One of our players is after a homebrewed upgrade to Blade-Deflecting Palm that makes it elementally neutral (and potentially help him fight a Lunar that wrecked a previous Wyld Hunt he was on). This is my very rough first pass. Questions for the forum if anyone has the time:
1. A theoretical Essence 5 DB could use this to make an opponent re-roll up to 8 successes on an attack roll (albeit for 12m, 1i, 1a). That feels too powerful. Should I pare this back so it's either the effects of regular BDP or this, with the proviso you can't use both on the same attack? Or something else? Or walk away entirely?
2. Is its wording clear? I tend to find if it takes me a lot of words to explain a charm then its generally a bad charm in the first place, and I think this might fall foul of that. The idea is that re-rolls caused by 2s cost 2m.
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Elemental Deflection Stance
Cost: – (2m per die, +1a); Mins: Brawl 4, Essence 2
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Blade-Deflecting Palm
The Dragon-Blood’s channels her anima into her defences, using its power to drive aside her opponents’ most deadly attacks. When she attempts to block an attack from close range using Blade-Deflecting Palm, she can expend a level of her anima in order to make the charm apply to (Dragon-Blood’s Essence/2, rounded up) 2s in her opponent’s roll in addition to its normal effects, although the Dragon-Blood has to pay two motes for such re-rolls rather than the usual one. Such uses of Blade-Deflecting Palm are the same Aspect as the Dragon-Blood’s native element.
In her native Aura, a successful block involving this charm causes the Dragon-Blood’s opponent to lose one Initiative, which the Dragon-Blood does not gain.
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Thanks all.
1. A theoretical Essence 5 DB could use this to make an opponent re-roll up to 8 successes on an attack roll (albeit for 12m, 1i, 1a). That feels too powerful. Should I pare this back so it's either the effects of regular BDP or this, with the proviso you can't use both on the same attack? Or something else? Or walk away entirely?
2. Is its wording clear? I tend to find if it takes me a lot of words to explain a charm then its generally a bad charm in the first place, and I think this might fall foul of that. The idea is that re-rolls caused by 2s cost 2m.
--
Elemental Deflection Stance
Cost: – (2m per die, +1a); Mins: Brawl 4, Essence 2
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Blade-Deflecting Palm
The Dragon-Blood’s channels her anima into her defences, using its power to drive aside her opponents’ most deadly attacks. When she attempts to block an attack from close range using Blade-Deflecting Palm, she can expend a level of her anima in order to make the charm apply to (Dragon-Blood’s Essence/2, rounded up) 2s in her opponent’s roll in addition to its normal effects, although the Dragon-Blood has to pay two motes for such re-rolls rather than the usual one. Such uses of Blade-Deflecting Palm are the same Aspect as the Dragon-Blood’s native element.
In her native Aura, a successful block involving this charm causes the Dragon-Blood’s opponent to lose one Initiative, which the Dragon-Blood does not gain.
--
Thanks all.
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