Announcement

Collapse
No announcement yet.

Your Headcanon II

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • Daredevil
    started a topic Your Headcanon II

    Your Headcanon II

    Originally posted by Crumplepunch
    Tell me about your headcanon.
    A continuation of Crumplepunch's glorious Your Headcanon thread.


    Last edited by Daredevil; 04-03-2021, 09:52 AM. Reason: I wanted to add a pictures. Pictures make me happy.

  • Isator Levi
    replied
    Lunar spirit shapes for animals with very apparent sexual dimorphism are not specifically confined to the gender of the Exalt's human shape. You can have a woman Lunar with a peafowl spirit shape, and it could have the colourful plumage and distinctive tail feathers; sometimes that means the animal form is male, sometimes it's a uniquely female shape with blue and green feathers.

    Leave a comment:


  • rj.au
    replied
    So, specifically a 2E headcanon, since I doubt the concept of 'children of the earth' will be returning in 3E, but I headcanoned that the term 'children of the earth' originated from an old realm term that was used in the first age in spaces where mortals were theoretically welcome but in practice largely unwelcome as a plausibly-deniable way to denigrate mortals who failed to meet unfair standards. "Some mortals are OK, but, you know, so many of them are just so... children of the earth, if you know what I mean?".

    Leave a comment:


  • HalfTangible
    replied
    Luna is a being comprised of all possible gods and goddesses of the moon, all of the moons she defeated and devoured when Oramus first created her.

    To be clear, I do not mean that Luna took in all of the powers and abilities of the othermoons; I mean they are an actual part of her. Luna is multiple beings, all of whom are both Luna and not one another (in a way like the Trinity in Christian theology). They are all somewhat independent beings and personalities, both part of Luna and separate from her. Now, the "true" Luna - the glue that holds all of these disparate forms and personalities together - was the one who won the right to be the moon goddess and devoured the othermoons. By doing so, she can take the forms of any of her other selves whenever she wishes.

    You may be scratching your head and asking what the point of that is. Luna as the shapeshifting trickster diety is more than capable of just *changing her own form*, is she not? If she wants to be, say, the heavily pregnant man moon, she can just *make herself* that heavily pregnant man. Right?

    Yes. And no.

    See, when a Lunar changes shape, the core essence of what they are is not what's changed. A Lunar that becomes a raccoon is still a Lunar. If a barbarian 'might-makes-right' Lunar eats the heart of a pacifistic noblemen from the Isle, she might be able to imitate him right down to his mannerisms, but ultimately she has not actually *become* him, she just *looks* like him. This is why the Tell exists; no matter how radically your average Lunar alters themselves, they remain who they are at their core. What that actually means is going to vary from Lunar to Lunar; gender, mannerisms, attitude, core beliefs...

    Luna can do this. But she is also capable of changing that core. Sure, she could just wear the skin of what she wants, but that doesn't give the sheer zeal that truly being that person does. Today, she needs to be a trickster; tomorrow, a wise mentor by the road. To one Lunar, she needs to be a mother; to another, a rival that looks uncannily like the Lunar's little brother. To yet another, a shoulder to cry on, or a body to warm the bed. (And once, a particularly snarky food critic. That was a weird day)

    And this is her true strength. She is not one consistent being, not even truly a singular Incarnae in the way that Sol or the Maidens are. She is whatever Creation needs her to be. Gaia's lover, Sol's best friend (with benefits~), a mass murdering monster, an aging sage, a noble hero... She can be any of these things, and all of them.

    Because the Othermoon that sought only for Creation to be safe was the one that defeated her other selves. No other desire was enough - to win no matter the cost, to think and outwit her enemies, not even love.

    Leave a comment:


  • Baaldam
    replied
    Many kinds of folklore and weird occult traditions exist across all corners around spiders, specially a variety of species notable for possessing colored dot arrangements resembling the 25 constellations of the skies associated with the five maidens of Fate.

    Their varieties and names are many, but most savants and mystics will sagely nod to the common titles of Constellation Weavers, Pattern Spiders or Star Spiders, with those of dark blue or black bodies and dots in the color of their maiden (yellow for journeys, red for battle and so on) being the most valued by sages, priests, sorcerers and the idle rich with a need for exotic pets.

    Priests of the principalities of Flamula will raise Crimson Banner Spiders in the ceilings of their observatories and when the stars are right for times of battle, have the most auspicious among their champions and generals bitten by them, to further inflame their warrior spirits.

    Folk witches, charlatan and true both, speak of the uses of love philters woven from the silk of Azure Lovers Weavers as protection against either abusive suitors, or the magics of the Fair Folk when dyed in certain tinctures of irondust, while others will stealthily offers love potions capable of inflaming the most improbable passions, supposedly using their ichor, poison, ground flesh or mistures of either, depending on place, maker or supposed power of a specific spider breed.

    In the past the auspicene people were known for the fortune they would draw from the seas through the blessings gathered in delicate but resilient sails woven from the webs of spiders of the Citrine Sanctuary of Journeys, until the secrets of their domestication and weaving techniques were lost with the death of the old generation of priests from before the conquest by the Azure lords of the Coral Archipelago, making the sails that still exist ever more valued relics.

    Meanwhile other speaks amid hushed tones of rumors about dead priests that watch over their descendants still, through the many eyes and legs of their cherished wards and have gleaned sorcerous lore from secret places between the stars where they dance.
    Last edited by Baaldam; 09-06-2021, 01:33 PM.

    Leave a comment:


  • Accelerator
    replied
    There's a shitload more difference in ages between Exalted. Some got their exaltations when they were children. Child prodigies, those who were born lucky, or kids in situations they really shouldn't be in. Some got them when they were old. Old, accomplished heroes, wrinkled old men filled with regret and shame, or elderly who closed their eyes for what they believed to be their final time, and opened up to find the walls bleeding blood.

    Which yes, that also screws up some dynamics.

    Leave a comment:


  • Blaque
    replied
    Originally posted by Baaldam View Post
    Since in the corebook's text the landmass of the city-island of Palanquin is described as "four colossal inhuman statues, their features long since weathered away", instead of the greek soldier seeming dudes of the picture of page 94, i have it being held by Godzilla, Gamera, Gigan & King Ghidorah ("look ma, no hands!") instead. If they are only statues or the real thing in fossilized/petrified state - well, let's leave that for when i make some game there, right?
    Kind of not quite exactly those, but I tend to imagine them looking like the statues in teh sanctuary of Shadows of the Colossus more than the humanodis they are in the coreobok illustrationl.

    Leave a comment:


  • Accelerator
    replied
    Originally posted by Accelerator View Post
    The Bull of the North may be might beyond belief, but he too was influenced by his society, and that influence drove him to raiding and warfare. Exalts may of course, have great power to reshape society... but their powers simply make it easier to carry out what was being done earlier, but better. And all too often in a way that leaves mortals behind.

    It is only the strange or the older that have the inspiration and separation from their community to think beyond it.

    Which is why there is no industrial revolution in Creation. Exalted tend to simply reshape entire new methods of creating Artifacts for personal use, and new skills and techniques for craftsmen. Better trained troops, unbreakable morale, and battle tactics that can make Admiral Yi weep, insetad of gunpowder cannons and rockets. Usage of the Magical materials and divine blessings to create a chariot that can fly through the air or move a thousand times faster than a horse, rather than an internal combustion engine. Swords that can cut through battalions, but only for essence users.
    Adding onto this, the power and plans of the Exalted are such that they don't plan to die. But they invariably do. And since no power is given to the mortals in the first place, they are lost. Wu Chufeng's weather control device is a marvel, but requires essence attunement, a difficulty 4 roll to control, and no one can replicate it. And since there are at best a million dragonblooded and 700 celestial exalted, the exponential growth created by industrial technology is nearly impossible. And since all resources are being spent on unmatchable, singular artifacts...

    Leave a comment:


  • Baaldam
    replied
    Since in the corebook's text the landmass of the city-island of Palanquin is described as "four colossal inhuman statues, their features long since weathered away", instead of the greek soldier seeming dudes of the picture of page 94, i have it being held by Godzilla, Gamera, Gigan & King Ghidorah ("look ma, no hands!") instead. If they are only statues or the real thing in fossilized/petrified state - well, let's leave that for when i make some game there, right?

    Leave a comment:


  • Accelerator
    replied
    Originally posted by Tytalus View Post
    Creation isn't that hard to change for PC's. Big epic changes happen about every 12-20 sessions or so. Why? It's Exalted.
    Also, despite the Exalted being Great Men.... they are also not-great men.

    In the sense that despite they have the power and might to shape and warp societies far beyond any ordinary mortal, they are still very much shaped and transformed by the people within that society. A Dragonblooded may have high minded egalitarian beliefs, but most dragonblooded would have those thoughts influenced by the immaculate faith and immaculate order. The Bull of the North may be might beyond belief, but he too was influenced by his society, and that influence drove him to raiding and warfare. Exalts may of course, have great power to reshape society... but their powers simply make it easier to carry out what was being done earlier, but better. And all too often in a way that leaves mortals behind.

    It is only the strange or the older that have the inspiration and separation from their community to think beyond it.

    Which is why there is no industrial revolution in Creation. Exalted tend to simply reshape entire new methods of creating Artifacts for personal use, and new skills and techniques for craftsmen. Better trained troops, unbreakable morale, and battle tactics that can make Admiral Yi weep, insetad of gunpowder cannons and rockets. Usage of the Magical materials and divine blessings to create a chariot that can fly through the air or move a thousand times faster than a horse, rather than an internal combustion engine. Swords that can cut through battalions, but only for essence users.

    edit: There is also the distinct lack of populism. Because, of course the mortals are second stage hands to everything compared to the Exalted. Why bother labouring to create weapons which every single mortal can use, when you can focus your efforts on making the next Stormcaller or Eye of the Fire Dragon?

    Leave a comment:


  • Tytalus
    replied
    Creation isn't that hard to change for PC's. Big epic changes happen about every 12-20 sessions or so. Why? It's Exalted.

    Leave a comment:


  • Accelerator
    replied
    One of the more common things created in Exalted's first age was decanters of endless water, and bags of unending grain/ potatoes. This is because the Exalted were, after all, humans. And one of the first human concerns was food. Also, they were in a war, which meant that agricultural areas were the first thing under attack. What was needed was food that did not require infrastructure and can be taken on the march. The passage of years have caused many to be lost. The Realm has a few. Lookshy has many. And a few in the hundred kingdoms have them, warping and transforming the local geopolitics.

    Leave a comment:


  • Baaldam
    replied
    Originally posted by Ramnesis View Post
    Based on the last episode of Fraggle Rock the magic of the underground adjusts for differences in distances between the Underground and Outer Space, at least for the specific entrances and exits the Fraggles use. Presumably if it can adjust the difference between one state and another it can adjust the difference between head and foot. If that is important.

    That being said, the idea that Marjory is the size of a small city is amazing.

    Yes, indeed. And then there's the whole issue of what kind of being would Marjory be in the first place. I can see arguments for her as a terrestrial spirit (goddess of that particular trash heap x a goddess of trash heaps as a whole) or elemental (she is the trash heap x something that inhabits/oversees it) both, with some signs of sidereal ressonance at that (how she "knows everything" through other beings' discarded possessions hints at Secrets and Endings both, if one stops to think about it).

    Hmmm, if memory tricks me not, there's a scene into 3e's intro story that introduces the possibility of elementals of wood being generated from the patterns of human/urban behaviour in population centers like Wu-Jian....

    This one.

    Originally posted by EX3, pg.09
    She passed a knot where the clotheslines-web between eight buildings had given rise to a little spirit — an elemental of wood, a laundry-spider — and she ducked its fangs, curled through its web, and plummeted towards a gallery four floors below.
    Hmmmm, looks like Majorly as some pretty peculiar elemental resulting from weird essence confluences happening where all too many dregs - physical, figurative and symbolic - of a society gather, pile up and acquire a life & wisdom all its own could be a thing. A goddess and oracle of the poor, hungry and those who would live from the discarded leftovers of the more affluent.
    Last edited by Baaldam; 08-24-2021, 10:13 AM.

    Leave a comment:


  • Ramnesis
    replied
    Based on the last episode of Fraggle Rock the magic of the underground adjusts for differences in distances between the Underground and Outer Space, at least for the specific entrances and exits the Fraggles use. Presumably if it can adjust the difference between one state and another it can adjust the difference between head and foot. If that is important.

    That being said, the idea that Marjory is the size of a small city is amazing.

    Leave a comment:


  • Baaldam
    replied
    Originally posted by shkspr1048 View Post
    If you look hard enough in the Deep Underground, you will find Fraggles eating the works of the Mountain Folk, which are the same as the Doozers, and yes, their relative sizes to each other are the same.
    As an aside, wouldn't that mean Fraggles are about 11-22 feet tall?
    Respectable size that can make interactions with them problematic indeed.


    Do they also seek wisdom from an all-knowing sentient heap of half-eaten jadeborn works & discarded dreams, guarded by rat-like companion spirits?
    Last edited by Baaldam; 08-24-2021, 07:05 AM.

    Leave a comment:

Working...
X