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  • Originally posted by ahather View Post
    quick question, one of my players wants to focus on hunting undead, as a solar, other than the zenith anima ability, there is nothing i can see that is an equivalent to the holy keyword from second ed, there isn't one, right?
    Not as such, no. However, a few charms do target "creature(s) of darkness" for additional (or whole) effects.

    A quick search turns up: Blazing Solar Bolt, Burning Anima Sails, Demon Compelling Noose, Demon Wracking Shout, Edge of Morning Sunlight, Enemy-Castigating Solar Judgement, Null Anima Gloves, Sharp Light of Judgement Stance, ... and, uh, Orichalcum Letter of Marque
    Last edited by Greyman; 05-25-2018, 07:21 AM.

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    • Yeah, there's a Melee tree for fighting Creatures of Darkness, that my Night Caste has.
      Wait a minute and I'll copy-paste from my charmlist...;
      Call the Blade, Excellent Strike, Sandstorm-Wind Attack, Edge of Morning Sunlight, Corona of Radiance, Sharp Light of Judgement Stance, Blazing Solar Bolt

      The ones in italics do extra effects against undead, demons, etc. The others are prereqs.

      Also, there's a Martial Art that's all about fighting Creatures of Darkness, Golden Janissary style. It's in the Dragonblood book, but it's not a specifically Dragonblood style.
      Last edited by The Wizard of Oz; 05-25-2018, 09:30 AM.


      "Wizard of Oz, you really are a wizard!"

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      • I got a similar character in my game. She went Zenith/Presence and had originaly worked with the Melee charms Wizard of Oz is mentionning + Enemy Castigating Solar Judgement, but we re-built her as a Golden Janissary (luckily, she was a spear specialist).

        Honestly, Janissary in the newd DB book is everything you would need for an undead hunter. Pure Martial Arts in Dawn for an hardcore fighter, Zenith for a priestly type, Twilight for the occult hunter approach. Even Night and Eclipse could probably sell it.

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        • eh i couldn't afford to back the DB book, and its not out yet so i don't have access to it, i will see about selling him on the melee tree, he wants to play a night, and was looking at archery, shame there aren't equivalent charms in archery. thanks anyhow

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          • Originally posted by ahather View Post
            eh i couldn't afford to back the DB book, and its not out yet so i don't have access to it, i will see about selling him on the melee tree, he wants to play a night, and was looking at archery, shame there aren't equivalent charms in archery. thanks anyhow

            Probably can make comparable charms, if your up to homebrewing.


            I did a lot of homebrew over here. PEACH.

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            • Originally posted by ahather View Post
              eh i couldn't afford to back the DB book, and its not out yet so i don't have access to it, i will see about selling him on the melee tree, he wants to play a night, and was looking at archery, shame there aren't equivalent charms in archery. thanks anyhow
              Evocations as well.


              ..."But I've bought a big bat, I'm all ready you see. Now my troubles are going to have troubles with me"

              Message me for Japanese translations.

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              • thunderbolt attack prana:

                damage is doubled after it is rolled


                in step 2 of decisive attack, you compare dice result to hardness, then in step 3 you count them up to see what damage you deal.

                so...

                double damage is calculated before hardness or after? if its berfore, this becomes, i don't care whats your hardness, 1 essence charm to get on my new character all the time.

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                • Originally posted by devaking View Post
                  thunderbolt attack prana:





                  in step 2 of decisive attack, you compare dice result to hardness, then in step 3 you count them up to see what damage you deal.

                  so...

                  double damage is calculated before hardness or after? if its berfore, this becomes, i don't care whats your hardness, 1 essence charm to get on my new character all the time.
                  Page 191.
                  Step Two: If attack is successful, roll your current Initiative
                  value as a dice pool. The Double 10s rule (p. 183)
                  does not apply to this roll. If your target has Hardness
                  (p. 195) equal to or greater than your damage pool in this
                  step, you inflict no damage but your attack is still considered
                  a success; proceed to Step Four.
                  You compare hardness to the damage pool, not to the successes rolled. Thunderbolt Attack Prana does not help you bypass hardness, it simply makes it hurt twice as bad when you do. In general, if you're fighting an opponent with Hardness 8, you need 9 initiative in order to hurt them with a decisive attack, and no effect that adds damage successes (including TAP) changes that.

                  (Edit: mind you, I still seriously consider taking Thunderbolt Attack Prana on every Solar I put together. Both of its prerequisites are good, and it lets almost anyone smash through a battle group's magnitude with only middling init. That's a neat trick no matter how you look at it.)
                  Last edited by Ketrus; 05-29-2018, 04:51 AM.

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                  • Originally posted by devaking View Post
                    ... in step 2 of decisive attack, you compare dice result to hardness, then in step 3 you count them up to see what damage you deal.
                    No, you compare the dice pool --that is your current initiative-- to Hardness; not the results of the damage roll. Indeed, if the Hardness exceeds your Initiative, you usually don't need to even bother rolling -- no damage will be dealt (so there's nothing to double) and you just Reset your Initiative to Base value (3).

                    So... don't make a decisive attack unless you are sure you have enough initiative to overcome hardness. Otherwise you may never have enough inititative to overcome hardness.

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                    • Question. Is it trivially easy for an exalted to create charms that ignore hardness and soak?

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                      • Originally posted by Accelerator View Post
                        Question. Is it trivially easy for an exalted to create charms that ignore hardness and soak?
                        I would not say "trivially easy", but the effect is accessable. There are quite a few Solar Athletics, Archery, Brawl, Melee charms that do so, and also a few Martial Arts charms that do so too.

                        Dragon blooded also get a few Hardness ignoring charms, under Athletics, Archery, Brawl, Dodge, Larceny, Lore, Melee, Occult, Precence, Ride, Stealth, and Throw. They do require a little more effort and setup than Solar charms though -- willpower, initiative, and circumstances.

                        Also, Evocations.

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                        • Is there a thread/topic for people who want to hone their writing skills with the specific goal of being hired by Onyx Path? I am not confident in my ability to write and/or edit at the moment. Advice on how to get my skill set developed would be appreciated. At the moment, I am more interested in editing "peach"es than submitting my own writing. I am guessing I need to do a lot of crawling before I can run.

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                          • Originally posted by Accelerator View Post
                            Question. Is it trivially easy for an exalted to create charms that ignore hardness and soak?
                            Generally any charm that splits up your attack pool as a decisive attack will ignore hardness as a matter of course (otherwise they'd be useless). Effects that completely ignore hardness are pretty common in the published charms sets. However, charms that completely ignore soak are much rarer.

                            In fact in the core book, there is only one charm that actually negates soak entirely. Azure Abacus Meditation in Righteous Devil Style. (I didn't search Arms or WFhW for soak negation effects)

                            Otherwise every other charm negates soak from specific sources (such as soak from armor) or is a flat reduction of soak based on the exalt's stats.


                            Check out my homebrew exalt: The Fabulists - Chosen of the Raksha here

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                            • Originally posted by benk625 View Post
                              Is there a thread/topic for people who want to hone their writing skills with the specific goal of being hired by Onyx Path? I am not confident in my ability to write and/or edit at the moment. Advice on how to get my skill set developed would be appreciated. At the moment, I am more interested in editing "peach"es than submitting my own writing. I am guessing I need to do a lot of crawling before I can run.
                              While there may have been one in the past, there hasn't been one in a while that I'm aware of. Sounds like a great excuse to start one. Good luck to you.


                              I post Artifacts in this thread. How I make them is in this thread.
                              I have made many tools and other things for 3rd Edition. I now host all of my creations on my Google site: The Vault of the Unsung Hero

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                              • How unbalanced would a non-decisive poison attack be? I have been thinking about making an artifact bow based off spiting cobras and I was thinking something along the lines an attack that uses a withering attack (without adding STR) but instead of doing damage it adds to the duration of snake venom. The Bow user does not gain initiative nor does the target loose initiative. The Target resists as normal.

                                Does that sound too good or just right?

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