Since I steal from other games all the time, I thought why not.
The rule change is simple.
MINIMUM INITIATIVE GAIN ON ATTACKS
Each weapon in Exalted has an Overwhelming value, which represents the minimum amount of initiative one may gain from an attack. By default, most weapons have an overwhelming value of 1, meaning you will always gain 1i from hitting an opponent even if you deal no damage. If you do deal damage, you'd instead gain that higher value but the opponent only loses initiative equal to the successes rolled. For example, a medium mundane sword hits an armoured Ragara footsoldier and is reduced to minimum damage of 2 (Minimum of 1 plus balanced). The attacker rolls two dice and gets a single success. The Ragara footsoldier loses one point of initiative, but the attacker gains 2i from the attack, as his Overwhelming makes the minimum amount of initiative gained from an attack always a minimum of 2.
Higher Overwhelming values increase this amount. Artifact weapons have higher overwhelming values, meaning a Light weapon allows a character to obtain a minimum of 3i per attack, medium weapons 4i per attack, and heavy weapons 5i per attack. The Balanced tag increases these values by one each.
Charms do not stack with the minimum amount of initiative gained. For example, an Essence 3 Lunar using Ferocious Biting Tooth on an attack adds his weapon overwhelming and the charm's additional overwhelming for rolling damage, but only the higher of the two is used for determining the amount of minimum initiative he'd gain from an attack. (Example: An Essence 4 Lunar with a Light artifact weapon uses Fercious Biting Tooth. The Lunar would roll 7 dice of damage against the opponent to see much initiative he could strip away from the opponent [Light Weapon Overwhelming of 3 + 4 from the charm = 7 total]. However if the Lunar rolled two successes on the opponent then the opponent would lose 2i but the Lunar would gain 4i, as Ferocious Biting Tooth adds four Overwhelming and that is higher than 3).
The rule change is simple.
MINIMUM INITIATIVE GAIN ON ATTACKS
Each weapon in Exalted has an Overwhelming value, which represents the minimum amount of initiative one may gain from an attack. By default, most weapons have an overwhelming value of 1, meaning you will always gain 1i from hitting an opponent even if you deal no damage. If you do deal damage, you'd instead gain that higher value but the opponent only loses initiative equal to the successes rolled. For example, a medium mundane sword hits an armoured Ragara footsoldier and is reduced to minimum damage of 2 (Minimum of 1 plus balanced). The attacker rolls two dice and gets a single success. The Ragara footsoldier loses one point of initiative, but the attacker gains 2i from the attack, as his Overwhelming makes the minimum amount of initiative gained from an attack always a minimum of 2.
Higher Overwhelming values increase this amount. Artifact weapons have higher overwhelming values, meaning a Light weapon allows a character to obtain a minimum of 3i per attack, medium weapons 4i per attack, and heavy weapons 5i per attack. The Balanced tag increases these values by one each.
Charms do not stack with the minimum amount of initiative gained. For example, an Essence 3 Lunar using Ferocious Biting Tooth on an attack adds his weapon overwhelming and the charm's additional overwhelming for rolling damage, but only the higher of the two is used for determining the amount of minimum initiative he'd gain from an attack. (Example: An Essence 4 Lunar with a Light artifact weapon uses Fercious Biting Tooth. The Lunar would roll 7 dice of damage against the opponent to see much initiative he could strip away from the opponent [Light Weapon Overwhelming of 3 + 4 from the charm = 7 total]. However if the Lunar rolled two successes on the opponent then the opponent would lose 2i but the Lunar would gain 4i, as Ferocious Biting Tooth adds four Overwhelming and that is higher than 3).
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