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Forum Game - What Does This Charm Do?

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  • #91
    Originally posted by Robert Vance View Post
    Hundred Demons Curriculum
    Infernal Occult. The Warlock is shown a brief image of the full hierarchy of Hell, and the image is burned into his mind forever. The warlock can now recognize any demon as a demon, even if it has disguised itself in any way, and knows its name, its functions and its customs. In addition, when it speaks, the demon can understand him, even if it's deaf, or doesnt speak the Warlock's tongue.

    Ten Thousand Whispers of the Hungry Maw.


    I made some Martial Arts for 3e, look at them here and here.

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    • #92
      Originally posted by While My Guitar View Post
      Ten Thousand Whispers of the Hungry Maw.
      Abyssal Performance: The Abyssal's words and music are a horror that drives men and women mad if they bring themselves to observe it; as long as he continues a performance, those who could hear him must either ignore his presence and actions or take on a derangement as his art flays their sanity.

      The Last Long Sunset.

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      • #93
        Originally posted by Mockery View Post


        The Last Long Sunset.
        Solar Resistance

        No matter how hard a hero fights, there will come a day when her sun must set in blood and tears. However, a hero does not leave her business unfinished. When a Solar with this Charm is about to die, her anima suddenly ignites into a blaze of glory, renewing her strength. The Solar gains [obscenely high number] Dying levels, and can act with no regard for wound penalties. However, this charm ends when either someone chips through all her levels or the scene ends, and when it does so the Dying levels disappear and any damage in them is transferred to her normal levels, probably killing her in the process.

        Crying For Corpses OR The Circle Turns.


        But sexually.

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        • #94
          Originally posted by Ellis View Post
          The Circle Turns.
          Thaumaturgy (Geomancy?)

          Placing a (willing) dying elder and a newborn baby in a room purified with prayer, incense, funeral rites and birthday gifts, the thaumaturge insures the prosperity of both souls. The elder, accepting their passage onto the afterlife, lets go of their remaining lifetime and pass blissfully onto lethe, assured that their soul will rise to new heights with this last sacrifice. The Thaumaturge guides the energy releasd in this manner into the newborn, infusing it's body and fate with wisdom, experience and longevity. (This can take the form of extra experience points, direct attribute/ability dots, mutations, merits (such as Destiny or Lucky) and in some extremely rare cases, the infant rising to god-blooded status)

          New Charm: Belittled, Betrayed and Becoming (may add a noun, e.g. "Spirit", "Technique", "Rebuke", "Meditation", "Prana", "Strike", etc.)
          Last edited by Fata-Ku; 06-19-2014, 03:22 PM.


          Bearer of the legacy of Trauma Bear
          Need a dice-roller? Check out Dicemat.

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          • #95
            Originally posted by Fata-Ku View Post
            New Charm: Belittled, Betrayed and Becoming
            Sidereal Socialize, prereq Cash and Murder Games.

            This Charm is empowered by a moment in which the Sidereal causes one person to be put above another in a social context. This could be by an insult keenly felt, arrogant commands, humiliation, betrayal, or more. Subtle Seers may find ways to make others belittle each other; if the Sidereal had a hand in it, this Charm may still be used. The result is that the Exalt uses the sudden imbalance of fate to her own benefit, wrapping up the strands and swallowing it like a spider would its meal --- she gains a dot of temporary Appearance that lasts as long as the characters involved in the belittlement are still feeling its effects on their emotional states. The Storyteller is encouraged to have the temporary dot last at least a scene. This Charm is Stackable, but each stacked use must be a new form of belittlement.

            Next Charm: Ravens of Thought and Memory


            Book of the Emerald Circle
            Custom Sidereal Charms
            Expanded Sidereal Linguistics

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            • #96
              Originally posted by Limited Reagent View Post
              Ravens of Thought and Memory
              Lunar Intelligence
              This Charm physically rips Intimacies out of people, taking attendant memories with them for the Anathema to learn. The stolen passion takes the shape of an animal such as a jackdaw or a centipede, which whispers to the Lunar in a tongue know only to them.

              New Charm: Honey-and-Iron Emanation

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              • #97
                Originally posted by The MG View Post
                Honey-and-Iron Emanation
                Sidereal Socialize
                The Vizier lays a hand on an individual and makes of him an alluring trap for others. All others who look for something they desire will find it obvious that they see it in the Sidereal's target. Someone seeking a bed partner may find the target especially intriguing, an investigator seeking a clue may believe the target knows something, and a raksha eager to sate his hunger may be certain the target has a most bountiful soul. However, when they make a serious attempt to claim it, the trap is sprung, their attempt fails, and they are struck with a debilitating curse.

                Once triggered, the allure vanishes from the target. At the time of laying the trap, a wise Sidereal may specify a particular sort of desire the target represents, giving appeal only to those in search of it, and preventing the bait from being seized upon by another hunger. Or a Sidereal may simply let loose an alluring target for wont of a distraction.

                New Charm:
                Fractal Forest Web
                or
                Brushstrokes on Heartstrings Method
                Last edited by Gaius; 06-20-2014, 09:05 AM.


                The EX3 What We Know Wiki, courtesy of Marin and JMobius
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                Arrghus: There's also the Shepherd of the North Star, busily guiding the one thing in all the heavens that doesn't move.

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                • #98
                  Originally posted by Gaius View Post
                  Fractal Forest Web
                  Lunar Territory Charm (boundary marking meditation as pre-req)

                  The lunar tracks and traces his territory in a web-like pattern, sectionning off parcels of it's area into smaller and smaller pieces with thin lines of essence that only the Lunar can percieve. Whenever a creature enters this web, it is made to believe that it has entered the Bordermarches, Middlemarches or the Deep Wyld, at the Lunar's discretion, as an illusion effect (she acquires illusory mutations and may be targetted by Shaping Combat and Fantasms). As long as the target is within the web, the Lunar has complete control over her perception of the environment, including flora, fauna, weather, distance, the passage of time and percieved position. If the Lunar has any Graces, he may use them for Shaping Combat as long as the illusion holds.

                  This can include making a small empty ice-cave seem like an infinite burning desert in the middle of a sand-storm, populated by teleporting scorpions where a day lasts an eternity and cacti grow in mere seconds.

                  New Charm: Eight-Legged Stallion Pursuit
                  Last edited by Fata-Ku; 06-20-2014, 10:27 AM.


                  Bearer of the legacy of Trauma Bear
                  Need a dice-roller? Check out Dicemat.

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                  • #99
                    Originally posted by Fata-Ku View Post
                    New Charm: Eight-Legged Stallion Pursuit
                    Raksha Way Grace Charm. In shaping combat, this Charm allows the Wyld to pursue fleeing opponents from waypoint to waypoint by conjuring up chimerical steeds. In Creation, it allows them to wrap a living steed in strands of gossamer for a hellride that warps space to cross great distances in an eyeblink, incidentally leaving the mount mutated and monstrous.

                    Seven Hearts Reliquary


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                    • Seven Hearts Reliquary: Abyssal Integrity Charm, that upgrades Immortal Malevolence Enslavement. It allows the Abyssal to select an alternate "respawn" point by sacrificing six mortals, then cutting out his own heart and placing all six in a soulsteel urn. As long as the urn contains the seven still-beating hearts, he can resurrect either at its location or the Mouth of the Void, and even spirit-killing attacks only delay his return rather than preventing it. It should be noted that the Abyssal has no way of knowing whether the urn is safe without actually going and checking on it.

                      New Charm: Fire Upon the Rock of Ages

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                      • Fire Upon the Rock of Ages
                        Sidereal War

                        Some things are simply too horrible to allow to spread, even for Fate. And some things must be cleansed by fire. The Sidereal chooses a large area (how large of an area this charm can affect is at the Storyteller's discretion) in which fate has been disrupted. This area becomes isolated, with no one able to enter or leave through any means unless the Sidereal allows it. When the charm is dispelled, the selected area becomes entirely isolated for a full year, and begins burning within.

                        Choose:
                        Crying Tears of Blood
                        or
                        Crack the setting Sun


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                        • Originally posted by HalfTangible View Post
                          Crying Tears of Blood
                          Liminal Resistance

                          A Liminal is fully aware of her body, and can remove any impurities if this is required. This charm lets the Liminal know that she is poisoned, it doesn't tell her about the nature of the poison or who poisoned her, just that she is poisoned. In addition, this charm lets the Liminal attempt to purify their own body, by rolling a Resistance+Essence against the poison's toxicity. If this roll succeeds, the poison is excreted through the eyes, effectively making it look like the Liminal is crying. This blood has the same characteristics as the poison it contains.

                          Let's do something visceral...

                          Dance of the Flayed Twins


                          I made some Martial Arts for 3e, look at them here and here.

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                          • Originally posted by While My Guitar View Post
                            Dance of the Flayed Twins
                            Liminal Larceny
                            After removing her skin (using a prerequisite Charm) the Flesh Aspect endows it with a shadow of life. The skin-puppet is too weak for battle, but can float on the wind and squeeze through narrow gaps.
                            This Charm is Indefinite; the Chernozem can't regenerate her skin until she deactivates it.

                            New Charm: Four Hundred Heartbeats Curse

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                            • Originally posted by The MG View Post
                              New Charm: Four Hundred Heartbeats Curse
                              Labyrinth Circle Necromancy: All men's days are numbered. The target of this spell knows this more acutely than most. The literal four-hundred beats of this spell--roughly a scene's worth of action--are all she has left from the moment the Necromancer afflicts her, and in her skull the countdown echoes. When her time is up, she immediately [insert mechanic here to be likely-to-certain death for a mortal, but not make this a killswitch against any Exalt without an appropriate counterspell]

                              Despite this--and despite the name--the spell has its advantages. The target of the spell may slip into a deathlike state at will, freely aware of her surroundings or in a deep slumber. Her body does not naturally degrade, scavengers will leave her be, and she does not require food or water or air. Most importantly, her heart does not beat. In this way, a victim of this curse may in fact outlive the one who cast it upon them. More than one necromancer has thought to cast a messenger into the future with this spell, but only a couple have thought to use it on themselves--it is an unfortunate but useful discovery by these poor souls that the spell cannot be cast and dispelled by and upon the same Necromancer at once.

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                              • Since the last post didn't give a Charm name, I'll take the last one in the thread untaken: Crack the Setting Sun

                                Solar Lore

                                The Copper Spider strikes his mind with the Essence of pure thought, cracking it in twain and allowing her to focus her mind on multiple tasks at once. While Essence to this Charm is committed, the Solar may perform two purely mental tasks simultaneously, ignoring any flurry penalties if necessary. She may carefully watch her surroundings while planning for the next day's battle. She may mentally write a speech while drawing up plans for an aqueduct. This Charm is Stackable; each additional activation splits her mind again, allowing an additional task she may focus on without penalty.

                                Next Charm: Half-Lidded Thousand-Mile Stare
                                Last edited by Limited Reagent; 06-20-2014, 04:49 PM.


                                Book of the Emerald Circle
                                Custom Sidereal Charms
                                Expanded Sidereal Linguistics

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