Originally posted by prototype00
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Originally posted by JohnDoe244 View PostSo there is a weird Dawn Caste Athletic Shadow Assassin build and a Willpower 10 Sorcerer Sniper build that both just ignore making Withering attacks for back-to-back Decisives. Both are perfectly viable but a little cheesy.
Please be warned: this is not champagne, this is most likely a duck.
-Chausse
Message me for Japanese translations.
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Originally posted by Sorcerous Overlord View Post
I've been on this forum weekly for the last 5 years and I have entirely missed whatever these builds are. Do you have a link or an explanation?
Basically you take Flight of the Brilliant Raptor, which does Decisive Damage based on what your current initiative is plus your Willpower.
If you start with a WIllpower of say, 7-10, you already beat the hardness of every published enemy in the book, even shooting the spell from base init.
With that out of the way, you just have to get the sorcerous mote cost down, and there are several ways to do that that the build is built around.
Lessee... Oh yeah I did have a link. Though as I learned to my dismay later, you can only legit take two Sorcerous Initiations when you hit Celestial circle, so the good stuff will have to wait till then.Last edited by prototype00; 10-30-2020, 08:32 PM.
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Originally posted by Sorcerous Overlord View Post
I've been on this forum weekly for the last 5 years and I have entirely missed whatever these builds are. Do you have a link or an explanation?
Foe-Vaulting Method: all your attacks are Surprise Attacks.
Base Initative 3
Dawn anima power +1-3
Ebon Shadow Form +3
You sit on Base Intiative 7.
Thunderbolt Attack Prana doubles rolled damage.
This is pretty well shut down by Hardness (Hardness 4-6). And like the sniper build it is Willpower intensive. But if you Solar Stealth, you should be able to one-shot the toughest target, then plink the mooks. Obviously you don't want to go Totemic every fight, so it's not exactly "broken" or anything. But if the rest of the party is Withering, or you've got easy access to stealth (Belt of Shadow Walking), fight lots of Legendary Size foes, or have good synergy with other MAs... it's doable.
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Originally posted by Moss Reynholm View PostAnything outside combat from anyone for the OP?
(Other than solid, evocative Intimacies are a god send...)
If you're using the Sail system and intend for your splat to be able to stand up to Dragon-Blooded and Solars then you need to account for the massive numbers of successes they (Solars especially) can generate. The easiest way would be easy access to Double-9s, but a more creative way would be Charms that either grant Momentum or bypass the system.
Seeing incorporeal is a basic power: either Occult or Awareness/Perception seems appropriate.Last edited by JohnDoe244; 10-31-2020, 09:39 AM.
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Originally posted by JohnDoe244 View PostI confess, I totally dyslexiaed OP and missed that this was for making a custom splat.
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