https://docs.google.com/document/d/1oQzpvsZZT6LUBa6QU9-nFJInd7FCdz6FUXU-kun6cqA/edit?usp=sharing
I say "second draft" because I did actually finish converting all the Solar Charms and Castes several years ago... and then EX3 came out and all the 2e Charms Trees that weren’t really compelling before gained a bunch of totally sick abilities like turning your Familiar into some kind of legendary god-beast and flickering invisibly in and out of combat like some kind of terrifying ninja-spectre, and all the already-compelling Charm trees got even more sick shit like being able to turn super saiyan and fire kamehameha blasts at people or using Immortal Blade Triumphant to give your weapon fffffucking Bankai. Needless to say I was inclined to update the work I did… and that turned into completely reworking every Charm tree so they work more or less like they do in EX3
Some things that I know still need a once-over for my... 3rd draft:
-About 2/3rd of the way through these I decided to nyx Surge Dice, add Excellencies, and institute a dice cap-like limitation on stacking Dominion Bonuses instead of just having Dominion bonuses work like regular named bonuses and not stacking at all, and not all the Charms have been updated to reflect this new math.
-Came up with the Exalt-Arcana descriptor literally 24/25ths of the way through writing these so there's a bunch of Charms that will have huge blocks of their text erased and just have Exalt-Arcana added into their descriptions instead... eventually.
-Initially had to eyeball the effects/bonuses/costs and how they stacked up to or stacked with the effects/bonuses/costs of other Charms until I instituted a Dominion Bonus cap and came up with a good formula. A lot of these Charms need a rewrite because they were just written before I had my formula.
-I've only done the Solar Charms so no Martial Arts styles yet. Probably going to start with Single Point Shining Into the void 'cause it's my favorite, then do either Crane or Snake, then do the 5 Dragon Styles.
-Limit Breaks need to be harder to shake off. What I’ve got here doesn’t really do them justice, but changing them is kinda low on my priority list when I’ve got martial arts styles to convert and a playtest Adventure Path to write.
-And of course I just need to find all the typos, as with any long written work in its 2nd draft.
Comments are enabled in the document itself on google docs so if you have suggestions feel free to leave them there or here in this thread.
And with that I’m just going to use the rest of this thread to post some of my favorite Charm/Dominion Ability conversions with some commentary, and answer questions and suggestions if you have any. Maybe worth noting going forward that what I’m trying to do here isn’t to create a d20 version of Exalted, so much as I’m writing rules that lets you play Pathfinder in the Exalted setting with Exalted characters if you so choose.
Let’s start off the show-and-tell by answering a question that a few of you who are familiar with Both Exalted and Pathfinder may already be asking yourself: “What happens when a Bard with Versatile Performance then picks up Penultimate Unity of Form?” The answer? Exactly what you’re imagining; he uses the one Perform skill he has max ranks and Skill Focus in for absolutely everything.
Penultimate Unity of Form (Ex)
Prerequisites: Any two Performance Dominion Abilities, Perform (any) 5 ranks, 3rd tier.
Descriptors: None
Cost: 3 motes
Duration: As per the modified spell or ability.
Benefit: When using an ability or spell that utilizes a particular Perform skill, you may substitute it for a Perform skill of your choice; you may use Oratory on Soul-Firing Performance and only spend as long as you would need on a dance, or fend off attacks using your singing voice while using Battle Dancer Method. In the case of a Bard’s versatile performance ability, this Dominion Ability does not effectively grant you any Versatile Performances you don’t have, but does let you use any Perform skill you want for any of the Versatile Performances you’ve learned. For example, if you have Versatile Performance (Percussion), you could elect to use your Perform (Sing) bonus on Handle Animal and Intimidate checks instead of your Perform (Percussion).
I say "second draft" because I did actually finish converting all the Solar Charms and Castes several years ago... and then EX3 came out and all the 2e Charms Trees that weren’t really compelling before gained a bunch of totally sick abilities like turning your Familiar into some kind of legendary god-beast and flickering invisibly in and out of combat like some kind of terrifying ninja-spectre, and all the already-compelling Charm trees got even more sick shit like being able to turn super saiyan and fire kamehameha blasts at people or using Immortal Blade Triumphant to give your weapon fffffucking Bankai. Needless to say I was inclined to update the work I did… and that turned into completely reworking every Charm tree so they work more or less like they do in EX3
Some things that I know still need a once-over for my... 3rd draft:
-About 2/3rd of the way through these I decided to nyx Surge Dice, add Excellencies, and institute a dice cap-like limitation on stacking Dominion Bonuses instead of just having Dominion bonuses work like regular named bonuses and not stacking at all, and not all the Charms have been updated to reflect this new math.
-Came up with the Exalt-Arcana descriptor literally 24/25ths of the way through writing these so there's a bunch of Charms that will have huge blocks of their text erased and just have Exalt-Arcana added into their descriptions instead... eventually.
-Initially had to eyeball the effects/bonuses/costs and how they stacked up to or stacked with the effects/bonuses/costs of other Charms until I instituted a Dominion Bonus cap and came up with a good formula. A lot of these Charms need a rewrite because they were just written before I had my formula.
-I've only done the Solar Charms so no Martial Arts styles yet. Probably going to start with Single Point Shining Into the void 'cause it's my favorite, then do either Crane or Snake, then do the 5 Dragon Styles.
-Limit Breaks need to be harder to shake off. What I’ve got here doesn’t really do them justice, but changing them is kinda low on my priority list when I’ve got martial arts styles to convert and a playtest Adventure Path to write.
-And of course I just need to find all the typos, as with any long written work in its 2nd draft.
Comments are enabled in the document itself on google docs so if you have suggestions feel free to leave them there or here in this thread.
And with that I’m just going to use the rest of this thread to post some of my favorite Charm/Dominion Ability conversions with some commentary, and answer questions and suggestions if you have any. Maybe worth noting going forward that what I’m trying to do here isn’t to create a d20 version of Exalted, so much as I’m writing rules that lets you play Pathfinder in the Exalted setting with Exalted characters if you so choose.
Let’s start off the show-and-tell by answering a question that a few of you who are familiar with Both Exalted and Pathfinder may already be asking yourself: “What happens when a Bard with Versatile Performance then picks up Penultimate Unity of Form?” The answer? Exactly what you’re imagining; he uses the one Perform skill he has max ranks and Skill Focus in for absolutely everything.
Penultimate Unity of Form (Ex)
Prerequisites: Any two Performance Dominion Abilities, Perform (any) 5 ranks, 3rd tier.
Descriptors: None
Cost: 3 motes
Duration: As per the modified spell or ability.
Benefit: When using an ability or spell that utilizes a particular Perform skill, you may substitute it for a Perform skill of your choice; you may use Oratory on Soul-Firing Performance and only spend as long as you would need on a dance, or fend off attacks using your singing voice while using Battle Dancer Method. In the case of a Bard’s versatile performance ability, this Dominion Ability does not effectively grant you any Versatile Performances you don’t have, but does let you use any Perform skill you want for any of the Versatile Performances you’ve learned. For example, if you have Versatile Performance (Percussion), you could elect to use your Perform (Sing) bonus on Handle Animal and Intimidate checks instead of your Perform (Percussion).
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