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Rat Style [PEACH]

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  • Rat Style [PEACH]

    A Wu-Jian street gang, proudly telling stories of how they were founded to protect the lowest classes from the depredations of criminals, even as those uninitiated know the price of their protection is the same as anyone else’s. A school of wanderer’s, pilgrims and small merchants, taught by apprenticeships and crossroads meetings. A legacy of desperate street-rats, all given hope by lessons from a cynical, yellow-eyed old drunk, who chooses pupils with carefuly faked whim. Schools of Rat Style rarely rise to particular prominence, for those with ambition generally choose to fight in a fashion for suited for glorious victories. However, those who fear absolute loss more than they desire a clean win ensure the style never quite dies out.

    Weapons: Rat Style can be practiced unarmed using kicks and raking claw strikes, as well as with knives (not thrown knives) and staves.
    Armor: Rat Style can be practiced in light armor.
    Other Abilities: One charm lets you reflexively try to enter concealment, which works better if you have dots in stealth.

    Scavenger’s Bite
    Cost: 3m, 1i; Mins: Martial Arts 3, Essence 1
    Type: Simple
    Keywords:Perilous, Decisive-Only
    Duration: Instant
    Prerequisites:None
    The scavenger knows that when its prey is defenseless, it is time to strike.
    Make a decisive attack with damage (martial arts + extra successes) against a crashed opponent. Hitting with this does not reset your initiative.

    Desperate Rodent Defense
    Cost: 1m,1i; Mins: Martial Arts 3, Essence 1
    Type: Reflexive
    Keywords: Mastery, Terrestrial, Uniform, Perilous
    Duration: Instant
    Prerequisites:None
    When cornered, there is nothing in the practitioner’s world but her defenses. Use when attacked to ignore penalties to your defense.
    Mastery: if the total penalty to your defense is -3 or more, ignore the mote cost.
    Terrestrial: Ignore max (essence) points of penalties.

    Rat Form
    Cost: 6m; Mins: Martial Arts 4, Essence 1
    Type: Simple
    Keywords: Form
    Duration: One Scene
    Prerequisites:Scavenger’s Bite, Desperate Rodent Defense
    When you crash or are crashed by an enemy, they have -1 to defense against you for the duration of the crash.
    You have +1 defense against enemies with higher initiative
    Special Activation: Reflexive right after you are crashed

    In Weakness, Strength
    Cost: 3m, 1wp; Mins: Martial Arts 4, Essence 2
    Type: Supplemental
    Keywords: Terrestrial, Withering-Only
    Duration: Instant
    Prerequisites:Rat Form
    It is when an enemy is most confident that they are most vulnerable – those who believe they have already won, have already lost.
    Boosts a withering attack against an enemy with higher initiative
    Add the difference in initiatives to your damage, maximum their initiative.
    1/scene, reset by recovering from being crashed
    Terrestrial: Maxes at (martial arts) bonus damage

    Rat’s Gambit
    Cost: 3m; Mins: Martial Arts 4, Essence 2
    Type: Reflexive
    Keywords: Withering-Only
    Duration: Instant
    Prerequisites:In Weakness, Strength
    Use when attacked by a withering attack. If it hits, the attacker gains no initiative for hitting or dealing damage to you. You still lose initiative, and they still gain initiative for crashing you.
    Use this only once per scene.

    Cornered Rat Frenzy
    Cost: 3m, 1wp; Mins: Martial Arts 4, Essence 2
    Type: Reflexive
    Keywords: Terrestrial, Decisive-Only, Counter-Attack
    Duration: Instant
    Prerequisites:Rat Form
    When there is nothing left, the only thing left is revenge.
    Use at the moment you are crashed.
    Make a reflexive decisive attack against the person who crashed you, ignoring the normal rules for making a decisive attack while crashed, with damage equal to the initiative loss that crashed you. This does not reset you to base initiative on a hit.
    If in rat form, the defense penalty from rat form applies.
    Terrestrial: 1/scene

    Burrowing Retreat
    Cost: 2i; Mins: Martial Arts 5, Essence 2
    Type: Reflexive
    Keywords: Mastery, Terrestrial, Uniform, Perilous
    Duration: Instant
    Prerequisites:Rat’s Gambit
    A rat knows the moment into the shadows, and the moment to strike from them.
    Use when missed by an attack to reflexively enter concealment.
    Terrestrial: The concealment ends at the end of your next turn, unless you take another enter concealment action.
    Mastery: Impose a penalty on their attempt to spot you equal to the amount they missed by.

    Comfort the Afflicted
    Cost: 3m; Mins: Martial Arts 5, Essence 3
    Type: Supplemental
    Keywords: Withering-Only, Mastery
    Duration: Instant
    Prerequisites:Cornered Rat Frenzy
    If you would fight bigger enemies, you must be able to get back up when you fall
    Supplements an attack while crashed.
    If you hit, increase your initiative to 0 before rolling damage. The enemy does not lose initiative for damage dealt, but you still gain the same initiative.
    Mastery: The enemy still loses initiative for every 10 in the roll.

    Afflict the Comfortable
    Cost: 6m, 3i; Mins: Martial Arts 5, Essence 3
    Type: Simple
    Keywords: Decisive-Only, Perilous, Terrestrial, Mastery
    Duration: Instant
    Prerequisites:Comfort the Afflicted, Burrowing Retreat
    Never take your eyes off a rat: When you are dealing the final blow is the moment to fear it the most.
    Make a decisive attack against an enemy with higher initiative than you, who missed you with a decisive attack since your last turn. This attack deals damage equal to their initiative, rather than yours. This does not reset you to base initiative on a hit. Use this only once per scene, reset by achieving initiative shift.
    Terrestrial: You lose initiative equal to the levels of damage dealt. If this would crash you, you gain the crash bonus, leaving you at a maximum of 1i.
    Mastery: For every 10 on the damage roll, the target loses 1i, which you do not gain.
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