Announcement

Collapse
No announcement yet.

Exalted Aesthetics

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • Exalted Aesthetics

    Post your own aesthetics to the following:
    • Solar Exalted
    • Lunar Exalted
    • Dragonblooded Exalted
    • Alchemical Exalted
    • Abyssal Exalted
    • Infernal Exalted
    • Raksha
    • Liminal Exalted
    • Getimian Exalted
    • Exigent Exalted
    • Nocturnal Exalted
    • God-Blooded (fae, demon, ghost)
    • Half-caste
    • Sidereal Exalted
    Last edited by FMA245; 05-26-2019, 02:21 AM.

  • #2
    What is your game's aesthetic?

    I run a 2.5 game in Heaven's Reach-ish, and aside from Exalted themes re-imagined in sci-fi, a few factions have particular aesthetics: Gods (and spirits) are portrayed as faceless and possessed of an alien presence (but not necessarily alien personalities.) Demons are similar, but weirder and scarier. Most people use guns, but Exalted, and especially weird Exalted, might be seen with ie beamklaives, monofilament whips, stun batons, or more primitive weapons like swords or bows.

    The aesthetics of the fallen empire of old are still felt with some factions: the Grand Celestial Mountain is an ancient virtual realm designed with this grandiose, ostentatious look and feel (in this case realized as massive, tiered structures, huge architectural constructs, etc...) Strongly influenced by Exalted's heaven -- but in this case, dilapidated and worn out from millennia of missed maintenance. Sidereals still operate out of the Grand Celestial Mountain, but theirs is a street culture, comfortable casual wear and bright, neon attire that stands out in the dark city, ever without light since the Unconquered Sun abdicated and the Celestial bureaucracy eroded. https://pin.it/yykhmkputu5adw

    Malfeas shares an aesthetic, insofar as the banished Stellar Intelligences were responsible for both! While the GCM was one-time glamorous but now kinda derelict, Malfeas is disjointed and chaotic. However, the shared influences are apparent. The Infernals here are less like the gore porn over the top stuff from Infernals and more like Abyssals with much more varied goals but backed up by a huge arsenal of ancient technology. Malfeas itself is a Dyson sphere in a distant galaxy around a hyper-massive star that maintains only a very loose relationship with the dimensional limitations of reality. 🤷 https://pin.it/ib64fdx6fs4jzj

    The others are less defined so far; I'm having trouble imagining how to handle a space Underworld for example. Dragon-Blooded use a more grounded sci-fi thematic with elemental and Dragonny themes, though I think their remaining influence of ancient themes are mostly gone. It would be rare to find a DB who wanted to use a sword instead of a firearm (or drone strike.)

    Solars don't have a defining aesthetic beyond their anima and magic, and I haven't thought about what the Lunar empire looks like because my game won't feature it for a while. Abyssals are the same kind of zombie-horror + Gothic horror hybrid they they used to be, but with a sci-fi veneer.

    Comment


    • #3
      The gameline isn’t using the “HC” word anymore, given its troublesome history with racists (and given 3e’s tendency to move away from categorical umbrellas).

      Comment


      • #4
        That's pretty cool, Heart Attacks. It sounds quite evocative.

        My game doesn't feature most of these, tbh.
        So far there's just Lunars, Raksha and gods. The Lunars just fit into the culture they come from; so mostly Saxon/Viking, as that's the aesthetic of the area the game is set, but they did meet True Voice, Khoja of Iscomay, and for Iscomay's priests and nobles I used a traditional Turkmenistani aesthetic.

        The Raksha are in two factions, with different aesthetics; the Jotun, who are ice-giants, and the witches of Xor, who are more like Warhammer Dark Elves, lots of spiky bits and black clothes. There's also an exiled Raksha princess from under the sea who lives at the Lunar court, so she's kind of dark-elf-meets-sea, with blue skin.

        Gods are mostly animal-headed (snake, falcon, bull), or elemental (there's a sea goddess and volcano-god). The idea being that, as terrestrial gods, they look naturalistic. Celestial gods may be very different, but the game is in Creation, not Yu-Shan.

        There's also an ancient ruined city beneath the waves which is Ry'legh-esque, that influences a lot of coastal ruins.

        Currently, as far as the players know, there's just Dragonblood, Lunars and the occasional Exigents in the world. After all, the Solars are long-lost in the Usurpation, and while some of the Silver Pact initiates may have heard that there were once Exalts of the Planets, they too are lost to the mists of history, even their names excised from history.

        Saying this, I do have a specific aesthetic (and colour-scheme!) planned for the Dragonblood faction that they will encounter at some point, but I don't want to give that away in case some are reading this thread.

        I also have a semi-distinct aesthetic planned for another kind of exalt who may be foreshadowed in the next couple of arcs, but who won't be encountered for quite a while. Definitely not this year; with Raksha, different Raksha, scheming politicians, a mercenary army trying to frame the Raksha, an as-yet-unintroduced Dragonblood faction, possibly the expansionist Empire of Isomay, and evil Guild factors, I think there's plenty to be going on with.


        My characters:
        Dr Soma Vaidya, viper-totem Lunar and kung-fu doctor
        Brother Alazar, Zenith occultist and last survivor of the Black Monastery of Leng
        Avatar by Jen

        Comment


        • #5
          So, I can reveal now, for Dragonblood and their soldiers I'm going classic; samurai. Samurai and ashigaru. With some courtiers in Japanese kimonos. There's a lot of cool art for it.

          And they all wear white+blue, or red. Essentially because, when one PC asked the No Moon to tell him what the symbol he'd managed to tear off the armour of one of the people who'd razed his village was, the other player introduced a fact that it was the World Eaters (a reference to the Chaos Space Marine legion who wore blue+white, then switched to red when they dedicated themselves to Khorne).

          At least, that's the reason I'm claiming, and not that it has some other significance.


          My characters:
          Dr Soma Vaidya, viper-totem Lunar and kung-fu doctor
          Brother Alazar, Zenith occultist and last survivor of the Black Monastery of Leng
          Avatar by Jen

          Comment


          • #6
            On the subject of exalted aesthetics, honestly i don't think much in terms of "type of chosen" look or somesuch beyond the anima & other basics.
            The exalted are very few, spread across a large world and larger than life, so i work on each of them a major character in a case-by-case basis.

            At most common social status, culture of origin or profession might lead to some partaking of visuals - and overall it affects more the Dragon-blooded
            with their societies, or maybe the Abyssals, being grouped as they are around a dozen Deathlord masters (at least in previous editions and who knows,
            even that might change a bit in the future...).

            Sidereals and Lunars, while having stronger societal ties through mentor-pupil relationships & other stuff are still the products of their different backgrounds, eras, factional disputes and such, so life tends to get in the way of commonalities/conformity/tendencies, much like with most other exalts. Exposure to the freakshow of opulence that is Yu-shan may create some patterns or further complicate matters, as it is a madhouse drinking on religious imagery from basically all spots of Creation present (and some long past).

            [The same possibly applies to Infernals and contact with Malfean aesthetics. Their social dynamics might be somewhere between Lunars & Sidereals or the Abyssals. Time will tell]

            Raksha are something of a special case, in that their tendencies make them want to be as individualistic - and appropriative - as they can get away with, but at the same it's far too common for the powerful to impose themes and imagery that they feel enhance their own upon their vassals, servants, slaves and so on, what may lead to either a visual consistency of sorts or a brutal contrast of looks between master & minions, all according to the preferences of the rulers of each court.

            My two cents of thought overall.

            Edit: Initially, i missread the title as "Exalted A**holes" for half a second and now just couldn't stop myself from LoLing.
            Last edited by Baaldam; 06-03-2019, 07:56 PM.

            Comment


            • #7

              Originally posted by FMA245 View Post
              Post your own aesthetics to the following:
              • Solar Exalted
              • Lunar Exalted
              • Dragonblooded Exalted
              • Alchemical Exalted
              • Abyssal Exalted
              • Infernal Exalted
              • Raksha
              • Liminal Exalted
              • Getimian Exalted
              • Exigent Exalted
              • Nocturnal Exalted
              • God-Blooded (fae, demon, ghost)
              • Half-caste
              • Sidereal Exalted

              This is for my Aeon Exalted setting hack, which my group is playing right now and I'm building out as we go.

              All Celestials - There are no fixed numbers for any of them. In some Ages, five Solars have divided all of Creation among them. In other Ages, three hundred Solars stood in formation on one battlefield, to turn the tide of otherworldly invasion. Shards may reincarnate, but that isn't a fixed or certain process. Sometimes they are created anew when the patron Celestine turns their attention to a Mortal. Sometimes the Shard will go dormant or slip from Creation for a time, only to return with a roar much later. Except for Zeniths and Lunars, the patrons very seldom converse with their Chosen at all.

              Solars - Chosen of the Unconquered Sun are dynamic, setting-changing, set in their own ways and impose those ways on others. Solar influence leaves an imprint - the commands more powerful social Charms have a way of being obeyed for years, or even being passed down generationally. Though it doesn't often survive contact with my players, I'm writing our Solar stories as the ones that leave the greatest impact in their wake. Solars are quite able to travel to the Aeons (pocket/horizon realms, fallen worlds, dimensional anomalies, etc) and their mighty passions can create or sustain them.

              Lunars - Chosen of Luna are internally directed. The can certainly adventure and have an impact on the world, but their stories are being written to discover what they become. When you can be anything, what will you choose to be? Lunars have Lairs (inspirationally but not mechanically lifted from Beast) which are themselves Aeons written into their own souls. Inside their Lairs are their shapes, hunt trophies, panoply, and so on. Among the greatest secrets (and secret vulnerability) of the Silver Pact is the project to connect Lairs across Creation and into the Aeons, so that members of the Pact can travel and escape freely.

              Sidereals - Chosen of the Maidens are agents of Fate and Destiny, and ensure their vision of how Creation should function. They don't have access to Yu-Shan - no one does. No one in Creation has gone to Yu-Shan and returned. Instead, agents of the Maidens invite their Chosen into tiny hidden Aeons to pass along information and orders. (Inspired by the weird women in Garo) No one is entirely sure if there are factions, or if their orders are truth or a veil of lies. Each Sidereal must choose whether to obey revealed Destiny or oppose it. I'm considering Sidereal stories of intrigue and of missions for a faction that might not be entirely true. More or less Shadowrun in Creation, and Mr. Johnson is the agent of some divine power.

              Abyssals - Aeons can fall. Entire empires, faiths, histories fall from Creation, becoming Lost Aeons. Most of the time, they fall into the Void and become nothing. Sometimes, the inhabitants of a Lost Aeon are powerful enough, and passionate enough, to push their Aeon back toward Creation. If those inhabitants are yet living, they may come back as Solars or other Celestials. If they are dead, they (or it) becomes a Deathlord. A Deathlord's subordinates become Abyssals. They are like Solars in their might and passion, but it is in the service of a terrifying dead thing trying to wrest its way back to Creation and life.

              Infernals - There is no single Hell. Much like Yu-Shan, it's far away and inaccessible. There are various Hells though, which are a type of Aeon populated by the tiered souls of Yozis and demons. A Solar may become an Infernal, if their Aeon falls toward a Hell. The patrons of that Hell may be enticed to strike a bargain...

              DB's - Much like the book, but I'm giving them some greater harmony with the dragon lines of Creation. DBs' social influences are specifically gentle to Mortals. Unlike Celestials (especially Solars) their influence is transient and doesn't leave the same sort of imprint. Yet, DBs are resistant to imprinting by other Exalted, making them better actual rulers and protectors of humanity in the long run. I have a much greater number of DBs than in Core - in a world where gods walk down the street and lurk in the fields, any community too far away to run for help is doomed. A large number of them are weak-blooded though, and can muster only a few Charms. I'm writing stories for our DBs that reinforce at length the value of their families, allies, friends, and organizations - a lot of the PC's problems just get solved by their allies, as a deliberate story element. At the same time, the PCs are (among) the mightiest in their own organization so they have to bail out their juniors now and then too.

              Liminals, Getimians - I don't have a solid concept for them just yet. I do have a few Liminal NPCs, ready to bring a mix of body horror and dice pools, but that's about it yet!

              Nocturnals - Don't know yet!

              Raksha - So far they're the outsider-type enemies. I'm downplaying them for now because I want to emphasize the actions of people. (This is also why heavens and hells are inaccessible, and why whole Aeons are the results of the effort, might, and passion of people. The literal collision of worlds wrought of will and choice...) I'm thinking I'll reinforce the idea of the Unshaped, with most Raksha you'd meet being emanations from the great Unshaped. No matter where they wander, some part of them is still back "home" in the thrall of something terrifying.

              God-blooded - I have a lot of them around, including some that are very-thin-blooded DBs. Most of them have no idea - they just happen to be a little bit extra good with one or two valuable skills. The ones who have some power in their blood may ascend to godhood at Essence 4, but it's often a painful and tragic process as they lose their human free will and take on more aspects of a deific role. Others become the trusted advisors of the truly Chosen, able to adventure by their side and be useful.

              Demon-blooded - Usually pretend to be god-blooded. They tend to have few active powers. Rather, they wind up with Permanent or long-acting Charms that make them very resilient or have long term bonuses. They also make able sorcerers, as sm aren't the same pool as motes.

              Ghost-blooded - as with god-blooded but may gain Numina. They have a tough path in sunlit Creation. Many of them join the Guild to trade with the Underworld, or become scouts in a Shadowland.

              Half-caste - Isn't an offensive term in my Creation, and is essentially a synonym with god-blooded. Only a few would recognize the link to the Celestials anyway. The most prolific are the Beastmen, who often become stable (as in not-mutant) populations. Beast races who come from Human stock can be Dragon-blooded, as you'd expect. Ones without Human ancestry have other paths of power. The wisest of the wise may realize that the ancient Dragon-Kings had powers much like today's Dragon-Blooded, and wonder what might happen if Gaia turns the course of life's river again...



              Check out Momentum Exalted!

              Comment

              Working...
              X