For a while now I have pondered this. Is it possible to make a Wonder out of something less than the 6 magical materials? I finally decided for my game, YES. Yes it is, but it is less than ideal but has advantages all it's own. Like, easier to get, less likely to attract the attention of the Wyld Hunt, less costly to obtain. The down side is if you look the 5 Magical Materials confer (effectively) perfect bonus level on whatever they are made of. The only exception being jade as described in the core book, when you look at the later treated jades that have their true potential come out they again turn to perfect equipment bonuses. I balanced these as if they were Ordinary, Fine, and Excellent equipment.
Here are some of the ones I came up with. As a side note I created the effect of Obsidium based on Apache mythology. All of these can be attuned by any Exalted without need for harmonic devices, or Vitriol baths.
Edit: These materials attune based on Virtues, to attune natively you must have a virtue of at least 3 in the listed virtue, which is specified in Parentheses.
Unicorn bone (Compassion): The Bones and horn of the Wyld Creature the unicorn can be hardened and added to armor, and fashioned into weapons. Such weapons grant the bearer the natural beauty and swiftness of the unicorn. Hearthstone bracers add a +1 to seduction attempts, Armor increases MDV by 1. Close combat weapons add +1 Rate but lose -1 Damage, ranged weapons gain +1 Damage.
Thousand Fold Steel (Conviction): Steel that has been folded and refined a thousand times in the forging process working out it's imperfections until it's on the edge of perfection. In armor it provides +1 to all Soaks and in melee weapons it adds +1 to accuracy, ranged weapons are not effected by Thousand Fold Steel. Requires
Essence Glass (Temperance): This clear glass made when a massive essence weapon strike hits a city and liquifies the sand under it the molten sand condensed. All artifacts reduce attunement cost by 2 to a minimum of 0
Malfean Brass (Conviction): Mined from the body of Malfeas this brass is harder than mortal steel and lighter. Armor made of it reduces it's fatigue and mobility penalty by 1. No effect on weapons, or hearthstone bracers. +1 to die rolls to apply vitriolic modifications. Free for weapons made of this material for infernal exalts and Akuma as it is more common than dirt (very literally) in Malfeas.
Malfean Iron (Valor): Iron mined from the body of Malfeas it is heavy and durable and holds a portion of the unbending will of Malfeas himself. Weapons made of this add +1 Accuracy, +1 Defense (or range for ranged weapons). No effect on Armor, or Hearthstone bracers. +1 to the roll to apply vitriolic modifications like Sentience, or Caustic.
Lightning Crystal (Valor): In the North everything Freezes, even lightning will freeze when it strikes the ground. Lighting Crystal armor adds +1 to join battle rolls of it's wearer. All weapons made of Lighting Crystal reduce their speed by 1.
Ice Heart Crystal (Conviction): The Frost of the north cools even the heart of the earth it's self. mined up these crystals are fist size ice crystals dating back thousands of years. The alchemical process to stabilize them requires time by the art is easy enough that anyone can perform it with a book and an hour of study. Ice Heart Armor adds +3L soak vs. Fire and heat based damage, melee weapons add +1 defense and +1 damage (+3L vs fire elementals and Fire Aspected Dragon Bloods)
Obsidium (Compassion): Obsidian stone absorbs dark energy and over time refines it into positive energy. Obsidium is a metal alloy that alchemically adds Obsidian to steel. In Hearth Stone bracers it provides +2L soak against energy based attacks from creatures of darkness. In Armor it provides +2L against all attacks from creatures of darkness. Weapons made of Obsidium deal +3 damage against creatures of darkness.
Demon Bone / Monster Bone / Chinton (Valor): Long known by the citizens of Malfeas the bones of Demons can by used and alloyed into armor and weapons. In addition since the Lunar have discovered that the beasts of the Wyld, and even deadly natural beasts bones all hold a feral animalistic resonance allowing them to be made into artifacts, but add no bonus at all.
Iron Heartwood(Temperance): The heartwood of the Ironwood tree treated with a Steelsilk based lacquer can be used to mimic metal. Armor reduces hardness by 1, but increases rolls to resist poison by 2. Weapons receive -1 defense, but +2 accuracy.
​Please feel free to add your own, or point out any miss balancing, or flaws in my idea this is still very tentative.
Here are some of the ones I came up with. As a side note I created the effect of Obsidium based on Apache mythology. All of these can be attuned by any Exalted without need for harmonic devices, or Vitriol baths.
Edit: These materials attune based on Virtues, to attune natively you must have a virtue of at least 3 in the listed virtue, which is specified in Parentheses.
Unicorn bone (Compassion): The Bones and horn of the Wyld Creature the unicorn can be hardened and added to armor, and fashioned into weapons. Such weapons grant the bearer the natural beauty and swiftness of the unicorn. Hearthstone bracers add a +1 to seduction attempts, Armor increases MDV by 1. Close combat weapons add +1 Rate but lose -1 Damage, ranged weapons gain +1 Damage.
Thousand Fold Steel (Conviction): Steel that has been folded and refined a thousand times in the forging process working out it's imperfections until it's on the edge of perfection. In armor it provides +1 to all Soaks and in melee weapons it adds +1 to accuracy, ranged weapons are not effected by Thousand Fold Steel. Requires
Essence Glass (Temperance): This clear glass made when a massive essence weapon strike hits a city and liquifies the sand under it the molten sand condensed. All artifacts reduce attunement cost by 2 to a minimum of 0
Malfean Brass (Conviction): Mined from the body of Malfeas this brass is harder than mortal steel and lighter. Armor made of it reduces it's fatigue and mobility penalty by 1. No effect on weapons, or hearthstone bracers. +1 to die rolls to apply vitriolic modifications. Free for weapons made of this material for infernal exalts and Akuma as it is more common than dirt (very literally) in Malfeas.
Malfean Iron (Valor): Iron mined from the body of Malfeas it is heavy and durable and holds a portion of the unbending will of Malfeas himself. Weapons made of this add +1 Accuracy, +1 Defense (or range for ranged weapons). No effect on Armor, or Hearthstone bracers. +1 to the roll to apply vitriolic modifications like Sentience, or Caustic.
Lightning Crystal (Valor): In the North everything Freezes, even lightning will freeze when it strikes the ground. Lighting Crystal armor adds +1 to join battle rolls of it's wearer. All weapons made of Lighting Crystal reduce their speed by 1.
Ice Heart Crystal (Conviction): The Frost of the north cools even the heart of the earth it's self. mined up these crystals are fist size ice crystals dating back thousands of years. The alchemical process to stabilize them requires time by the art is easy enough that anyone can perform it with a book and an hour of study. Ice Heart Armor adds +3L soak vs. Fire and heat based damage, melee weapons add +1 defense and +1 damage (+3L vs fire elementals and Fire Aspected Dragon Bloods)
Obsidium (Compassion): Obsidian stone absorbs dark energy and over time refines it into positive energy. Obsidium is a metal alloy that alchemically adds Obsidian to steel. In Hearth Stone bracers it provides +2L soak against energy based attacks from creatures of darkness. In Armor it provides +2L against all attacks from creatures of darkness. Weapons made of Obsidium deal +3 damage against creatures of darkness.
Demon Bone / Monster Bone / Chinton (Valor): Long known by the citizens of Malfeas the bones of Demons can by used and alloyed into armor and weapons. In addition since the Lunar have discovered that the beasts of the Wyld, and even deadly natural beasts bones all hold a feral animalistic resonance allowing them to be made into artifacts, but add no bonus at all.
Iron Heartwood(Temperance): The heartwood of the Ironwood tree treated with a Steelsilk based lacquer can be used to mimic metal. Armor reduces hardness by 1, but increases rolls to resist poison by 2. Weapons receive -1 defense, but +2 accuracy.
​Please feel free to add your own, or point out any miss balancing, or flaws in my idea this is still very tentative.
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