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  • glamourweaver
    replied
    (I don't know how i got distracted from this for so long, but I might as well pick it up again before 3rd Edition comes out...)

    Iceto and Embn are the two eldest cities in the Pole of Crystal, both Essence 10, located furthest from the Core at opposite nadir. Located within a deeper inner sphere of the Pole (or “higher”, as all things fall from the Core), Thelis and Myrphas arose a millennium later, in the aftermath of holy wars and the Grand Conclave that brought overarching Orthodoxy to the Octet. Exiles from Iceto and Embn respectively, Theologic Issuer and Mysterious Phantom Symmetry made long hard pilgrimages through the wonders and terrors of the deeper Pole, each having to pass a series of trials of the Maker’s mind, and each forging a new alliance for their patron Divine Minister in the process.

    The two cities would take root opposite each other, on an axis perpendicular to the one running between Iceto and Embn. Closer to the Core, they have no direct physical access to resources outside the Pole of Crystal, save that Runel in her compassion (or in her effort to counterbalance Mog’s opening Municipal Portals in both Iceto and Embn) has provided both her own city of Thelis, and their distant allies in Myrphas with Steam Municipal Portals.

    Rooted in the folds of Autochthon’s spatial awareness centers, Myrphas, the City of Sighs took his root. The colossus Myserious Phantom Symmetry, on the run from Embn, with a host of devotees of Noi under his protection, was only able to find the path through the complex solution of spatial puzzles cast in an escherian dreamscape. More than that though, is innovative mind also won him the affections of Kek’tungsssha. To Noi’s delight, it was in copulation with the Goddess of Craft and Creation that Mysterious Phantom Symmetry was remade into a forge to birth wonders.

    The exact structure of Myrphas is difficult to describe, as the theopolis winds through a Primordial’s conception of space. From certain bizarre angles though, he is visible as a twin-faced tantric figure in coitus, the steam released from his factory cathedrals sighing like ecstatic release. Noi and Kek’tungsssha have dedicated the city to innovation, creation, and… well… sex. The mortal demiurges, drawn to this city rather than others by their own carnal desire for the divine, serve as holy prostitutes for the Operatives, the Deva, and the city itself. Meanwhile, no labs of the Apocryphal ones challenge more preconceived notions, and make more wondrous creations than those of Myrphas, even while Embn far outstrip them on scale.

    Oithyedd and Nyothra lead the city’s sexual rites, while Aleph can be found regularly mingling with Operatives discussing impossible lost causes for them to take up out in Autochthonia. While rarely seen, G Ilbedreth has a reserved perch in the city’s legendary central factory cathedral, while in contrast Totochtin is found lurking in its halls all too often, and sometimes must be… respectfully… chased out by the working Operatives. (see forthcoming posts on Ministerial Subroutines)

    The Operatives born from the vats of Myrphas obviously have a distinct interest in innovation and creation. Kek'tungsssha, who like Domadamod, did not originally commission Operatives of her own, now is seen as the primary patron of the Operatives of the city, but this largely masks those devotees of Noi whose plans to innovate extend well beyond new artifacts, weavings, thaumaturgy, and sex positions. The Operatives of Noi are well aware that they are in a position of divine opposition to the ruling norm of Autochthonian Orthodoxy as supported by Iceto and Embn, and the pillow talk of the City of Sighs often takes a very political tone.
    Last edited by glamourweaver; 04-12-2017, 03:47 AM.

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  • Baaldam
    replied
    Came to the topic through the OP's sig - that i in distraction misread as Realm of Bass and Shadow - accidentally filling my head with images of eerie mutant-elemental fishes hunted in autochtonian ships through streams of steam and roilings of metal or oil, or secret places of the machine-god techtonic anatomy that ressonate with sounds, lights and peculiars ressonances of house and trance, that i seem to be having some difficulty of ridding myself off. :P
    Last edited by Baaldam; 09-05-2015, 10:03 PM.

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  • glamourweaver
    replied
    Yes, I am - just got distracted there. Myrphas and Thelis next, then the Ministerial Subroutines!

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  • ZealousChristian24
    replied
    Are you planing to write more?

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  • Kageryu
    replied
    Awesome Write-up,. Autochthonia need more Vehicle

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  • glamourweaver
    replied
    Embn, the Vihara of Holy Terror has long been as dedicated to conflict as Iceto has been to order. Located at the opposing nadir of the Pole of Crystal, it rests in a more primal center of Autochthon’s brain. His base fears and hungers lurk in shadows cast by the eerie lighting of the iridescent crystals here, briefly glimpsed in flashes of thought lightning. Standing watch though is the indigo crystal pagoda of Embn, each tier a platform stocked with war machines. And from the summit, the tabernacles of Ku and Debok Moom issue their commands waging the Adamant Caste’s continuous war against the Gremlin hordes.

    Emergent Bane of Negation was one of the first Adamant Alchemicals, his soul one of those handpicked from amongst the most faithful and devout mortals Infinite Facets Observer encountered in her duties. There were five in that first Assembly, each dedicated to the service of one of the Divine Minister patrons of the other five castes, as Infinite Facets Observer served Kadmek. Emergent Bane of Negation served Ku as Autochthonia’s first Alchemical Gremlin hunter. Common Exmachina, Elementals, Ministerial Subroutines, and even those Custodians capable of fear, would cower in terror before the Emergent Bane’s approach and interrogation. His ire was not limited to those who had fully succumb to Gremlin Syndrome, for no one was better attuned than he to uproot its seeds. When his sister, Blazing Bloodied Blade, servant of Debok Moom, fell in battle to the swarms of one of the first major expanding Blight Zones, about 700-800 years DA, his duties expanded to encompass not only those of hunting inquisitor, but commanding general against the Gremlin host. Having been quite close with his sister (as they had long served side by side to locate and destroy Gremlin threats, even when the other members of that first Assembly assumed more and more separate duties), he grew only darker and more terrifying with her loss, the Colossus’s Clarity allowed to fully dominate him in the absence of personal Intimacy of any kind. This may contribute why it was him, out of the three survivors of that batch of five, who was chosen along with firstborn Infinite Facets Observer to root himself in the Pole of Crystal and ascend to cityhood.

    Devoted to Ku and adopted in service over many of Debok Moom’s forces, Emergent Bane had no strong ties to Noi, nor any particular like for the Divine Minister of Innovation and Rebellion. The trickster god however won himself a place alongside Ku and Debok Moom in the theopolis by the reveal of its future location. Buried deep in the Maker’s hindbrain, a cluster of conduits, bound together like a human spinal cord, extend deeper into the Pole of Crystal than any other conduits from the Pole of Metal. As the undisputed Lord of all places where oil flows, it was Noi’s domain to bequeath. These conduits serve not only to provide fuel and magical materials to the city, and remove its industrial waste, but also provide a dangerous, but fast road to many locals throughout the Far Reaches of Autochthonia for the city’s Alchemicals and war machines. While Embn does work ambrosia, it has far less to work with than Iceto, which is placed in the Pole to collect those prayers from the Octet directed to the Maker and the Ministers as a whole. Embn has only the portion of ambrosia its patron Ministers tithe it from their share – so the resources brought by conduit could not be more important!

    For the first millennium of Embn’s history as a city it and its inhabitants concerned themselves with all forms of conflict throughout Autochthonia – Noi, Debok Moom, and Ku standing in contrast with peaceful orderly ambitions of Runel, Kadmek, and Mog in Iceto. It was the alliance between Mog and Debok Moom to craft the conflict and the Grand Conclave that would end up shifting the nature of Embn as much as it did Iceto. While Runel’s Tabernacle was being removed from Iceto, the new presence of Mog’s devotees so close with Debok Moom’s in Embn assured a certain level of discomfort for those devoted to Noi and to the trickster god himself. Never as firmly ingrained into the often militant tiered hierarchy of Embn as the other two Divine Ministers, Noi’s role was always that of capricious visitor, and with increasing influence of his most sworn enemy Mog (the Maker’s force of law, order, and resistance to change!) it was not a good time to be an agent of instability and rebellion in the Vihara of Holy Terror. And as always, agents of instability and rebellion responded to hierarchical oppression with chaos and sabotage. The genius colossus Mysterious Phantom Symmetry was the mastermind who assured that every “accident” served to actually remove inefficiency and make surprising revelations rather than purely destroy – but this defense fell on Debok Moom and Ku’s deaf ears when they demanded that Phantom Symmetry and his agents (of which they suspected every Operative and Exmachina of Noi) leave the city. Where they would find a home is a story for later.

    Mog would never have his own Ambassadorial Tabernacle atop Embn, even in Noi’s absence. It would be too great a division of his resources, and Debok Moom’s continued interest in violent paradigm shifts and evolution (along with Ku’s disturbing experimentations into Gremlins and his dominion over forbidden knowledge) would serve to prevent a permanent partnership after they had secured a “violent paradigm shift” towards the universal hierarchical orthodoxy that Mog desired. It did create enough of a lasting, if distant, working relationship though, that Embn is now blessed with its own Lightning Portal Gate charm, providing electric power for many a war machine, and fast travel by portal jumping through the Pole of Lightning to places the conduit cluster does not lead.

    Beneath the visiting figures of Debok Moom and Ku themselves, the Ministerial Subroutines with the greatest standing in the city of course include the Alchemcial Caste Advocates Beyoth Soryn (advocate of the Mirrorblades), who oversees the testing of new Destroyers, Artifact weapons, and War Machines to the point of ruin (so they can be redesigned better via identified weaknesses) when not doing the same to himself hunting Gremlins, and Hoidoishren (advocate of the Sentinels), whose howling alarm-scream alerts the entire city-scale pagoda of a new threat to the health of the maker demanding an immediate martial response. Vemnonoth, the former Chariot of Debok Moom, and lord of vehicles throughout Autochthonia was another regular presence, commanding new War Machines who would serve as part of his constant warring in the Pole of Metal, but his recent destruction has left that void unfilled, as his replacement Messenger Soul Hermors is no more present in Embn than in any other Theopolis, visiting all of the elder four, connected as they are by the fastest trams in Autochthonia, jumping from synapse to synapse more as light than matter; rather than taking up any kind of residence in Embn beyond its tram station. Dex’Kai does take an interest in the training of new Operatives, particularly Martial Artists of course; and Theth makes an occasional ominous appearance when a new WMD is under development. (see forthcoming Ministerial Subroutines post)

    The human demiurges of Embn are particularly known to self mutiliate as part of their holy rites, and push themselves past any and all physical boundaries in their discipline as warrior monks, for the war against the Gremlins is the city’s overwhelming obsession now. Since the corruption of the first Alchemical Apostate it has become the first and only priority. As martial readiness is the city’s nature and the nature of its deva and Operatives, that is the ideology of faith the rites of the demiurges reflect, and what fuels the processing of the city’s share of ambrosia. In between servicing the visiting Operatives, or the present Colossi genius craftsmen, bands of these humans with some lesser exmachina support, are known to go out beyond the walls in which the demiurges dwell which surround the lower levels of the towering pagoda. There, amidst the darkness and the glowing crystals, they make hunt of the Maker’s fears that lurk unseen, so that they can become spiritually closer to the literal war the Adamant Caste wages against the manifest source of those fears through the Maker’s body.



    Up Next: The Theopoli of Myrphas, seats of the Tabernacles of Kek'Tungsssha and Noi, and Thelis, seats of the Tabernacles of Domadamod and Runel.
    Last edited by glamourweaver; 04-12-2017, 03:45 AM.

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  • glamourweaver
    replied
    Small correction to a pronoun usage - Infinite Facets Observer was female - though Iceto has abandoned gender-identity.

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  • glamourweaver
    replied
    Originally posted by HK-87 View Post
    It is impossible for me to imagine Autocthonia as anything other than 1% cities and 99% subway tunnels and Blame background shots. Would it be possible to invest some time into making the "wilderness" come across as a little less bleak and monotonous?

    Definitely. I find it helpful to think of the "wilderness" between the Autochtonian nations, and between them and the Poles, as effectively an extended dungeon crawl, with all the diversity of "traps", puzzles, and hazards, and labyrinthine exploration that implies (especially with the diverse gravity I mentioned in my first post). There's at least one of the Ministerial Subroutines who takes a particular interest in this facet of the Reaches. I can also touch on the cultures and unique environments of some different Tunnel Folk tribes. You've also got Sanctum of various Subroutines (and the Divine Ministers, see first post), unique mechanical Behemoths and Custodians that are part of the environment, ruins of some fallen Alchemical colony cities (with associated Tunnel Folk tribes), etc.
    Last edited by glamourweaver; 04-12-2017, 07:47 PM.

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  • HK-87
    replied
    It is impossible for me to imagine Autocthonia as anything other than 1% cities and 99% subway tunnels and Blame background shots. Would it be possible to invest some time into making the "wilderness" come across as a little less bleak and monotonous?

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  • glamourweaver
    replied
    Edited to give Iceto a sobriquet like many other cities. The Theopolis dedicated to Kadmek and Mog is "Truth's Basilica".

    Finishing up Embn to post soon. I hope people are still interested.

    Once I finish with the Theopoli, I'll move to the Ministerial Subroutines (several of whom you may notice are making cameos here, particularly the "Advocates" of the Alchemical Castes who take a special interest in the duties of the Adamant Caste with regard to their unknowing brethren), and then to Erlik, the City of 10,000 Blasphemies.

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  • glamourweaver
    replied
    Ok, here's the first (and since it does the introduction, probably longest) of the Theopoli posts....
    ------------------------------------------
    Suspended in the firmament of the Pole of Crystal, five Adamant Theopoli stand vigil over the lonely efforts of the hidden Caste against the decay of the Maker. In the spires of these gleaming citadels the Apocryphal Ones are born and receive the commandments of the Divine Ministers in their rotating communion shifts. In stark contrast with the clangor of industry and manual labor of the cities of the Octet – even the loudest of the Theopoli is comparatively serene, filled only with the hum of the maintenance hosts of lesser machine spirits, and the ritual devotions of the hundred or so anointed mortal demiurges called to attend each city. Where the metropoli of the Pole of Metal rely first and foremost on human labor to carry out their functions in the life-processes of Autochthon, the Theopoli primarily turn to the channeling of faith.

    The oldest of the Theopoli ascended in the wake of Thutot and Kadar brining about the birth of Metropolitan Era. This evolution of Alchemicals had been part of Autochthon’s intent when he touched the minds of the first Demiurges before cycling into slumber, he was determined not to repeat the mistake of Creation’s Exalted who broke beyond his original design into powers he never imagined, and carefully constructed the entire arc of Alchemical evolution (or thought he had at least). For the Divine Ministers to manage this step though, they would need parallel resources for their own Operatives. Forsaking any hope of walking amongst the Octet again was not an easy sacrifice for the eldest and greatest of the Adamant Caste – it was only the hope of direct communion with the mind of the Maker by rooting themselves in the very folds of his crystalline brain that gave Infinite Facets Observer and her once disciple Emergent Bane of Negation hope that the isolation wouldn't drive them utterly mad. And out of faithful devotion to the commands of their Ministers, the colossi forsook all human contact and isolated themselves in ascetic meditation upon their Clarity at opposing points of the Pole of Crystal.

    All things in the Pole of Crystal fall away from the Core, for the Godhead by its nature is the highest point. Thus Iceto and Embn situated themselves at opposing nadirs of the spherical Pole, in iridescent neural crevices, like the folds of a human brain, both with the Core high overhead through miles of inlaid labyrinthine crystal spheres, all turning within each other, creating new neural pathways and patterns everyday without any actual crevice having to itself change.

    Iceto, Truth's Basilica is situated in the part of the Maker’s brain that processes personal relationships. Specifically his powerful Intimacies to humanity and Autochthonian society surge as electric bolts between the walls of the surrounding cavern, and dream images of human society refract across the coruscating crystal. The region is particularly populated by the nomadic tribes of Glass Walkers, who find the Custodians here particularly tolerant of humans who do not disturbing the crystal pathways. For millennia they have survived off the excess ambrosia that collects like dew on the sharp edges of protruding geodes, the prayers of the Octet that weren’t quite metabolized by the Maker himself. While the workings of Iceto now consume a good portion of said ambrosia, it does so with great efficiency, as processing faith into energy and resources is part of the function of a Theopolis, so now the Glass Walkers engage in trade with the acolyte-attendants of the Adamant citadel. They are given food and water processed from the ambrosia workings of the citadel, and in return they collect other resources from other reaches of the crystalline realm, such as patches of the other Magical Materials, found in fallen nerves, or the rare conduit veins that enter from the Pole of Metal, behind selectively permeable membranes.

    Iceto itself is the largest theopolis in sheer square milage, spanning outward from a central pyramid to fourteen crystal spires that hum with the true names of the Ministerial Subroutines of Mog and Kadmek. The city as a whole is luminous, and its most dominant sound are the echoing hosannas of the acolyte-attendants that call it home. The music of their song and the blazing glory of the city is enough that one would easily be forgiven missing the fact that the fourteen spires are unevenly spaced, and sheer walls and worn geodes mark where water once flowed under the watch of empty luminous balconies that once bore hanging gardens. For long ago Runel’s tabernacle joined Kadmek and Mog’s atop the central pyramid, and this city was open to the well water of the Pole of Steam. Now its water supply comes solely from the processed ambrosia, shaped by the echoing song of the acolytes through Municipal Charms. Under the shared watch of Runel, this city was dedicated to peace and order through Autochthonia, and Kadmek and Mog would insist it still is – but the means to that end was beyond what Autochthon’s manifest compassion could be a party to. When the Operatives took part under Mog’s command, with the help of Debok Moom, in shaping a massive bloody international war to bring about the Grand Conclave and its united doctrine, Runel closed the wellspring and had the colossus Theologic Issuer carry her tabernacle from the city on his back.

    Even with the loss of Runel’s blessing though, Iceto is still dedicated to the same mission that Infinite Facets Observer was first charged with at the dawn of the second century – to monitor and influence mortal society in accordance with the doctrine of Autochthon and the Divine Ministers. Specifically, to maintain the ordained social order and undermine any attempt by Alchemical Exalted to rule humanity directly. Espinoque collaborates with Mog’s Adamant agents to provide visual intel, holograms and projections that rise on command from the refracted light of the city. Somariot helps plan how to influence the Octet and the direction they must take. Like all Alchemical Caste Advocates, Du and Doizzretz take a particular interest in the duties of the Operatives, though as the Operatives own Advocate Du’s counsel and aide tends to be, by his nature far more introspective than mission oriented. And only a complete fool would blindly trust Doizzretz, the Ministerial Subroutine for Hypocrisy, Unrighteous Necessity, and Secret Societies (see forthcoming post on Ministerial Subroutines).

    Perhaps one of the greatest boons of the rise of the Theopoli (in addition to the far more efficient vat complexes and the municipal refinement of ambrosia) are the portal gates. Once Iceto housed two such Charms, but Runel rendered the wellspring inoperable with her departure. But at the city’s central square, a long stretch before the pyramid where the vats are housed and the tabernacles rest atop, a pulsating nerve cluster provides electric power that flows throughout the crystal city, filling it with light. By design, this power source is also a Municipal portal through the Pole of Lightning by which portal jumping Operatives can follow reliable paths to the nations of the Octet, and elsewhere in Autochthonia. More importantly, the portal is only open for the reentrance of those who departed through it. The year or more long treck between the Octet and the Pole of Crystal (even knowing the right path, which of course no human soul but the Operatives and those Demiurges called upon do) passing through Kadmek’s Lattice Gate still happen on occasion, but the security of the lightning portal system is a massive boon to the Apocryphal Ones pursuing immediate missions.


    Next: The Theopolis of Embn, the seats of the Tabernacles of Ku and Debok Moom
    Last edited by glamourweaver; 09-30-2015, 03:07 AM.

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  • glamourweaver
    replied
    Awesome, thank you!

    It looks like we're more or less in agreement on the spiritual hierarchy of Autochthonia - may main divergence from canon is to still treat the Ministerial Subroutines as "normal" Second Circle Deva instead of pseudo-animistic lesser gods like in Creation; and have the Custodians be the more plentiful adjuncts to the Soul-Hierarchy.

    On Elementals, I lean more toward what is implied by CoCD: Autochthonia than what's in the questionable chapter of the MoEP. Elementals rise up "naturally" in Autochthonia and play their role in the ecosystem's balance of elemental essence. The Divine Ministers ALSO actively create many of their own, via the super-elemental Behemoths, or bend existent ones to their purposes, but that is not their universal default state.

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  • Yukiartic
    replied
    Owww dude you are a great crazy writer. When I have time gonna read all of this!

    I´ve draw months ago a simple Autochthonia Pantheon that maybe will help visualize your Theopoli.

    http://efq.deviantart.com/art/Autoch...heon-442734323

    Keep writing man, never stop =)

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  • glamourweaver
    replied
    Ok, by popular demand next is Theopoli, but first I need to give at least a small preamble on the changes I'm making to Autochthon's soul structure, as Ministerial Subroutines will be a big deal in that section.

    I have no problem with the idea that Autochthon has modified his soul structure in ways different from other Primordials (ways they find horrifying and gross) - but my problem with canon is that it seems to only serve the purpose of making Autochthonia more like Creation's pseudo-animism. Autochthonia is more interesting in how it differs from Creation, more so than from other Primordials, so that being the case, here's a very basic overview.

    ------------------------------------------------------------------------------

    Autochthon has experimented endlessly with his soul structure, replacing second circle devas over and over, and unthinkably forging his own Fetich into an Material Intelligent Artifact, in a desperate attempt to redefine his nature and escape his illness. It failed. In fact, targeting his original fetich, the very embodiment of his dying nature, served only to cause his illness to metastasize the disease through his soul-structure, resulting in the first occurrences of Gremlin Syndrome amongst his least deva.

    The Shadow War between the Divine Ministers and the excision of Subroutines infected with Gremlin Syndrome has served to cause their number to be replaced substantially over and over since Autochthon has left. These replacements serve to reflect Autochthonia as it exists presently more and more so. Few of the Ministerial Subroutines worshipped by the Jadeborn still exist, and they would find Autochthon's Deva beneath the Divine Ministers largely unrecognizable upon his return.

    First Circle Exmachina: The vast majority of the various designs of machine spirits found throughout Autochthonia, from simple Dwaries to the Design Weavers and Fix Beetles, to the ruthless Destroyers, they are overwhelmingly physical mechanoids (see: Abstract Body Crystallization). Biomechanoids are not a distinct concept from other First Circle Exmachina - as anyone familiar with the Demon Realm knows, Deva/Demons of the First Circle are born any multitude of different ways, and being "built" is not measurably different from being "born", emerging from forge refuse, being "shed", sung into existence, urinated forth, spilled in the blood shed by the Second Circle Demon's enemies, or whatever. Essence 1-5

    Second Circle Exmachina: The Ministerial Subroutines, as many as 63 exist at any given time, not counting surviving excised Gremlins. Essence 6-8

    Third Circle Exmachina: The Divine Ministers and the Core, Essence 9-10

    Custodians: This is Autochthon's primary addition to his soul structure. From the perspective of other Primordials, they are unsightly artificial life-support systems strapped onto Autochthon's dying body. They essentially operate as First Circle Exmachina, except with higher essence levels, vast automatons defending and operating various systems and mechanical-organs throughout the Reaches of Autochthon's sleeping form. While First Circle Exmachina are built by the Ministerial Subroutines; Custodians are built by the Divine Ministers, hence their greater essence level, despite being tangential to the soul-structure proper, ala First Circle Deva.

    Obviously in addition to these, Autochthon is filled with Elementals of all essence levels, as well as mechanical Behemoths built by the Maker himself. The Viator of the Nullspace is one such Behemoth - crafted by Autochthon in the Time of Glories as a failed attempt at chemotherapy, that proved too potent and deadly to his system as a whole.

    The vast majority of Gremlins are infected First Circle Exmachina, Elementals, and Custodians (note that while Custodians overwhelmingly are limited to think as automatons, many develop individual 'personalities' and personas [madnesses] under the effects of Dissonance). However Ministerial Subroutines have succumb before. The threat of the infection spreading through the soul-structure proper is so great at this point, that the Divine Minister will excise their Subroutine even before they can necessarily be destroyed by Adamant Caste Operatives, which can allow the (former?) Deva to exist as an independent entity. The Divine Minister is weakened by this until they can forge a replacement Subroutine, which can take years.


    Oh! Drones aren't simple cases of possession. Possession by Exmachina happens (usually a viscerally physical process of a mechanoid implanting itself in a subjects' body, quite common amongst Tunnel-Folk in the Reaches), but that's not what true Drones are. Drones are the equivalent of Akuma. They have received the Investiture of Axiomatic Clarity from a Divine Minister, and are enhanced accordingly with a "Program" to drive them (same as an "Urge"). As with the Akuma the Yozi make from mortals, they may only be Invested with Spirit Charms, not Primordial Charms (house-rule-clarification). The Drone powers in the book count as Spirit-Charms for this purpose. The Divine Ministers do not bargain with mortals like Demons do, granting some personal Urge to be fulfilled before being used from Hell's purposes, rather becoming a Drone is an act of utter faithful submission to a "higher" cause. This sacrifice of the self, while noble from some philosophical perspectives, is the opposite of the heroism that drives Exaltation, and thus will erase any built up heroic potential for a soul to power an Alchemical Exaltation. A Drone's prayers can generate no essence. Upon death, a Drone will always have her now purged-of-past-potential P'o fed to Autochthon, while her Hun, an Axiomatic ghost, continues to serve her Divine Minister in her Citadel.
    Last edited by glamourweaver; 05-20-2017, 11:41 PM.

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  • glamourweaver
    replied
    Originally posted by Exthalion View Post
    Aren't apostate cities known as Necropoli? Also, yes Theopoli.

    No, I think you're thinking of Ixut (i.e. a "dead city" in which an Alchemical's ghost is still trapped). Perygra might also be considered a Necropolis, though I suppose it's possibly still alive were someone to unfreeze it from the crystal.

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