Announcement

Collapse
No announcement yet.

Project Update #62: Five Charms Are The Time

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • SamuraiMujuru
    started a topic Project Update #62: Five Charms Are The Time

    Project Update #62: Five Charms Are The Time

    Here's a look at how the EX3 text is progressing: From Holden: "Craft Charms are grinding along to completion (complex set!). Antagonist drafts are being combined and collated into their final publication form-- currently going over the Exalts section with a fine-toothed comb, and enjoying the mock-up Liminal Charms. We've also done a revised wordcount estimate for Arms of the Chosen this week and are considering writers for various assignments on that book, as well as revisions to the product lineup for the next three years now that we have a fresh view of the game from (nearly) the end of the corebook." Also, down below Holden reveals an excerpt from the Solar Charms.
    And from John: "We are getting close to the finish line. Once Craft is finished, the entire first draft of the Solar Charm set will be complete, and the playtest will be moving toward its final conclusion. Meanwhile, writing and development on Arms of the Chosen has begun. In addition, I just want to mention these three future Exigents, each a completely different Exalted with completely different powers and purviews, but each a champion of western gods. First we have Willow Specter, Chosen of the Dice, an Exalted chosen by Plentimon for his gambling prowess. Next is the Lady of Blood and Breakers, a battle-priestess of Siakal who was saved from a watery grave and repurposed to hunt the Mother of Slaughter’s enemies. Last but not least is the yet-unnamed champion of Hamoji, a volcanic Exigent who uses Essence and Pressure to fuel his Charms, increasing their effectiveness as his spiritual energies build toward an eruption. We’re getting close to the end. There will be more to come as development continues."
    The EX3 Novels remain in the pitch/outline phases, and the EX3 Comic PDF link was sent out to backers and now the PDF and physical copy PoD versions are on sale at DTRPG.com. Composer James Semple (he created the music we used in the KS video) is composing for the EX3 Music Suites. He has been bogged down on a couple of other projects but promises to get back to his EX3 work very soon. Writing is being done on the EX3 Quickstart.
    Finally, here is a link to our RedBubble T-Shirt site where we have placed four EX3 t-shirts (3 featuring the characters from the EX3comic cover, and one of Novia) on a special discount as a small way to show our appreciation for your support:http://www.redbubble.com/people/theonyxpath
    Sorry, we can't just make them free or do the discount in a different way because of the way RedBubble is set up, but for the next 72 hours these shirts will be priced at the cost RB charges to make the shirts. Thanks!
    The following Solar Charm previews reflect a work in progress (specifically, they’re being playtested right now) and may change before the book’s final release.

    All-Seeing Master Procurer


    Cost: 5m; Mins: Bureaucracy 4, Essence 1; Type: ReflexiveKeywords: None
    Duration: One scene
    Prerequisite Charms: Consumer-Evaluating Glance
    Through use of this Charm the Solar broadcasts her ability to evaluate and fence any good, and to estimate the viability of any good or service in any market. This Charm makes characters naturally assume the Solar is a master merchant, someone who should be approached in order to receive the best deal or gain information about any certain product. This Charm does not confer knowledge of any good the Solar is unfamiliar with, but it does allow her to reflexively employ Insightful Buyer Technique for one mote, in order to speculate on the value of goods in local or foreign markets, even those that may not even be physically present.

    Subject-Hailing Ideology

    Cost: 5m; Mins: Bureaucracy 5, Essence 4; Type: Supplemental
    Keywords: None Duration: Instant
    Prerequisite Charms: Eclectic Verbiage of Law
    The Lawgiver gains power through knowledge of the roles and identities of others. This Charm supplements any social influence that appeals to an Intimacy the Solar is aware of, at a former intensity, so long as the social influence is intended to make the subject act in some official capacity. For example, the Lawgiver could attempt to persuade her bodyguard-turned-assassin to put down his weapon, invoking an Intimacy of loyalty he once held but holds no longer. She could convince an ex-spouse to act in some capacity as if they were still married. She could even make a once-loyal member of her organization remember his role and even make him wish to return to his former position. However, she could not use this Charm to convince two enemies who have become lovers to remember their hate for one another. The Charm only functions if there is some relevant official capacity being invoked. Thus the subject is hailed into a former role.

    Clever Bandit’s Rook

    Cost: 2m; Mins: Larceny 3, Essence 1; Type: Supplemental
    Keywords: None
    Duration: Instant
    Prerequisite Charms: Seasoned Criminal Method
    A master of the sublime, the Lawgiver hooks a mark with her charisma and genuine seeming. When used, this Charm supplements an instill action to make a person believe an object or structure belongs to the Exalt. This Charm cannot force an assertion on someone that directly contradicts what they know. However, a character who does not know the truth cannot benefit from any Intimacies that would bolster their Resolve against the attempt. A character may not spend Willpower to contradict this belief unless they see direct evidence to the contrary.

    Penumbra Self Meditation

    Cost: 3m per Intimacy; Mins: Socialize 5, Essence 2; Type:Simple
    Keywords: Stackable
    Duration: Indefinite
    Prerequisite Charms: Guarded Thoughts Meditation
    Through concentration and practice, the Solar sheds a piece of her soul into the lightless blaze of her anima, dimming it. From that point onward, no read intentions action can uncover it. The Solar must meditate for an hour in order to bury a single Intimacy in this fashion. The Solar may eclipse as many Intimacies as she can afford to hide. Note that this Charm does not make it impossible to notice a Solar’s overt tendencies—her Intimacies can still be revealed through her own actions.

    Angle-Tracing Edge

    Cost: 3m; Mins: Thrown 5, Essence 2; Type: Supplemental
    Keywords: Uniform
    Duration: Instant
    Prerequisite Charms: Observer-Deceiving Attack
    The Solar perceives the angle of her enemy’s attacks as broken arcs of faintly glowing Essence, and uses them to guide her own. Through the use of this Charm, the Exalt completely removes all cover benefits from a target, banking her weapon off of walls and other solid surfaces to make near-impossible attacks. If Angle-Tracing Edge is used against a target in full cover, unless deemed completely impossible by the Storyteller, her attack finds its mark, but is made as if she had attacked from long distance.


  • emeraldstreak
    replied
    Originally posted by Amine Hsu View Post

    Seeing as I had that one wrong forever, how do people get excellency and DV caps wrong?

    You can look up this thread for a similar discussion http://forum.theonyxpath.com/forum/m...d-jade-defense

    basically there are several problems with the rules; some of them are unclear or hard to find, namely excellency caps and whether the DV cap is universal or the same as the excellency cap. Also, the game could have gained from a better written paragraph on the difference between dice pools in general, rolled dice pools, unrolled dice pools, and static values like DVs.

    then you have the part that is outright lacking, namely what is the dice cap for attributes that don't normally improve under the excellency cap of a given magic user kind. For instance, a Dragon-Blood activates charms that add strength...what is her dice adder cap then? The other big one here is how dots added from mutations, artifacts, sorcery, etc interact with the dice caps.

    Leave a comment:


  • emeraldstreak
    replied
    Gods/demons can still flurry or PoM

    Leave a comment:


  • Amine Hsu
    replied
    Originally posted by emeraldstreak View Post
    Don't worry. As I recently commented in another thread, half the 2E players mess up the badly written excellency and DV cap rules.
    Seeing as I had that one wrong forever, how do people get excellency and DV caps wrong?

    Leave a comment:


  • Locke
    replied
    emeraldstreak, this won't happen. Gods and demons take a miscellaneous action to materialize and a reflexive one to return to their native state - dematerialized.

    The elementals are way better - they take a miscellaneous action to dematerialize and a reflexive one to return to their native state - to be material.

    Leave a comment:


  • emeraldstreak
    replied
    Originally posted by AnubisXy View Post

    Well, guess I've been playing Exalted totally wrong for years now. Shucks.


    Don't worry. As I recently commented in another thread, half the 2E players mess up the badly written excellency and DV cap rules. Simply having a system that is readable will be a big step forward, let alone having a better system.

    As for blood apes, their best 1v1 shot against an Exalt is a surprise grapple from dematerialization.

    Leave a comment:


  • AnubisXy
    replied
    Originally posted by Saur Ops Specialist View Post
    No, they can't get that high. Spirits are limited to adding their Essence in dice. (RoGD1, page 141)



    No, it can't create a flurry of more than (Essence + 1) actions. So you're limited to 3 for an erymanthus. This is noted in the errata.
    Well, guess I've been playing Exalted totally wrong for years now. Shucks.

    Leave a comment:


  • Saur Ops Specialist
    replied
    Originally posted by AnubisXy View Post

    I won't disagree with the idea that the Blood Apes stats were wonky (you will never, ever hear me try and defend White Wolf stat writeups for NPCs) but I would be astonishingly disappointed if, come 3rd edition you made a combat focused Exalt with 5 dots in appropriate Abilities and Attributes, took plenty of combat focused charms, and then couldn't defeat a bottom rung, mass produced demon-grunt in a one-on-one fight.

    EDIT* Actually glancing back at the Blood Ape stats in the core, they don't seem too bad. With the First Excellency they can get 17 dice on martial arts claw attacks, 20 dice to a grapple,
    No, they can't get that high. Spirits are limited to adding their Essence in dice. (RoGD1, page 141)

    can boost their DV to 9, and can take up to 7 actions via Principle of Motion.
    No, it can't create a flurry of more than (Essence + 1) actions. So you're limited to 3 for an erymanthus. This is noted in the errata.

    Leave a comment:


  • Kyeudo
    replied
    Originally posted by emeraldstreak View Post
    Hercules is not a mortal though, he's a Godblood of the most powerful god of the setting.
    Translated to Exalted, that makes him a Solar Exalt.

    Leave a comment:


  • emeraldstreak
    replied
    Hercules is not a mortal though, he's a Godblood of the most powerful god of the setting.

    Leave a comment:


  • Janissary87
    replied
    I think the Jade Lion is an edge case, the things were created specifically by the Yozi to spread their infernal glory, these aren't shock troops or seige weapons, they're built specifically as demon champions. Or to be more specific, there are certainly innumerable hordes of Blood Apes, I rather doubt there are more than 5, 000 Jade Lions. (Or perhaps I'm totally recalling iincorrectly, in which case mea culpa)

    Leave a comment:


  • AnubisXy
    replied
    Originally posted by TheCountAlucard View Post
    Actually, I've been of the opinion, since I first read the Core book, that the Erythmanus is woefully understatted, and future published demons only exacerbated it.
    I won't disagree with the idea that the Blood Apes stats were wonky (you will never, ever hear me try and defend White Wolf stat writeups for NPCs) but I would be astonishingly disappointed if, come 3rd edition you made a combat focused Exalt with 5 dots in appropriate Abilities and Attributes, took plenty of combat focused charms, and then couldn't defeat a bottom rung, mass produced demon-grunt in a one-on-one fight.

    EDIT* Actually glancing back at the Blood Ape stats in the core, they don't seem too bad. With the First Excellency they can get 17 dice on martial arts claw attacks, 20 dice to a grapple, can boost their DV to 9, and can take up to 7 actions via Principle of Motion. Really, they're going to trivially crush most any heroic mortal, even a highly skilled one. If a mortal does manage to kill a Blood Ape, that's an incredibly impressive feat of strength.
    Last edited by AnubisXy; 05-28-2014, 02:20 PM.

    Leave a comment:


  • TheCountAlucard
    replied
    Originally posted by AnubisXy View Post
    To be fair, the Nemean Lion wasn't just a random lion...
    I wasn't talking about the Nemean Lion; I'd actually read a book - years ago, I'll admit - where he'd killed a lion that attacked him on the road, prior to starting his labors. Or, for another example, Samson does pretty much the exact same thing: he encounters a lion, and kills it without any weapons, but it wasn't a boring fight.

    Originally posted by AnubisXy View Post
    But regardless, I assume if you made a combat character you could strangle a Blood Ape or other First Circle Demon to death with your bare hands in the First Session.
    Actually, I've been of the opinion, since I first read the Core book, that the Erythmanus is woefully understatted, and future published demons only exacerbated it.

    Remember, after all, that these are demons specifically bred for battle; now compare these stats to a Teodozjia, who were made to spread Infernal heresy in Creation: aside from having Essence 4 and Willpower 9 (and everything that entails), social skills, and a hive-mind system, the Teodozjia is still better in pretty much every meaningful way compared to their Malfean "brothers." The only quantifiable advantage a blood ape has over the jade lion is its opposable thumbs (and even that's less useful because it's terrible with weapons).

    Even more disappointing is when I read "The Phoenix on the Sword" and someone suggested to me that the demon summoned by Thoth-Amon in that story inspired the blood-ape.

    Leave a comment:


  • AnubisXy
    replied
    Originally posted by TheCountAlucard View Post
    In other words, if you want to play a Heracles-esque character, strangling a lion to death without any armor or weapons is still gonna be something you can do in the first game session, and better still, the ST doesn't have to make the lion be a Second Circle Demon for it to be an interesting fight.
    To be fair, the Nemean Lion wasn't just a random lion. It was a magical beast with skin that could shrug off swords, had claws that could tear through any armor, and in some legends was even capable of turning into a human. Maybe it wouldn't be a Second Circle Demon, but it would definitely be a First Circle Demon.

    But regardless, I assume if you made a combat character you could strangle a Blood Ape or other First Circle Demon to death with your bare hands in the First Session.

    Leave a comment:


  • Isator Levi
    replied
    I'll note, of the Essence 1 Charms we've had previewed, about half (Salty Dog Method, Legendary Captain's Signature, Clever Bandit's Rook) can't quite be accurately assessed until we see the system they work in (although even Salty Dog Method, apart from having several effects bound together, has a straightforward "negate failures on balance rolls" and "automatically know where to navigate" effects). Even then, my instinct towards Clever Bandit's Rook would be one in which "cannot bolster Resolve with Intimacies" and "can't spend Willpower to reject the belief" amount to some fairly significant things (unless one wants to go with the idea that supplementing to convince somebody that you own something you don't is too narrow, which I don't see).

    Of the others, we have "automatically impress relevant social recognition to everybody who sees you for a scene" and "automatic clandestine communication", which appear less system heavy, but I still see as a good deal.

    Leave a comment:

Working...
X