Tiger Warrior Training is locked behind a lot of War Charms (5 total) in 2nd Edition, & I am not sure why.
Is rapid training mortals to fight such a huge advantage to require so many speed bumps?
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Why is Tiger Warrior Training locked behind so many Charms? (2nd Ed)
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Why is Tiger Warrior Training locked behind so many Charms? (2nd Ed)
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Originally posted by Daredevil View PostI lacked the eloquence to communicate this properly in the initial post, but what I wanted (& failed) to communicate is the question of: are they speed bumps or does everything follow in this Charm progression for a reason I am missing.
"Should this Charm be so deep in this tree," or "does the Tiger Warrior Training branch feel really bloated," are usually how people talk about this without getting into the practical value of any of the Charms in question and just focus on the number of them. Even if all the pre-errata Charms before TWT are good Charms (I'd argue they are at least decent), and even make sense as a progression (which again, I can see a case for), it's still possible that the resulting depth in the tree is too much. If the prerequisites are good enough, people will take them anyway (and IME 2e war leader focused Solars absolutely will), meaning it's safe to do what the errata did without really mucking up anything.
Does changing up the progression of Charms (say, starting with making Tigger Warriors before acquiring the other War Charms that were formally Tigger Warrior Training’ prerequisites) unbalance or alter the flow of Mass Combat progression?
Is anyone aware of any Mass Combat tutorials for 2nd Edition I could use to refamiliar myself with?
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Originally posted by Daredevil View PostInteresting. Which Traits do you purchase?
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Originally posted by Daredevil View PostInteresting. Which Traits do you purchase?
The design intent, at least, was to give you a pool you could spend on bolstering stats without feeling like you were suffering the opportunity cost of not buying charms.
ANYWAY. The amount of regular XP you've spent is what determines where your Essence is, or at least where it can get to. Training "times" for Essence are fuzzier now. Some ST's are fine with saying you have an instant epiphany, others may want your burgeoning spiritual power to take some time and token effort to achieve.
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Originally posted by Heavy Arms View PostThe 2e Errata addressed this by moving Tiger Warrior Training's immediate prerequisite to having none of it's own. So with the errata it's only one Charm between you and the one you want.
Thank you, Heavy Arms. I completely missed that.
And thank you, Team Errata, wherever you may be out in Internet Land.
Originally posted by Heavy Arms View PostBeyond that? I think I'd be a bit more cautious about calling things "speed bumps," even if they cause you to buy things in an other you might not immediately want. All of the five Charms before pre-Errata TWT are solid Charms a War focused character is going to want to have. One Excellency is in there after all.
I lacked the eloquence to communicate this properly in the initial post, but what I wanted (& failed) to communicate is the question of: are they speed bumps or does everything follow in this Charm progression for a reason I am missing.
Originally posted by Heavy Arms View Post2e Mass Combat also worked with a very different approach where mass combat units where treated more like equipment that the commander wears. That means highly trained combat units, even of otherwise mortal NPCs, can provide a significant boost to a character's potency that's still going to stack with everything else they've got (including Charms). So the logic of it being a bit deeper is there, whereas 3e Battle Groups are independent "NPCs" and making one a bit tougher doesn't mean it directly boosts the commander's combat effectiveness.
Does changing up the progression of Charms (say, starting with making Tigger Warriors before acquiring the other War Charms that were formally Tigger Warrior Training’ prerequisites) unbalance or alter the flow of Mass Combat progression?
I personally just love the concept of the Solar that brings empowerment & enlightenment to others, so I am grateful you made me aware of the Errata I missed.
Is anyone aware of any Mass Combat tutorials for 2nd Edition I could use to refamiliar myself with?
I got a lot out of Kasumi’s Exalted 2nd Edition Combat 201 (https://thor.divnull.com/pub/exalted/201X.pdf, OR https://forum.rpg.net/index.php?thre...at-201.252712/), & would love to use something like that to improve my understanding, if it exists.
Originally posted by Critian Caceorte View PostWell, you don't "buy" points of Essence, you have to spend XP on other stuff for your Essence to increase.Last edited by Daredevil; 01-30-2021, 02:09 PM.
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The 2e Errata addressed this by moving Tiger Warrior Training's immediate prerequisite to having none of it's own. So with the errata it's only one Charm between you and the one you want.
Beyond that? I think I'd be a bit more cautious about calling things "speed bumps," even if they cause you to buy things in an other you might not immediately want. All of the five Charms before pre-Errata TWT are solid Charms a War focused character is going to want to have. One Excellency is in there after all.
2e Mass Combat also worked with a very different approach where mass combat units where treated more like equipment that the commander wears. That means highly trained combat units, even of otherwise mortal NPCs, can provide a significant boost to a character's potency that's still going to stack with everything else they've got (including Charms). So the logic of it being a bit deeper is there, whereas 3e Battle Groups are independent "NPCs" and making one a bit tougher doesn't mean it directly boosts the commander's combat effectiveness.
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Originally posted by Daredevil View PostAh. So in 3rd Ed you have to buy your Essence by 1 point to gain access, but no 'speed bump' charms.
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Ah. So in 3rd Ed you have to buy your Essence by 1 point to gain access, but no 'speed bump' charms.
You have to buy your Essence by 1 point for Tiger Warrior Training (E3), and another for Legendary Warrior Curriculum (E4) in 2nd Ed, so I can see a parallel.
Yeah, I just wasn't sure if there was a balance issue that required 5 speed bump Charms for the effect, or some other logic I am missing.
Does anyone know of any reason any of the writers shared for the long, big investment into martial Training in 2nd/2.5 Edition?
Does it make your Combat Units so powerful in Mass Combat to require those nerfs?
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2E mechanics are just bad.
3E is two Charms, but it's Essence 2 so you can't start with it without Supernal or other bumps.
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