Originally posted by Sandact6
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Okay so I'm going to start by saying why I think the antagonists sections and Hundred Devil Night Parade and stuff are largely good, although with some outliers. Look at the militia statline, 6 dice to their sword attack, 6 soak, defense of 2. stealth 5, senses 4. These guys know how to handle themselves, they've got some training in how to wield a sword and move quietly, all advantageous to a soldier. Now let's look at battle ready professional soldiers, they've got double the defense, one extra die to attack and damage, and 2 more soak, they're solidly better than the militia for sure, and so they should be.
Compared to the battle ready troop, lots of stuff makes sense. Steel Eaters have a more accurate but lower damage attack, but also more soak, many more health levels, and special charms and merits that allow them to setup deadly ambushes with their 7 stealth dice, compared to the soldiers 4 awareness dice. So maybe not straight up more powerful, but his tricks make him deadly.
To fight something like the Steel Eater and not have a pretty good chance of losing the fight, you need something like the elite bodyguard. These are the tough, elite bastards that bodyguard the likes of kings and dynasts. They're badass motherfuckers that can more than match the steel eater blow for blow in their enchanted silk armor and exquisite weapons. Even for them though there are some foes, especially in number, that give them pause, like death moa, or vaktri, or the terrifying ghostfisher.
So that's all good, we're still not at the problem yet.
Players can make a player-character who puts even that elite soldier to shame though. With 2/5/2 in their physical abilities, 5 melee, specialty in swords, heavy armor, and a daiklave. Maybe they pick up Excellent Strike and Dipping Swallow Defense at least too. That kind of character doesn't give a fuck about things like steel eaters, not at all, nor death moa, and not even ghostfishers either. Which makes sense! They're melee 5 with a specialty and dex 5! These guys are Arthur Pendragon wielding Excalibur, they're Arthas Menethil with Frostmourne. I think it maybe goes a touch too far in some cases, but it's not the big problem yet. Like maybe the likes of ghostfishers should still be able to give them a little pause or something.
Now we get to the problem, because after that I'm still left with this
25/28 ability dots
3/4 specialty dots
13/15 charm purchases (this not counting the likely free evocation from the daiklave)
7/10 merit points
13/15 bonus points
My character isn't actually Arthas Menethil, he's Doctor Merlin W. Strange von Morgan-le-Fey. The W stands for wizard. Because I took six more ability dots and put them into Lore and Occult, and four bonus points puts both of them to five. Two specialties in lore and one in Occult for sorcery mean I have both my background for lore, and those two specialties to introduce facts from, using my legendary 5 Lore, and that occult score means I'm the best sorcerer ever, also picking up 8 spells off chargen. I'll slap a few merit dots into sorcery merits too, and a few bonus points into a sorcerous hearthstone.
Shit, I've still got 19 ability dots left...uh...well Awareness 3, Athletics 3....Resistance 3....ummmm Integrity 3 yeah, also Socialize 3. How many bonus points to I have left now? Six? Okay make that Awareness, Integrity, and Resistance 5 I guess so that nothing can ever hide from me, nobody can ever convince me in social influence, and I can casually resist almost any hardship or poison or the like.
Now we have an issue, because my character is SORCERER SUPREME! - (ft. Arthur Pendragon w/ Excalibur)
Which basically means this happens
Which is an issue because nobody there really went HARD into optimization, or picked any weird broken things. It's not like everyone there took sorcery to get Invulnerable Skin of Bronze and cast it every night before sleep to preserve their max willpower, and everyone also bought a Belt of Shadowwalking to become immaterial and insta-win all fights against people who can't strike material, etc. They just all funneled a tiny bit of their chargen resources to become invincible gods of war and collectively invalidate almost all the antagonists. Which a party of 5 invincible gods of war SHOULD do, but that's not 5 Dawns up there, it's a perfectly balanced and diverse party of all castes doing different non-combat roles.
The thing is, you can also get ability spreads like this:
1 Athletics
3 Awareness
3 Bureacracy
4 Craft
2 Dodge
2 Integrity
3 Investigation
1 Larceny
3 Linguistics
2 Lore
2 Medicine
2 Melee
1 Occult
1 Presence
2 Resistance
1 Ride
2 Socialize
1 Stealth
Which is arguably TOO well rounded a character, but someone who's definitely not causing any of the problems described above certainly, so it's not just a simple fix of like, reducing ability dots down to 9 or something.
Anyway, that's my problem with chargen. If you could get it to force player characters to be less...like that, then the antagonists all work again and everything is fine. Sure the Dawn will still totally dominate every foe, but under that paradigm he fucking BETTER because the Eclipse diplomat, and twilight savant, and zenith preacher are relying on him to save their butts in dangerous times. At the very least they're relying on the Dawn to go 1v4 while they each take just one enemy.
Of course, again in that paradigm, your job as the ST is to make sure that the Twilight in the next scene also saves everyone. So like:
ST: "This soulbreaker orb is about to go off in 90 seconds."
Dawn: "Well good thing I have Heavenly Guardian Defense, what about you guys?"
ST: "Sorry, it's not an attack or uncountable damage, it's just your soul being ripped out. It's like trying to HGD the charm Cup Boils Over."
Dawn: "Oh fuck, I might actually die then, what the hell!"
Twilight: "I'm going to introduce a fact about this design of soulbreaker orb, and a failsafe mechanism based off decyphering the linguistic code in the outer ring...."
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