So during a patch of insomnia I started listing out what would happen if Exalts suddenly appeared in the real world as it stands. For lack of a better method, I divided them out according to current population by country, as listed on this site. Took a little while and a lot of abuse of a dicebot, but for what it's worth here's what I came up with. If you're wondering why you should care, you absolutely shouldn't, but it's a lot of text, so I figured I'd post it in lieu of having anything interesting to share.
Rules for countries with 0.5% of world population or more (Category A)
Rules for countries with less than 0.5% of world population or less (Category B)
Notes
Category B
Final Tallies
Solars: 300
Lunars: 300
Sidereals: 100
DBs: 10000
150 Solars, 100 Abyssals, 50 Infernals
82 Dawn [42 Dawn / 28 Dusk / 12 Azimuth], 69 Zenith [38 Zenith / 23 Midnight / 8 Ascendant], 54 Twilight [32 Twilight / 14 Daybreak / 8 Horizon], 53 Night [24 Night / 14 Day / 15 Nadir], 43 Eclipse [15 Eclipse / 21 Moonshadow / 7 Penumbra]
Supernal Abilities: Archery 10, Athletics 12, Awareness 10, Brawl 8, Bureaucracy 13, Craft 10, Dodge 9, Integrity 13, Investigation 7, Larceny 15, Linguistics 10, Lore 18, Martial Arts 13, Medicine 8, Melee 10, Occult 7, Performance 15, Presence 10, Resistance 11, Ride 11, Sail 6, Socialise 9, Stealth 15, Survival 15, Thrown 12, War 12, Evocations11
78 Full Moon, 71 Changing Moon, 61 No Moon, 90 Casteless
Full Moon Strength/Dexterity x28, Full Moon Strength/Stamina x26, Full Moon Dexterity/Stamina x24,
Changing Moon Appearance/Charisma x23, Changing Moon Appearance/Manipulation x23, Changing Moon Charisma/Manipulation x25,
No Moon Intelligence/Perception x19, No Moon Intelligence/Wits x22, No Moon Perception/Wits x20,
Casteless x90
19 Journeys, 21 Serenity, 23 Battle, 18 Secrets, 19 Endings
1951 Air, 1993 Earth, 1962 Fire, 2162 Water, 1931 Wood
Rules for countries with 0.5% of world population or more (Category A)
Method of determining numbers
Solars/Lunars (600 total): 6*population percentage, round outcome down. Split evenly between Solars and Lunars, where the number was odd the extra one is decided by d2 roll (1 Solar, 2 Lunar).
Solars: 1d27 for Supernal (alphabetically, 13 is Martial Arts, also 27 is Evocations which was available to any caste). Then 1d6 for type (1-3 Solar, 4-5 Abyssal, 6 Infernal), 1d2 if multiple castes get ability as a Supernal choice, higher or lower of the two in traditional order (Dawn, Zenith, Twilight, Night, Eclipse). Abyssals and Infernals had the same ability options as Solars; just because I didn't have an alternative.
Lunars: 1d4 for caste (1 Full, 2 Changing, 2 No, 4 Casteless). Then 1d3 pick the first of their caste attributes (eg 2 = Dexterity), 1d2 to pick from the remaining two for the other (eg 1 = Strength, 2 = Stamina). Not done for Casteless.
Method of determining numbers
Sidereals (100 total): 1*population percentage, round outcome down. Countries with less than 1% population but at least 0.5% got a d2 roll (1 they get a Siddie, 2 they don't).
Sidereals: 1d25 to choose an ability, caste determined by which one had that ability in 2e lists.
Method of determining numbers
Dragonbloods (10,000 total): 100*Population Percentage
DBs: 1d5 for aspect using traditional order (Air, Earth, Fire, Water, Wood). Weirdly, Water was almost always overrepresented.
Solars/Lunars (600 total): 6*population percentage, round outcome down. Split evenly between Solars and Lunars, where the number was odd the extra one is decided by d2 roll (1 Solar, 2 Lunar).
Solars: 1d27 for Supernal (alphabetically, 13 is Martial Arts, also 27 is Evocations which was available to any caste). Then 1d6 for type (1-3 Solar, 4-5 Abyssal, 6 Infernal), 1d2 if multiple castes get ability as a Supernal choice, higher or lower of the two in traditional order (Dawn, Zenith, Twilight, Night, Eclipse). Abyssals and Infernals had the same ability options as Solars; just because I didn't have an alternative.
Lunars: 1d4 for caste (1 Full, 2 Changing, 2 No, 4 Casteless). Then 1d3 pick the first of their caste attributes (eg 2 = Dexterity), 1d2 to pick from the remaining two for the other (eg 1 = Strength, 2 = Stamina). Not done for Casteless.
Method of determining numbers
Sidereals (100 total): 1*population percentage, round outcome down. Countries with less than 1% population but at least 0.5% got a d2 roll (1 they get a Siddie, 2 they don't).
Sidereals: 1d25 to choose an ability, caste determined by which one had that ability in 2e lists.
Method of determining numbers
Dragonbloods (10,000 total): 100*Population Percentage
DBs: 1d5 for aspect using traditional order (Air, Earth, Fire, Water, Wood). Weirdly, Water was almost always overrepresented.
Rules for countries with less than 0.5% of world population or less (Category B)
198 countries left with less than 0.5% population. 141 with more than 0.0% population percentage.
Solars/Lunars/Sidereals: 155 remaining Celestial exalts lotteried off by dicebot. Any country could have up to 1 Solar, 1 Lunar and 1 Sidereal. Repeats of any given type were re-rolled.
Solaroid ratios adhered to. Once a country was determined to get a Solar I rolled them in a dicebot. First 8 got the remaining 8 Infernals, who were then decided as above. Same for the remaining Abyssals. All those left were Solars.
Giving proportional numbers of DBs to each country with more than 0.0% resulted in 9,997 DBs being issued. Last three were issued amongst the 0.0% countries by lottery (Turks & Caicos/Seychelles/Saint Martin).
Solars/Lunars/Sidereals: 155 remaining Celestial exalts lotteried off by dicebot. Any country could have up to 1 Solar, 1 Lunar and 1 Sidereal. Repeats of any given type were re-rolled.
Solaroid ratios adhered to. Once a country was determined to get a Solar I rolled them in a dicebot. First 8 got the remaining 8 Infernals, who were then decided as above. Same for the remaining Abyssals. All those left were Solars.
Giving proportional numbers of DBs to each country with more than 0.0% resulted in 9,997 DBs being issued. Last three were issued amongst the 0.0% countries by lottery (Turks & Caicos/Seychelles/Saint Martin).
Notes
- Celestial Exalts all appear within a week of E-Day at Essence 1, 0 XP. Celestial exaltation is totally at random according to the priorities of their Incarnae patron.
- Dragonbloods Exalt at E2 if aged up to 40, E3 if aged 41-80 and E4 if aged 81+. DB exaltation is most often along family lines in countries with lots of DBs.
- Countries with no Exalts at all get a single Exigent. Just because.
- My tallies at the end SEEM to match up except that I have 301 Solars. No idea how that happened since I have 300 listed Supernal abilities. I'm not above admitting there are probably other maths errors along the way.
- I make no judgement on what does or does not count as a country IRL, all names are taken from the website linked above. Categories A & B are based on population size only.
- Good sleep hygiene is important, if you ignore it you might end up doing mad shit like this.
China
Dawn Archery, Dawn Archery, Zenith Athletics, Twilight Bureaucracy, Eclipse Bureaucracy, Eclipse Bureaucracy, Zenith Integrity, Twilight Integrity, Twilight Investigation, Twilight Linguistics, Twilight Lore, Dawn Martial Arts, Dawn Martial Arts, Twilight Occult, Zenith Performance, Zenith Performance, Zenith Performance, Zenith Performance, Night Ride, Night Socialise, Night Stealth, Night Stealth, Dawn Thrown, Dawn War, Night Evocations, Midnight Athletics, Midnight Athletics, Dusk Brawl, Day Investigation, Midnight Lore, Dusk Melee, Midnight Performance, Midnight Presence, Moonshadow Presence, Moonshadow Presence, Moonshadow Presence, Dusk Resistance, Dusk Resistance, Moonshadow Sail, Moonshadow Socialise, Moonshadow Socialise, Day Stealth, Midnight Survival, Midnight Survival, Midnight Survival, Moonshadow Evocations, Azimuth Awareness, Nadir Dodge, Nadir Larceny, Nadir Larceny, Penumbra Larceny, Azimuth Martial Arts, Ascendant Performance, Penumbra Presence, Azimuth Resistance
Full Moon Strength/Dexterity x2, Full Moon Strength/Stamina x6, Full Moon Dexterity/Stamina x2, Changing Moon Appearance/Charisma x6, Changing Moon Appearance/Manipulation x3, Changing Moon Charisma/Manipulation x7, No Moon Intelligence/Perception x1, No Moon Intelligence/Wits x8, No Moon Perception/Wits x5, Casteless x15
4 Journeys, 5 Serenity, 3 Battle, 1 Secrets, 5 Endings
348 Air, 399 Earth, 345 Fire, 426 Water, 329 Wood
India
Dawn Athletics, Dawn Awareness, Twilight Bureaucracy, Eclipse Bureaucracy, Night Dodge, Zenith Integrity, Eclipse Larceny, Twilight Linguistics, Zenith Lore, Dawn Martial Arts, Dawn Melee, Zenith Performance, Zenith Performance, Zenith Presence, Night Ride, Eclipse Ride, Eclipse Sail, Zenith Survival, Dawn War, Zenith Evocations, Dusk Athletics, Dusk Brawl, Moonshadow Bureaucracy, Dusk Dodge, Midnight Integrity, Daybreak Integrity, Daybreak Investigation, Day Investigation, Day Larceny, Moonshadow Larceny, Midnight Lore, Midnight Lore, Daybreak Medicine, Moonshadow Occult, Moonshadow Presence, Moonshadow Presence, Day Ride, Moonshadow Ride, Moonshadow Socialise, Day Stealth, Day Stealth, Midnight Survival, Dusk Evocations, Midnight Evocations, Moonshadow Evocations, Azimuth Archery, Horizon Bureaucracy, Nadir Investigation, Nadir Investigation, Horizon Lore, Horizon Medicine, Azimuth Melee, Azimuth Evocations
Full Moon Strength/Dexterity x7, Full Moon Strength/Stamina x6, Full Moon Dexterity/Stamina x3, Changing Moon Appearance/Charisma x2, Changing Moon Appearance/Manipulation x5, Changing Moon Charisma/Manipulation x4, No Moon Intelligence/Perception x2, No Moon Intelligence/Wits x4,
1 Journeys, 4 Serenity, 5 Battle, 3 Secrets, 4 Endings
361 Air, 333 Earth, 360 Fire, 384 Water, 332 Wood
United States
Dawn Athletics, Dawn Brawl, Twilight Craft, Dawn Martial Arts, Dawn Melee, Dawn Melee, Twilight Occult, Eclipse Sail, Dawn Thrown, Daybreak Bureaucracy, Dusk Dodge, Horizon Bureaucracy, Azimuth War
Changing Moon Appearance/Charisma x1, Changing Moon Appearance/Manipulation x3, No Moon Intelligence/Wits x1, No Moon Perception/Wits x1, Casteless x6
2 Journeys, 1 Secrets, 1 Endings
79 Air, 82 Earth, 93 Fire, 85 Water, 86 Wood
Indonesia
Twilight Craft, Night Dodge, Twilight Integrity, Night Socialise, Dawn Thrown, Daybreak Craft, Moonshadow Linguistics, Midnight Presence, Midnight War, Penumbra Linguistics
Full Moon Strength/Stamina x1, Changing Moon Appearance/Charisma x1, Changing Moon Appearance/Manipulation x1, Changing Moon Charisma/Manipulation x1, No Moon Perception/Wits x1, Casteless x6
2 Journeys, 1 Battle
62 Air, 73 Earth, 79 Fire, 77 Water, 60 Wood
Pakistan
Night Larceny, Dawn Resistance, Dusk Resistance, Moonshadow Ride, Dusk Thrown, Azimuth Awareness, Horizon Craft, Ascendant War
Full Moon Strength/Dexterity x3, Full Moon Strength/Stamina x2, Full Moon Dexterity/Stamina x1, Casteless x3
1 Journeys, 1 Serenity, 1 Secrets
63 Air, 49 Earth, 52 Fire, 61 Water, 58 Wood
Brazil
Night Athletics, Night Larceny, Night Larceny, Twilight Medicine, Zenith Resistance, Midnight Integrity, Nadir Ride, Penumbra Socialise
Full Moon Strength/Dexterity x1, Changing Moon Appearance/Charisma x1, No Moon Intelligence/Perception x1, No Moon Intelligence/Wits x1, No Moon Perception/Wits x1, Casteless x3
2 Serenity
58 Air, 53 Earth, 53 Fire, 58 Water, 51 Wood
Nigeria
Eclipse Larceny, Dawn Martial Arts, Dawn Martial Arts, Zenith Survival, Twilight Evocations, Night Evocations, Penumbra Stealth
Full Moon Strength/Stamina x2, Full Moon Dexterity/Stamina x2, Changing Moon Appearance/Manipulation x1, No Moon Intelligence/Perception x1, Casteless x2
1 Journeys, 1 Battle
40 Air, 50 Earth, 66 Fire, 57 Water, 51 Wood
Bangladesh
Twilight Lore, Dawn Resistance, Eclipse Sail, Moonshadow Occult, Day Stealth, Nadir Athletics
Full Moon Strength/Stamina x2, Full Moon Dexterity/Stamina x2, Changing Moon Appearance/Manipulation x2
1 Journeys, 1 Secrets
36 Air, 50 Earth, 39 Fire, 41 Water, 45 Wood
Russia
Twilight Craft, Twilight Lore, Dusk Awareness, Dusk Thrown, Nadir Thrown
Full Moon Dexterity/Stamina x1, Changing Moon Appearance/Charisma x1, No Moon Perception/Wits x1, Casteless x3
1 Battle
29 Air, 40 Earth, 40 Fire, 43 Water, 35 Wood
Mexico
Twilight Medicine, Dawn Melee, Eclipse Occult, Zenith Performance, Nadir Dodge
Full Moon Strength/Dexterity x2, Changing Moon Appearance/Manipulation x2, Casteless x1
1 Serenity
32 Air, 30 Earth, 32 Fire, 44 Water, 27 Wood
Japan
Dusk Archery, Day Awareness, Moonshadow Linguistics, Dusk Martial Arts
Full Moon Strength/Stamina x1, Changing Moon Appearance/Charisma x1, No Moon Intelligence/Perception x2, No Moon Intelligence/Wits x1
1 Journeys
36 Air, 25 Earth, 33 Fire, 38 Water, 30 Wood
Ethiopia
Dawn Archery, Eclipse Socialise, Daybreak Lore, Midnight Survival
Full Moon Strength/Dexterity x1, Changing Moon Appearance/Manipulation x1, Changing Moon Charisma/Manipulation x2
1 Battle
22 Air, 29 Earth, 20 Fire, 47 Water, 29 Wood
Philippines
Twilight Lore, Night Stealth, Midnight Presence, Azimuth Evocations
Full Moon Strength/Dexterity x1, Full Moon Dexterity/Stamina x1, Changing Moon Charisma/Manipulation x2
1 Battle
29 Air, 25 Earth, 20 Fire, 35 Water, 32 Wood
Egypt
Night Awareness, Daybreak Linguistics, Horizon Linguistics, Nadir Ride
Changing Moon Charisma/Manipulation x1, Casteless x2
1 Endings
22 Air, 23 Earth, 24 Fire, 34 Water, 28 Wood
Vietnam
Night Larceny, Zenith Survival, Moonshadow Ride
Changing Moon Charisma/Manipulation x1, No Moon Intelligence/Perception x1, No Moon Intelligence/Wits x1, Casteless x1
1 Endings
24 Air, 29 Earth, 14 Fire, 33 Water, 25 Wood
DR Congo
Zenith Awareness, Day Dodge, Day Stealth
Changing Moon Charisma/Manipulation x1, No Moon Perception/Wits x2, Casteless x1
1 Secrets
19 Air, 31 Earth, 22 Fire, 26 Water, 17 Wood
Turkey
Dawn Archery, Day Athletics, Azimuth Melee
Full Moon Dexterity/Stamina x1, Casteless x2
1 Battle
20 Air, 21 Earth, 22 Fire, 22 Water, 23 Wood
Iran
Twilight Medicine, Azimuth Melee, Ascendant War
Full Moon Dexterity/Stamina x1, Changing Moon Appearance/Charisma x1, No Moon Intelligence/Wits x1
1 Secrets
17 Air, 15 Earth, 23 Fire, 29 Water, 24 Wood
Germany
Zenith Performance, Zenith Survival, Dusk War
Full Moon Strength/Dexterity x1, No Moon Intelligence/Perception x1, Casteless x1
1 Journeys
21 Air, 25 Earth, 19 Fire, 22 Water, 20 Wood
Thailand
Zenith Lore, Twilight Integrity, Dawn Martial Arts
Full Moon Strength/Stamina x1, Full Moon Dexterity/Stamina x1
1 Endings
21 Air, 18 Earth, 18 Fire, 13 Water, 20 Wood
United Kingdom
Dawn Melee, Twilight Occult, Ascendant Survival
No Moon Intelligence/Perception x1, Casteless x1
1 Endings
11 Air, 13 Earth, 15 Fire, 23 Water, 25 Wood
France
Dawn Thrown, Midnight Survival
Full Moon Strength/Dexterity x1, Full Moon Dexterity/Stamina x1, Changing Moon Charisma/Manipulation x1
1 Secrets
19 Air, 15 Earth, 19 Fire, 14 Water, 17 Wood
Italy
Dawn Awareness, Dusk Brawl
No Moon Intelligence/Wits x1, No Moon Perception/Wits x1
1 Secrets
14 Air, 21 Earth, 18 Fire, 10 Water, 15 Wood
Tanzania
Night Awareness, Nadir Socialize
Casteless x2
1 Battle
22 Air, 13 Earth, 17 Fire, 11 Water, 14 Wood
South Africa
Daybreak Bureaucracy, Dusk Melee
Full Moon Strength/Dexterity x1, Casteless x1
1 Journeys
26 Air, 8 Earth, 13 Fire, 10 Water, 19 Wood
Myanmar
Horizon Linguistics, Ascendant Lore
Casteless x2
9 Air, 16 Earth, 8 Fire, 19 Water, 18 Wood
Kenya
Daybreak Occult, Dusk War
Changing Moon appearance/Charisma x1, No Moon Perception/Wits x1
11 Air, 15 Earth, 10 Fire, 17 Water, 16 Wood
South Korea
Horizon Lore, Dusk Resistance
Casteless x2
1 Journeys
15 Air, 8 Earth, 20 Fire, 10 Water, 13 Wood
Colombia
Dusk Archery, Zenith Resistance
No Moon Intelligence/Wits x1, Casteless x1
1 Endings
13 Air, 16 Earth, 11 Fire, 11 Water, 14 Wood
Spain
Penumbra Bureaucracy
Full Moon Stamina/Dexterity x1, Changing Moon Appearance/Manipulation x1
1 Secrets
7 Air, 9 Earth, 14 Fire, 15 Water, 15 Wood
Uganda
Dawn Brawl
Full Moon Dexterity/Stamina x1, Casteless x1
9 Air, 8 Earth, 13 Fire, 16 Water, 13 Wood
Argentina
Twilight Integrity, Zenith Performance
Full Moon Strength/Dexterity x1
13 Air, 14 Earth, 10 Fire, 12 Water, 9 Wood
Algeria
Zenith War, Daybreak Craft
No Moon Intelligence/Perception x1
11 Air, 12 Earth, 6 Fire, 12 Water, 15 Wood
Sudan
Ascendant War, Zenith Athletics
Full Moon Strength/Dexterity x1
11 Air, 7 Earth, 13 Fire, 13 Water, 12 Wood
Ukraine
Dawn Awareness, Zenith Survival
Changing Moon Charisma/Manipulation x1
14 Air, 14 Earth, 14 Fire, 11 Water, 3 Wood
Iraq
Eclipse Sail
Full Moon Strength/Dexterity x1, No Moon Intelligence/Perception x1
12 Air, 11 Earth, 11 Fire, 9 Water, 9 Wood
Afghanistan
Twilight Linguistics, Dawn Thrown
Changing Moon Appearance/Manipulation x1
5 Air, 8 Earth, 12 Fire, 13 Water, 12 Wood
Dawn Archery, Dawn Archery, Zenith Athletics, Twilight Bureaucracy, Eclipse Bureaucracy, Eclipse Bureaucracy, Zenith Integrity, Twilight Integrity, Twilight Investigation, Twilight Linguistics, Twilight Lore, Dawn Martial Arts, Dawn Martial Arts, Twilight Occult, Zenith Performance, Zenith Performance, Zenith Performance, Zenith Performance, Night Ride, Night Socialise, Night Stealth, Night Stealth, Dawn Thrown, Dawn War, Night Evocations, Midnight Athletics, Midnight Athletics, Dusk Brawl, Day Investigation, Midnight Lore, Dusk Melee, Midnight Performance, Midnight Presence, Moonshadow Presence, Moonshadow Presence, Moonshadow Presence, Dusk Resistance, Dusk Resistance, Moonshadow Sail, Moonshadow Socialise, Moonshadow Socialise, Day Stealth, Midnight Survival, Midnight Survival, Midnight Survival, Moonshadow Evocations, Azimuth Awareness, Nadir Dodge, Nadir Larceny, Nadir Larceny, Penumbra Larceny, Azimuth Martial Arts, Ascendant Performance, Penumbra Presence, Azimuth Resistance
Full Moon Strength/Dexterity x2, Full Moon Strength/Stamina x6, Full Moon Dexterity/Stamina x2, Changing Moon Appearance/Charisma x6, Changing Moon Appearance/Manipulation x3, Changing Moon Charisma/Manipulation x7, No Moon Intelligence/Perception x1, No Moon Intelligence/Wits x8, No Moon Perception/Wits x5, Casteless x15
4 Journeys, 5 Serenity, 3 Battle, 1 Secrets, 5 Endings
348 Air, 399 Earth, 345 Fire, 426 Water, 329 Wood
India
Dawn Athletics, Dawn Awareness, Twilight Bureaucracy, Eclipse Bureaucracy, Night Dodge, Zenith Integrity, Eclipse Larceny, Twilight Linguistics, Zenith Lore, Dawn Martial Arts, Dawn Melee, Zenith Performance, Zenith Performance, Zenith Presence, Night Ride, Eclipse Ride, Eclipse Sail, Zenith Survival, Dawn War, Zenith Evocations, Dusk Athletics, Dusk Brawl, Moonshadow Bureaucracy, Dusk Dodge, Midnight Integrity, Daybreak Integrity, Daybreak Investigation, Day Investigation, Day Larceny, Moonshadow Larceny, Midnight Lore, Midnight Lore, Daybreak Medicine, Moonshadow Occult, Moonshadow Presence, Moonshadow Presence, Day Ride, Moonshadow Ride, Moonshadow Socialise, Day Stealth, Day Stealth, Midnight Survival, Dusk Evocations, Midnight Evocations, Moonshadow Evocations, Azimuth Archery, Horizon Bureaucracy, Nadir Investigation, Nadir Investigation, Horizon Lore, Horizon Medicine, Azimuth Melee, Azimuth Evocations
Full Moon Strength/Dexterity x7, Full Moon Strength/Stamina x6, Full Moon Dexterity/Stamina x3, Changing Moon Appearance/Charisma x2, Changing Moon Appearance/Manipulation x5, Changing Moon Charisma/Manipulation x4, No Moon Intelligence/Perception x2, No Moon Intelligence/Wits x4,
1 Journeys, 4 Serenity, 5 Battle, 3 Secrets, 4 Endings
361 Air, 333 Earth, 360 Fire, 384 Water, 332 Wood
United States
Dawn Athletics, Dawn Brawl, Twilight Craft, Dawn Martial Arts, Dawn Melee, Dawn Melee, Twilight Occult, Eclipse Sail, Dawn Thrown, Daybreak Bureaucracy, Dusk Dodge, Horizon Bureaucracy, Azimuth War
Changing Moon Appearance/Charisma x1, Changing Moon Appearance/Manipulation x3, No Moon Intelligence/Wits x1, No Moon Perception/Wits x1, Casteless x6
2 Journeys, 1 Secrets, 1 Endings
79 Air, 82 Earth, 93 Fire, 85 Water, 86 Wood
Indonesia
Twilight Craft, Night Dodge, Twilight Integrity, Night Socialise, Dawn Thrown, Daybreak Craft, Moonshadow Linguistics, Midnight Presence, Midnight War, Penumbra Linguistics
Full Moon Strength/Stamina x1, Changing Moon Appearance/Charisma x1, Changing Moon Appearance/Manipulation x1, Changing Moon Charisma/Manipulation x1, No Moon Perception/Wits x1, Casteless x6
2 Journeys, 1 Battle
62 Air, 73 Earth, 79 Fire, 77 Water, 60 Wood
Pakistan
Night Larceny, Dawn Resistance, Dusk Resistance, Moonshadow Ride, Dusk Thrown, Azimuth Awareness, Horizon Craft, Ascendant War
Full Moon Strength/Dexterity x3, Full Moon Strength/Stamina x2, Full Moon Dexterity/Stamina x1, Casteless x3
1 Journeys, 1 Serenity, 1 Secrets
63 Air, 49 Earth, 52 Fire, 61 Water, 58 Wood
Brazil
Night Athletics, Night Larceny, Night Larceny, Twilight Medicine, Zenith Resistance, Midnight Integrity, Nadir Ride, Penumbra Socialise
Full Moon Strength/Dexterity x1, Changing Moon Appearance/Charisma x1, No Moon Intelligence/Perception x1, No Moon Intelligence/Wits x1, No Moon Perception/Wits x1, Casteless x3
2 Serenity
58 Air, 53 Earth, 53 Fire, 58 Water, 51 Wood
Nigeria
Eclipse Larceny, Dawn Martial Arts, Dawn Martial Arts, Zenith Survival, Twilight Evocations, Night Evocations, Penumbra Stealth
Full Moon Strength/Stamina x2, Full Moon Dexterity/Stamina x2, Changing Moon Appearance/Manipulation x1, No Moon Intelligence/Perception x1, Casteless x2
1 Journeys, 1 Battle
40 Air, 50 Earth, 66 Fire, 57 Water, 51 Wood
Bangladesh
Twilight Lore, Dawn Resistance, Eclipse Sail, Moonshadow Occult, Day Stealth, Nadir Athletics
Full Moon Strength/Stamina x2, Full Moon Dexterity/Stamina x2, Changing Moon Appearance/Manipulation x2
1 Journeys, 1 Secrets
36 Air, 50 Earth, 39 Fire, 41 Water, 45 Wood
Russia
Twilight Craft, Twilight Lore, Dusk Awareness, Dusk Thrown, Nadir Thrown
Full Moon Dexterity/Stamina x1, Changing Moon Appearance/Charisma x1, No Moon Perception/Wits x1, Casteless x3
1 Battle
29 Air, 40 Earth, 40 Fire, 43 Water, 35 Wood
Mexico
Twilight Medicine, Dawn Melee, Eclipse Occult, Zenith Performance, Nadir Dodge
Full Moon Strength/Dexterity x2, Changing Moon Appearance/Manipulation x2, Casteless x1
1 Serenity
32 Air, 30 Earth, 32 Fire, 44 Water, 27 Wood
Japan
Dusk Archery, Day Awareness, Moonshadow Linguistics, Dusk Martial Arts
Full Moon Strength/Stamina x1, Changing Moon Appearance/Charisma x1, No Moon Intelligence/Perception x2, No Moon Intelligence/Wits x1
1 Journeys
36 Air, 25 Earth, 33 Fire, 38 Water, 30 Wood
Ethiopia
Dawn Archery, Eclipse Socialise, Daybreak Lore, Midnight Survival
Full Moon Strength/Dexterity x1, Changing Moon Appearance/Manipulation x1, Changing Moon Charisma/Manipulation x2
1 Battle
22 Air, 29 Earth, 20 Fire, 47 Water, 29 Wood
Philippines
Twilight Lore, Night Stealth, Midnight Presence, Azimuth Evocations
Full Moon Strength/Dexterity x1, Full Moon Dexterity/Stamina x1, Changing Moon Charisma/Manipulation x2
1 Battle
29 Air, 25 Earth, 20 Fire, 35 Water, 32 Wood
Egypt
Night Awareness, Daybreak Linguistics, Horizon Linguistics, Nadir Ride
Changing Moon Charisma/Manipulation x1, Casteless x2
1 Endings
22 Air, 23 Earth, 24 Fire, 34 Water, 28 Wood
Vietnam
Night Larceny, Zenith Survival, Moonshadow Ride
Changing Moon Charisma/Manipulation x1, No Moon Intelligence/Perception x1, No Moon Intelligence/Wits x1, Casteless x1
1 Endings
24 Air, 29 Earth, 14 Fire, 33 Water, 25 Wood
DR Congo
Zenith Awareness, Day Dodge, Day Stealth
Changing Moon Charisma/Manipulation x1, No Moon Perception/Wits x2, Casteless x1
1 Secrets
19 Air, 31 Earth, 22 Fire, 26 Water, 17 Wood
Turkey
Dawn Archery, Day Athletics, Azimuth Melee
Full Moon Dexterity/Stamina x1, Casteless x2
1 Battle
20 Air, 21 Earth, 22 Fire, 22 Water, 23 Wood
Iran
Twilight Medicine, Azimuth Melee, Ascendant War
Full Moon Dexterity/Stamina x1, Changing Moon Appearance/Charisma x1, No Moon Intelligence/Wits x1
1 Secrets
17 Air, 15 Earth, 23 Fire, 29 Water, 24 Wood
Germany
Zenith Performance, Zenith Survival, Dusk War
Full Moon Strength/Dexterity x1, No Moon Intelligence/Perception x1, Casteless x1
1 Journeys
21 Air, 25 Earth, 19 Fire, 22 Water, 20 Wood
Thailand
Zenith Lore, Twilight Integrity, Dawn Martial Arts
Full Moon Strength/Stamina x1, Full Moon Dexterity/Stamina x1
1 Endings
21 Air, 18 Earth, 18 Fire, 13 Water, 20 Wood
United Kingdom
Dawn Melee, Twilight Occult, Ascendant Survival
No Moon Intelligence/Perception x1, Casteless x1
1 Endings
11 Air, 13 Earth, 15 Fire, 23 Water, 25 Wood
France
Dawn Thrown, Midnight Survival
Full Moon Strength/Dexterity x1, Full Moon Dexterity/Stamina x1, Changing Moon Charisma/Manipulation x1
1 Secrets
19 Air, 15 Earth, 19 Fire, 14 Water, 17 Wood
Italy
Dawn Awareness, Dusk Brawl
No Moon Intelligence/Wits x1, No Moon Perception/Wits x1
1 Secrets
14 Air, 21 Earth, 18 Fire, 10 Water, 15 Wood
Tanzania
Night Awareness, Nadir Socialize
Casteless x2
1 Battle
22 Air, 13 Earth, 17 Fire, 11 Water, 14 Wood
South Africa
Daybreak Bureaucracy, Dusk Melee
Full Moon Strength/Dexterity x1, Casteless x1
1 Journeys
26 Air, 8 Earth, 13 Fire, 10 Water, 19 Wood
Myanmar
Horizon Linguistics, Ascendant Lore
Casteless x2
9 Air, 16 Earth, 8 Fire, 19 Water, 18 Wood
Kenya
Daybreak Occult, Dusk War
Changing Moon appearance/Charisma x1, No Moon Perception/Wits x1
11 Air, 15 Earth, 10 Fire, 17 Water, 16 Wood
South Korea
Horizon Lore, Dusk Resistance
Casteless x2
1 Journeys
15 Air, 8 Earth, 20 Fire, 10 Water, 13 Wood
Colombia
Dusk Archery, Zenith Resistance
No Moon Intelligence/Wits x1, Casteless x1
1 Endings
13 Air, 16 Earth, 11 Fire, 11 Water, 14 Wood
Spain
Penumbra Bureaucracy
Full Moon Stamina/Dexterity x1, Changing Moon Appearance/Manipulation x1
1 Secrets
7 Air, 9 Earth, 14 Fire, 15 Water, 15 Wood
Uganda
Dawn Brawl
Full Moon Dexterity/Stamina x1, Casteless x1
9 Air, 8 Earth, 13 Fire, 16 Water, 13 Wood
Argentina
Twilight Integrity, Zenith Performance
Full Moon Strength/Dexterity x1
13 Air, 14 Earth, 10 Fire, 12 Water, 9 Wood
Algeria
Zenith War, Daybreak Craft
No Moon Intelligence/Perception x1
11 Air, 12 Earth, 6 Fire, 12 Water, 15 Wood
Sudan
Ascendant War, Zenith Athletics
Full Moon Strength/Dexterity x1
11 Air, 7 Earth, 13 Fire, 13 Water, 12 Wood
Ukraine
Dawn Awareness, Zenith Survival
Changing Moon Charisma/Manipulation x1
14 Air, 14 Earth, 14 Fire, 11 Water, 3 Wood
Iraq
Eclipse Sail
Full Moon Strength/Dexterity x1, No Moon Intelligence/Perception x1
12 Air, 11 Earth, 11 Fire, 9 Water, 9 Wood
Afghanistan
Twilight Linguistics, Dawn Thrown
Changing Moon Appearance/Manipulation x1
5 Air, 8 Earth, 12 Fire, 13 Water, 12 Wood
Category B
Poland
Zenith Integrity, Casteless, Secrets
7 Air, 11 Earth, 9 Fire, 11 Water, 11 Wood
Canada
Daybreak Medicine
6 Air, 8 Earth, 9 Fire, 15 Water, 10 Wood
Morocco
Night Stealth
7 Air, 10 Earth, 8 Fire, 8 Water, 14 Wood
Saudi Arabia
No Moon Perception/Wits
8 Air, 15 Earth, 8 Fire, 6 Water, 8 Wood
Uzbekistan
Dawn Thrown, No Moon Perception/Wits, Battle
6 Air, 7 Earth, 10 Fire, 9 Water, 11 Wood
Peru
6 Air, 13 Earth, 9 Fire, 8 Water, 6 Wood
Angola
Full Moon Strength/Stamina
9 Air, 9 Earth, 10 Fire, 9 Water, 5 Wood
Malaysia
10 Air, 8 Earth, 5 Fire, 12 Water, 7 Wood
Mozambique
Day Stealth
4 Air, 12 Earth, 9 Fire, 9 Water, 6 Wood
Ghana
Zenith Performance,
5 Air, 11 Earth, 9 Fire, 7 Water, 8 Wood
Yemen
5 Air, 6 Earth, 9 Fire, 5 Water, 13 Wood
Nepal
Dusk Archery, Serenity
4 Air, 9 Earth, 8 Fire, 11 Water, 5 Wood
Venezuela
4 Air, 8 Earth, 9 Fire, 8 Water, 7 Wood
Madagascar
Midnight Athletics
9 Air, 7 Earth, 8 Fire, 7 Water, 5 Wood
Cameroon
2 Air, 5 Earth, 7 Fire, 10 Water, 10 Wood
Côte d'Ivoire
5 Air, 13 Earth, 4 Fire, 5 Water, 7 Wood
North Korea
Dawn Dodge, Serenity
10 Air, 3 Earth, 8 Fire, 5 Water, 7 Wood
Australia
Casteless
5 Air, 6 Earth, 5 Fire, 9 Water, 8 Wood
Niger
8 Air, 8 Earth, 5 Fire, 6 Water, 4 Wood
Taiwan
4 Air, 4 Earth, 3 Fire, 6 Water, 14 Wood
Sri Lanka
Night Stealth
4 Air, 4 Earth, 5 Fire, 5 Water, 9 Wood
Burkina Faso
Dusk Brawl
8 Air, 5 Earth, 4 Fire, 4 Water, 6 Wood
Mali
26 DBs 8 Air, 4 Earth, 2 Fire, 4 Water, 8 Wood
Romania
Casteless
5 Air, 7 Earth, 2 Fire, 6 Water, 5 Wood
Malawi
Dawn Brawl
4 Air, 6 Earth, 4 Fire, 5 Water, 6 Wood
Chile
Ascendant Survival, Casteless, Endings
2 Air, 3 Earth, 4 Fire, 8 Water, 8 Wood
Kazakhstan
Daybreak Investigation
6 Air, 6 Earth, 5 Fire, 3 Water, 4 Wood
Zambia
8 Air, 1 Earth, 5 Fire, 1 Water, 9 Wood
Guatemala
6 Air, 2 Earth, 3 Fire, 6 Water, 6 Wood
Ecuador
No Moon Perception/Wits
6 Air, 1 Earth, 5 Fire, 7 Water, 4 Wood
Syria
Nadir Larceny
5 Air, 3 Earth, 8 Fire, 2 Water, 4 Wood
Netherlands
Changing Moon Appearance/Manipulation, Battle
5 Air, 4 Earth, 6 Fire, 3 Water, 4 Wood
Senegal
Battle
4 Air, 4 Earth, 5 Fire, 6 Water, 2 Wood
Cambodia
4 Air, 7 Earth, 3 Fire, 6 Water, 1 Wood
Chad
Night Stealth, Full Moon Dexterity/Stamina
7 Air, 3 Earth, 5 Fire, 1 Water, 5 Wood
Somalia
6 Air, 6 Earth, 4 Fire, 2 Water, 2 Wood
Zimbabwe
3 Air, 8 Earth, 3 Fire, 2 Water, 3 Wood
Guinea
Dawn Martial Arts
8 Air, 3 Earth, 2 Fire, 2 Water, 2 Wood
Rwanda
5 Air, 4 Earth, 2 Fire, 2 Water, 4 Wood
Benin
7 Air, 1 Earth, 4 Fire, 1 Water, 3 Wood
Burundi
9 Air, 1 Earth, 1 Fire, 1 Water, 3 Wood
Tunisia
1 Air, 4 Earth, 4 Fire, 4 Water, 2 Wood
Bolivia
No Moon Intelligence/Wits
3 Air, 5 Earth, 1 Fire, 6 Water
Belgium
Changing Moon Charisma/Manipulation
3 Air, 5 Fire, 3 Water, 4 Wood
Haiti
Casteless
4 Air, 3 Earth, 2 Fire, 5 Water, 1 Wood
Cuba
Zenith Integrity, Full Moon Strength/Stamina
2 Air, 2 Earth, 5 Fire, 2 Water, 4 Wood
South Sudan
3 Air, 3 Earth, 4 Fire, 4 Wood
Dominican Republic
5 Air, 2 Earth, 2 Fire, 4 Water, 1 Wood
Czech Republic
Full Moon Dexterity/Stamina
3 Air, 1 Earth, 6 Fire, 3 Water, 1 Wood
Greece
Full Moon Strength/Dexterity
1 Air, 4 Earth, 2 Fire, 4 Water, 2 Wood
Jordan
Casteless, Battle
5 Air, 2 Earth, 2 Fire, 1 Water, 3 Wood
Portugal
Midnight Performance
2 Air, 1 Earth, 3 Fire, 2 Water, 5 Wood
Azerbaijan
Battle
3 Air, 1 Earth, 5 Water, 4 Wood
Sweden
Twilight Medicine, Changing Moon Appearance/Charisma
2 Air, 1 Earth, 5 Fire, 3 Water, 2 Wood
Honduras
4 Air, 5 Fire, 2 Water, 2 Wood
United Arab Emirates
2 Air, 2 Earth, 4 Water, 4 Wood
Hungary
4 Air, 1 Earth, 2 Fire, 2 Water, 3 Wood
Tajikistan
No Moon Perception/Wits, Serenity
5 Air, 1 Earth, 3 Fire, 3 Water
Belarus
3 Air, 1 Earth, 4 Fire, 1 Water, 3 Wood
Austria
Zenith Lore
3 Air, 1 Earth, 1 Fire, 5 Water, 2 Wood
Papua New Guinea
2 Air, 1 Earth, 3 Fire, 4 Water, 1 Wood
Serbia
Secrets
3 Air, 3 Earth, 1 Fire, 4 Water
Israel
Casteless, Battle
3 Air, 3 Earth, 3 Fire, 1 Water, 1 Wood
Switzerland
Zenith Performance
2 Air, 2 Earth, 2 Fire, 2 Water, 3 Wood
Togo
2 Air, 1 Earth, 4 Fire, 3 Water, 1 Wood
Sierra Leone
Journeys
2 Air, 1 Earth, 2 Fire, 2 Water, 3 Wood
Hong Kong
Penumbra Sail
2 Air, 1 Earth, 3 Fire, 2 Water, 2 Wood
Laos
Dusk Thrown, Changing Moon Appearance/Charisma
2 Air, 1 Earth, 2 Fire, 2 Water, 2 Wood
Paraguay
Twilight Bureaucracy
2 Air, 2 Earth, 2 Fire, 3 Wood
Bulgaria
2 Air, 1 Earth, 2 Fire, 1 Water, 3 Wood
Libya
9 DBs 2 Air, 1 Earth, 1 Fire, 3 Water, 2 Wood
Lebanon
Twilight Craft, Journeys
2 Air, 3 Earth, 1 Fire, 2 Water, 1 Wood
Nicaragua
Daybreak Lore, Changing Moon Appearance/Manipulation
2 Air, 3 Earth, 1 Fire, 2 Water
Kyrgyzstan
Dusk Archery, Changing Moon Charisma/Manipulation, Serenity
1 Air, 4 Earth, 1 Fire, 2 Water
El Salvador
Ascendant Lore, Casteless
4 Earth, 2 Fire, 1 Water, 1 Wood
Turkmenistan
3 Air, 1 Earth, 2 Fire, 1 Water, 1 Wood
Singapore
3 Air, 2 Earth, 2 Fire, 1 Water
Denmark
No Moon Intelligence/Perception
1 Air, 2 Earth, 1 Fire, 2 Water, 1 Wood
Finland
2 Air, 3 Earth, 1 Fire, 1 Water, Wood
Congo
Zenith Survival
2 Air, 3 Earth, 2 Fire
Slovakia
No Moon Intelligence/Perception
1 Air, 2 Fire, 1 Water, 3 Wood
Norway
Changing Moon Appearance/Manipulation
3 Air, 2 Earth, 2 Water
Oman
Changing Moon Appearance/Charisma, Endings
1 Air, 2 Earth, 2 Fire, 1 Water, 1 Wood
State of Palestine
Zenith Evocations, No Moon Intelligence/Perception
2 Air, 3 Earth, 1 Fire, 1 Wood
Costa Rica
1 Air, 2 Earth, 2 Fire, 2 Water
Liberia
Twilight Lore, Changing Moon Appearance/Charisma
2 Air, 1 Earth, 1 Water, 2 Wood
Ireland
Secrets
2 Air, 3 Earth, 1 Water
Central African Republic
2 Air, Earth, 1 Fire, 1 Water, 2 Wood
New Zealand
No Moon Intelligence/Perception
1 Earth, 4 Fire, 1 Wood
Mauritania
3 Air, 1 Water, 2 Wood
Panama
Zenith Performance
3 Air, 2 Earth, 1 Fire
Kuwait
Nadir Stealth, No Moon Intelligence/Wits
2 Air, 1 Water, 2 Wood
Croatia
4 Earth, 1 Wood
Moldova
Midnight Survival
1 Earth, 1 Fire, 3 Wood
Georgia
No Moon Intelligence/Perception
1 Air, 1 Fire, 1 Water, 2 Wood
Eritrea
Eclipse Linguistics
1 Air, 1 Fire, 3 Wood
Uruguay
Eclipse Bureaucracy
3 Air, 1 Water
Bosnia and Herzegovina
Battle
1 Air, 1 Water, 2 Wood
Mongolia
Dawn Athletics
2 Air, 1 Earth, 1 Fire
Armenia
Changing Moon appearance/Charisma, Endings
2 Air, 1 Water, 1 Wood
Jamaica
Day Ride, Casteless
2 Air, 2 Earth
Qatar
1 Air, 2 Earth, 1 Fire
Albania
Dawn Martial Arts
2 Air, 1 Earth, 1 Fire
Puerto Rico
Twilight Craft
2 Earth, 2 Fire
Lithuania
Secrets
2 Air, 1 Earth
Namibia
Full Moon Dexterity/Stamina
2 Earth, 4 Water
Gambia
3 Fire
Botswana
Casteless, Journeys
1 Fire, 1 Water, 1 Wood
Gabon
Azimuth Thrown
1 Air, 1 Earth, 1 Fire
Lesotho
Daybreak Craft
1 Earth, 1 Fire, 1 Wood
North Macedonia
Nadir Dodge
2 Earth, 1 Wood
Slovenia
Dawn Brawl, Serenity
2 Air, 1 Fire
Guinea-Bissau
Secrets
1 Fire, 2 Wood
Latvia
1 Earth, 1 Fire
Bahrain
Twilight Lore, Casteless
1 Earth, 1 Fire
Equatorial Guinea
2 Fire
Trinidad and Tobago
Serenity
1 Earth, 1 Wood
Estonia
Night Larceny
1 Air, 1 Earth
Timor-Leste
2 Earth
Mauritius
Changing Moon Appearance/Charisma
1 Air, 1 Water
Cyprus
1 Earth, 1 Fire
Eswatini
Changing Moon Appearance/Manipulation
1 Wood
Djibouti
Moonshadow Larceny
1 Earth
Fiji
Casteless
1 Water
Réunion
Casteless
1 Air
Comoros
1 Endings
1 Fire
Guyana
1 Air
Bhutan
Zenith Resistance
1 Earth
Solomon Islands
Casteless, Endings
1 Air
Macao
1 Water
Montenegro
1 Earth
Luxembourg
1 Earth
Western Sahara
1 Earth
Suriname
1 Fire
Cabo Verde
1 Wood
Maldives
1 Earth
Malta
No Moon Intelligence/Perception
1 Air
Brunei
Night Ride
2 Earth
Guadeloupe
Dusk Martial Arts
1 Water
Belize
1 Water
Bahamas
No Exalted
Martinique
No Exalted
Iceland
Dawn Martial Arts, Casteless
Vanuatu
No Exalted
French Guiana
Dusk War
Barbados
Midnight Integrity
New Caledonia
Nadir Stealth, Full Moon Strength/Dexterity
French Polynesia
No Exalted
Mayotte
Secrets
Sao Tome & Principe
No Exalted
Samoa
Eclipse Larceny
Saint Lucia
Zenith Resistance, Casteless
Channel Islands
Medicine Twilight, Full Moon Strength/Dexterity
Guam
No Exalted
Curaçao
Casteless
Kiribati
No Exalted
Micronesia
Night Socialise
Grenada
Dusk War
St. Vincent & Grenadines
Changing Moon Appearance/Charisma
Aruba
No Exalted
Tonga
No Exalted
U.S. Virgin Islands
Zenith Integrity, Full Moon Dexterity/Stamina
Seychelles
1 Water
Antigua and Barbuda
Changing Moon Appearance/Manipulation
Isle of Man
1 Twilight Craft, Changing Moon Appearance/Charisma
Andorra
Full Moon Strength/Dexterity
Dominica
Changing Moon Appearance/Manipulation
Cayman Islands
No Exalted
Bermuda
Serenity
Marshall Islands
Dawn Thrown, No Moon Perception/Wits
Northern Mariana Islands
No Exalted
Greenland
No Exalted
American Samoa
No Exalted
Saint Kitts & Nevis
Serenity
Faeroe Islands
No Exalted
Sint Maarten
Full Moon Dexterity/Stamina
Monaco
No Exalted
Turks and Caicos
No Moon Intelligence/Perception
1 Earth
Saint Martin
1 Air
Liechtenstein
No Exalted
San Marino
Changing Moon Charisma/Manipulation
Gibraltar
No Exalted
British Virgin Islands
No Exalted
Caribbean Netherlands
Battle
Palau
No Exalted
Cook Islands
Zenith Evocations
Anguilla
No Exalted
Tuvalu
No Exalted
Wallis & Futuna
Changing Moon Appearance/Charisma
Nauru
Changing Moon Charisma/Manipulation
Saint Barthelemy
No Exalted
Saint Helena
No Exalted
Saint Pierre & Miquelon
No Moon Intelligence/Wits
Montserrat
No Exalted
Falkland Islands
Full Moon Dexterity/Stamina
Niue
No Exalted
Tokelau
No Exalted
Holy See
Dawn Archery
Zenith Integrity, Casteless, Secrets
7 Air, 11 Earth, 9 Fire, 11 Water, 11 Wood
Canada
Daybreak Medicine
6 Air, 8 Earth, 9 Fire, 15 Water, 10 Wood
Morocco
Night Stealth
7 Air, 10 Earth, 8 Fire, 8 Water, 14 Wood
Saudi Arabia
No Moon Perception/Wits
8 Air, 15 Earth, 8 Fire, 6 Water, 8 Wood
Uzbekistan
Dawn Thrown, No Moon Perception/Wits, Battle
6 Air, 7 Earth, 10 Fire, 9 Water, 11 Wood
Peru
6 Air, 13 Earth, 9 Fire, 8 Water, 6 Wood
Angola
Full Moon Strength/Stamina
9 Air, 9 Earth, 10 Fire, 9 Water, 5 Wood
Malaysia
10 Air, 8 Earth, 5 Fire, 12 Water, 7 Wood
Mozambique
Day Stealth
4 Air, 12 Earth, 9 Fire, 9 Water, 6 Wood
Ghana
Zenith Performance,
5 Air, 11 Earth, 9 Fire, 7 Water, 8 Wood
Yemen
5 Air, 6 Earth, 9 Fire, 5 Water, 13 Wood
Nepal
Dusk Archery, Serenity
4 Air, 9 Earth, 8 Fire, 11 Water, 5 Wood
Venezuela
4 Air, 8 Earth, 9 Fire, 8 Water, 7 Wood
Madagascar
Midnight Athletics
9 Air, 7 Earth, 8 Fire, 7 Water, 5 Wood
Cameroon
2 Air, 5 Earth, 7 Fire, 10 Water, 10 Wood
Côte d'Ivoire
5 Air, 13 Earth, 4 Fire, 5 Water, 7 Wood
North Korea
Dawn Dodge, Serenity
10 Air, 3 Earth, 8 Fire, 5 Water, 7 Wood
Australia
Casteless
5 Air, 6 Earth, 5 Fire, 9 Water, 8 Wood
Niger
8 Air, 8 Earth, 5 Fire, 6 Water, 4 Wood
Taiwan
4 Air, 4 Earth, 3 Fire, 6 Water, 14 Wood
Sri Lanka
Night Stealth
4 Air, 4 Earth, 5 Fire, 5 Water, 9 Wood
Burkina Faso
Dusk Brawl
8 Air, 5 Earth, 4 Fire, 4 Water, 6 Wood
Mali
26 DBs 8 Air, 4 Earth, 2 Fire, 4 Water, 8 Wood
Romania
Casteless
5 Air, 7 Earth, 2 Fire, 6 Water, 5 Wood
Malawi
Dawn Brawl
4 Air, 6 Earth, 4 Fire, 5 Water, 6 Wood
Chile
Ascendant Survival, Casteless, Endings
2 Air, 3 Earth, 4 Fire, 8 Water, 8 Wood
Kazakhstan
Daybreak Investigation
6 Air, 6 Earth, 5 Fire, 3 Water, 4 Wood
Zambia
8 Air, 1 Earth, 5 Fire, 1 Water, 9 Wood
Guatemala
6 Air, 2 Earth, 3 Fire, 6 Water, 6 Wood
Ecuador
No Moon Perception/Wits
6 Air, 1 Earth, 5 Fire, 7 Water, 4 Wood
Syria
Nadir Larceny
5 Air, 3 Earth, 8 Fire, 2 Water, 4 Wood
Netherlands
Changing Moon Appearance/Manipulation, Battle
5 Air, 4 Earth, 6 Fire, 3 Water, 4 Wood
Senegal
Battle
4 Air, 4 Earth, 5 Fire, 6 Water, 2 Wood
Cambodia
4 Air, 7 Earth, 3 Fire, 6 Water, 1 Wood
Chad
Night Stealth, Full Moon Dexterity/Stamina
7 Air, 3 Earth, 5 Fire, 1 Water, 5 Wood
Somalia
6 Air, 6 Earth, 4 Fire, 2 Water, 2 Wood
Zimbabwe
3 Air, 8 Earth, 3 Fire, 2 Water, 3 Wood
Guinea
Dawn Martial Arts
8 Air, 3 Earth, 2 Fire, 2 Water, 2 Wood
Rwanda
5 Air, 4 Earth, 2 Fire, 2 Water, 4 Wood
Benin
7 Air, 1 Earth, 4 Fire, 1 Water, 3 Wood
Burundi
9 Air, 1 Earth, 1 Fire, 1 Water, 3 Wood
Tunisia
1 Air, 4 Earth, 4 Fire, 4 Water, 2 Wood
Bolivia
No Moon Intelligence/Wits
3 Air, 5 Earth, 1 Fire, 6 Water
Belgium
Changing Moon Charisma/Manipulation
3 Air, 5 Fire, 3 Water, 4 Wood
Haiti
Casteless
4 Air, 3 Earth, 2 Fire, 5 Water, 1 Wood
Cuba
Zenith Integrity, Full Moon Strength/Stamina
2 Air, 2 Earth, 5 Fire, 2 Water, 4 Wood
South Sudan
3 Air, 3 Earth, 4 Fire, 4 Wood
Dominican Republic
5 Air, 2 Earth, 2 Fire, 4 Water, 1 Wood
Czech Republic
Full Moon Dexterity/Stamina
3 Air, 1 Earth, 6 Fire, 3 Water, 1 Wood
Greece
Full Moon Strength/Dexterity
1 Air, 4 Earth, 2 Fire, 4 Water, 2 Wood
Jordan
Casteless, Battle
5 Air, 2 Earth, 2 Fire, 1 Water, 3 Wood
Portugal
Midnight Performance
2 Air, 1 Earth, 3 Fire, 2 Water, 5 Wood
Azerbaijan
Battle
3 Air, 1 Earth, 5 Water, 4 Wood
Sweden
Twilight Medicine, Changing Moon Appearance/Charisma
2 Air, 1 Earth, 5 Fire, 3 Water, 2 Wood
Honduras
4 Air, 5 Fire, 2 Water, 2 Wood
United Arab Emirates
2 Air, 2 Earth, 4 Water, 4 Wood
Hungary
4 Air, 1 Earth, 2 Fire, 2 Water, 3 Wood
Tajikistan
No Moon Perception/Wits, Serenity
5 Air, 1 Earth, 3 Fire, 3 Water
Belarus
3 Air, 1 Earth, 4 Fire, 1 Water, 3 Wood
Austria
Zenith Lore
3 Air, 1 Earth, 1 Fire, 5 Water, 2 Wood
Papua New Guinea
2 Air, 1 Earth, 3 Fire, 4 Water, 1 Wood
Serbia
Secrets
3 Air, 3 Earth, 1 Fire, 4 Water
Israel
Casteless, Battle
3 Air, 3 Earth, 3 Fire, 1 Water, 1 Wood
Switzerland
Zenith Performance
2 Air, 2 Earth, 2 Fire, 2 Water, 3 Wood
Togo
2 Air, 1 Earth, 4 Fire, 3 Water, 1 Wood
Sierra Leone
Journeys
2 Air, 1 Earth, 2 Fire, 2 Water, 3 Wood
Hong Kong
Penumbra Sail
2 Air, 1 Earth, 3 Fire, 2 Water, 2 Wood
Laos
Dusk Thrown, Changing Moon Appearance/Charisma
2 Air, 1 Earth, 2 Fire, 2 Water, 2 Wood
Paraguay
Twilight Bureaucracy
2 Air, 2 Earth, 2 Fire, 3 Wood
Bulgaria
2 Air, 1 Earth, 2 Fire, 1 Water, 3 Wood
Libya
9 DBs 2 Air, 1 Earth, 1 Fire, 3 Water, 2 Wood
Lebanon
Twilight Craft, Journeys
2 Air, 3 Earth, 1 Fire, 2 Water, 1 Wood
Nicaragua
Daybreak Lore, Changing Moon Appearance/Manipulation
2 Air, 3 Earth, 1 Fire, 2 Water
Kyrgyzstan
Dusk Archery, Changing Moon Charisma/Manipulation, Serenity
1 Air, 4 Earth, 1 Fire, 2 Water
El Salvador
Ascendant Lore, Casteless
4 Earth, 2 Fire, 1 Water, 1 Wood
Turkmenistan
3 Air, 1 Earth, 2 Fire, 1 Water, 1 Wood
Singapore
3 Air, 2 Earth, 2 Fire, 1 Water
Denmark
No Moon Intelligence/Perception
1 Air, 2 Earth, 1 Fire, 2 Water, 1 Wood
Finland
2 Air, 3 Earth, 1 Fire, 1 Water, Wood
Congo
Zenith Survival
2 Air, 3 Earth, 2 Fire
Slovakia
No Moon Intelligence/Perception
1 Air, 2 Fire, 1 Water, 3 Wood
Norway
Changing Moon Appearance/Manipulation
3 Air, 2 Earth, 2 Water
Oman
Changing Moon Appearance/Charisma, Endings
1 Air, 2 Earth, 2 Fire, 1 Water, 1 Wood
State of Palestine
Zenith Evocations, No Moon Intelligence/Perception
2 Air, 3 Earth, 1 Fire, 1 Wood
Costa Rica
1 Air, 2 Earth, 2 Fire, 2 Water
Liberia
Twilight Lore, Changing Moon Appearance/Charisma
2 Air, 1 Earth, 1 Water, 2 Wood
Ireland
Secrets
2 Air, 3 Earth, 1 Water
Central African Republic
2 Air, Earth, 1 Fire, 1 Water, 2 Wood
New Zealand
No Moon Intelligence/Perception
1 Earth, 4 Fire, 1 Wood
Mauritania
3 Air, 1 Water, 2 Wood
Panama
Zenith Performance
3 Air, 2 Earth, 1 Fire
Kuwait
Nadir Stealth, No Moon Intelligence/Wits
2 Air, 1 Water, 2 Wood
Croatia
4 Earth, 1 Wood
Moldova
Midnight Survival
1 Earth, 1 Fire, 3 Wood
Georgia
No Moon Intelligence/Perception
1 Air, 1 Fire, 1 Water, 2 Wood
Eritrea
Eclipse Linguistics
1 Air, 1 Fire, 3 Wood
Uruguay
Eclipse Bureaucracy
3 Air, 1 Water
Bosnia and Herzegovina
Battle
1 Air, 1 Water, 2 Wood
Mongolia
Dawn Athletics
2 Air, 1 Earth, 1 Fire
Armenia
Changing Moon appearance/Charisma, Endings
2 Air, 1 Water, 1 Wood
Jamaica
Day Ride, Casteless
2 Air, 2 Earth
Qatar
1 Air, 2 Earth, 1 Fire
Albania
Dawn Martial Arts
2 Air, 1 Earth, 1 Fire
Puerto Rico
Twilight Craft
2 Earth, 2 Fire
Lithuania
Secrets
2 Air, 1 Earth
Namibia
Full Moon Dexterity/Stamina
2 Earth, 4 Water
Gambia
3 Fire
Botswana
Casteless, Journeys
1 Fire, 1 Water, 1 Wood
Gabon
Azimuth Thrown
1 Air, 1 Earth, 1 Fire
Lesotho
Daybreak Craft
1 Earth, 1 Fire, 1 Wood
North Macedonia
Nadir Dodge
2 Earth, 1 Wood
Slovenia
Dawn Brawl, Serenity
2 Air, 1 Fire
Guinea-Bissau
Secrets
1 Fire, 2 Wood
Latvia
1 Earth, 1 Fire
Bahrain
Twilight Lore, Casteless
1 Earth, 1 Fire
Equatorial Guinea
2 Fire
Trinidad and Tobago
Serenity
1 Earth, 1 Wood
Estonia
Night Larceny
1 Air, 1 Earth
Timor-Leste
2 Earth
Mauritius
Changing Moon Appearance/Charisma
1 Air, 1 Water
Cyprus
1 Earth, 1 Fire
Eswatini
Changing Moon Appearance/Manipulation
1 Wood
Djibouti
Moonshadow Larceny
1 Earth
Fiji
Casteless
1 Water
Réunion
Casteless
1 Air
Comoros
1 Endings
1 Fire
Guyana
1 Air
Bhutan
Zenith Resistance
1 Earth
Solomon Islands
Casteless, Endings
1 Air
Macao
1 Water
Montenegro
1 Earth
Luxembourg
1 Earth
Western Sahara
1 Earth
Suriname
1 Fire
Cabo Verde
1 Wood
Maldives
1 Earth
Malta
No Moon Intelligence/Perception
1 Air
Brunei
Night Ride
2 Earth
Guadeloupe
Dusk Martial Arts
1 Water
Belize
1 Water
Bahamas
No Exalted
Martinique
No Exalted
Iceland
Dawn Martial Arts, Casteless
Vanuatu
No Exalted
French Guiana
Dusk War
Barbados
Midnight Integrity
New Caledonia
Nadir Stealth, Full Moon Strength/Dexterity
French Polynesia
No Exalted
Mayotte
Secrets
Sao Tome & Principe
No Exalted
Samoa
Eclipse Larceny
Saint Lucia
Zenith Resistance, Casteless
Channel Islands
Medicine Twilight, Full Moon Strength/Dexterity
Guam
No Exalted
Curaçao
Casteless
Kiribati
No Exalted
Micronesia
Night Socialise
Grenada
Dusk War
St. Vincent & Grenadines
Changing Moon Appearance/Charisma
Aruba
No Exalted
Tonga
No Exalted
U.S. Virgin Islands
Zenith Integrity, Full Moon Dexterity/Stamina
Seychelles
1 Water
Antigua and Barbuda
Changing Moon Appearance/Manipulation
Isle of Man
1 Twilight Craft, Changing Moon Appearance/Charisma
Andorra
Full Moon Strength/Dexterity
Dominica
Changing Moon Appearance/Manipulation
Cayman Islands
No Exalted
Bermuda
Serenity
Marshall Islands
Dawn Thrown, No Moon Perception/Wits
Northern Mariana Islands
No Exalted
Greenland
No Exalted
American Samoa
No Exalted
Saint Kitts & Nevis
Serenity
Faeroe Islands
No Exalted
Sint Maarten
Full Moon Dexterity/Stamina
Monaco
No Exalted
Turks and Caicos
No Moon Intelligence/Perception
1 Earth
Saint Martin
1 Air
Liechtenstein
No Exalted
San Marino
Changing Moon Charisma/Manipulation
Gibraltar
No Exalted
British Virgin Islands
No Exalted
Caribbean Netherlands
Battle
Palau
No Exalted
Cook Islands
Zenith Evocations
Anguilla
No Exalted
Tuvalu
No Exalted
Wallis & Futuna
Changing Moon Appearance/Charisma
Nauru
Changing Moon Charisma/Manipulation
Saint Barthelemy
No Exalted
Saint Helena
No Exalted
Saint Pierre & Miquelon
No Moon Intelligence/Wits
Montserrat
No Exalted
Falkland Islands
Full Moon Dexterity/Stamina
Niue
No Exalted
Tokelau
No Exalted
Holy See
Dawn Archery
Final Tallies
Solars: 300
Lunars: 300
Sidereals: 100
DBs: 10000
150 Solars, 100 Abyssals, 50 Infernals
82 Dawn [42 Dawn / 28 Dusk / 12 Azimuth], 69 Zenith [38 Zenith / 23 Midnight / 8 Ascendant], 54 Twilight [32 Twilight / 14 Daybreak / 8 Horizon], 53 Night [24 Night / 14 Day / 15 Nadir], 43 Eclipse [15 Eclipse / 21 Moonshadow / 7 Penumbra]
Supernal Abilities: Archery 10, Athletics 12, Awareness 10, Brawl 8, Bureaucracy 13, Craft 10, Dodge 9, Integrity 13, Investigation 7, Larceny 15, Linguistics 10, Lore 18, Martial Arts 13, Medicine 8, Melee 10, Occult 7, Performance 15, Presence 10, Resistance 11, Ride 11, Sail 6, Socialise 9, Stealth 15, Survival 15, Thrown 12, War 12, Evocations11
78 Full Moon, 71 Changing Moon, 61 No Moon, 90 Casteless
Full Moon Strength/Dexterity x28, Full Moon Strength/Stamina x26, Full Moon Dexterity/Stamina x24,
Changing Moon Appearance/Charisma x23, Changing Moon Appearance/Manipulation x23, Changing Moon Charisma/Manipulation x25,
No Moon Intelligence/Perception x19, No Moon Intelligence/Wits x22, No Moon Perception/Wits x20,
Casteless x90
19 Journeys, 21 Serenity, 23 Battle, 18 Secrets, 19 Endings
1951 Air, 1993 Earth, 1962 Fire, 2162 Water, 1931 Wood
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