When I get stuck in one of these, I ask my players why something might not work. "Help me out guys, it'll be a short adventure if you can bypass this already!"
Also, we have a mechanic called Tilt. It's an explicitly cheaty pile of extra dice that evil bosses and the like can use. If we need to use it, Tilt decreases as the Circle completes story sections and dismantles more of the Bad Guy Fun Stuff. The players are aware of it, and I allow something like a dramatic War roll to size up relative power levels, including the present Tilt.
Also, we have a mechanic called Tilt. It's an explicitly cheaty pile of extra dice that evil bosses and the like can use. If we need to use it, Tilt decreases as the Circle completes story sections and dismantles more of the Bad Guy Fun Stuff. The players are aware of it, and I allow something like a dramatic War roll to size up relative power levels, including the present Tilt.
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