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Thinking up specialties

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  • #16
    Originally posted by nalak42 View Post
    We mustn't forget the nearly all purpose "While nude."
    In the very first game of Exalted I ever ran, one character was a Zenith who had Melee, Resistance and Survival specialties in "While nude". He had a custom charm for reflexively whipping off his clothes if a fight broke out.


    My characters:
    Dr Soma Vaidya, viper-totem Lunar and kung-fu doctor
    Brother Alazar, Zenith occultist and last survivor of the Black Monastery of Leng

    Comment


    • #17
      Let's have a look...

      My Zenith has Integrity (vs Spirits); Investigation (Murders); Medicine (Autopsy); Occult (Ghosts); Performance (Prayers); Presence (vs Spirits).

      My snake totem kung-fu doctor just has Resistance (Poison), Medicine (Poison) and Martial Arts (Unarmed). Not that exciting I guess.

      My old character, an Owl-totem sorcerer, had Integrity (vs Fae), Stealth (In Darkness) and Survival (Hunting).
      Fae were always messing with him because he broke up with his evil twin's Raksha girlfriend (they'd both thought he was the evil twin, it's a long story), and she told all her family to punish him. So they'd try and get him into trouble, impersonate the guy he was in love with, that kind of thing.


      My characters:
      Dr Soma Vaidya, viper-totem Lunar and kung-fu doctor
      Brother Alazar, Zenith occultist and last survivor of the Black Monastery of Leng

      Comment


      • #18
        Some of the more interesting specialties the players in my Lunar game have: Athletics (Flee!), Sail (Longboats), Performance (Acting Cute) and Presence (Inflicting fear) (on the same character!), Athletics (Brachiation).


        My characters:
        Dr Soma Vaidya, viper-totem Lunar and kung-fu doctor
        Brother Alazar, Zenith occultist and last survivor of the Black Monastery of Leng

        Comment


        • #19
          For Knight Raiton I've got:
          ​Dodge (Multiple Opponents)
          Presence (Intimidation)
          Stealth (Cities)
          Thrown (Boomerangs)

          ​For his rich playboy persona, Carter Brus, I've got:
          Presence (Charm)
          Bureaucracy (Negotiation)
          Socialize (Parties)

          Comment


          • #20
            My last character, a Dawn Caste girl who Exalted when a pirate burned her town and she miraculously survived, and had... some understandable rage issues, had the specialty Brawl (Cute Little Ball of Hatred)

            Basically, the specialty applied whenever she had a Hate-based intimacy towards an enemy, or if the target had enraged her in any way (acting publicly against her intimacies, being a pirate or serving fae. The pirate captain who killed her father was Fae-Blooded and in her mind, Fae=Evil).

            She also had Craft:Cooking (Cakes and desserts) and Bureaucracy: Accounting. She was the eldest daughter of a widower innkeeper, and was going to take over the family business once she grew up, so she had some training with numbers (only one Bureaucracy dot, she was like thirteen or so, but it´s something!)

            Comment


            • #21
              One of the characters in my 2nd ed game had Craft Water (Tea) and the charm that gave extra successes to Craft Water.

              So he'd brew up the most amazing teas in the world basically every night for the party.


              My characters:
              Dr Soma Vaidya, viper-totem Lunar and kung-fu doctor
              Brother Alazar, Zenith occultist and last survivor of the Black Monastery of Leng

              Comment


              • #22
                Originally posted by Accelerator View Post
                War:

                Training
                Special Ops
                Defensive
                Siege breaking

                Craft (genesis)
                Genetic alteration
                Human augmentation
                Crop engineering
                Artificial organs

                Craft (technology)
                Computers
                Aerospace engineering
                Firearms
                Factories
                Programming
                Are you not venturing into the realms of Medicine with those craft specialties of yours ? A prosthetic would surely be Craft, sure, but an organ? I find that many of your specialities smell a bit like Magi-tech, which is no longer a thing in 3ed as far as I understand. Note, this is just my impression, I am not saying you are wrong with your specialities, I just would never use most of them in my own game as a GM in 3ed, and agree with TheCountAlucard that you are venturing into the territory of Sorcerous Workings with some of those specialties (as well as Medicine as previously stated).
                Otherwise, I like your specialties, but as stated, I am not a fan of the Craft Specialties you listed personally.

                Some of my more mundane ideas:

                Craft:
                Woodworking (one of my players have toy-making as a specialty for this craft)
                Leatherworking
                Ship Building
                Architecture
                Engineering (maybe this is too broad, not sure really, though I have it on a character that where I play as a twilight sorcerer-engineer in a campaign a friend of mine is running)

                Last edited by Magnus K; 06-10-2019, 01:01 PM.

                Comment


                • #23
                  Craft (Genesis) is a 2nd ed thing anyway (it doesn't exist in 3rd ed), so it doesn't really matter if Craft (Genesis) specialties look like magitech.


                  My characters:
                  Dr Soma Vaidya, viper-totem Lunar and kung-fu doctor
                  Brother Alazar, Zenith occultist and last survivor of the Black Monastery of Leng

                  Comment


                  • #24
                    Originally posted by Magnus K View Post

                    Are you not venturing into the realms of Medicine with those craft specialties of yours ? A prosthetic would surely be Craft, sure, but an organ? I find that many of your specialities smell a bit like Magi-tech, which is no longer a thing in 3ed as far as I understand. Note, this is just my impression, I am not saying you are wrong with your specialities, I just would never use most of them in my own game as a GM in 3ed, and agree with TheCountAlucard that you are venturing into the territory of Sorcerous Workings with some of those specialties (as well as Medicine as previously stated).
                    Otherwise, I like your specialties, but as stated, I am not a fan of the Craft Specialties you listed personally.

                    Some of my more mundane ideas:

                    Craft:
                    Woodworking (one of my players have toy-making as a specialty for this craft)
                    Leatherworking
                    Ship Building
                    Architecture
                    Engineering (maybe this is too broad, not sure really, though I have it on a character that where I play as a twilight sorcerer-engineer in a campaign a friend of mine is running)
                    Yeah.

                    I'm currently learning biotech right now. And those are fields that I'm kinda hoping to touch on later in my life.

                    So what's the line between craft and medicine?

                    Comment


                    • #25
                      Originally posted by Accelerator View Post

                      Yeah.

                      I'm currently learning biotech right now. And those are fields that I'm kinda hoping to touch on later in my life.

                      So what's the line between craft and medicine?
                      I don't think there are 100% clear lines always in Exalted. I just associated those Craft specialties more with other abilities, such as medicine (because medicine surely involves surgery and more advanced surgery). I think, sometimes a GMs, we just have to use common sense, for lack of better word. I am not saying you are wrong, I am just saying that personally, as a GM, I would associate for instance Genetic Alteration and artifical organs with Medicine and not Craft, so for me, those very specialised specialties would be medicine in my games. But if you are a GM, then you may rule otherwise yourself.

                      Comment


                      • #26
                        Considering you only have to buy Medicine once, and Craft seperately, I'd be inclined to just have all medical-making stuff be Medicine.

                        But my ST had me buy Craft (Pharmacology) for making medicine and drugs and poisons and stuff. Which is okay (the character is a Lunar, not a Solar, so she can use Intelligence charms for both, not just Medicine charms on Medicine and Craft charms on Craft. I have a charm that gives me Craft points for doing medicine with stuff I made anyway).


                        My characters:
                        Dr Soma Vaidya, viper-totem Lunar and kung-fu doctor
                        Brother Alazar, Zenith occultist and last survivor of the Black Monastery of Leng

                        Comment


                        • #27
                          I like using specialties as little bits of character flavour. Examples include:
                          • Athletics (Natural Dancer)
                          • Craft (Exotic and Wrong)
                          • Dodge (Small)
                          • Integrity (Indignation)
                          • Investigation (Tactile)
                          • Melee (For Justice); Melee (Mystical Circumstances)
                          • Performance (Voice of an Earth God)
                          • Presence (Appeasing the Dead)
                          • Resistance (Ritual Purity); Resistance (Self-Sacrifice)
                          • Socialize (Inscrutable Smile)

                          Comment


                          • #28
                            My group loves to get Overly-Specific Specializations. Some of the PCs specialties include :
                            • Awareness (the sound of paper that is unfolding)
                            • Survival (Mountain Agriculture)
                            • Socialize (Hiding the fact that you have a cold)
                            • Presence (Interacting with people who aren't real)

                            Comment


                            • #29
                              Craft:
                              Reverse engineering
                              Designing new things
                              Poor conditions
                              Mass production

                              Bureaucracy:
                              Increasing efficiency
                              Upgrading systems
                              Purging corrupt
                              Distributing goods
                              Transportation networks
                              Human resources


                              Comment


                              • #30
                                Originally posted by The Wizard of Oz View Post
                                In the very first game of Exalted I ever ran, one character was a Zenith who had Melee, Resistance and Survival specialties in "While nude". He had a custom charm for reflexively whipping off his clothes if a fight broke out.
                                Hmm I may use this.

                                Oh since I'm helping one of my players figure out their war specialty.
                                War:
                                Supplies
                                Requisition
                                Delegation

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