The nigh-unanimous consensus is that 2e SMA is busted as hell. Unlike a lot of 2e's busted elements, 3e apparently plans to bring them back, but nerfed a bit. Which makes me wonder what exactly should SMA be?
Because...what made 2e SMA broken was kinda the core concept I liked about it? I love how SMA goes beyond "hit people really hard supernaturally" into being this bizarre form of fate-based sorcery where half the charms were screwing with reality. You went from hitting people hard to screwing up their chakras with a punch, hitting one person and simultaneously hitting everyone you can see (hopefully with a house-ruled limit on how many people actually get hit), dragging everyone into a bizarre metaphorical analogy-battle dreamworld, etc. Can a nerfed SMA really be like this? Like, I'm not gonna pretend it wasn't broken as shit, but I'm not sure how you can really balance such inherently ridiculously esoteric and strong martial arts.
Should SMA remain "actively screwing around with fate to the point of most charms not even being about doing direct damage" or should it become more "attacking directly with fate manipulation in a way that eclipses normal supernatural martial arts"?
Apologies if this is a can of worms everyone would rather remain closed.
Because...what made 2e SMA broken was kinda the core concept I liked about it? I love how SMA goes beyond "hit people really hard supernaturally" into being this bizarre form of fate-based sorcery where half the charms were screwing with reality. You went from hitting people hard to screwing up their chakras with a punch, hitting one person and simultaneously hitting everyone you can see (hopefully with a house-ruled limit on how many people actually get hit), dragging everyone into a bizarre metaphorical analogy-battle dreamworld, etc. Can a nerfed SMA really be like this? Like, I'm not gonna pretend it wasn't broken as shit, but I'm not sure how you can really balance such inherently ridiculously esoteric and strong martial arts.
Should SMA remain "actively screwing around with fate to the point of most charms not even being about doing direct damage" or should it become more "attacking directly with fate manipulation in a way that eclipses normal supernatural martial arts"?
Apologies if this is a can of worms everyone would rather remain closed.
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