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  • Bureaucracy. Does this include:

    Military logistics
    Planning parties
    Economics
    Business
    Financial planning
    Organising logistics
    Leading projects
    Governance
    Politics
    Bean counting

    ? Just trying to get a feel here.

    Comment


    • I think that all of those could involve bureaucracy, but won't always. Some will more than others.

      Bean counting's nearly always going to be a Bureaucracy roll (if you roll at all). Economics will be mostly, but might sometimes be Lore. Organising logistics probably, but if it's military it may also involve War.

      For example, say you're a businesswoman. Doing accounting is Bureaucracy, as is organising your work force, working out the good deals, etc. When you go to negotiate, you're going to make some bureaucracy rolls (to know what's a good deal), but maybe some Presence rolls and Socialise as well.

      Politics is more Socialise and Presence to convince others to go along with you, but actually running a government department is going to involve a lot of Bureaucracy.


      My characters:
      Dr Soma Vaidya, viper-totem Lunar and kung-fu doctor
      Brother Alazar, Zenith occultist and last survivor of the Black Monastery of Leng
      Shadow of Kings, Twilight barbarian scholar, master of lost First Age crafting techniques. Has a lot of clones. Picture by Jen.

      Comment


      • Originally posted by The Wizard of Oz View Post
        I think that all of those could involve bureaucracy, but won't always. Some will more than others.

        Bean counting's nearly always going to be a Bureaucracy roll (if you roll at all). Economics will be mostly, but might sometimes be Lore. Organising logistics probably, but if it's military it may also involve War.

        For example, say you're a businesswoman. Doing accounting is Bureaucracy, as is organising your work force, working out the good deals, etc. When you go to negotiate, you're going to make some bureaucracy rolls (to know what's a good deal), but maybe some Presence rolls and Socialise as well.

        Politics is more Socialise and Presence to convince others to go along with you, but actually running a government department is going to involve a lot of Bureaucracy.
        Thanks man. Setting up a new thread.

        Comment


        • If you're prepared for it, can you cast Emerald Countermagic against someone else's casting of Emerald Countermagic?

          Comment


          • Originally posted by Uknown DarkLord View Post
            If you're prepared for it, can you cast Emerald Countermagic against someone else's casting of Emerald Countermagic?
            Never seen it mentioned like that once.

            Comment


            • Originally posted by Uknown DarkLord View Post
              If you're prepared for it, can you cast Emerald Countermagic against someone else's casting of Emerald Countermagic?

              Asking for which edition?

              Comment


              • Originally posted by emeraldstreak View Post


                Asking for which edition?
                Umm, let's say both 2.5 and 3rd.

                Comment


                • Emerald Countermagic isn't a spell in 3rd.

                  Comment


                  • Originally posted by Uknown DarkLord View Post

                    Umm, let's say both 2.5 and 3rd.

                    In 2.5, Countermagic is really two spells in one; the first is cast at a target, the second acts like a selective shield that protects the caster for a time. They have different cost too. Both are shaped reflexively, and mandate a Cast Sorcery action as the caster's next action. They treat other Countermagic spells no different from other spells.

                    Comment


                    • Originally posted by TheCountAlucard View Post
                      There’s no canon answer, but I’d say that the negative aspects of inbreeding would still happen… but may be offset by the nature of the ghostly Essence pervading the resulting offspring (provided that it doesn’t manifest in a particularly unhealthy way, which I imagine is also a possibility).
                      Mind ya, the negative consequences might end up being rather light if they're apparent at all.

                      Even in reality, one generation of inbreeding doesn't tend to be notable barring some extremely bad luck. Most of Charles II's ancestors were normal folk for the first two generations of full-on sibling incest, then things started to get odd, but not cripplingly so. It's only the last two generations of a Kudzu-shaped family tree that finally went Innsmouth.



                      So honestly, unless it's extra-bad in Creation, you're more likely to get weirdness from the "ghost" part than the "relative" part.

                      Comment


                      • Just realised after our first session in my new campaign, that I, as a GM, am not 100% sure how Lore works, in that I am not sure if a field of specialty counts as a specialization or not. The Core seems a bit unclear on this (or I may be blind, sometimes I miss things, despite having read the Core many times previously). For instance, one of my players have made a Twilight, and he started with lore 5. He chose the Wyld as his field of study, and I told him that it doesn't count as a specialty, and that a speciality was more Lore:The Wyld (the raksha) or something like that. But I am open to changing my mind with new info, because I am not sure. I am also leaning towards giving him maybe an extra, maybe even two, more fields of knowledge, since I am of the personal opinion that a Savant with Lore 5 maybe ought to be a bit more worldly than just "the Wyld" etc. What are your solutions to this, as Story Tellers ? I am very much open for advice
                        Last edited by Magnus K; 06-10-2019, 12:18 PM.

                        Comment


                        • Honestly, it is unclear.

                          I believe that the idea is that you have some Fields of Study, representing your background. And so these can be fairly wide. For example, in my North-Eastern game we have a Toad-totem swamp shaman with Lore 4. So his fields of study cover plants of the North-East, animals of the North-East, local history, nations and cultures of the North, etc. But not, say, nations of the South, or calculus, or the major monarchs of the Scavenger Lands, or the plants of the Cinder Coast.

                          Note that you don't just get 1 field of study. It's what makes sense for your background. So he probably, as well as knowing all about the Wyld, knows about local political systems, local history, etc. (I don't know his background, so these are just examples.)

                          The issue is that the book sometimes refers to these as Specializations or Specialities.

                          But then at the same time, there's your normal Specializations like you'd have with any ability, that give you +1 dice.
                          So these might be the same, or they might not.


                          TBH, Lore 5 (The Wyld +1) is probably fine. (I think I'd put Raksha as an Occult specialty anyway. Though others might not agree.)


                          My characters:
                          Dr Soma Vaidya, viper-totem Lunar and kung-fu doctor
                          Brother Alazar, Zenith occultist and last survivor of the Black Monastery of Leng
                          Shadow of Kings, Twilight barbarian scholar, master of lost First Age crafting techniques. Has a lot of clones. Picture by Jen.

                          Comment


                          • Originally posted by Magnus K View Post
                            Just realised after our first session in my new campaign, that I, as a GM, am not 100% sure how Lore works, in that I am not sure if a field of specialty counts as a specialization or not.
                            I've always ruled that a Lore specialization counts as a "field of specialty", but you don't have to buy a specialization to have a field of specialty. A scholar who studied at the Great School of Divinity in Great Forks could have a Lore specialization of "religious rituals", but their field of specialty could include all kinds of questions about gods and religions that weren't within that specialization.

                            Originally posted by Magnus
                            For instance, one of my players have made a Twilight, and he started with lore 5. He chose the Wyld as his field of study, and I told him that it doesn't count as a specialty, and that a speciality was more Lore:The Wyld (the raksha) or something like that.
                            I'd be fine with "The Wyld" as a specialization of Lore. I agree that someone, particularly with Lore 5, should have more fields of specialty than that, but I think it's fine to define those quite broadly. I think it's actually fine to define fields of specialty as broadly as the player wants. The balancing factor is, the broader the field, the harder you should make rolls to declare facts about specific things within the field. So someone whose field is "The Wyld" might declare a fact like "There's actually a raksha stronghold nearby whose lady is fascinated by Solars from the West, like our Zenith here.", at difficulty 5. Whereas someone whose field is "Realms outside Creation" might be at difficulty 10 to declare the same fact.

                            Comment


                            • I agree with Kelly.

                              I don't think the whole "fields of specialty" thing is supposed to be a big restriction on your character.

                              It's just that... well, my very first Solar character was a Twilight with Lore 5. He was a Mongol-esque shaman. So yeah, sure, an expert in oral history, the local geography, etc... but how the hell did he learn so much about maths or Harborhead or Coral? The other players always joked that he must have grown up in a library-yurt, and raided civilised lands for books for his library.
                              Because, it's a bit stupid.

                              So the idea is that a Dynast from the Spiral Academy with Lore 5 knows all about Realm politics, heraldry, the non-suppressed information about the Shogunate, astronomy, mathematics, geography, even a bit about the First Age, but if they're transported 7852 miles to Ysyr, they're not going to know the area's history and geopolitics, because how would they? That's the distance from London to Jakarta, and the most educated and intelligent person in all of Tudor England knew pretty much nothing about Jakarta.


                              My characters:
                              Dr Soma Vaidya, viper-totem Lunar and kung-fu doctor
                              Brother Alazar, Zenith occultist and last survivor of the Black Monastery of Leng
                              Shadow of Kings, Twilight barbarian scholar, master of lost First Age crafting techniques. Has a lot of clones. Picture by Jen.

                              Comment


                              • You make sense. Thank you for your opinion, Kelly Pedersen (and The Wizard of Oz). I will use your advice as I thought it was quite good. And yeah, I will let him choose 2-5 more fields of study for his Lore, since is Lore 5. I was leaning towards that before I asked anyway
                                Last edited by Magnus K; 06-10-2019, 01:05 PM. Reason: Just wanted to add the Wizard of Oz to my thank you-list, since I did not see his post imediatly due to Kelly tagging me etc.

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