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The Palace of Pleasure

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  • The Palace of Pleasure

    An incredibly large palace-sized manse created by a DB who was hard up for money. Needing money for sorcerous experiments and rare reagants, and the local economy not having much resources for trade, he instead decided to bend his skills to providing a service. A service which was 'stuck' to his local city-state and bring in much needed revenue. The city-state sits on several trade routes, and now with the new manse, the trade has gone even further.

    Greater Manse. No hearthstone power. 5 facilities, with 2 more from the hearthstone.

    Living Quarters (comfortable hotel rooms)

    Within a thousand miles the Palace of Pleasure is one of the most comfortable places to stay in. The floors are carpeted and each individual room has the perfect lighting, temperature, and humidity its residents would be most comfortable with, furnished with furniture that fits that of a high level modern hotel. Soft music is piped along the wall, and an aroma wafts through the air. The place is so utterly luxurious that even Dynasts would be able to live in there without shame, though of course it pales to the more expensive locations in the Blessed Isle. An army of servants, easy access to hot water, plumbing, all makes living there better than even the most expensive of mortal palaces.

    (Heavenly comfort) The entire manse is luxurious. So luxurious in fact, that people just don't want to leave. Living in the quarters instills a minor intimacy of "I don't wanna leave this comfortable place." Many people have often spent far more time than they had wished to, spending too much money in the mall and the casinos.

    Hospitality (The Amazing Bazaar)

    A well set up stall area where numerous merchants sell their wares. There are highly powered magical spells making theft far harder and making it more difficult to get away. Competition for the stalls is fierce, as the clientele present within the Pleasure Palace means that the income from the sales is extremely high, with licensing fees often being made up for the high profits being made by selling to curious foreign noblemen and rich merchants, or socialites with more money than sense. Or people trying to explore some new sensation, trinket, or food, or drug. The city's best artists, artisans, poets, and calligraphers and their agents often assemble here, seeking money, connections, or simple recognition.

    (Anti-thief measure) All attempts to carry out theft, cheating, or fraud receives a penalty of -5. What's more, anybody who has carried out a successful pickpocketing attempt is immediately stained by a purplish-green halo which is obvious to anyone with eyes, obviating stealth attempts and making it near impossible to blend into a crowd.

    Hospitality (Casinos)

    The clinkle of dice. The clatter of cards. The clink-clink of golden coins and plastic tokens. The cheers of the crowd watching a winner. The call of bets. All these are within this place. Past alcoves, the casino is a vast place taking place in a courtyard. Every single form of gambling and game is here, ranging from Gateway and Chess, to cricket fights, to card games. Bets are called, money changes hands, and entire fortunes can be made or lost. Entering this place requires pushing past armed guards demanding certification, as well as a hefty deposit and proof that you could actually afford to lose the money you were going to spend in this place, measured placed in by the Dragonblooded in fear that the vices would spill out onto the city itself and cause social damage. Not only are there copious amounts of alcohol within here, there is also opium, heroin, methadone, and any other kind of stimulant that is not confined to the Directions.

    (Here's on the house!) This measure means that any attempt to cheat the house must make a roll of Essence against Difficulty 3, where failure means that alarms are sounded and the perpetrators are marked out for censure. Those who are censured have their essence patterns recorded down into the casino's systems, making it simple for the staff to identify and turn them away.

    Hospice for overindulgence (Medical facilities)

    Green Jade and soft wood are present everywhere within the Medical Facilities. Large numbers of alchemical and medical reagants, comprehensive diagnostic facilities, and great cases of antivenin means that the medical facility is extremely good at dealing with issue caused by drugs or disease, whether from overeating, taking too much opium, or simply sleeping with the wrong prostitute. The medical facility has anyone within it recovering and resisting poisons and disease like an exalt, and having alchemical catalysts to enhance the power of any medicine brewed within it means that all doctors gain a +2 bonus to any medical care they give to a patient within its confines. As a general rule of thumb, if someone were to collapse within the hospice from overdrinking or a drug overdose, they would wake up the next day ready to go.

    (I ain't got time to rest) The influence of the hospice spreads around the entire manse. As long as you are within the manse, all stamina rolls +2 for purposes of resisting poisons, diseases, or exhaustion, letting guests party on even harder and longer than they can in any other situation. A guest who's passed out from overdrinking or a dead from a drug overdose is someone who isn't paying exorbitant fees to lose even more money at the games or for more wine.

    Workshops of Joy ( Workshop Facilities)

    A gathering of the city's finest artisans, ranging from cooks, jewellers, armourers, brewers, and artists. The Workshops of Joy are high level workshops that add 4 dice to any kind of crafting endeavour for the purpose of Craft (Fire), Craft (Water), and Craft (Air). A great resort like the Palace of Pleasure means that food, drink, wine, drugs, and fine goods are consumed like water, with the Workshops being in use all day and night. More than elaborate, lavishly decorated cakes, fine wines, and some of the best food in Creation are crafted there. There are also the crafters of fine silk dresses, jewellery with egg-sized gemstones, elaborate ritual armour, and other things suited for galas and balls. Clientele are anxious to buy some of the highest quality goods in thousands of miles, and anyone that is worthy of working in these workshops are the best of the best, have paid a lot of money to enter, or have great connections.

    (Comfort-enhancing Enchantment) A minor enchantment is placed on any good crafted within the confines of the Workshops, with the themes of 'comfort and luxury'. Alchemical drugs have their side-effects reduced, and their potency increased. Foods, such as cakes, steaks, pastries, are all enhanced, transforming delicious fare to food that would be fit for a god. Armour becomes comfortable enough to sleep in, while restrictive silken dress becomes as comfortable and free as any casual dress. Jewellery becomes even more beautiful, displaying the wearer's class and wealth.

    (Rapid-fire production) A rich merchant, trophy wife, or nobleman can walk into the Palace of Pleasure, order a dress, a piece of jewellery, or a tourney armour, and leave within a week with their purchase after a long time of relaxation. This enhance any crafting action, increasing the speed by which the item is made. a dress that would normally take entire weeks to create and an entire army of seamstresses takes only a week at most to create. Intricate jewellery is finished overnight. Overwrought and complex music boxes can be completed within a few days.

    The Beautiful Servants (Bound Servants)

    Formed out of essence and magic. The Beautiful servants come in 2 forms.

    The first form is bulky, strong, tall, mighty, armed with perfect enchanted weapons and Heavy plate armour, highly trained and incapable of fear. Their appearance strikes fear, awe, and intimidation into all that gaze upon them. A riot or an impending duel can be quelled by their very apperance alone. More than thrice has asssasins burst into the Palace of Pleasure and more than thrice they have been thrown back, in tatters. The bravest of warriors, or perhaps the most reckless, challenge them to duels, and more often than not have to be carried out of the arenas.

    The second form is lithe, sensuous, and beautiful. Beauteous men and women of all colours, shapes and sizes, each of the unique and beautiful in their own distinct way (Appearance 8, if you're curious). They make for great socialites, capable of conversation in almost any topic, and are skilled in the arts of lovemaking, singing, dancing, or simple poetry. Tireless and peerless lovers, they are often the ones behind the second comes to the manse. Men are often driving in to drinking or drug competitions, or try to outdo each other in putting down deadly and large bets in the manse's casinos, in hopes of making them impressed or awestruck.

    Farm

    A small farm, with rapid-growing animals and plants. Plants here grow to maturity in mere days, while animals take 2 weeks to mature. All usage of the plants and animals here gain a +1 bonus success here. For example if grain grown here was used to make bread, the cook would gain a bonus success due to high quality raw material. If the bones of the animal were to be carved into a flute, the performer would gain a +1 bonus success to performance rolls.

    A/N: Sorry guys, but I got a test to study. I'm afraid that I can't add in story hooks.

    Edit: Story Hooks!

    The Assasination.

    A dozen or so rather important dignitaries are there, assembling there tonight. Killing them one by one will cause the rest to scurry away. Which means there's only a small window to kill them all in a single fell swoop. Which means that yes, you have to break in, smash your way through the guards, and kill them. Or maybe just assasinate them through a surprise attack. It's unlikely you'll walk out alive, but if you do, there's a substantial payout.

    The Lovers

    An important woman has entered the place, and is refusing to leave. A merchant prince, perhaps.Or a local powerful noblewoman. Or maybe a goddess. Either way, she's fallen in love with one of the servants, and not a human one. It's one of the golems. She loves the golem dearly, but is devastated when she realizes that if he were to be destroyed and reformed, he would not remember her. Currently she is desperately trying to keep this a secret and 'him' in her room. However, lovestruck as she is, she will be willing to offer a moderately powerful boon to anyone that is capable of transforming this unthinking servitor into lover and companion for her (Think Pygmalion and Galatea).

    The Contest

    There's been a contest, every single year, based upon an act of enticement and beauty. Maybe its jewellery. Maybe its wine. Maybe its cakes. Either way, the winner of the contest gets acclaim, power, priority on the crafting queue, and connections. The prestige is also quite large. Someone has already lost a dozen times in a row, and is now goddamned pissed about it (2nd place, even!). He's confident that he would win, if not for his competitor. By this time his frustration has grown to the point he has resorted to fowl play, and has hired the PCs to wreck his competitions work. Maybe smash the barrels of fine wine to be sent out during the testing, or maybe steal the Jewellery that is the Magnum Opus. Either way, he doesn't care, as long as his greatest rival loses out.This requires evading the manse defenses and wards, as well as the watchful eyes of the guardians (this includes bound demons, elementals, and several gods who are also judges). But if you succeed, there's also a substantial reward. Or you might be on the other side, and trying to solve the mystery or stop the crime.

    The Saboteur.

    Once there was a young man. He gambled. He drank. He went to the orgies. He got addicted to heroin. His love for games and gambling, for the women and the wine, got so strong that he nearly sent his own house destitute. And in desperation for more, he turned to Infernalism. He was thrown out of the Palace, driven out of town, and died in the wilderness. His family is now teetering on the edge of ruin, his father now despises the Palce for ruining his son. Now exactly logical, and yet, parents rarely are. He wishes to blow up the Palace, sabotaging the geomancy and the hearthstone room. And yet, the Manses have enough defenses to repel an army and the leylines are heavily watched. And he's an old man with arthritis. He can't do much. But the PCs are there, and he's willing to let himself die if it means revenge on the people he viewed as responsible.

    The Preacher

    When the Manse was first built, there was a vote that came up on what to do with it. The Palace of Pleasure won out. However, there were more. A university, a temple, a grand workshop... all of these were put out. However, there's always the potential for a rebuid and revamp. Certain factions are *not* happy. So they hatched a plan. The Palace of Pleasure has long since been decried as a den of sin and infernalism and other unholiness. And at the very apex, they will show dramatic proof of it. Perhaps a zombie, or a demon, or maybe even one of the dreaded anathema showing up within. The public outcry would then be used to try and pressure the council (the rulers of the city) into making a change. This is something more for mortal sorcerers, thaumaturges, or anyone who can't just incite a panic just by flaring a caste mark and social excellencies.

    The Guild

    Of course the guild would be here. They wish for the Palace. They want the money and treasure held as collateral. And they're willing to kill for it. Problem is is that the hearthstone bearer lives deep within the location, and has a literal army of undying automatons trying to murder anyone who attacks him. And of course, the problem is that no one would stand for outsiders taking control of the manse by force. So what they need, is stealth. Someone to perhaps stab the hearthstone bearer to death, and steal the heartstone. With someone with command of the hearthstone, capable of commanding the Automatons and re-ordering the manse using the reconfiguration facility, the city would have no choice but give concessions and control. Of course this can simply explode the entire thing into a war to 'murder the fucking guild until we can have the resort back'.


    Last edited by Accelerator; 10-29-2020, 08:53 AM.

  • #2
    This sounds like a cool vacation spot for Exalted.


    “No one holds command over me. No man, no god, no Prince. Call your damn Hunt. We shall see who I drag screaming down to hell with me.” The last Ahrimane says this when Mithras calls a Blood Hunt against her. She/her (I saw the Chief Technology Officer for a big company do this so I guess I’ll do it too).

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    • #3
      Originally posted by Penelope View Post
      This sounds like a cool vacation spot for Exalted.
      The entire area basically has its politics, social, and economy twisted around because there's a place churning out perfect equipment and basically.... yes.

      And also, there's quite a few people who don't like the place. Because so many of the patrons there are so high ranking and powerful, its difficult to prosecute them, leading to quite a few protests when they carry out crimes and walk away free. The loads of drugs and gambling lead to people trying to copy them, leading to several underground gambling dens and a drug trade. Rich people monopolize usage of the hospice... which leaves the poorer and less connected people out in the cold.

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      • #4
        I’m sure there’s a lot of sex too, although you probably wanna handwave that aspect unless your players are super comfortable with it.


        “No one holds command over me. No man, no god, no Prince. Call your damn Hunt. We shall see who I drag screaming down to hell with me.” The last Ahrimane says this when Mithras calls a Blood Hunt against her. She/her (I saw the Chief Technology Officer for a big company do this so I guess I’ll do it too).

        Comment


        • #5
          Originally posted by Penelope View Post
          I’m sure there’s a lot of sex too, although you probably wanna handwave that aspect unless your players are super comfortable with it.
          Like... man. I don't play these games. Haven't found a game to join yet, and I'm no Storyteller.

          This is like that Watering Hole Manse. Pieces of setting that can be used in a story.

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          • #6
            Okay. Cool. Still an awesome setting piece.


            “No one holds command over me. No man, no god, no Prince. Call your damn Hunt. We shall see who I drag screaming down to hell with me.” The last Ahrimane says this when Mithras calls a Blood Hunt against her. She/her (I saw the Chief Technology Officer for a big company do this so I guess I’ll do it too).

            Comment


            • #7
              And by sex I don’t just mean prostitutes either. It’s probably a big hookup spot for the Exalted and their entourage. But again, you can just handwave this unless it becomes important to the plot if you ever use this setting in an actual campaign.


              “No one holds command over me. No man, no god, no Prince. Call your damn Hunt. We shall see who I drag screaming down to hell with me.” The last Ahrimane says this when Mithras calls a Blood Hunt against her. She/her (I saw the Chief Technology Officer for a big company do this so I guess I’ll do it too).

              Comment


              • #8
                Originally posted by Penelope View Post
                And by sex I don’t just mean prostitutes either. It’s probably a big hookup spot for the Exalted and their entourage.
                Sounds like something that would lead to murder suicides and the city exploding.

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                • #9
                  Originally posted by Accelerator View Post

                  Sounds like something that would lead to murder suicides and the city exploding.
                  Probably spontaneous floods of alcohol upon which dinosaurs surf. Stranger things have happened in real life (excluding the dinosaurs. Unless cassowaries count) after all.

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                  • #10
                    Originally posted by Accelerator View Post

                    Sounds like something that would lead to murder suicides and the city exploding.
                    Maybe lol. But you can’t call it The Palace of Pleasure and ignore the most obvious source of pleasure. (Sorry. I’m really tryna keep this PG here.) Plus Exalted tend to be attractive, or at least charismatic. They probably wouldn’t need to pay to get laid unless they wanted to.

                    Sorry. I’ve been reading a new interactive romance story app and my brain is off in the clouds somewhere lol. But I really like the idea of dinosaurs (or at least Dragon Kings) surfing on floods of alcohol.


                    “No one holds command over me. No man, no god, no Prince. Call your damn Hunt. We shall see who I drag screaming down to hell with me.” The last Ahrimane says this when Mithras calls a Blood Hunt against her. She/her (I saw the Chief Technology Officer for a big company do this so I guess I’ll do it too).

                    Comment


                    • #11
                      Originally posted by Penelope View Post

                      Maybe lol. But you can’t call it The Palace of Pleasure and ignore the most obvious source of pleasure. (Sorry. I’m really tryna keep this PG here.) Plus Exalted tend to be attractive, or at least charismatic. They probably wouldn’t need to pay to get laid unless they wanted to.

                      Sorry. I’ve been reading a new interactive romance story app and my brain is off in the clouds somewhere lol. But I really like the idea of dinosaurs (or at least Dragon Kings) surfing on floods of alcohol.
                      The problem is that exalts are rare. Very very rare.

                      Like at most several hundred thousand for dragonblooded. In an area bigger than the earth.

                      I think maybe there should be a medical facility for enhancing people. Like... Free plastic surgery

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                      • #12
                        Originally posted by Accelerator View Post

                        The problem is that exalts are rare. Very very rare.

                        Like at most several hundred thousand for dragonblooded. In an area bigger than the earth.

                        I think maybe there should be a medical facility for enhancing people. Like... Free plastic surgery
                        The enhancement facility is a good idea. And there aren’t that many super rich people irl either, but they all tend to hang out at the same places. Just sayin.


                        “No one holds command over me. No man, no god, no Prince. Call your damn Hunt. We shall see who I drag screaming down to hell with me.” The last Ahrimane says this when Mithras calls a Blood Hunt against her. She/her (I saw the Chief Technology Officer for a big company do this so I guess I’ll do it too).

                        Comment


                        • #13
                          Originally posted by Penelope View Post

                          The enhancement facility is a good idea. And there aren’t that many super rich people irl either, but they all tend to hang out at the same places. Just sayin.
                          True. Hmm.... To be honest, I can't really see this catering to 'a lot' of people. Young up and comers, wealthy merchants... running the gamut from Resources 3 to 5.

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                          • #14
                            Ok, I just added the plot hooks.

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                            • #15
                              These are all great hooks. Especially The Lovers.


                              “No one holds command over me. No man, no god, no Prince. Call your damn Hunt. We shall see who I drag screaming down to hell with me.” The last Ahrimane says this when Mithras calls a Blood Hunt against her. She/her (I saw the Chief Technology Officer for a big company do this so I guess I’ll do it too).

                              Comment

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