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Autochthonia House-Material

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  • #16
    Awesome Write-up,. Autochthonia need more Vehicle

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    • #17
      Are you planing to write more?

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      • #18
        Yes, I am - just got distracted there. Myrphas and Thelis next, then the Ministerial Subroutines!


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        • #19
          Came to the topic through the OP's sig - that i in distraction misread as Realm of Bass and Shadow - accidentally filling my head with images of eerie mutant-elemental fishes hunted in autochtonian ships through streams of steam and roilings of metal or oil, or secret places of the machine-god techtonic anatomy that ressonate with sounds, lights and peculiars ressonances of house and trance, that i seem to be having some difficulty of ridding myself off. :P
          Last edited by Baaldam; 09-05-2015, 10:03 PM.

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          • #20
            (I don't know how i got distracted from this for so long, but I might as well pick it up again before 3rd Edition comes out...)

            Iceto and Embn are the two eldest cities in the Pole of Crystal, both Essence 10, located furthest from the Core at opposite nadir. Located within a deeper inner sphere of the Pole (or “higher”, as all things fall from the Core), Thelis and Myrphas arose a millennium later, in the aftermath of holy wars and the Grand Conclave that brought overarching Orthodoxy to the Octet. Exiles from Iceto and Embn respectively, Theologic Issuer and Mysterious Phantom Symmetry made long hard pilgrimages through the wonders and terrors of the deeper Pole, each having to pass a series of trials of the Maker’s mind, and each forging a new alliance for their patron Divine Minister in the process.

            The two cities would take root opposite each other, on an axis perpendicular to the one running between Iceto and Embn. Closer to the Core, they have no direct physical access to resources outside the Pole of Crystal, save that Runel in her compassion (or in her effort to counterbalance Mog’s opening Municipal Portals in both Iceto and Embn) has provided both her own city of Thelis, and their distant allies in Myrphas with Steam Municipal Portals.

            Rooted in the folds of Autochthon’s spatial awareness centers, Myrphas, the City of Sighs took his root. The colossus Myserious Phantom Symmetry, on the run from Embn, with a host of devotees of Noi under his protection, was only able to find the path through the complex solution of spatial puzzles cast in an escherian dreamscape. More than that though, is innovative mind also won him the affections of Kek’tungsssha. To Noi’s delight, it was in copulation with the Goddess of Craft and Creation that Mysterious Phantom Symmetry was remade into a forge to birth wonders.

            The exact structure of Myrphas is difficult to describe, as the theopolis winds through a Primordial’s conception of space. From certain bizarre angles though, he is visible as a twin-faced tantric figure in coitus, the steam released from his factory cathedrals sighing like ecstatic release. Noi and Kek’tungsssha have dedicated the city to innovation, creation, and… well… sex. The mortal demiurges, drawn to this city rather than others by their own carnal desire for the divine, serve as holy prostitutes for the Operatives, the Deva, and the city itself. Meanwhile, no labs of the Apocryphal ones challenge more preconceived notions, and make more wondrous creations than those of Myrphas, even while Embn far outstrip them on scale.

            Oithyedd and Nyothra lead the city’s sexual rites, while Aleph can be found regularly mingling with Operatives discussing impossible lost causes for them to take up out in Autochthonia. While rarely seen, G Ilbedreth has a reserved perch in the city’s legendary central factory cathedral, while in contrast Totochtin is found lurking in its halls all too often, and sometimes must be… respectfully… chased out by the working Operatives. (see forthcoming posts on Ministerial Subroutines)

            The Operatives born from the vats of Myrphas obviously have a distinct interest in innovation and creation. Kek'tungsssha, who like Domadamod, did not originally commission Operatives of her own, now is seen as the primary patron of the Operatives of the city, but this largely masks those devotees of Noi whose plans to innovate extend well beyond new artifacts, weavings, thaumaturgy, and sex positions. The Operatives of Noi are well aware that they are in a position of divine opposition to the ruling norm of Autochthonian Orthodoxy as supported by Iceto and Embn, and the pillow talk of the City of Sighs often takes a very political tone.
            Last edited by glamourweaver; 04-12-2017, 03:47 AM.


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            • #21
              Equidistant on the other side of the Core, Thelis, the Well of the Fallen, hangs over small sea, contained within the caverns of crystal of the Great Maker’s brain. The body of water is constantly charged with a strong electric current as scenes of abuse and triumph flash across the water’s surface. These are the memories of the Maker. It was here that Theologic Issuer finally took rest on his long pilgrimage from Iceto. Mourning the deaths of some of the most devoted demiurge worshipers of Runel who had followed him on the long trek, she prayed to Domadamod, in Runel’s name, for the recycling of their souls and a way to assure their eternal preservation in the transformation of death. It was in these prayers that he took root, his municipal coils spreading over the cave ceiling, lifting his followers over the electrified sea of memory.

              Thelis hosts a unique Municipal Charm that converts the sacrificed bodies of the dead into ambrosia by the city to be released to Autochthon himself. The release is via a great waterfall that pours from the city’s Municipal Portal to the Pole of Steam. The portion of ambrosia not used by the city pours into the sea below where some portion of the dead’s identity or own memory lives on in Autochthon’s.

              It is no secret that the Operatives lack the honors and pomp of the Champions of the Eight Nations. Thelis though plays some small part in preserving their memory, as its inhabitants strive to assure the names of all fallen in Autochthon’s defense, unknown to the Octet, are carved on the great well’s solemn indigo and alabaster walls. The Operatives of all the other cities, even those devoted to Debok Moom and Mog whose influence Theologic Issuer left Iceto in rejection of, hold deep respect for Thelis, and when an Alchemical’s soul is released back to the Ewer to be recycled in human incarnations, it is in Thelis where most would prefer the ceremony be observed (if they’re lucky enough to get a ceremony). Even elderly mortal Demiurges and Glass Walkers make pilgrimage to Thelis in hopes to make it there to die.

              The demiurges of Thelis are a solemn people, clothed in white and speaking as little as possible save to utter the names of the passing and the lost, and to tell their stories. The Operatives of the city are thus taught a deep compassion for every mortal life, but also the inevitability of death and the importance of accepting and supporting the cycle of reuse that drives Autochthonia.

              In a great turning wheeled temple over the falls, Sitlacami and Renaissal hold joint audience, representing respectively the living and dying aspects of the cycle of Autochthonian life. Yrphethe personally oversees the painless release of those who make pilgrimage of Thelis to die. Meanwhile Loolrew works with rotating subroutines of Domadamod to coordinate the alliance of their Operatives. (see forthcoming Ministerial Subroutines)
              Last edited by glamourweaver; 04-12-2017, 03:52 AM.


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              • #22
                Om, the youngest of the Theopoli, the only one at Essence 8, you of course already know from CoCD: Autochthonia. Located closer to the Core than any of the other cities, and perpendicular to them on the third axis, but without an antipode. Effectively a large monastary, it is smaller and more spartan than any of the other Theopoli, a title that can only debatably be applied to it, as no Ministerial Subroutines walk its streets, nor do any Divine Minister have ambassadorial Tabernacles here. Om is rooted on an ascending crystal slope, up toward the blinding light of the Core directly overhead. It thus serves as both monastery to contemplate the Godhead itself, and one of the last defensive outposts, standing watch over a direct path to the Core. Ambrosia drifts downward from the Godhead, collected by Om's mortal disciples for refinement in the city's municipal ritual charms into the food and sparse resources that support the community. Slowly though the supply of resources set aside has been building, and it is almost time for the city's Demiurges to complete an Operative - they just need a soul-gem with a soul worthy...


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                • #23
                  This is just phenomenal stuff, glamourweaver. Broad in imagination, deep in vision, and dead-on in mood and feel. Your love for Autocthonia really shines through in your writing. Thank you so much for sharing this with us.

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                  • #24
                    Thank you so much! I need to go back and replace my earlier Theopoli write ups with tighter versions, but I'm glad you like the versions I've got up.

                    So next is either the Ministerial Subroutines or Erlik...


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                    • #25
                      I vote Erlik!

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                      • #26
                        *sigh* poor Erroneous Lector *shakes head*


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                        • #27
                          One of the first to be born of the vats of Perygra, the Jade Caste Alchemical Speaker of Shining Tomorrows was ever his mother's most faithful disciple. He worked to educate the public about the wonders of the Progressive Era, adapt them to their ever changing way of life, and inspire new innovation wherever he could. Everything changed of course in 2309 DA, when Perygra delved into the mind of the Maker and was struck down for it. The public turned in angry fearful mobs on the wonders of Nurad's cutting edge genesis tech and experiments. Even other Alchemicals sided with the masses believing the crystal freezing of Perygra to be clear divine mandate from Autochthon. Speaker and other Alchemicals (including the younger Starmetal Wise Alloyed Naturalist) sided with the Sodalites attempting to moderate the reaction, but as the Theomachy edited the Tome of the Maker with new commandments drawn from Autochthon's "clear" display of wrath, and the Populate embraced it, it was clear they were on the losing side.

                          Without the support from other Alchemicals, the colossus Speaker of Shining Tomorrows took other fringe Sodalite holdouts to the lattice-encased towers of Perygra and started to dig. The hope was to recover Perygra's data from the experiment that had brought such a horrific immune response upon her - and even to recover her soul-gem if possible. It was a last ditch hope to clear her name and prove from the data obtained what the true will of the Maker was. They were half way in when the Regulators, Praeceptors, and a backup of three Alchemical guardian colossi arrived to stop them. By the time Speaker was apprehended, missing his arms and his charms badly damaged, one of the other colossi and several mortals from both sides had been caught and frozen in the crystal themselves. It had only been that sight that led to the badly beaten Speaker to finally surrender.

                          The newly formed joint Adjudicator-Praeceptor committee to enforce the purge of blasphemous technology, quickly found Speaker guilty of blasphemy of the highest order endangering the entirety of Nurad. Scrapping him and releasing his soul to the Ewer was openly discussed, but still well regarded from before the disaster, they feared making a martyr of him. When he expressed hearing the call of Kadmek to take root - the committee jumped at the opportunity for an exile that would lead the other "heretics" out of Nurad forever. They did however place the brand for blasphemy around the colossuses soul-gem, with marks of a new name in Old Realm, "Erroneous Lector".
                          Last edited by glamourweaver; 04-08-2017, 08:58 PM.


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                          • #28
                            The procession of Nuradi heretics traveled deep into the furthest reaches of the Pole of Metal. When Erroneous Lector finally received his revelation to ascend to city-hood, it was near the roof of the Pole of Smoke, at a bundle of conduits pumping corrosive waste downward into the pole below. There, the city of Erlik was born, acting as filter for the dangerous waste, separating out salvageable fuels and other resources. And toward this end in their new Jade Patropolis, his followers labored and experimented. They lacked the supply of resources that Perygra had enjoyed, but the corrosive toxins provided useful catalysts for biogenesis experiments none the less. Soon the city was marked by an albino-white garden of plants tended by its Harvesters at its heart, and the Surgeons had helped engineer members of the Populat with mutations to better survive and perform their specific duties. Life never became easy in such an isolated local, working with such dangerous materials - it was an often painful struggle - but Erlik and its inhabitants adapted, and in their work preserved the traditions of Nurad's First Progressive Era.

                            Then came Blade of the Apostate. In 3590 DA, the Soulsteel Alchemical, formerly Iron Hand of Justice, had fled Jarish after the exposure of his role leading Voidbringer Cults. Now he was being hunted by a multi-national Assembly through the Far Reaches. In 3601, he found Erlik, a city of heretics - and it was in that mold that he presented himself - a heretic on the run for his defiance of a politically shaped orthodoxy. He didn't mention the serial dismemberings and ritual murders. Granted asylum in Erlik, Blade of the Apostate shared his own discoveries with the city's Sodalites, how entropy underlay evolution, and that principle was the key to biomechanical Charms. With the help of Erlik's production centers he started experimenting on his own Charms, and it was via Erlik's vats (which supported a mere 3 Alchemicals) that what would become known as Voidtech Charms first appeared on the noetic archive. Erlik participated in the experimentation via his drone bodies - which was all it took for Gremlin Syndrome to enter his systems. It began as a seed of hatred born out of his conversations with Blade of the Apostate first for the orthodoxy of the Octet, but then for Autochthon himself - after-all, it had been Autochthon's systems that struck down Perygra for her vision. With the evidence of the Void that Blade had gathered on his journey through the Reaches, the spreading Blightzones and Gremlin Hordes, the conclusion that Autochthon was succumbing to entropy became clear, and it would only be through adaptation TO the Void that Erlik could hope he and humanity could survive. Within two months, a Transorganic Desecration Cyst had grown like a tumorous coil through the city.

                            Two of Erlik's own guardian Alchemicals turned on Blade at this point, but they were too late, Dissonance had infected the city and Erlik had a new holy mission to preserve himself and his people no matter the cost. One Alchemical died in the battle to chase Blade from the city, the other left with refugees searching for hope as Erlik turned to start modifying his populace into Blightborn with the long institutionalized mutation technology. By the time she returned with reinforcements from the Octet, there was only a great gaping, roughly hewn tunnel where Erlik had stood, and broken conduits pouring industrial caustic refuse into a small sea.
                            Last edited by glamourweaver; 04-12-2017, 07:49 PM.


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                            • #29
                              Today Erlik, the City of 10,000 Blasphemies, appears as a great miles long worm, a mishmash of black jade machinery and pulsating white flesh. From its gaping maw, drill-tipped tendrils emerge to rip through the Maker's body before him, as he drags himself along, surrounded by swarms of enslaved Gremlins, ever defending Erlik from the near constant barrage of exmachina immune-respondents, destroyers, and even the occasional Adamant led battle force. Thankfully he has kept his distance from the Octet and Core, but several of the further flung "colony" metropoli have fallen to him, being prayed upon by his municipal Flesh and Steel Transference Mechanism in their dying. His victims have included Orm, a Soulsteel Jarishite lover of Thutot in Gulak during the occupation, who in exile sought to finally unify the peoples within himself with a single all encompassing orthodoxy that subsumed all heterodoxy; Irith, a Starmetal Kamaki veteran of the Communal Revolution who carried on that system of Populat Rule with varied results until Erlik fell upon her; Velon, a Moonsilver Estasian city that sough to apply Genesis Engineering to its populace to create the perfect soldiers to the Estasian ideal (ironic prey for Erlik to be sure); and Deodd, another Moonsilver city, this one from Yugash, that worked as a mobile mining colony, moving through Autochthonia as a shimmering train. Encounters with these far flung cities in the Pole of Metal is rare though, and most of his victims at any given time tend to be exmachina and tunnel-folk.

                              The populace of Erlik exist honeycombed through his body. Primarily they are Blightborn mutants warped by the municipal charms of the city in horrific ways, but always with the dream of survivability. Despite his Gremlin Syndrome, Erlik is deeply compassionate, and forging a populace that can survive the death of Autochthon consumes him. The monsters that Erlik forges in his Integrated Genesis System and bears out into the Far Reaches are experiments toward this same end. His Blightborn habitants labor in his factory organs to feed their host as efficiently as possible on the material he consumes. The more efficiently he eats, the less likely it his systems turn on them for nourishment. Overseeing all of this, the actual city of Erlik has a triumvirate of governors who handle the day to day affairs of the populace. They are all former Ministerial Subroutines who were excised for their Gremlin Syndrome and took residence in Erlik to evade Adamant pursuit.

                              Carzinithair, former Wisdom Subroutine of Kek'tungsssha, responsible for the self-proliferation of Animating Intelligences, now turned creature of pure malignant replication. Her twisted Fix Beetles make more of their own kind constantly from raw material of the Maker himself. She attempted a coup recently via self-replicating mindcontrol implants in the populace of Erlik. Her two cohorts had to actually work together to undo the controls. She appears as a vaguely giant-fly shaped swarm of tiny silver machines.

                              Bovotorian-shu, former Defining Subroutine of Mog, responsible for Objective Truth, now bent on the zealous codification of "truth" in the cases of the most subjective opinions. While on its face he defies the ethos of a city of 10,000 Blasphemies, Erlik seeks the conflict he brings, as its only through the conflict of ideas that truth wins out in the destruction of its rivals. This is evolution. He appears as a skinless human body, whose visible musculature is actually red-jade cording. All over this body large glass shard peirce his form, and three such shards stand where his head should be. Where his body is pierced, oil continuously gushes from the cording.

                              RainDrech, former Messenger Subroutine of Kadmek, responsible for Revelatory Inspiration, now an artist of sadism of the highest order. He has less of an ideology than his colleagues, more interested in aesthetics than survival or truth, but his grotesqueries serve the experimentations of Erlik. He appears as a beautiful hairless humanoid with solid grey-blue eyes and four arms. He often walks on the hands of his incredibly long lower pair of arms, while using his ambidextrous feet to wield tools. An ever shifting robe of light hands over his form, strangely flickering and pixelated.

                              Another resident of Erlik, held imprisoned in his lower bowls, is the Alchemical that stood loyal when the city turned to Gremlin Syndrome. Reagent Rage is a Moonsilver Colossus now, driven completely animalistic and rabid in his Gremlin Syndrome. A force of ravenous destruction, Erlik holds him bound in reserve so that the city can function at all.

                              Erlik has no true demiurges, though his Blightborn can attend the Charm-needs of Void-Lords who come and go from the city on occasion in return for data. The ability to create Apostate Alchemicals in his vats is something of an obsession for Erlik and his Gremlin Lords. Several Void Lords have accepted the mission of hunting the Demiurges of the Octet and discovering what makes them... tick... and to return with this information to Erlik to be showered with great horrific power in return.

                              Erlik started to grow the Municipal Charm to pierce the Seal of Eight Divinities almost immediately after its mysterious appearance on the Noetic Network - but it has never functioned. The Blightborn attendants now believe that the Charm is designed to not function wielded by an Apostopolis - some sort of anti-Voidtech. This only further enflames Erlik's boundless curiosity, and some way to bypass this technological barrier has become another passion project on his endless quest to adapt beyond Autochthon's constraints.
                              Last edited by glamourweaver; 04-08-2017, 09:09 PM.


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                              • #30
                                Any feedback greatly appreciated.

                                My thinking on the Seal Breaching Charm is not a block on the Charm itself, but rather the Seal is attuned to Autochthon, and only someone directly attuned to him can bypass it, so Clarity 10 Alchemical, or the Eye on Creation's side. Dissonance means Erlik is operating on the wrong frequency (he's attuned to the Engine of Extinction). The key (and plot hook) to get his Seal Breaching charm to work is to draw on the essence pools of eight Ministerial Subroutines who are currently part of the Divine Minister (one for each). Of course kidnapping or infecting these subroutines without getting them excised is going to be difficult.
                                Last edited by glamourweaver; 11-16-2015, 04:22 PM.


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