Originally posted by JohnDoe244
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My original point is that, when the Core Book was out, all that there was available to challenge a high-level group was a Circle of Solars (which is what I ended up using) or a Circle of Abyssals using solar rules.
And I felt I really needed more options than just a Circle of Solars to run more than, well, the campaign of fighting a rival circle of Solars.
Now you can also use a load of high-Essence Dragonblood, which you didn't use to be able to. And this is still fiendishly complex, because of all the charms and Aura and stuff, though at least we now actually have rules for it (we didn't when I was running e5 Exalted). (It's also not actually very difficult for a whole circle of Solars, they basically have to ambush you one or two at a time.)
A Third-Circle would be much easier to run, and people complaining about how difficult it is to run high-essence Exalted is something that's popped up quite a lot on this thread and forum.
But mostly I just want more options than "Circle of Solaroids", "Circle of Dragonblood", "different Circle of Solaroids". Especially as we've played Exalted so long. I actually promised my players no more Abyssal circles because they were so fed up with them.
Having a template that says "Accuracy: 25 Damage: 30 (7)" wouldn't help me run that encounter.
You're not going to fight an entire Wyld Hunt,... These types of challenges should be what play builds up ... The 90% will be challenges which you could cake-walk,
The only fights that were/are really a stretching challenge, would be the fights where they were significantly outnumbered by rival Solars, or when Ahlat and 100 war-gods ambushed 3 of them. (Two of them did run away once from the First and Forsaken Lion, because one thought he was trying to kill them, but really he just wanted to be friends. So I wouldn't really count that as a difficult fight per-se.)
And I'm not saying the pacing of the game or its difficulty level was awful, because I thought a lot about it, saw the issues of the game coming, saw how easily they chopped through Dragonblood and anything weaker, and so put them up against either 2nd circle demons or Solars (they went after the Solars and didn't really bother with the demon cult).
I'm just saying that it was quite restrictive, having to use the stuff from the Core Book (ie Solars), and a bit hard to run fights (because each of the 5 Solar NPCs had 30+ charms). And other people have mentioned the same issues.
(Obviously, if you've found ways around this when running e5 Solar games, I'm willing to hear any advice.)
Now there's also high-essence Lunars, or essence-5 Dragonblood, but I'd still like more options and antagonists that can be serious nemeses for high-essence Solars, and preferably ones where I don't have to remember/check between 100 charms during the fight (as well as motes, initiative, willpower, overwhelming, etc).
Saying all this, I stopped running an e5 game partly because I found it too tricky (and also other reasons related to the story, characters, etc), and I'm now running an e2 Lunar game, so it's pretty fine. The first two stories the PCs faced off against an army led by 10 Dragonblood, and I didn't find running/making them too bad (especially with copy-paste) as they were all essence 2-3. And other reasonable challenges might be a circle of starting Solars, or a Second-Circle Demon, or an elemental Dragon (they are in fact travelling to face the Elemental Dragon of Air herself, which probably is an unreasonable challenge, but I believe in them). So I'm happy with the resources I have. I'm just giving advice/suggestions for others who are running e5 games.
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