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Attempt at a Nocturnal Update [3e and ExEss]

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  • Attempt at a Nocturnal Update [3e and ExEss]

    Hey, so as a long Nocturnals fan, I've had some thoughts about to bring the Chosen of Nox to 3e, some of which I've updated some time ago. While I haven't made a progress on the project for a while, with the new Exalted: Essence kickstarter (which both provided some mechanical framework and brought some information about the Getimian), I've felt inspired to try and return to the project. While I know that there are other people who work on their own version of Nocturnals (specifically Lioness), here is what I currently have in mind for them- at this point in time I've only finished the "general overview" chapter and some of the main features for the ExEss mechanics (namely Exalted Advantages and their Great Curse), and it may take a while to add their Castes and Charms, but it is a start so I hope you'll like it. I should mention that I'm not used yet to Exalted's mechanics, so I hope I haven't broken anything too much :P

    Anyway, here is the (hopefully to be updated) layout-

    At the Throne of Chaos: Nocturnals

    Introduction- [TBA]
    Chapter 1: the Nocturnal Exalted- General overview

    Chapter 2: Midnight Carnival- Nocturnal society [TBA]
    Chapter 3: Nebular Theater-Firmament description [TBA]
    Chapter 4: Character Creation-[TBA]
    Chapter 5: Traits- [TBA]
    Chapter 6: Charms- [TBA]
    Chapter 7: Martial Arts and Sorcery-[TBA]
    Chapter 8: Forged From Night-Evocations, including potentially an "alloy system" for their magical material Shatdharu [TBA]
    Chapter 9: Wishes in the Dark-Fluctuations [TBA]
    Chapter 10: Heralds and Harlequins-NPCs [TBA]
    Appendix: Nocturnals - Essence-Exalted: Essence version


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  • #2
    Very cool. Currently my one concern is how viable it would be to split your charms for the Harlequins. Charms as a whole are much less then what 3e proper has after all and it could lead to cases where you will have to double-tap for the basic competences. Like Excellencies and Ox-Bodies


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    • #3
      Originally posted by Iceblade44 View Post
      Very cool. Currently my one concern is how viable it would be to split your charms for the Harlequins. Charms as a whole are much less then what 3e proper has after all and it could lead to cases where you will have to double-tap for the basic competences. Like Excellencies and Ox-Bodies
      Ahm- that's a good point. I may work around it using the Persona Mode- like perhaps there are some Charms which have a Mode which allow them to be bought once an be active for both their regular and alter selves, or perhaps that only Charms with the Persona Mode needs to be split between the two identities. It may require some tuning, but I do think that using Modes that basic idea could work.


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      • #4
        Ok, so I've finished writing the Caste overviews and Millstones for XS, as well as some of their Anima Effects. I did my best to try and translate the original effects, but again I'm still adjusting to the system.


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        • #5
          Also, now that the Hearteater patron is officially named as Aurora (and their original name being the Auroral) I'm changing the Aurora Caste name to Nightglow Caste (which is another name to airglow, a aesthetically similar phenomenon)


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          • #6
            Ok, so I've finished the Anima effects for all of the Castes, so I think I've finished everything about the Essence appendix beside the Charms- which means I'm going to take some break from it, let all of the Charms get released and then ponder about the Nocturnal and Persona Modes, as well as Nocturnal Charms, and how to adjust them with the Alter Ego advantage of the Harlequins. That does bring a question about whether or not we should change the Nocturnals from being Attribute based to Ability based considering that Getimians are also Attribute based, apparently. I'm personally quite fine with leaving it as is, but given the potential overlap I'm open to hear other opinions.


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            • #7
              For Face of a Hero advantage in the essence appendix would it be possible to change it to whenever the exalted picks two charms one for alter ego or their other self for during advancement?

              The way I see if I have to decide my charm for each charm I buy I might as well front load it to just one part of myself not only that but if I have to buy the same charm twice I am basically going behind the other players in terms of getting new things.

              I will note that I don't know what charms you're going to create especially with persona mode but it does feel bad to me in a sense.

              As for everything else including chapter one for nocturnals is pretty awesome.
              Last edited by reaperfrost8; 06-14-2021, 12:59 AM.

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              • #8
                Originally posted by LostLight View Post
                Also, now that the Hearteater patron is officially named as Aurora (and their original name being the Auroral) I'm changing the Aurora Caste name to Nightglow Caste (which is another name to airglow, a aesthetically similar phenomenon)
                Personally, I think this sounds really awkward next to the existing names and dislike that it's being done for the sake of an NPC whose been dead since the Primordial War.



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                • #9
                  Originally posted by Lioness View Post
                  Personally, I think this sounds really awkward next to the existing names and dislike that it's being done for the sake of an NPC whose been dead since the Primordial War.
                  Well, I agree that Nightglow is far from being perfect (it is better than Airglow, but it is not like it was much of a competition). The reason that I'm considering the name change is mostly because I plan on using the Hearteaters, and it sounds awkward to me, lore wise, to have boht a Caste named after the "celestial representation" of a patron of another Exalted, where at the very least they could have a different name for the phenomenon. I did consider Corona, one of the forms that auroras take and its connection to solar winds, but considering real life issues... yeah, that feels like a pitfall.

                  I've also considered some of the ancient greek classification used in the past, like Chasmata or Pogoniae, but it still doesn't roll off the tongue too well. Currently I'm staying with Nightglow, but I do hope I'll find an alternative (and of course, I could revert to Aurora if I'll really feel that Nightglow is a bad choice and say "to hell with this, Nox took over Aurora's divine domain because he collects the lost light of Creation" or something like that)


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                  • #10
                    Originally posted by reaperfrost8 View Post
                    For Face of a Hero advantage in the essence appendix would it be possible to change it to whenever the exalted picks two charms one for alter ego or their other self for during advancement?

                    The way I see if I have to decide my charm for each charm I buy I might as well front load it to just one part of myself not only that but if I have to buy the same charm twice I am basically going behind the other players in terms of getting new things.
                    My concern with it is that you basically gain two Charms at the price of one. The idea behind the split is making the Harlequins into specialists- for example, they'll have one identity meant for social interactions, and one for battle. Excellencies and Ox Body (as potentially a few others) are planned to be available to both personas as a part of the Nocturnal Mode. I could remove the cost for "self change" in order to make it less of an hindrance (it is an advantage, after all), and I could also make it that Persona Mode will simply allow you to use the Charm in both your regular self and your alter ego- so some Charms will be left for specialization, and some will be available to both, even if modified depending on their state. That, however, would also mean that the Heralds should also gain their own special Mode, which would mean I'll have to think about it for a while.

                    At any case, the question is that if there was no mote cost for changing between personas, will you think that it would make that advantage more, well, advantageous? (open question for everybody). If it would still feel like an hindrance, I will revamp the advantage in order to try and represent the alter ego in a different way, and relay more on the Persona Mode in order to bring different abilities to their alter ego.

                    As for everything else including chapter one for nocturnals is pretty awesome.
                    Thanks!


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                    • #11
                      Personally I'm games, if I'm running Nocturnals and Hearteaters I would just drop Aurora and plug in the Singularity Caste. They have always meant to replace one of the Castes due to funky shenanigans so i think its fine to keep the Aurora and then switch up when the situation is needed. That sounds like a cleaner fix to me


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                      • #12
                        *shrugs* I mean, I will not stop anyone from calling the Nightglow Aurora or replacing it with Singularity. I currently like having six Castes in the same setting, and considering that this is just a fan update for a fan homebrew, people are more than welcomed to modify it however they want. For now I'll keep it as Nightglow, as I want to deal with some more serious matters (like the mechanics, or the completion of the rest of the chapters), but if I'll change my mind/find a better replacement name I could always just ctrl+F through the documents and change the name, especially as the name does not going to affect what they are meant to represent- a beautiful and colorful light which shines through the night's sky.


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                        • #13
                          Originally posted by LostLight View Post
                          My concern with it is that you basically gain two Charms at the price of one. The idea behind the split is making the Harlequins into specialists- for example, they'll have one identity meant for social interactions, and one for battle. Excellencies and Ox Body (as potentially a few others) are planned to be available to both personas as a part of the Nocturnal Mode. I could remove the cost for "self change" in order to make it less of an hindrance (it is an advantage, after all), and I could also make it that Persona Mode will simply allow you to use the Charm in both your regular self and your alter ego- so some Charms will be left for specialization, and some will be available to both, even if modified depending on their state. That, however, would also mean that the Heralds should also gain their own special Mode, which would mean I'll have to think about it for a while.

                          At any case, the question is that if there was no mote cost for changing between personas, will you think that it would make that advantage more, well, advantageous? (open question for everybody). If it would still feel like an hindrance, I will revamp the advantage in order to try and represent the alter ego in a different way, and relay more on the Persona Mode in order to bring different abilities to their alter ego.


                          Thanks!

                          That does make sense but the problem is in general with exalted specifically with essence is that no one is a specialist. A starting character in essence will start of running around with a skill rating of 5, 4 , 1x3, 2x1 and 1x1. This means that most characters are going to be generalists, especially with a character starting off with 1x3.

                          Your regular master wizard with sagacity 5 will still have to pick another less specialization and three other abilities he's regularly good at.

                          Removing them mote cost could work out well the fact that switching to your alternate version and thus removing say health loss or being able to break a deal without getting in trouble by having your other ego deal with it is a great advantage.

                          But having to decide which ego gets the new charm I am getting is a setback in a sense also another question I have to ask is how does this work in starting character?

                          For a starting character in essence, I start with ox body or excellency as well as four other charms, do I have to divide the starting character charms between two different characters?

                          Sorry if this is a bit much and mind you I do love the lore you added especially the multiple choice aspect. it's just that I feel like these are important questions to ask.

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                          • #14
                            Originally posted by reaperfrost8 View Post


                            Sorry if this is a bit much and mind you I do love the lore you added especially the multiple choice aspect. it's just that I feel like these are important questions to ask.
                            No problem! Like I said, I am far from being adjusted into Exalted's mechanics and always fear of doing something which breaks the game, one way or another, so please feel free to ask me such questions.

                            Now, the idea was that Ox Body and Excellencies would be exempted from those rules as a part of the Nocturnal Mode- so those Charms will be open for both personas. However, if the idea of dividing Charms between two "selves" is indeed a big issue, I don;'t have a problem with trying to utilize the alter ego in a different way. Honestly, I did not consider having each "self" a separete Health track (only things like bargains, curses, compulsions, fate weaving and other things), but it does sound like something which indeed could buff the advantage and replace the Charm split. On the other hand, we could use the Persona Mode in order to represent how their Charms work differently when in and outside of an alter ego. In order to compensate this for the Heralds (who can only access the Persona Mode), we could give them their own Mode- for example, a Nostalgia Mode, in order to represent their time-detached nature (I still haven't wrote it, but the plan is that due to the shenanigans of the ancient Heralds every time a new one Exalts they are absorbed into the "temporal amber" of Caelian City, from which they are "freed" when the conditions are right, only that the conditions are not well defined. As such, you could play an Herald from, let's say, a Niobraran War, or the Shugonate period, or even the early Realm. I'm not yet sure about having ones from potential futures (could overlap with Getimian), but it could be that the mass return of Heralds after the Scarlet Empress is the latest point from which the prison could reach out, or that there is some other, weird reason for it).

                            Anyway, thanks for the criticisms! I think I'll make the changes as you suggested, but I need some more time to fully adjust them into the document.


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                            • #15
                              So current update-

                              I've revised the Face of a Hero Advantage as suggested, and finished writing the Nocturnal Modes for the Universal Charms. I hope that nothing is too broken, overpowered or underpowered, and that I managed to maintain a consistent theme more or less (I've tried to focus around spatial effects, intimacy manipulation, probability denial/transformation, conjuration and shaping, which are more or less the themes I plan on focus for their Charms, being different ways in which the Nocturnal can create their desired future). I plan on taking some break before writing the Nocturnal Charms themselves, and I'll probably focus on expanding Chapter 2 in order to get a better feeling for the Nocturnals in this edition. Please feel free to let me know what you think!


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