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What is there to support a Lunar Necromancer?

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  • What is there to support a Lunar Necromancer?

    Have seen some references in Fangs at the Gate to the idea of Lunars being something of a big deal among Creation's necromancers, with one or two Shahan-Ya NPCs mentioned, but would like to hear from people who have dug deeper into the book about how much there is in charms, sorcery or whatever to back up that kind of concept at the moment, be it on Fangs or more general stuff to be mined from previous books.
    Last edited by Baaldam; 11-12-2020, 02:38 PM.

  • #2
    Not a whole lot, really. But there's really not a whole lot to cover necromancy in general in 3e yet, and Lunars basically get what there is of it. Essentially, all we have officially for necromancy is the sidebar "Lunars and Necromancy" on p. 310 of Fangs At The Gate. That lays out how necromancy is going to be treated: like sorcery, but without spells that heal or support life, and with the ability to summon and bind ghosts and create zombies. Spells are just sorcery spells re-skinned, mostly.

    Lunars can reach the second circle of necromancy in this edition, meaning that they've historically been equally as good at necromancy as Solars were, and better than anyone else in Creation since the Usurpation. The Abyssals can reach higher, of course, but they haven't been around nearly as long, so probably generally haven't.

    As for charm support, I'd assume that any charm that affects or enhances sorcery does the same for necromancy. So Penumbra Witch Mastery would let you reroll 1s on a necromancy-related roll, Shadow-Hands Invocation lets you flurry shape necromancy actions with your shadow, etc.


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    • #3
      Originally posted by Kelly Pedersen View Post
      Not a whole lot, really. But there's really not a whole lot to cover necromancy in general in 3e yet, and Lunars basically get what there is of it. Essentially, all we have officially for necromancy is the sidebar "Lunars and Necromancy" on p. 310 of Fangs At The Gate. That lays out how necromancy is going to be treated: like sorcery, but without spells that heal or support life, and with the ability to summon and bind ghosts and create zombies. Spells are just sorcery spells re-skinned, mostly.

      Lunars can reach the second circle of necromancy in this edition, meaning that they've historically been equally as good at necromancy as Solars were, and better than anyone else in Creation since the Usurpation. The Abyssals can reach higher, of course, but they haven't been around nearly as long, so probably generally haven't.

      As for charm support, I'd assume that any charm that affects or enhances sorcery does the same for necromancy. So Penumbra Witch Mastery would let you reroll 1s on a necromancy-related roll, Shadow-Hands Invocation lets you flurry shape necromancy actions with your shadow, etc.
      That's help aplenty all things considered, at least puts things in perspective for STs and their players to tinker with in the table.

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      • #4
        There's also several Intelligence charms that make Lunars very good at interacting with Ghosts as well, such as Raiton's Dark Auspice and Graveyard Hound Vigil. Those aren't AS good as straight-up Necromancy but it makes them very good at dealing with Undead Spookiness


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        • #5
          From a mechanical standpoint, there is an Abyssal in Adversaries of the Righteous that has Necromancy. So we get a shaping ritual and a handful of spells.


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          • #6
            Originally posted by SamuraiMujuru View Post
            From a mechanical standpoint, there is an Abyssal in Adversaries of the Righteous that has Necromancy. So we get a shaping ritual and a handful of spells.
            Do you remember what its called? I hate sorting through Drive-thru rpg to find a specific monster.


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            • #7
              You will be looking for The Prince Resplendent in the Ruin of Ages - comes with a Shaping Ritual and three example spells. Between this and the general guidelines in Fangs, I have been able to homebrew a wee bit of Necromancy for my games.


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              • #8
                In setting they have spent most of history tied with solars as the most awesome necromancers among the exalted (both can reach second circle) in a departure from previous editions where they were limited to 1st circle necromancy and de facto singular most awesome since most of the solars got locked away and this is big enough in setting for their to be prominent lunar elders getting shit done with necromancy.* A lot of them are probably going to get a bit of sting to their pride once abyssals start surpassing them and tossing around 3rd circle necromancy.

                In terms of mechanics they have about as much support as you can get for being good at a system thats not getting its complete write up until later in the games publishing lineup. Though I'm sure once it is released they will find some way to get lunar related materials out there for people looking to run a lunar necromancer lording their 2nd tier necromancy over the sidereal and dragon blooded.

                *I am making the possibly incorrect assumption that, since they are 'terrestrial level', liminals are still going to only get first circle necromancy like DBs get first circle sorcery. I don't recall off hand any mentions of their confirmed level of prowess with necromancy so I might be completely wrong.


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                • #9
                  So, overall in the rough, rough draft level so far, but there's at least some good variety of tidbits for one to riff and tinker with, it seems.

                  As an aside, damn, must admit this talk of Lunars with two circles of Necromancy makes it mighty tempting to write up some "goth Raksi" sort of NPC, a lunar ruling over a haunted shadow empire, alternately courting and competing with Deathlords and ghostly rulers for necromantic lore, age-lost treasures, cults and/or territory.

                  Among other things - the lunar upgrade also kind of solved what might be the master plan of a Deathlord trying to capture a forbidden goddess (that might actually be an apocryphal/rogue aspect of Luna) from an unfinished plotline i wrote back in 2e and have been messing with of late....
                  Last edited by Baaldam; 11-12-2020, 03:00 PM.

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                  • #10
                    Oh, right, once it comes out the companion book that a bunch of the kickstarter stretch goals went into making is going to have the domain of two of the prominent elder necromancers as one of the written up countries. So that is likely going to have some information useful to anyone looking to do lunar necromancy.
                    LUNARS: MANY-FACED STRANGERS – A PDF of supplemental rules and extra material for the Lunars of Exalted. The contents of this companion will be added via Special Reward tiers and Stretch Goal achievements and the book will grow in size and scope throughout the course of the campaign, possibly adding more Charms, expanding information on Lunar dominions and shahan-yas, and providing details on the Shadow Fang Vanguard. Currently, the Lunars Companion includes: :
                    • Lunar Charms Expansion - 5,000 additional words of Lunar Charms.
                    • Lunar Charm Expansion 2: 5,000 additional words of Lunar Charms.
                    • Animal Bestiary Expansion: 5,000 words of animal quick character stat blocks (roughly seven animals), something very useful for Lunar shapeshifters, but also for Storytellers and anyone looking to take an animal familiar.
                    • Heroes of the Silver Pact: Stat blocks for four prominent Pact Lunars described in Fangs at the Gate: the retired orca warlord Leviathan; the spider king Aum-Ashatra; the markhor sorcerer Aqadar; and the devil of the Burning Sands, Smiling Zamisha.
                    • Martial Arts Expansion: Four distinctly Lunar martial arts styles: the incredibly resilient and venomous Toad style; the brutal, grappling-focused Bear style; the Sun Wukong-inspired Monkey style; and the stealthy, disease-spreading Rat style.
                    • Chapter Fiction: Add chapter fiction to the Lunars Companion.
                    • War for the Caul: An adventure path and Storyteller resource for playing out the conflict between the Lunar Exalted and the Realm on the mysterious continent of the Caul.
                    • War for the Caul 2: Expanding the War for the Caul section, including a stat block for the death-defying black lion warlord Sha’a Oka.
                    • War for the Caul 3: Stat blocks for Sha’a Oka’s chief lieutenants: the turtle-wolf witch Third Daughter of the Leaves; the goanna berserker Skathra Venomchild; the ferruginous hawk huntress Sandswept Garda-Empress; and the siaka privateer Lintha Haquen Fia-Shaw Flowers Unbending in the Storm.
                    • The Shadow Fang Vanguard: A discussion of this autocratic splinter group of the Silver Pact, including its traditions, political culture, and ambitions. Also provides stat blocks for its leaders: the majestic, brutal caribou prince Tayan Silver-Crowned; and her black-crowned night heron advisor Feather Drenched in the Blood of the Fallen.
                    • Signature Lunar QCs: Stat blocks for the four signature Lunars: the charming but cold-hearted mantis swordsman Tegama; the fennec fox trickster Sazay Shadow-Dancer; the nautilus shaman Silent Pearl; and the emerald dove warleader Tula the Reaver.
                    • Magic of the Moon: New sorcerous initiations and spells associated with the Silver Pact, and information on Luna’s spirit courts and divine servitors.
                    • Additional Dominion: Mount Namas and its shahan-yas, Tanisa Ring-Eater and Seven Obsidian Leopard
                    • Sublime Danger: Quick character traits and setting detail for this popular Lunar elder, who first appeared in the “Tale of the Visiting Flare” comic, and has subsequently been mentioned in Adversaries of the Righteous. Would also include Thousand Blades style, the esoteric martial art she uses to achieve her distinctive look of having wings made out floating swords.
                    From what we know of them those two seem to be the Raksi of necromancers, lunar elders who are openly interested in passing it on and therefore reasonably easy to slot in as a necromancy teacher for a lot of PCs.


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                    • #11
                      There kinda is one already, two actually, at Mount Namas.

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                      • #12
                        Originally posted by Mizu View Post
                        Oh, right, once it comes out the companion book that a bunch of the kickstarter stretch goals went into making is going to have the domain of two of the prominent elder necromancers as one of the written up countries. So that is likely going to have some information useful to anyone looking to do lunar necromancy.


                        From what we know of them those two seem to be the Raksi of necromancers, lunar elders who are openly interested in passing it on and therefore reasonably easy to slot in as a necromancy teacher for a lot of PCs.

                        Good, very good for sure. The NPC listing for the PDF as a whole makes me quite happy indeed. Can barely wait to see it coming out.

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                        • #13
                          Originally posted by satoshi View Post
                          There kinda is one already, two actually, at Mount Namas.
                          Right, but this is an actual in depth write up of their dominion as opposed to just a passing mention like in the Lunars book.


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                          • #14
                            Originally posted by Mizu View Post
                            Oh, right, once it comes out the companion book that a bunch of the kickstarter stretch goals went into making is going to have the domain of two of the prominent elder necromancers as one of the written up countries. So that is likely going to have some information useful to anyone looking to do lunar necromancy.


                            From what we know of them those two seem to be the Raksi of necromancers, lunar elders who are openly interested in passing it on and therefore reasonably easy to slot in as a necromancy teacher for a lot of PCs.
                            Note that only one of them, Seven Obsidian Leopard, is a necromancer. Tanisa Ring-Eater isn't one.


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                            • #15
                              Oh, whoops, for some reason I thought they both were.


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