rolls for these gambits.

    Broken Blade Broken Soul
    Cost: 4m
    Mins: Martial Arts 4, Essence 2
    Type: Supplemental
    Keywords: Decisive-only
    Duration: Instant
    Prerequisite Charms: Two Blades One Will Form

    A warrior without his weapon is no warrior at all, and where an enemy cannot be deprived of his weapon his spirit can still be ground down through a swift demonstration of superiority. This charm supplements a disarm gambit, allowing it to be used against enemies using worn or natural weapons. If the gambit is successful, the target is disarmed (if appropriate) and takes a cumulative -1 fear penalty to attack rolls until the end of the scene.

    Through the Opened Gate
    Cost: 6m
    Mins: Martial Arts 5, Essence 3
    Type: Supplemental
    Keywords: None
    Duration: Instant
    Prerequisite Charms: Broken Blade Broken Soul
    A broken enemy is at the martial artist’s mercy, defenceless against an ever-intensifying onslaught of steel. Apply the target’s total fear penalty as a penalty to their Defence (minimum 0) against an attack supplemented by this charm.

    Steel Cage Entrapment
    Cost: 3m
    Mins: Martial Arts 4, Essence 2
    Type: Reflexive
    Keywords: None
    Duration: Instant
    Prerequisite Charms: Two Blades One Will Form

    This charm supplements a grappling control roll. When the martial artist succeeds at performing a grapple gambit using Snaring Blade, add up to (Dexterity) extra successes on the gambit roll as dice to the control roll.

    Blood from Stone
    Cost: 7m
    Mins: Martial Arts 5, Essence 3
    Type: Supplemental
    Keywords: Dual
    Duration: Instant
    Prerequisite Charms: Steel Cage Entrapment

    Having bound their foe in a cage of blades, the practitioner is free to strike where the opponent is most vulnerable. This charm supplements a throw/slam action. The martial artist may benefit from an additional (Dexterity) turns of forfeited control and ignores (Essence) points of soak in the case of a withering attack or ignores (Essence/2) (round up) points of Hardness in the case of a decisive attack.

    Rhythm-Collapsing Parry
    Cost: 6m, 2i
    Mins: Martial Arts 5, Essence 2
    Type: Reflexive
    Keywords: Perilous
    Duration: Instant
    Prerequisite Charms: Two Blades One Mind Form

    The practitioner’s uncanny ability to redirect their opponents as stone redirects a river allows her to exploit her foe’s slightest misstep and turn his force back upon himself. The martial artist gains +1 Parry against an incoming attack. If the parry is successful, the attacker suffers an onslaught penalty equal to the 1s rolled on the initial attack roll, to a maximum of (Dexterity/2) (round up).

    In One Timing
    Cost: 7m
    Mins: Martial Arts 5, Essence 4
    Type: Reflexive
    Keywords: Decisive-only
    Duration: Instant
    Prerequisite Charms: Blood from Stone, Rhythm-Collapsing Parry, Through the Opened Gate

    The ultimate technique of Two Blades One Will style epitomises its divergence from Steel Devil, concluding the battle not in a flurry of blows but a single, flawlessly placed cut. It is said that when the legendary sword-saints of the style use this technique, their two blades merge into one single-minded weapon, united by their wielder’s will. This charm can only be used if the Two Blades One Will Form charm is active This charm supplements a decisive attack. In One Timingapplies the doubles rule to the damage roll of a decisive attack after the attack roll has been made. For each of the following criteria met, the next number down is doubled, starting at 10s. For example, meeting one of the listed conditions would apply double 10s, while meeting three or more would apply the maximum of double 8s.
    • The martial artist inflicted an onslaught penalty on the target using Rhythm-Collapsing Parry last within the last turn.
    • The martial artist successfully gained control of a grapple against the target within the last turn, using Steel Cage Entrapment to add at least one extra die to the control roll.
    • The martial artist is supplementing the attack with Blood from Stone.
    • The target is suffering from cumulative fear penalties equal to or greater in magnitude than -3.
    Last edited by Grelkis; 05-07-2019, 10:57 AM. Reason: Fixed some formatting issues.

  • #2
    Making a "metaphorical" grapple feels like it's stretching concept of grappling a little (i.e. how do you represent a drag or a throw with the style?), but I like the style's theme and charm progression. I could totally see a Lunar with a crab spirit shape using this style in combat to mirror their spirit shape's asymmetrical claws and strong grasp.

    Comment


    • #3
      Originally posted by Epitome View Post
      Making a "metaphorical" grapple feels like it's stretching concept of grappling a little (i.e. how do you represent a drag or a throw with the style?), but I like the style's theme and charm progression. I could totally see a Lunar with a crab spirit shape using this style in combat to mirror their spirit shape's asymmetrical claws and strong grasp.
      In regards to the grappling, I understand it is a bit tenuous but I figured that it was an interesting abstraction of what I was going for, ie: a sword style that focuses on hemming in your opponent and steadily depriving them of the means to fight. Grappling is at its core about locking your enemy down so you can beat the crap out of them, and I reckon a sufficiently skilled swordsman could achieve that with a combination of actual locks and clever swordsmanship. Imo, martial arts in Exalted are generally about achieving a level of proficiency that allows you to pull of esoteric techniques that "normal" fighters (eg: Melee specialists in this case) simply can't, and mimicking the effects of grappling with a sword alone fits into that sort of box for me.

      Specifically, I'd say drags involve some clever manipulation of your opponent to force them to move as you wish, be that through concentrating your attacks on a specific flank or locking blades and dragging them along with you. Throws would probably be some sort of finishing move as suggested by Blood from Stone, like throwing your opponent to the ground and striking a coup de grace through a vulnerable point in their armour.

      Comment


      • #4
        Originally posted by Grelkis View Post
        Specifically, I'd say drags involve some clever manipulation of your opponent to force them to move as you wish, be that through concentrating your attacks on a specific flank or locking blades and dragging them along with you. Throws would probably be some sort of finishing move as suggested by Blood from Stone, like throwing your opponent to the ground and striking a coup de grace through a vulnerable point in their armour.
        Ah I see, that makes sense.

        I was thinking, since the Style is defensive and has a theme of disarming the opponent to prove one's superiority, maybe it could have a defensive Charm to defend against disarms.

        Comment


        • #5
          Originally posted by Epitome View Post
          Ah I see, that makes sense.

          I was thinking, since the Style is defensive and has a theme of disarming the opponent to prove one's superiority, maybe it could have a defensive Charm to defend against disarms.
          That would work thematically but I think it might leave something to be desired mechanically. Bonuses to disarm are generally going to be worth more than additional defence against disarm since you can't control how often your opponents will attempt to disarm you, which may or may not be often. A generic parry boost (maybe incorporated into the form charm?) would probably be more useful to most players, so I might bump the cost of that up to 8m and slip in a +1 Parry bonus?

          Comment


          • #6
            True, if you'd rather avoid niche Charms then I agree +Parry would work better.

            I was thinking about Disarm protection because I'm assuming that disarming the stylist breaks their sword-grapples, which means enemies have an incentive to disarm the stylist once they get grappled.

            Comment

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