During a recent misadventure, my party (three Solars) ran head-first into a pair of warstriders they didn't know were operational--Godspeed Vanguard piloted by a Water Aspect Water Dragon stylist, and All-Conquering Colossus piloted by a Fire Aspect melee/presence type. But the battle started turning into a slog as it dragged on and everyone started running out of motes. I got out of it by having a third Dragonblooded come out and talk the party into suspending the duel for the sake of innocent bystanders. It'll resume in two days in the jungle, with each side starting on one end of a big pre-defined oval.
I used the intervening time to throw some new dangers and factions into the mix, hoping to divert the plot so I didn't have to basically re-run the same grinding encounter, but... Players being players, they're still planning on fighting the duel before focusing on the Infernal sorceress who just popped up threatening to burn everything.
Now, both warstriders are have lost a few health levels, and the party assassinated most of the support staff so they're not likely to be in full working order when the time comes. They also think there are only two Solars, as the third member missed some of the fight and spent the rest in disguise. What kinds of strategies might they use, assuming they're unwilling to break the rules of engagement first? Are there things I can do as GM to--at the very least--speed things up?
Tl;dr: My Solars are fighting Warstriders in the jungle, how do I keep it fresh?
I used the intervening time to throw some new dangers and factions into the mix, hoping to divert the plot so I didn't have to basically re-run the same grinding encounter, but... Players being players, they're still planning on fighting the duel before focusing on the Infernal sorceress who just popped up threatening to burn everything.
Now, both warstriders are have lost a few health levels, and the party assassinated most of the support staff so they're not likely to be in full working order when the time comes. They also think there are only two Solars, as the third member missed some of the fight and spent the rest in disguise. What kinds of strategies might they use, assuming they're unwilling to break the rules of engagement first? Are there things I can do as GM to--at the very least--speed things up?
Tl;dr: My Solars are fighting Warstriders in the jungle, how do I keep it fresh?
Comment