Originally posted by prototype00
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I could see summoning still having that quality with the benefit of providing the gateway at the end of the journey.
But entering Cecylene from Creation has been elaborated in prior Editions, and it requires special magic or unusual circumstances and locations. I don't think it's something innate to demons (although I'd call it innate to the spell calling them coming to an end).
Plus the reasons I've given for why I would not want it to be. I don't think you should get out of a problem retainer that easily. Not if you realise their mindset or capabilities leads to orders being fulfilled in ways you don't want, let alone what they'll take the initiative to do for your benefit.
Besides, it seems to fit this Edition's general tone regarding sorcery, that there's no easy switching it off. No catch all spell to just dispel other sorceries, and I think precious few spells provide an option to end them early.
Although in that spirit I'll say that it's within a sorcerer's power to create their own portal for the demon to pass back through at your command, and it will probably take less time than waiting for the spell to end. It might carry the consequences of having a space that humans or demons could continue to stumble through, though (plus the costs).
EDIT: Incidentally, it occurs to me that a bound demon who has spent months and crosses hundreds of miles in search of a way back to Malfeas at their summoner's command can undermine that progress with one use of Hurry Home should anything prompt them to return to their master's side.
If loyalty is a Defining Tie, then other people can target it with influence to convince the demon to do things. I need to check back over the rules for overturning influence, but that might be on the table for anybody who wants to redirect their mission.
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