Originally posted by The Wizard of Oz
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Exalted: Essence
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Around the release of the Third Edition corebook I jumped out Exalted's window in a rain of glass shards and ran away into the night with no intent to return. So big, so bulky, such a lack of addressing my personal problems with the system.
If this is real, it is the smartest thing the developers could do, particularly given the slow development of playable character types for the longform edition. If it's good, I might come back out of the night.
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Meh.
(Obligatory ten character limit)
https://exalted-golden-shackles-iron...dianportal.com Visit Golden Shackles, Iron Crowns; a 3rd Edition Exalted Campaign ongoing since 2014
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Courtesy of the devs over on the Exalted Discord: Being developed by Neall Raemonn Price, Dixie Cochran and Monica Valentinelli. Will have every Exalt type playable, including the ones that aren't currently out yet.
Mechanically, essentially self-contained - you won't need WFHW to play Dragon-Blooded in EE. Setting details can be imported into your games.
EDIT: Simplified 3e ruleset, but won't require 3e core.Last edited by marin; 12-06-2019, 02:44 PM.
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Originally posted by marin View PostCourtesy of the devs over on the Exalted Discord: Being developed by Neall Raemonn Price, Dixie Cochran and Monica Valentinelli. Will have every Exalt type playable, including the ones that aren't currently out yet.
Mechanically, essentially self-contained - you won't need WFHW to play Dragon-Blooded in EE. Setting details can be imported into your games.
EDIT: Simplified 3e ruleset, but won't require 3e core.
That seems...really dicey, so to speak. Creating a basic mechanical framework, even a simplified one for a splat requires knowing at least some of how those splats work, and doing it ahead of the extensive reasoning and design that comes with building a splat book seems like you could end up with one of two problems in the case of unreleased exalt types: either the EE version bears little to no resemblance to the actual splat, or the EE version causes later design to have to work within a design space created by EE.
Admittedly, this is assuming the mechanics aren't so incredibly simplified that it simply doesn't matter how they're presented in EE, but this would still leave the same problems with fluff.
Man, I hope this doesn't delay Exigents.
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I think it is probably a worthwhile thing to do. Wouldn't have made any sense in prior editions because "The setting *is* defined by the mechanics!" (which Ex3 abandons) and because the turnover of splat books is quick enough that you're basically just eating into your potential audience, but with 3e's long turnarounds and mechanical elaboration it makes sense.
Seems pretty likely to me in ways to be close to "Exalted 3e rules, but without as many Charms" (though I won't be surprised if the authors have other ideas!) but there's probably going to be a fair sized market out there that finds the levels of systems mastery implied by the 3e core's huge Charms section a turn off (even if the core systems beyond Charms are often argued to be perhaps not really *that* complicated), and yet doesn't want to play rules light homebrew and conversions downloaded off the internet. A book like that seems to be a good way to sell such people 3e setting books.
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Originally posted by NevenkaNieroda View PostMan, I hope this doesn't delay Exigents.
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There's clearly already a market for something like this, the number of people that have done things like try to develop FATE hacks, and as I said elsewhere I know so many people who find complexity a barrier to entry. This could open the game up considerably, with a nice professional job of it.
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Huh. I'm honestly kinda conflicted on this one. On one hand, it could finally be the stepping stone required to make Exalted accessible to a wider audience. On the other, I can't help but echo concerns about what effect it'll have on the main gameline.Exalted Behind a Screen of Jade, Savant of the Immaculate Texts, No Moon Scholar, Good Sitting Dog, Best Lurking Cat with Bones, Pioneer Pooch, Corsair, Director, Keeper of the Karstein Manor, Scion with Shield of Knowledge, Erymanthian Boar, Seeking Awakened, Cloaked Changeling, Family Head, Kindred, Agent, Poltergeist, Disciple of the Antler Crown, Wraith, Conspiracy Theorist, First Time Traveler
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Originally posted by SamuraiMujuru View PostHuh. I'm honestly kinda conflicted on this one. On one hand, it could finally be the stepping stone required to make Exalted accessible to a wider audience. On the other, I can't help but echo concerns about what effect it'll have on the main gameline.
On the other hand easier to run scenes, particularly combat ones, would make the game move along a lot faster and make bigger more epic stories easier, and it will maybe make setting and mechanics arguments die a bit more.
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Originally posted by NevenkaNieroda View Post
That seems...really dicey, so to speak. Creating a basic mechanical framework, even a simplified one for a splat requires knowing at least some of how those splats work, and doing it ahead of the extensive reasoning and design that comes with building a splat book seems like you could end up with one of two problems in the case of unreleased exalt types: either the EE version bears little to no resemblance to the actual splat, or the EE version causes later design to have to work within a design space created by EE.
Admittedly, this is assuming the mechanics aren't so incredibly simplified that it simply doesn't matter how they're presented in EE, but this would still leave the same problems with fluff.
Man, I hope this doesn't delay Exigents.
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Well that explains why there's no plans for a Ex3.5, it would be foolhardy to split Ex3 in 2 when they're already planning to make an alternate edition.
I'm very happy and excited about this news, I play in 2 groups, 1 hardcore and 1 more casual, so a streamlined edition would be a perfect fit for the casual group.
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