So I love the setting of Exalted; absolutely love the eastern influences, the cosmology, the geopolitics and everything. I don't, however, necessarily like the Exalted themselves; as, by intent, they are the God-Kings of the World capable of vanquishing most enemies and reshaping the land itself. I like Creation as a more low level and gritty, almost horrific, world where mortals deal with a land where the Mantle of Heaven is being warred over by beings greater than themselves and they just have to survive the occasional blood ape or tyrant lizard mutant that results.
But the problem is, basically, Mortals are boring in 3E as presented. They have stats and... maybe a merit or two? I was thinking about importing techniques from GURPS but I know a lot about the Mechanics of GURPS and not a lot about the mechanics of 3E. I want to try giving 3E and the system a shot before just porting the setting to GUPRS. I was wondering if someone else has given Mortal homebrewing a shot?
Also, as a maybe tangent question, if ported to GURPS let's say, what should the power level of mortals be compared to say... D&D or like...Elder Scrolls. They can't really fling spells because Magic doesn't work that way in Creation but what is a good upper limit for the little bits of power they can have?
But the problem is, basically, Mortals are boring in 3E as presented. They have stats and... maybe a merit or two? I was thinking about importing techniques from GURPS but I know a lot about the Mechanics of GURPS and not a lot about the mechanics of 3E. I want to try giving 3E and the system a shot before just porting the setting to GUPRS. I was wondering if someone else has given Mortal homebrewing a shot?
Also, as a maybe tangent question, if ported to GURPS let's say, what should the power level of mortals be compared to say... D&D or like...Elder Scrolls. They can't really fling spells because Magic doesn't work that way in Creation but what is a good upper limit for the little bits of power they can have?
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