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  • Originally posted by wern212 View Post
    • Battlefields Like Gameboards
    Dragonblooded War charm, Earth aspected
    6m 1WP, Indefinite
    The exalt draws the battlefield and all units into the dirt or sand, and in doing so codifies the rules of the game. Any battlegroup or individual combatant he can see, draws and who is on the ground (or a mount that is) becames known to the exalt in great detail. He becomes fully aware of the strength of their bravery and loyalty, their weapons and ammunition stocks, standing orders and most practiced tactics. Upon completion of the drawing, the exalt may make a Wits+War roll with automatic successes equal to his essence to detect and reveal any battlegroups or combatants concealed or hidden within the drawn battlefield. Such units will be added to the drawn gameboard automatically. He and any unit he commands cannot be surprised by mundane means by any battlegroups or combatants drawn onto the game board for the duration of the charm. Individual combatants may still use any stealth magic they might have access to after they are drawn onto the board.
    The drawn game board will endure mundane weather effects, but magical erosion or any deliberate attempt to stomp it out by a sentient being automatically destroys the drawing and ends the charm prematurely.


    New charm ideas:
    - Gravesoil's comfort method
    - Mountain slaying impact Prana
    - Twice forgotten secrets Technique


    I thank the Devs for the great game of Exalted!

    Comment


    • Originally posted by BjornTheFellhanded View Post
      - Gravesoil's comfort method
      Abyssal Presence Charm
      The Deathknight must sometimes create a facade that they care about the living. This charm aids in such attempts.
      This charm increases the Deathknights appearance by one. In addition, while the charm is active, the Abyssal loses the Hideous Merit, if she has it.
      Finally, this charm provides a single bonus die that does not count as dice added by charms on any attempt to convince people you are living.
      Alternative final benefit: the charm provides a bonus die that does not count as dice added by charms on any attempt to calm, befriend or seduce an undead creature that desires to be among the living, such as most ancestor ghosts

      New charm names:
      • Cresent Rose Prana
      • Twin-Tailed Assault
      • Hideous Beauty Revelation

      Comment


      • Originally posted by wern212 View Post


        • Twin-Tailed Assault
        Lunar Wits charm
        If the Lunar is the victim of an attack he may activate this charm to first make a wits + stealth roll to make his counterattack unexpected.
        This Decisive counter attack automatically knocks the target prone if used in response to an unexpected attack.



        -Cascading Tonal Resonance
        -Unbridled Rebuke
        -Violence begets Violence Attitude

        Comment


        • Originally posted by Eura View Post

          -Cascading Tonal Resonance
          Cascading Tonal Resonance (Solar Performance Charm)
          One mote per two dice, Indefinite, Supplemental
          Prerequisites: Masterful Performance Technique, Essence 2
          The notes from a Solar's heart are not like the chaotic yelps of normal mortals. Every note ever sung is in perfect resonance with the the Solar's soul, compounding infinitely to propel the entire piece to majesty that softens evens the coldest heart of a Northern god or drive a forest hermit into furious battle. The Solar spends one mote each time when they sing, activating this charm. As long as the mote stays committed, the Solar gains two Charm dice on Performance rolls that involve singing in some way, which are cumulative with any motes committed from a previous performance. The Solar may only commit motes to this Charm equal to their Essence.

          -Infuriating Trickster Method
          Last edited by SlipSpace2; 03-11-2017, 08:04 PM.

          Comment


          • Originally posted by SlipSpace2
            Infuriating Trickster Method
            DB Presence, scene-long, simple
            Cost: something like 3m 1wp
            Fire warms and consumes, air shifts gusts, water pushes and pulls; wood nourishes and poisons; even seemingly supportive earth gives way under one's feet, collapsing into to deadly caverns.

            With this Charm, the Dragonblood takes on this metaphorical duality of his element - evasive and inscrutable, yet direct and invisibly deadly - against a chosen target. While this Charm is active, the dragonblood gets +2 charm-dice on Presence-based Social Influence meant to misdirect or Inspire that target. On an appropriate Stunt, this bonus increases by one extra charm-success.

            Additionally, this bonus applies to the Initiative roll of misdirection-based Gambits such as Distract.

            In combat, Distract grants the receiver an additional free point of Initiative, 2 on an applicable stunt.

            Next:
            All Things Have Faces Perception
            Last edited by Fata-Ku; 03-10-2017, 11:21 AM.


            Jade-Screened Exalted Finding the Path
            Need a dice-roller? Check out Dicemat.

            Comment


            • Originally posted by Fata-Ku View Post
              All Things Have Faces Perception
              Siderial Investigation

              The Siderial can read a god's intimacies in the things under its purview- for example, they might study a river to determine how its spirit feels about the Bureau of Destiny, or study the progression of a disease to determine how its spirit feels about the Solar Exalted. This is modeled as a Read Intentions action with a penalty, carried out over a length of time determined by the essence of the god so observed, ranging from a hour for an essence 1 god to many years for an essence 10 one, as the broad purviews of powerful gods require extensive study to read. Jupiter herself cannot be read in this way, although given enough time and skill the other incarnae can.

              -Inexorable Eccentric Exposition

              Comment


              • Originally posted by diagrapher View Post

                Siderial Investigation

                The Siderial can read a god's intimacies in the things under its purview- for example, they might study a river to determine how its spirit feels about the Bureau of Destiny, or study the progression of a disease to determine how its spirit feels about the Solar Exalted. This is modeled as a Read Intentions action with a penalty, carried out over a length of time determined by the essence of the god so observed, ranging from a hour for an essence 1 god to many years for an essence 10 one, as the broad purviews of powerful gods require extensive study to read. Jupiter herself cannot be read in this way, although given enough time and skill the other incarnae can.

                -Inexorable Eccentric Exposition

                this one is good


                Malfeas F'Tagn - go check out my epic MLP/Exalted crossover "The Scroll of Exalted ponies" @ Fimfiction

                Comment


                • Originally posted by diagrapher View Post
                  Inexorable Eccentric Exposition
                  Sidereal Linguistics -

                  Communication binds and connects. With this knowledge, the Vizier uses a fact--any fact--to tie her fate to another's. The Sidereal's train of thought seems to jump and turn and ramble, turning a sentence into a saga which fate will inevitably interrupt: one or the other will be called elsewhere, a third party may change the subject, or disaster might strike. Regardless, the point of this convoluted narrative continues to bind the two, and the the Sidereal may take advantage of this, gaining 2 non-charm dice to track the target or investigate them until the next scene they meet. The sidereal is subject to a compulsion playing upon a Minor Principle to continue where she left off. This charm may be extended through repeated use, but even the craftiest Sidereal's wit can hold out for only so long. Every time the Exalt uses this charm on a target, she rolls Manipulation + Linguistics to avoid getting to the point. Failure means she comes to the end of her gordian knot of narrative; and cannot use this charm on a target for the rest of the Story.

                  * Hideous Beauty Revelation
                  * Skein-of-Thoughts Tapestry
                  * Moon and Sun forge

                  Comment


                  • Originally posted by Mockery View Post
                    * Skein-of-Thoughts Tapestry
                    Evocation of Night Quill, a hooked sliver of White Jade adorned with nigh-invisible strands of Starmetal, reminiscent of a knitting needle.

                    Type: light
                    Tags: Special*, Thrown (Short), Poisonable, Subtle, Concealable

                    * Night Quill always stays with its owner. After being thrown, a slight tug on its Fate Strand instantly returns it to its owner's hand as long as such a path is physically possible.

                    Skein-of-Thoughts Tapestry
                    cost: 4m
                    Type: Supplemental (any roll to touch, or Thrown)
                    Keywords: Shaping?, Psyche?
                    Duration: Scene

                    With a touch of the needle or of the hand, the attacker rolls Manipulation + Socialize against the target's Resolve and, on a success, snares two of the target's intimacies, knotting them together as a weaver tying off strands. For good or ill, one intimacy cannot be thought of without the other.

                    For Social Influence rolls where both intimacies align, use the higher of the two and add one level (up to Defining). In cases where they compete, simply add one and subtract the other. If it's ever unclear whether the knotted intimacy would apply positively or negatively, the choice goes to the wielder of Night Quill.

                    For situations where either one of the knotted intimacies is called upon for any purpose (including Decision Points and Charms like Fists of Iron), successfully justifying both bolsters the chosen intimacy by one level for the purpose of that effect, otherwise the intimacy cannot be used.

                    Next: Cloud-Minded Wondering Prana
                    Last edited by Fata-Ku; 04-06-2017, 05:05 PM. Reason: typos


                    Jade-Screened Exalted Finding the Path
                    Need a dice-roller? Check out Dicemat.

                    Comment


                    • Originally posted by Fata-Ku View Post
                      Next: Cloud-Minded Wondering Prana
                      Charm of Fog Under Water, an Exigent of the God of weather.
                      The charm requires the Exigent to spend a scene contemplating clouds or weather phenomenon.
                      After the scene is done, the Exigent may attempt a Lore or Investigation roll they previously failed again, assuming the roll was made to overcome some puzzle or riddle.
                      This charm can only be used once per puzzle or riddle, per story.

                      Next: Inner Devil-Body Unleashed (Or Inner Devil-Body Released, whichever you prefer).

                      Comment


                      • Originally posted by wern212 View Post
                        Inner Devil-Body Released
                        Inner Devil-Body Released
                        Ultimate Charm for the Masquerade Murder Style
                        The monstrous image created by the False Flag Frenzy form charm becomes more than a false seeming, it becomes a fully realized persona with exp equal to 80 percent of your own, minus the exp for dots and charms of the Masquerade Murder Style. This effect includes a physical transformation. The Persona lacks any Masquerade Murder Style charms instead having an equal number of charms from a different style as the Base character has in Masquerade Murder. This style is chosen when you learn Inner Devil-Body Released charm, and the persona has as many dots in that style as the base character has in the Masquerade Murder style. The Persona can make use of other form charms normally despite being the result of a modification of a form charm, however the motes committed to the False Flag Frenzy form charm must stay committed or the persona fades and the base character re-emerges. The Persona gains exp sufficient to keep it at 80 percent of the Base Character's total, and cannot be modified by persona charms the stylist learns that are not from the Masquerade Murder Style.

                        ​Next: Steel Imprinting Method, Akashic Impression Prana, or Flesh Administration Authority

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