We should stop talking about sorcerous workings. Or at least change the way we do so. Hear me out.
I don't mean the mechanic, which is great. But it's a great abstraction, a way of unifying many different occult methods and processes into a simple set of rules. Sorcerors in creation don't do Sorcerous Workings, they bind spirits or grow clones in genesis tanks or construct monoliths to affect the dragon lines. I think that when discussing the setting, glossing over that stuff as 'sorcerous workings' elides a tremendous amount of interesting content- not least of which is that you can have fights amongst said clone tanks.
One rules consequence of more specificity is that workings do become more fragile. Of things are achieved by bound demons or geomancy rather than localised reality editing then it is easier to disrupt them. I'm okay with this outcome, since wrecking shit is still a plot hook with a high potential for unexpected outcomes.
Increased specificity also makes adjudicating low-finesse easier for the storytellers, and creates more hooks for unintended outcomes in general.
Thank you for coming to my TED talk.
I don't mean the mechanic, which is great. But it's a great abstraction, a way of unifying many different occult methods and processes into a simple set of rules. Sorcerors in creation don't do Sorcerous Workings, they bind spirits or grow clones in genesis tanks or construct monoliths to affect the dragon lines. I think that when discussing the setting, glossing over that stuff as 'sorcerous workings' elides a tremendous amount of interesting content- not least of which is that you can have fights amongst said clone tanks.
One rules consequence of more specificity is that workings do become more fragile. Of things are achieved by bound demons or geomancy rather than localised reality editing then it is easier to disrupt them. I'm okay with this outcome, since wrecking shit is still a plot hook with a high potential for unexpected outcomes.
Increased specificity also makes adjudicating low-finesse easier for the storytellers, and creates more hooks for unintended outcomes in general.
Thank you for coming to my TED talk.
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