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How does Raging Fire-Dragon Spirit compare to Strength of Stone Technique?

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  • #16
    Originally posted by DrLoveMonkey View Post
    I also like the idea that, optimally, you still have like 4-5 stamina, so you go from this warrior with a pretty tanky soak and maybe slightly lower accuracy/damage because of it, and then ignite into a beast that sacrifices that big defense for an all-out aggressive flurry of tearing down stone towers and hurling the rubble at foes.
    A little like Ufotable's Berserker, except you die when you are killed.

    (Seriously, look up Ufotable's Berserker on Youtube or something. He finally got the big-budget battle he always deserved.)


    Formerly Inugami, formerly Tornado Wolf.

    My RWBY Blog on Tumblr: Semblances, Kingdoms, Grimm, and more!

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    • #17
      Originally posted by Sunder the Gold View Post
      A little like Ufotable's Berserker, except you die when you are killed.

      (Seriously, look up Ufotable's Berserker on Youtube or something. He finally got the big-budget battle he always deserved.)
      I saw his fight against Arturia Alter, it was goood.

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      • #18
        DrLoveMonkey you were right about Riot of Clouds; you can use that on a turn where you used a non-attack Simple Charm like Raging Fire-Dragon Spirit.

        Vivacious Dragon Spirit is an Aura Charm with a scene-length duration; you need an Aura to invoke it but don't lose it if you lose the Aura.

        So it seems possible to reverse that and have a Charm you can activate without an Aura, which could generate an Aura at the end of your turn if you don't use other, unBalanced elements, so the Charm could have a One Turn duration that, if you have an Aura, instead gains an Aura Duration.

        A Charm gaining an Aura duration when you have the right Aura occurs in Charms like Verdant Dragon's Footprints, so there's precedent.


        Also, it turns out that you can use Mirror-of-Water Focus almost like a clash attack. That is, you can delay your action until you're attacked, and then invoke Mirror-on-Water Focus to hit them with a pre-emptive counterattack.

        So beware of attacking an elder Dragon-Blood swordsman who has a dim anima, a Water Aura, and has delayed their action.


        Formerly Inugami, formerly Tornado Wolf.

        My RWBY Blog on Tumblr: Semblances, Kingdoms, Grimm, and more!

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        • #19
          That's interesting, and since it's an Essence 5 charm Crossfire Flash is basically just 5m for 5 non-charm dice in there.

          Mirror-on-Water Focus is such a strange charm too, there's a lot of options you have with it. You could delay to clash, as you say, but there's other things you can do with your turn if you don't have the initiative to spend. For one you could sit there aiming at the foe, it's going to be less effective than delaying to clash but it doesn't cost init and you can then make your own high accuracy attack next turn if they don't take the bait. Or just keep aiming until they're forced to.

          You could also Full Defense each turn, which helps with receiving that attack. Or a Defend Other, so you provoke MoWF on yourself and your friend. Or hey, get a shield to pair with your daiklave and flurry the two. Both are diceless actions so the dice penalty is meaningless, and you just get a +1 non-charm defense with your defend other.

          I think it works best in groups though. For one the defend other thing is helpful, and for another in group fights you're much more likely to have a ton of initiative by crashing one of the Water Aspect's allies, and then be left with the terrible option of trying to get through MoWF. Especially since, in 3e combat, you really want to kill the person you crashed, because otherwise you crash somebody, kill somebody else, reset to base initiative and then you're in super danger of giving up an Initiative Shift, which is one of the worst things that can happen to a character.

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