I'm dry heaving, vomiting, and I have an exam coming up. So this is to help me relax, slightly. Mortals can carry out grand forms of construction and effects. But sadly there are few rules for such things. So I aim to correct this.
A/n: May be incomplete or errenous. Subject to improvements
Superior projects:
Superior projects are things that mortals can carry out, en masse. Often beyond the ability of any mortal hero to do, they take advantage of the mass scale abilities most societies have, letting tens of thousands work together to accomplish a goal with cooperation and teamwork. This can include creating grand feasts, palaces, or warships to ply the waves. But for the current rules there aren't any way to differentiate between constructing a ship on a deserted island with 5 castaways and building a warship in the finest harbour ever with an army of master shipbuilders to help you.
Rules:
Larger projects are 3 dot projects. Smaller projects are counted as 2 dot.
Smaller projects: 2 dots terminus 6, Difficulty 5, goal number 30
Larger projects: 3 dots, terminus 6, Difficulty 5, Goal number 50
Edit; Holy fucking shit what's wrong with this forum.
Play test 1: Total failure
Play test 2: High level mortal is 9 dice normally. He has spent the money on good infrastructure, and has gotten good materials from the good and hired an experienced workman team. So in total he has 13 dice at difficulty 3. 7 successes on average, with 4 succeses left over. A terminus of 6 means that he obtains 24 successes in total...
Wow shit, this entire thing fucks over mortals.
Frack it, there's no such thing as set terminus for superior mortal projects. You can take years to make your stuff, just complete it. And maybe I alter the difficulty alterations, so that it doesn't take a complete genius to construct a temple using normal workers and tools.
A/n: May be incomplete or errenous. Subject to improvements
Superior projects:
Superior projects are things that mortals can carry out, en masse. Often beyond the ability of any mortal hero to do, they take advantage of the mass scale abilities most societies have, letting tens of thousands work together to accomplish a goal with cooperation and teamwork. This can include creating grand feasts, palaces, or warships to ply the waves. But for the current rules there aren't any way to differentiate between constructing a ship on a deserted island with 5 castaways and building a warship in the finest harbour ever with an army of master shipbuilders to help you.
Rules:
Larger projects are 3 dot projects. Smaller projects are counted as 2 dot.
Smaller projects: 2 dots terminus 6, Difficulty 5, goal number 30
Larger projects: 3 dots, terminus 6, Difficulty 5, Goal number 50
Edit; Holy fucking shit what's wrong with this forum.
Factor | Failure | Bad | Average | Good | Great |
Workers | Your workmen hate you and want to kill you | At best they’re lazy, at worst, corrupt. (-2 penalty) | Nothing special, not bad, but not good (no bonus) | Experienced workmen who have made a name for themselves (bonus 2 dice) | You’re the Venetian Arsenal (bonus 4 dice) |
Ingredients | I guess we can try to make a data probe using sand… | Someone just sold you bad wood or bad stone. (-2 penalty) | You’ve got some good wood, or some standard bricks. (No bonus) | You’ve got reinforced stone, marble, steel, the works. High quality stuff. (Bonus 2 dice) | What, did you go into heaven to get those ingredients for the feast? Not that I’m complaining… (Bonus 4 dice) |
Infrastructure | How the fuck am I going to make a suit of armor with my bare hands? | Your tools are cracked, chipped, and rusty. (difficulty 7) | Tools are standard for the trade, but nothing stands out. Difficulty 5 |
Tools are pretty good and cost you a pretty penny to get, or build. This is the kind masters have and are buried with. Difficulty |
You have a full-blown naval shipyard, a forge blessed by the goddess of metalsmithing, or artifact tools. Difficulty 1. |
Supernatural help. | The spirits knock down any stone left on top of one another. Seriously, run. | The spirits carry out mischief. Foundations turn soggy. Tools go missing. (difficulty 7) | The spirits simply ignore you or do not give a shit. (No bonus) | A few nearby elementals, minor gods, or weaker exigents have decided to help you. (+2 dice) | The neighbouring gem lord has sent an army of earth elementals to help you. (+4 dice) |
Play test 1: Total failure
Play test 2: High level mortal is 9 dice normally. He has spent the money on good infrastructure, and has gotten good materials from the good and hired an experienced workman team. So in total he has 13 dice at difficulty 3. 7 successes on average, with 4 succeses left over. A terminus of 6 means that he obtains 24 successes in total...
Wow shit, this entire thing fucks over mortals.
Frack it, there's no such thing as set terminus for superior mortal projects. You can take years to make your stuff, just complete it. And maybe I alter the difficulty alterations, so that it doesn't take a complete genius to construct a temple using normal workers and tools.
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