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OC Terrestrial Spell: Eye-and-Hand Arrogation

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  • OC Terrestrial Spell: Eye-and-Hand Arrogation

    Eye-and-Hand Arrogation
    Terrestrial Circle Spell
    Cost: Ritual, 2wp
    Keywords: None
    Duration: Instant

    By an unwholesome ritual, the sorcerer takes a part of the target's body and holds it hostage. They may return it later if they wish, or destroy it at their leisure.

    To cast this spell, the sorcerer must prepare a ritual site where the target will lie. (The sorcerer must either have the target's cooperation, or have the target bound or held for the duration of the ritual.) The ritual site must be marked with diagrams describing the anatomy of the target, and designating which body part this spell will take hostage. Preparing the ritual site is a Difficulty 2 dramatic action, which takes a few minutes and requires a tool that can mark the ritual site's surface. A ritual site can only be used to cast the spell on targets whose anatomy it describes, so a new ritual site may be required for targets whose anatomy varies, perhaps due to mutations.

    Once the target lies on the ritual site, the sorcerer may begin the ritual. It takes about ten minutes. They enumerate the parts of the target's body, but do not speak of the body part they wish to take. At the conclusion of the ritual, the caster snatches the body part they wish to take.

    Snatching the body part inflicts a single crippling injury, no more severe than a 3-4 Health Level crippling injury (Exalted 3e p.201). The caster may snatch only a single contiguous piece - they cannot snatch both eyes, for example. This does not otherwise damage the target and it causes only mild pain; the body part comes away and leaves a well-healed scar or stump behind.

    After the body part is snatched, it dries up and shrinks in to a stiff, leathery amulet no larger than a thumb. It may serve as a re-usable symbolic link to the target for spells such as Silent Words of Dreams and Nightmares; it is never damaged by such spells.

    The caster may return the stolen body part to the target by pressing it to the place it was snatched from and speaking a magic word, whereupon it reconnects to the body and returns to life.

    Interested in feedback.

  • #2
    Difficulty 2 with what (Attribute + Ability)?

    Can only the caster reattach the part or anyone who presses it to the victim?

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    • #3
      sounds like a perfect villain spell - it also puts a whole new spin on the "Got your nose!" gag

      but ya, as Sith_Happens noted: I think it would work better if ANYONE could re-attach the stolen limb - but I'm down with there having to be said a magic word, but then ideally there shold be a way of figuring that out. perhaps the victim always hears it?


      Malfeas F'Tagn - go check out my epic MLP/Exalted crossover "The Scroll of Exalted ponies" @ Fimfiction

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      • #4
        What if the Sorcerer takes some vital part, like the heart? Or the trachea? Is the target somehow magically sustained, or do they just die? (it says "Snatching the body part inflicts a single crippling injury, no more severe than a 3-4 Health Level crippling injury", does that mean anything more implicitly lethal is off-limits?)

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        • #5
          That’s what I assumed.

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          • #6
            Originally posted by Blackwell View Post
            What if the Sorcerer takes some vital part, like the heart? Or the trachea? Is the target somehow magically sustained, or do they just die? (it says "Snatching the body part inflicts a single crippling injury, no more severe than a 3-4 Health Level crippling injury", does that mean anything more implicitly lethal is off-limits?)
            Anything more implicitly lethal is off-limits. But, see the new version of the spell, with the Control Spell benefits:

            Eye-and-Hand Arrogation
            Terrestrial Circle Spell
            Cost: Ritual, 2wp
            Keywords: None
            Duration: Instant

            By an unwholesome ritual, the sorcerer takes a part of the target's body and holds it hostage. They may return it later if they wish, or destroy it at their leisure.

            To cast this spell, the sorcerer must prepare a ritual site where the target will lie. (The sorcerer must either have the target's cooperation, or have the target bound or held for the duration of the ritual.) The ritual site must be marked with diagrams describing the anatomy of the target, and designating which body part this spell will take hostage. Preparing the ritual site is a Difficulty 2 dramatic action, defaulting to (Dexterity+Craft) but potentially substituting in Intelligence, Occult, or Medicine. This takes a few minutes and requires a tool that can mark the ritual site's surface. A ritual site can only be used to cast the spell on targets whose anatomy it describes, so a new ritual site may be required for targets whose anatomy varies, perhaps due to mutations.

            Once the target lies on the ritual site, the sorcerer may begin the ritual. It takes about ten minutes. They enumerate the parts of the target's body, but do not speak of the body part they wish to take. At the conclusion of the ritual, the caster snatches the body part they wish to take.

            Snatching the body part inflicts a single crippling injury, no more severe than a 3-4 Health Level crippling injury (Exalted 3e p.201). The caster may snatch only a single contiguous piece - they cannot snatch both eyes, for example. This does not otherwise damage the target and it causes only mild pain; the body part comes away and leaves a well-healed scar or stump behind.

            After the body part is snatched, it dries up and shrinks in to a stiff, leathery amulet no larger than a thumb. It may serve as a re-usable symbolic link to the target for spells such as Silent Words of Dreams and Nightmares; it is never damaged by such spells.

            The caster may return the stolen body part to the target by pressing it to the place it was snatched from and speaking a magic word, whereupon it reconnects to the body and returns to life. Another sorcerer may Distort the spell (Goal number: 15) to reattach it in the original sorcerer's stead, but if they do, it will be restored imperfectly, with phantom pains or tremors. This functions as a Minor Symptom of disease (Exalted 3e p.234) which applies to attempts to use the restored body part.

            Control spell. A sorcerer who has the Hand-and-Eye Arrogation as their control spell may pay a 1wp surcharge to plunge their hand in to the target's chest and withdraw their beating heart. (If not the heart, a comparably vital organ.) The target must roll (Stamina+Resistance); if they botch, they die. If they survive, then until their heart is returned, they suffer from Major Symptoms (Exalted 3e, p.234) of anemia, poor circulation, and faintness. A heart stolen in this way does not shrivel in to a leathery amulet, but continues to beat. If it is prevented from beating, or damaged, the target suffers or dies as though the heart was in their chest.


            One of the advantages of fan-work like this is that I don't need to worry about limits on word-count. The flip-side is that I have a bad habit of pouring in more detail than is necessary, especially as people add follow-up questions. Hopefully, all of the words here are useful.

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