Announcement

Collapse
No announcement yet.

Forum Game - What Does This Charm Do?

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • Originally posted by Limited Reagent View Post
    Half-Lidded Thousand-Mile Stare
    Solar Integrity.

    Activated in response to any effect that would affect her mind (such as illusions, mutations, or a simple conversation), the Solar roots himself in the mundanity of the attempt. Her eyelids lower, her eyes look forward as though beyond the initiator of the effect in an expression of such ultimate apathy that not only negates the attempt, but makes the target lose points of willpower equal to the Solar's Integrity + essence as the vile creature feels it's confidence slip away in the face of such an unimpressionable juggernaught of stoicity. Additionally, this charm adds the Solar's Integrity + Essence to any contested roll to resist mental effects.

    Next Charm: Honey Eyes Shrinking Kinderence or Shrew Summons Thunder


    Bearer of the legacy of Trauma Bear
    Need a dice-roller? Check out Dicemat.

    Comment


    • Originally posted by Fata-Ku View Post
      Shrew Summons Thunder
      Infernal Larceny

      Though it pains the Infernal to deny the world his full and proper glory, the sweet reveal allows some to weather the burden. When disguised as an individual who is noticed but unremarked upon, such as with "Rainclouds Hide Lightning," the Warlock may cast off this disguise in an obvious and grandiose fashion. Those who had been taken in by his ruse have their senses dashed by the reveal, as though by a roar of thunder after hours of silence, while those unfooled fare little better. The Infernal affects all witnesses in the area with a free and reflexive use of Sense-Stealing Storm, though those who had not been deceived receive a bonus to resist. If the Warlock spent any motes on the action in which he reveals himself, he may reduce the motes spent by 1, to a minimum cost of 1. If the action was casting a Sorcery spell, unveiling a Shintai, or using any effect directly using storms, lightning or thunder, the reduction becomes 3 motes.

      New Charm:
      Brushstrokes on Heartstrings
      or
      Raise High the Black Omen


      The EX3 What We Know Wiki, courtesy of Marin and JMobius
      Nishkriya, the EX3 Freelancer Quotes Tracker, courtesy of Anathema and Moonwolf
      The White Wolf Forum Archive, courtesy of The Dark Wizard and Sanctaphrax (see its Patreon)
      Arrghus: There's also the Shepherd of the North Star, busily guiding the one thing in all the heavens that doesn't move.

      Comment


      • Originally posted by Gaius View Post


        Raise High the Black Omen
        Abyssal Performance

        There are some deathknights who view Resonance as a yank on their nooses, chaining them to the will of the Neverborn. Then there are those who embrace any kind of attention from their matters, no matter how painful or deadly. Whenever an Abyssal with this charm experiences a Resonance eruption, her anima immediately explodes to its fullest level and she may enjoy all of its benefits for free, so long as the eruption is in effect.

        Apocalypse Serpent's Embrace OR Love And Hatred Condemnation


        But sexually.

        Comment


        • Originally posted by Ellis View Post
          Apocalypse Serpent's Embrace
          Dragon-Blooded Martial Arts. Prereq of As in the Beginning and Smashing Tidal Wave Technique (yes, requires War and Martial Arts)

          The Dragon-Blooded focuses the apocalyptic forces of As in the Beginning into a single person, filling them with fire and fury and destruction. Roll a martial arts attack against a single target. If successes, the primal forces of the ancient world rise up, strike down, and surround the victim. The Dragon-Blooded needs time to draw such potent elemental energies to herself, dependent on the threshold successes of the roll before the effects described below occur.

          With Air, the sky darkens as clouds roll overhead, and lightning strikes a thousand times in a single spot, dealing bashing damage and stunning the victim. With Earth, the land shutters and splits like a gaping maw, swallowing the victim and crushing them, stranding them hundreds of yards beneath the surface. With Fire, molten fire erupts from the ground like a volcano, engulfing the victim and incinerating them with lethal damage. At sea, Water can be used, a tidal wave reaching up to grasp the victim before pulling them down hundreds of yards into an terrible vortex dealing bashing damage and immediately causing the victim to check for drowning. Wood makes life erupt from all surfaces, growing thick and encasing the victim in thorny vines, dealing bashing damage and poisoning the victim with a venom that never runs out as long as the clinch is maintained.

          If the Dragon-Blooded hasn't taken steps to continue the grapple without physically touching the target (such as using Bonds of Unbreakable Ice), then the Dragon-Blooded is subject to the same effects as the victim. If the Dragon-Blooded manages to maintain the clinch the same time as in the beginning, she may activate this Charm again without paying its Willpower cost. This can be reiterated until the clinch is broken or the Dragon-Blooded can no longer pay the mote cost of this Charm.

          Next Charm: Blood in the Gutter
          Last edited by Limited Reagent; 06-24-2014, 01:04 AM.


          Book of the Emerald Circle
          Custom Sidereal Charms
          Expanded Sidereal Linguistics

          Comment


          • Originally posted by Limited Reagent View Post
            Next Charm: Blood in the Gutter
            Abyssal Larceny

            When attempting to hide a murder, or a series of murders, instead of getting rid of the evidence, the abyssal makes the grim display seem like a part of everyday occurrences. The scattered blood and guts attract no attention beyond a morbidly stoic "oh, another one". Incidentally this can be used over a longer term to desensitize a population to any sort of loss of life, creating a district where mass murder is as overlooked as petty bribery.

            New charm : Veteran's Respite Apparition
            Last edited by Fata-Ku; 06-21-2014, 11:21 PM.


            Bearer of the legacy of Trauma Bear
            Need a dice-roller? Check out Dicemat.

            Comment


            • Originally posted by Fata-Ku View Post
              Abyssal Larceny New charm : Veteran's Respite Apparition
              Infernal Socialize: Cecelyne Having discovered their victim's deepest desire, the Infernal can cause a tantalizing vision to materialize before their eyes. Travelers in the Endless Desert may see mirages of oases and shelter, while war-ravaged soldiers see images of the people they left behind and at home. Nothing Is Everything OR Dreaming Butterfly Prana


              But sexually.

              Comment


              • I missed Ellis's one a little earlier, so I guess I'll drop in the effect for Love And Hatred Condemnation here:

                Originally posted by Ellis View Post
                Love And Hatred Condemnation
                Solar Presence

                The Lawgiver launches a fierce defense of that which she loves, dimming the fires of hate others may hold for such a thing. The Solar may use this Charm to supplement a social action in support of the subject of one of her positive Intimacies. For the rest of the scene, all negative Intimacies others may hold for the subject are treated as though they are one degree lower.


                Now! Onto his more recent one:

                Originally posted by Ellis View Post
                Dreaming Butterfly Prana
                Getimian Intelligence
                "Never assume what you see and feel is real."

                The Getimian draws a deep breath, focusing intently on a life that may never -- perhaps could never -- have been. This life need not be human, nor even of human-like intelligence. When she exhales, a new pattern spider takes shape in her mind's eye. If she paid for this Charm with motes from her Yang pool, this spider emerges smoothly and painlessly from her forehead. It proceeds at her mental command to the forehead of someone sleeping, where it descends smoothly and painlessly inside to begin its task. If she paid for this Charm with motes from her Yin pool, the spider instead simply begins its task the next time the Getimian sleeps. The spider weaves for the sleeper a powerful dream, a day in the life of the one the Getimian invented.

                When she wakes, the sleeper is convinced that the dreamed life is her true life, and that her waking life is in fact a dream, albeit one with which she is generally inclined to play along. She receives a number of new Intimacies and Virtues to reflect the dreamed life -- including a Major Bond to her dreamed life being true -- and remains aware of all Intimacies and Virtues of her waking life, but these particular waking traits do not directly affect her. Instead, she gains a Minor Principle to play out her waking life, which is treated as a Major Principle with regard to any of her waking life's Defining Intimacies and any Virtues of 4 dots or more. She receives an extra die on all actions at which the dreamed life would excel, and loses one on all actions at which the dreamed life would be inept.

                If there is any information her dreamed life would know that her waking life would not or could not (or about which her waking life is mistaken), she becomes certain the answer is something her waking life would find plausible. She does receive a two die bonus to any Lore, Occult, or similar rolls to know things her dreamed life would know, if said rolls are reasonable to make at all. Any Charms or other capabilities of her waking life may be used just as easily as ever, though the dreamed life may have certain compunctions against their use (e.g. a Lunar given the dreamed life of a delicate fop is unlikely to drink any heart's blood). The character may obviously not use any powers or capabilities possessed only by the dreamed life, though this may not stop the character from trying (e.g. a Solar with the dreamed life of a voracious raksha may seek to sup on another's Virtues, and then feel quite silly afterward).

                The Charm's effects end on their own after a number of days set by the Getimian, not to exceed her Intelligence. The target wakes as though from a dream, in which she was the dreamed self living out all of those events. She rolls Integrity + Willpower to remember them fully, but otherwise remembers no more details than she would from any dream, though relevant sights or accounts may remind her. If the target's Major Bond to her dreamed life is fully degraded by any means, the Charm's effect ends prematurely. The Getimian may also will it to end early at any time (or at any time she can perceive the target, if paid out of her Yang pool).

                New Charm:
                Artisan's Graceful Hooves
                or
                Helix of Unseen Stairs
                Last edited by Gaius; 06-23-2014, 12:56 AM.


                The EX3 What We Know Wiki, courtesy of Marin and JMobius
                Nishkriya, the EX3 Freelancer Quotes Tracker, courtesy of Anathema and Moonwolf
                The White Wolf Forum Archive, courtesy of The Dark Wizard and Sanctaphrax (see its Patreon)
                Arrghus: There's also the Shepherd of the North Star, busily guiding the one thing in all the heavens that doesn't move.

                Comment


                • Originally posted by Gaius View Post
                  Helix of Unseen Stairs
                  Astrology Charm
                  ------------------------

                  Wraps the target with a curse that will cause something to distract their attention whenever a lack of attention paid to their surroundings would be to their particular displeasure or discomfort (or harm).

                  New charm-

                  Mother of Ten Thousand Dragons
                  or
                  Standing in the Full Light of the Heavens
                  Last edited by PlotVitalNPC; 06-23-2014, 01:17 AM.

                  Comment


                  • Standing in the Full Light of the Heavens - Solar Presence
                    To behold a Lawgiver is to know the majesty of the Unconquered Sun. The solar automatically adds 5 successes to any socialize or presence roll made during this scene. In addition, all who attempt to argue with the solar suffer a 2 die penalty to their presence rolls and MDV.

                    Fly on Poisoned Wings
                    or
                    Grinding Spiral of Eternity


                    My wordpress
                    Let's Play Warcraft 3 (Updates Thursdays)

                    Comment


                    • Originally posted by HalfTangible View Post
                      Grinding Spiral of Eternity
                      Necromancy spell of the Third Circle

                      Some speculate that there is an unknown Primordial embodying the concepts of cycles and singularities, who was destroyed or slain and whose only legacy is this spell. Pricking her fingers and ears, the necromancer gestures violently at the ground beneath her feet, which collapses into a sinkhole. This is the beginning of the end.
                      The sinkhole is a portal straight to Oblivion, with all that that entails. Furthermore, the terrible weight of the Labyrinth sucks at Creation around its wound, pulling it down like a solid whirlpool. Structures in the area take gradual but massive amounts of damage as their frames warp along the lines of a spiral, while living things suffer mutations and insanity without rhyme or reason. The closer anyone approaches to the center of the spiral, the more powerful its effects are. The spell lasts until (unlikely and suitably occult circumstances), at which point the entire area affected by the Grinding Spiral is sucked into the sinkhole and disappears. Yet anyone who sheds Essence-charged blood on the spot where the sinkhole lay may reopen it, and again after it is closed. The spell can only be permanently broken by Third Circle countermagic.

                      Sign of Impossible Stars OR First And Final Breath


                      But sexually.

                      Comment


                      • Originally posted by Ellis View Post
                        First And Final Breath
                        Lunar Intelligence (Necromancy Charm)

                        The Moon-Chosen Necromancer sets a second layer of complexity onto the preparations and materials for a Sorcerous working to create life. This second layer may take any fashion that is appropriate (encircling the circle of glowing runes with a second circle of dark ones, carving harsh sigils into the flesh of anointed offerings, surrounding a pyramid with spires of black crystal, etc.). This complete, the Lunar may begin readying the working. This Necromantic working must be complete before the Sorcerous working is, though it takes a fraction of the time and effort. It is permitted to complete this days in advance, and to conceal the marks of its application.

                        If successful, when the Sorcerous working completes, the entity it meant to create takes form just as intended. However, the entity draws one breath and one breath only before the Necromantic energy floods through it. Seizing on the departing Sorcerous energies used to create it, the black spell draws as horrific or beautiful a cry as the creature can produce and then strikes it dead, refashioning it into a creature of death. The Necromancer may add whatever dread enhancements that are within his power to bestow, drawing on all the life the entity was unable to live. It is bound to the Necromancer as a ghost would be, and its living form added to the Lunar's library of forms.

                        The Necromancer may affect his own Sorcerous workings with this Charm, but will generally find it more efficient -- and more satisfying -- to taint the efforts of others.

                        New Charm:
                        Beggar with Palace Castigation
                        or
                        Artisan's Graceful Hooves
                        Last edited by Gaius; 06-23-2014, 04:01 PM.


                        The EX3 What We Know Wiki, courtesy of Marin and JMobius
                        Nishkriya, the EX3 Freelancer Quotes Tracker, courtesy of Anathema and Moonwolf
                        The White Wolf Forum Archive, courtesy of The Dark Wizard and Sanctaphrax (see its Patreon)
                        Arrghus: There's also the Shepherd of the North Star, busily guiding the one thing in all the heavens that doesn't move.

                        Comment


                        • Artisan's Graceful Hooves

                          -Lunar Appearance: The Exalt uses whatever he must to achieve the limits of his craft, blending the form of his outer flesh with the impossible beauty of his innermost soul. Make an Essence+Appearance+Performance roll. Anyone who, watching this performance, begins or continues a Craft Action which, in some way, commemorates or draws inspiration from said performance, gains half your successes, rounded down. Every day a project is not begun, or continued, drains 2 successes, to zero. Said performance can be repeated to further inspire the crafter withiin the alotted Craft session, but no reward from this Charm can ever exceed the initial bonus, unless it is a new project.

                          Leeching Vines And Roots or (X), First Of His/Her Name


                          Popping in from time to time.

                          Comment


                          • Originally posted by Brasstreader View Post
                            First Of His/Her Name[/I]
                            First of His/Her Name
                            Dragonblooded Lore

                            This charm almost completely severs the tie between the Dragonblood and their ancestors. The Dragonblood can spend XP to purchase up their breeding as though it were favored charms when they first acquire this charm, cutting away their mortal heritage, but the true effect of the charm is to cut them off from their line of descent- from now on, for all magical purposes they have no ancestors, and any effect which would give them ancestors automatically fails, and they become incapable of answering to any surname they had once inherited. Obviously, this prevents them from using certain Dragonblooded charms which act upon family on any biological kin who are not their children, unless there is some other reason to consider such individuals family.

                            Heart for the Heartless
                            OR
                            Mother's Manifold Hatchlings
                            Last edited by PlotVitalNPC; 06-23-2014, 09:32 PM.

                            Comment


                            • Originally posted by Ellis View Post
                              Sign of Impossible Stars
                              2nd circle necromancy

                              The necromancer spits blood into the sky and forms a blasphemous mudramudra known only to the neverborn. The blood spreads, as though over a glass dome, to form morbid astrological signs and reveal the stars of the underworld. For a month and a day, the area counts as being part of the underworld for the purposes of astrology, and any beings in the area seem to disappear from the loom of fate. For the duration of this spell, the necromancer has access to some effects similar to Sidereal astrology, but that take on a deathly and grim twist and any paradox that would be accrued becomes resonance.


                              Edit for PlotVitalNPC's Edit:
                              Heart for the Heartless
                              Lunar Charm - pre-req: Harmony with Reality Technique

                              This subtle charm allows a Lunar to imbue a wyld creature (one that can but doesn't have a Heart Grace) with enough volition to want a Heart grace, and enough individuality and Reality to be able to steal Graces as though a Creation-Born. Alternatively, if the creature does have a Heart Grace in it's possession, the lunar can spend an additional [cost] in order to attempt to transplant the grace into the creature with a successful [intelligence + craft(glamour)] roll at a difficulty of the Heart Grace's rating + 2, giving it a sense of self at the cost of the original owner's self-awareness. Failing the roll means instant calcification for the creature as all its potential bleeds out into the world in a display which many commoner raksha would consider horrific.
                              ‚Äč
                              This charm does not function for transplanting the hearts of Noble Raksha with an Essence Rating higher than the Lunar's.

                              New charm: Expanding Void Sun
                              Last edited by Fata-Ku; 06-23-2014, 10:43 PM.


                              Bearer of the legacy of Trauma Bear
                              Need a dice-roller? Check out Dicemat.

                              Comment


                              • Originally posted by Fata-Ku View Post
                                2nd circle necromancy
                                New charm: Expanding Void Sun
                                Solar Stealth, building off of Swallowing the Sun. Drain everyone's anima banners and all ambient magic effects into your own anima before compressing it into a burst of blinding black radiance, letting you make a stealth roll with the benefit of everyone else being momentarily blind.

                                New Charm: Gifts Ungiven Prana


                                Developer for Exalted

                                Want to write for Exalted? Look at the freelancer submission guidelines.

                                Robert Vance's Patreon

                                Comment

                                Working...
                                X