Announcement

Collapse
No announcement yet.

Ask a question, get an answer

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • Originally posted by Uknown DarkLord View Post
    if a battle group attacks an individual (say an exalt) they can only target his initiative and then once the character's initiative crashes, then it affects health levels?
    That's correct. Also note that the devs have clarified that if an attack takes a character from positive initiative down below 0, the character is crashed, and goes into negative, but doesn't take HL damage for that hit. They have to start at 0 or lower init for a battlegroup attack to do HL damage.

    Originally posted by Uknown DarkLord
    Beyond size, magnitude and drill bonuses, are there other bonuses to take into effect when swarming one individual?
    None inherent to the battle group, but this is where command actions come in. If a commander tells her troops "focus on that one, take him down!", she gets to add her successes on the command roll to the battle group's dice pool, which can make a pretty big difference.

    Comment


    • Originally posted by Siegward of Catarina View Post
      Does anyone have a QC made up for a Liminal? Or even recommendations on how to stat one out? I'd really like to include one in the game I'm running, but I'm not quite sure how powerful they should be. I plan to dig through the Liminal Charm homebrew stuff on the forums for charm ideas, but what about overall stats? Are they close to a Dragonblooded in power level? Or would they be somewhere between that and a Solar? Ideas on caste abilities and the like would also be welcome.

      I'd also love to know how people typically handle their ability to reattach body parts and limbs. Is there typically a penalty associated with this? Or does it just take time to thoroughly sew one's arm back on without it falling off shortly after in combat?

      They're closer to Dragon-Blooded, Attribute-based, their dice limit is (Attribute) OR (Attribute + Essence) when they flare to iconic, showing everyone around them the horror of their existence and alienating them. Usually causes negative Intimacies to develop but hey, dice pools. They would have Caste Attributes instead of Abilities; I'd suggest you do the Lunar thing and pick any four Attributes as their Caste/Favored spread since it's just an NPC. For Charms, try and think of both physical and metaphorical applications of their five Aspects' materials (Blood, Breath, Flesh, Marrow, Soil), as well as their undying condition, their anti-undead disposition, wound penalties, crippling wounds, all the gross visceral bits.

      As for grafting, I'd just allow them to graft limbs and whatnot upon taking a crippling injury, allowing them to reset the once/story limit on those rather easily. As an anima power for 1m maybe, idk. Some of their Charms would probably allow a large powerup at the cost of one of their limbs, which the grafting could also fix. The hard part would be finding fresh body parts without killing people (thus raising notoriety and causing the elemental ninjas to be angry at you).

      Comment


      • Originally posted by Uknown DarkLord View Post
        Just making sure I read the 3E mass combat rules correctly, if a battle group attacks an individual (say an exalt) they can only target his initiative and then once the character's initiative crashes, then it affects health levels?

        Beyond size, magnitude and drill bonuses, are there other bonuses to take into effect when swarming one individual?
        Correct, they also don't have double 10s on Withering damage whether it damages initiative or health track.

        For other bonuses :

        -There is also Might which represents the nature of the combatants (from 0 = mundane, to 3 = Exalted) and provides various bonuses

        -The battle group itself counts as difficult terrain for the swarmed individual (it takes 2 move actions to move 1 range band)

        -The battle group has a special grapple-like gambit (called Engage) to hold a target in place

        Comment


        • Originally posted by Uknown DarkLord View Post
          Just making sure I read the 3E mass combat rules correctly, if a battle group attacks an individual (say an exalt) they can only target his initiative and then once the character's initiative crashes, then it affects health levels?
          That, and when they attack anything else.

          Other things to keep in mind about battle groups are how they can attack all enemies within range simultaneously, and have a special version of grapple rules.

          And don't forget the bonuses that they get from their leaders' command actions.


          I have approximate knowledge of many things.
          Watch me play Dark Souls III (completed)
          https://www.youtube.com/playlist?list=PLDtbr08HW8RW4jOHN881YA3yRZBV4lpYw Watch me play Breath of the Wild (updated 12/03)

          Comment


          • Originally posted by Kelly Pedersen View Post

            That's correct. Also note that the devs have clarified that if an attack takes a character from positive initiative down below 0, the character is crashed, and goes into negative, but doesn't take HL damage for that hit. They have to start at 0 or lower init for a battlegroup attack to do HL damage.
            I didn't know about that. You wouldn't happen to have the quote or to know where I might find it, by any chance?

            Comment


            • Originally posted by Epitome View Post
              I didn't know about that. You wouldn't happen to have the quote or to know where I might find it, by any chance?

              I'm afraid I can't pin it down any more precisely than "in the old Ask the Devs thread". The forum search engine is hot garbage, and even Google is failing me, given how often the relevant keywords come up in Ask the Devs questions. I'm only about 75% sure that was the answer, in any case. If you're uncertain, I'd suggest asking the devs again.

              Comment


              • Originally posted by Kelly Pedersen View Post


                I'm afraid I can't pin it down any more precisely than "in the old Ask the Devs thread". The forum search engine is hot garbage, and even Google is failing me, given how often the relevant keywords come up in Ask the Devs questions. I'm only about 75% sure that was the answer, in any case. If you're uncertain, I'd suggest asking the devs again.
                Thanks for checking! What you said makes a lot more sense to me than my original interpretation so I'm gonna roll with it either way, I was mostly asking in case someone in my group asks me for proof.

                Comment


                • Originally posted by korekore View Post
                  If I have a charm that adds dice and a charm that doubles dice, which comes first. For example if I have a charm to add to post soak damage dice and a charm to double post soak damage dice which comes first?
                  Will depend on the exact charm text but I think the default is to double the base, not the whole thing.


                  https://www.youtube.com/BogMod I play a lot of videogames.

                  Comment


                  • Can anyone remember the maximum rank a mortal can attain in a Realm legion? And the starting rank for a Dragonblood?


                    My characters:
                    Dr Soma Vaidya, viper-totem Lunar and kung-fu doctor
                    Brother Alazar, Zenith occultist and last survivor of the Black Monastery of Leng

                    Comment


                    • Originally posted by The Wizard of Oz View Post
                      Can anyone remember the maximum rank a mortal can attain in a Realm legion? And the starting rank for a Dragonblood?
                      I could have sworn DBs started at the same rank as everyone else, but with the advantage that mortals generally couldn't advance beyond a certain rank due to it requiring so long in service that if you're not an exalt you'll be too old to actually function.

                      A thing I looked up says mortals usually don't pass shozei and kozei is the wall on mortal ranks. Though I don't recall if those are the ranks from the books.

                      Here's a link to the thing I found in case its helpful.
                      https://exalted-duty-and-honor.obsid...d-organization

                      Comment


                      • Originally posted by The Wizard of Oz View Post
                        Can anyone remember the maximum rank a mortal can attain in a Realm legion? And the starting rank for a Dragonblood?
                        There's no official ceiling, but no mortal has ever been a general.


                        Developer for Exalted.

                        Want to write for Exalted? Look at the freelancer submission guidelines.

                        Comment


                        • Thanks.

                          I was thinking about the amount of DBs that'd be kind of typical in a single Dragon. (A Dragon being a reasonable force to fight in one session, whereas a Legion seems a bit unwieldy. Though I would like to see it done one day. We've got three Legions invading the area in the game I play, so maybe I will).

                          A Dragon has a Dragonlord, 2 Winglords, 4 Talonlords, and 20 Scalelords.

                          So maybe the Dragonlord, Winglords and 1-3 young Talonlords.

                          That gives you about 50 Dragonblood in a Legion. I guess that might seem a bit much, but if there's say, 40 Legions in the Realm, that'd give you 2000 Dragonblood in the Legions, which as a proportion seems reasonable. Could be a bit lower perhaps (you've got kids, elders, the navy, and so on. But then the Legions are part of the Realm's raison d'etre).

                          5 Dragonblood does seem quite reasonable for an encounter for PCs, anyway.

                          Perhaps the Realm will discuss this in the chapter on the military.


                          My characters:
                          Dr Soma Vaidya, viper-totem Lunar and kung-fu doctor
                          Brother Alazar, Zenith occultist and last survivor of the Black Monastery of Leng

                          Comment


                          • Originally posted by The Wizard of Oz View Post
                            Thanks.

                            I was thinking about the amount of DBs that'd be kind of typical in a single Dragon. (A Dragon being a reasonable force to fight in one session, whereas a Legion seems a bit unwieldy. Though I would like to see it done one day. We've got three Legions invading the area in the game I play, so maybe I will).

                            A Dragon has a Dragonlord, 2 Winglords, 4 Talonlords, and 20 Scalelords.

                            So maybe the Dragonlord, Winglords and 1-3 young Talonlords.

                            That gives you about 50 Dragonblood in a Legion. I guess that might seem a bit much, but if there's say, 40 Legions in the Realm, that'd give you 2000 Dragonblood in the Legions, which as a proportion seems reasonable. Could be a bit lower perhaps (you've got kids, elders, the navy, and so on. But then the Legions are part of the Realm's raison d'etre).

                            5 Dragonblood does seem quite reasonable for an encounter for PCs, anyway.

                            Perhaps the Realm will discuss this in the chapter on the military.
                            It's discussed. The numbers usually come to around 40-60 Dragon-Blooded. (The excess are less likely to be talonlords and more likely to be staff officers, seconds-in-command, and specialists such as sorcerers. And it's not that rare for a dragon to have a mortal winglord, especially now that the Great Houses have replaced outcaste senior officers with house appointees.)


                            Developer for Exalted.

                            Want to write for Exalted? Look at the freelancer submission guidelines.

                            Comment


                            • Originally posted by Epitome View Post

                              Thanks for checking! What you said makes a lot more sense to me than my original interpretation so I'm gonna roll with it either way, I was mostly asking in case someone in my group asks me for proof.

                              Kelly Pedersen what I do is go to http://nishkriya.com/Threads/Details/10319 and Ctrl+F around, there is a link for the second thread as well.

                              http://forum.theonyxpath.com/forum/m...37#post1204537


                              Raksha are my fae-vorite.

                              Reincarnation of magnificentmomo.

                              Comment


                              • So I have a question:

                                Mela's Coil is a 5 dot armour artifact that incorporates a 3 dot light weapon (Razor Claws).

                                Obviously the answer to my question is "ask your ST", but can I get an opinion on building artifact Articulated Plate with built-in, reflexively readible smash-fists? Would it be acceptable from a game design point of view to simply replace Mela's Coil's razor claws with smash fists?

                                And, follow up question, is putting a Hearthstone designed for weapons (like a Jewel of Swift Strike) in Mela's Coil a kosher way of enhancing the built-in Razor Claws?


                                Hi, I'm JohnDoe244. My posts represent my opinions, not facts.

                                Comment

                                Working...
                                X