Of the many systems introduced in 3e, the one that grabbed my attention for its simplicity and narrative potential was the Leadership system. Yet, after playing with 2 or 3 groups and discussing the game with other players, I discovered that no one knows or remembers reading the leadership rules. It seems that among all the new stuff introduced in the new edition, those 4 pages in the middle of the systems chapter passed without neither positive nor negative attention.
Personally, I liked the system so much that I kept expanding on it, to the point that I now use it as a faction turn. A kind of mini-game that (usually) happens between sessions where the leaders/rulers of creation undertake their Projects. Then the players get to answer with their own Projects and also decide if certain events are important enough that they need to get involved, setting up the next session/s of play.
So I was curious, did the leadership system catch your attention? Do you guys use it at all? What's your take on it?
Personally, I liked the system so much that I kept expanding on it, to the point that I now use it as a faction turn. A kind of mini-game that (usually) happens between sessions where the leaders/rulers of creation undertake their Projects. Then the players get to answer with their own Projects and also decide if certain events are important enough that they need to get involved, setting up the next session/s of play.
So I was curious, did the leadership system catch your attention? Do you guys use it at all? What's your take on it?
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