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Orichalcum: The Orphan Magical Material

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  • pcontop
    started a topic Orichalcum: The Orphan Magical Material

    Orichalcum: The Orphan Magical Material

    Four of the five magical materials are the better material for a kind of exalted or supernatural being.

    Jade is for the DBs
    Moonsilver is for the Lunars
    Starmetal is for the Sidereals
    Soulsteel is for the ghosts, and later for the abyssals.

    Orichalcum is the odd man out. Solars can resonate with this magic material, but it has no intrinsic advantages for them.

    I propose that each type of exalted will prefer much more to use the magical materials they are resonant with, to create their artifacts - it makes no sense to create for them artifacts that are not handicapped. The magical materials are, mostly, large enough to accept most, if not all, themes. So, lunars will mostly create moonsilver artifacts, terrestrial jade ones, and so on.

    So, given the rarity of orichalcum, and the existence of other magical materials that are much more abundant (jade and soulsteel), it'd make sense that the solars created most of their artifacts not of orichalcum, but from the other magical materials. Yet the setting associates solars with orichalcum.

    For what practical reason would the solars care more for making and using orichalcum artifacts?

    I was thinking of giving a little something for orichalcum - my initial idea is giving solars a 1-mote discount on the commitment of orichalcum artifacts.

  • Arkayriel
    replied
    Originally posted by TheCountAlucard View Post
    You know what else falls below the level of system resolution but is true in-setting? Steel is a better material for making armor and weapons out of than bronze, being both lighter and stronger.
    Bravo! Exactly so, and I don't think Solars being resonant with every other metal ,means orichalcum is an orphaned metal. No one else is resonant with it after all. If we use that logic, the other metals are less special and prestigious since they each have two exalt types that are capable of using them to the max. So yes it would orphan the metal by making it better than everything else and thus the best metal for the best exalts (from a solars point of view). That said, I don't believe resonance is a good measuring stick for whether you would craft or use a particular material, that's just a matter of preference on your part. I've created DB's with orichalcum artifacts because the theme required that metal to do so.

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  • TheCountAlucard
    replied
    You know what else falls below the level of system resolution but is true in-setting? Steel is a better material for making armor and weapons out of than bronze, being both lighter and stronger.

    Leave a comment:


  • Heavy Arms
    replied
    OK, so, rather than repeating ourselves endlessly on the same points there.... pcontop any thoughts on the house rule I suggested for you?

    Leave a comment:


  • Sith_Happens
    replied
    Fundamentally you’re thinking about this exactly backwards. Compared to Solars there is no Material X that Exalt Y is better with, only Materials W & Z that they’re worse with.

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  • Florin
    replied
    You have a bunch of Solar Exalted all suffering from The Great Curse. They make bad decisions. They get paranoid. They know they are resonant with orichalcum, and no one else is. Therefore, they start filling their panoplies with powerful orichalcum artifacts because those would be less useful to their servants should those servants choose to rise up against their masters. But what are the chances of that, really?

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  • Astralporing
    replied
    Originally posted by pcontop View Post


    If you are saying that orichalcum is better than other materials for solars, then the system fails completely in representing that.
    Perhaps. Not every nuance of the Creation can be clearly mapped to a specific mechanic. Nor can everything be represented in the form of clear numerical bonuses. You can think it means the system fails to represent those cases. My take is that narrative representation is still a representation. If the system tells me that orichalcum artifacts are the best match for Solar powers, then that's enough for me. I don't need to see it represented as some numbers or clearly defined advantages to believe it is true.

    Also, notice, that one case that does exist and is clearly mentioned (thematical advantages of different magical Materials) is also something you keep ignoring only because it cannot be easily quantified and is not presented in a form of a numerical advantage.

    Basically, the game rules should always be considered to be at best a very simplified and imperfect representation of the game world, nothing more. Thinking otherwise starts you on a path that leads to such 2e abominations as Creation Slaying Oblivion Kick, reacting to any attempt at small talk with combat initiation, and ancient elders shooting doom missile arrows from their bunkers at any new exalt they see.
    It is not a path one should be treading on.

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  • Sith_Happens
    replied
    *hammiest

    Big difference.

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  • Beast of Bitter Oblivion
    replied
    My main issue against anyone using Orichalcum to begin with is that its the tackiest of the magic materials. Same way how people wearing lots of gold look stupid , you dont want your own character to be ashamed of his daiklave or armour.

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  • Elfive
    replied
    Also it is the metal associated with THE ACTUAL SUN.

    You know, the guy who gives solars their power? Big guy. Four arms. Wears a shitload of orichalcum.

    Leave a comment:


  • Synapse
    replied
    Originally posted by pcontop View Post


    The other materials already have other exalts that are meaningfully tied to them. Orichalcum does not.
    Orichalcum is meaningfully tied to Solars.
    Solars are currently the only exalts that can draw from orichalcum to its maximum, and Orichalcum "feels" more solar than any other material, just like how the other materials "feel" similar to their respective favorite exalts.

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  • Epimetheus
    replied
    Originally posted by Verzio View Post
    Hi, welcome to Exalted 3rd, where the provided mechanics are not the setting's physics, and therefore setting elements that are not backed by direct mechanics are still valid setting elements.

    It is absolutely true that the mechanics do not enforce an "It's easier to make high-level artifacts out of orichalcum than other materials" on the people playing the game. This does not, in any way, mean it can't be true that it's easier in-setting to make high-level artifacts out of orichalcum. That people at your table table don't suffer an explicit rules-imposed disadvantage for choosing a material other than orichalcum when attempting to make an Artifact 5 doesn't mean that there isn't a setting-level disadvantage that affected the collective output of artificers over the length of the First Age.
    You could just revert the rules which as apparently added near the end of development and just keep everyone resonant in their own metals if it's an issue.

    Leave a comment:


  • Verzio
    replied
    Hi, welcome to Exalted 3rd, where the provided mechanics are not the setting's physics, and therefore setting elements that are not backed by direct mechanics are still valid setting elements.

    It is absolutely true that the mechanics do not enforce an "It's easier to make high-level artifacts out of orichalcum than other materials" on the people playing the game. This does not, in any way, mean it can't be true that it's easier in-setting to make high-level artifacts out of orichalcum. That people at your table table don't suffer an explicit rules-imposed disadvantage for choosing a material other than orichalcum when attempting to make an Artifact 5 doesn't mean that there isn't a setting-level disadvantage that affected the collective output of artificers over the length of the First Age.

    Leave a comment:


  • autXautY
    replied
    Originally posted by pcontop View Post


    If you are saying that orichalcum is better than other materials for solars, then the system fails completely in representing that.
    The Exalted system is not very granular, it fails to represent a lot of things.
    All bows are divided into 2 levels of strength. I'm pretty sure that actual, real-world archers put a lot of effort into getting a bow with the exact right draw strength for them.
    Strength score is divided into 5 levels, 2 of which are dedicated to extremely unusual individuals. Many real-world people are would best be represented by strength 2, even if they have noticeable differences in strength (let alone differences between legs strength, arm strength, core strength, grip strength, etc).
    I'm not sure if this is true, but I get the impression dragon blooded mostly use the color of jade matching their aspect. Nothing in the rules enforces this.
    The difference in someone's skill at singing, dancing, oratory, playing the piano, and playing the trumpet aren't represented in their performance ability. Most performers are exactly equally skilled at these, except for some who have a specialty and divide these into 2 groups, exactly 1 die apart in skill.

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  • reseru
    replied
    Originally posted by pcontop View Post
    If you are saying that orichalcum is better than other materials for solars, then the system fails completely in representing that.
    It's the only magical material that exclusively Solars are resonant with, so I think it's unfair to say the system fails in representing their favoring of it. If you disagree that's fine! Several people have tried to justify to you its synergy with Solars both mechanically and in-setting, and if that wasn't enough by now then I don't think anyone is going to convince you otherwise.

    Maybe we all can steer the conversation in creating a solution then (which is kinda what you asked initially anyway, admittedly)?

    Leave a comment:

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