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Ghosts: A Revision [PEACH]

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  • Ghosts: A Revision [PEACH]

    I've been working on a revision of ghosts for a while. I found the basic rules clunky, overcosted, and impractical for PC characters, so I rewrote almost all of the Charms, most of the Backgrounds, added a whole collection of cool toys for ghosts to play with, and a bundle of thaumaturgy on top of it. If you read all the way to the end of the "Let's talk about ghosts" thread, you may have seen the early draft of this, but here's the completed work. I hope you find this one step closer to a more gameable Underworld.

    Please let me know if you find anything wonky. This hasn't yet been playtested, so I expect effect costs will still be very rough.



    Masters of the Industrial Elements
    Upon the Rock of Tradition: The Memorial Exalted
    Ghosts: A Revision (2nd Edition)
    The Underworld (3rd Edition)
    ​From The Crucible: Crafting As A Struggle

  • #2
    Have you done anything with their access to TMA?

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    • #3
      I didn't call it out in the rules, but I see no reason to restrict them. I don't even mind that they can eventually use CMA.



      Masters of the Industrial Elements
      Upon the Rock of Tradition: The Memorial Exalted
      Ghosts: A Revision (2nd Edition)
      The Underworld (3rd Edition)
      ​From The Crucible: Crafting As A Struggle

      Comment


      • #4
        I forgot that they could learn CMA.
        What are the criteria for that, again?

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        • #5
          According to Scroll of the Monk, all spiritual beings can learn TMA, and they can learn CMA at Essence 6. Except for the Four Arguments of Virtue, which can be learned at Essence 3.

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          • #6
            Also, if they knew any TMA/CMA charms in life, they keep them as ghosts. They lose SMAs, though.

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            • #7
              I've got the strange image of a ghost protecting their grave goods and the knife they were killed with (a fetter of theirs) from the sun and from others by putting them in a bag of holding and swallowing it, or in some other way stashing it inside of their body.

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              • #8
                Originally posted by PlotVitalNPC View Post
                I've got the strange image of a ghost protecting their grave goods and the knife they were killed with (a fetter of theirs) from the sun and from others by putting them in a bag of holding and swallowing it, or in some other way stashing it inside of their body.
                You mean like Six Demon Bag?



                Masters of the Industrial Elements
                Upon the Rock of Tradition: The Memorial Exalted
                Ghosts: A Revision (2nd Edition)
                The Underworld (3rd Edition)
                ​From The Crucible: Crafting As A Struggle

                Comment


                • #9
                  Originally posted by Kyeudo View Post

                  You mean like Six Demon Bag?
                  I don't know who or what that is.
                  Last edited by PlotVitalNPC; 08-15-2014, 02:34 AM.

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                  • #10
                    Originally posted by PlotVitalNPC View Post

                    I don't know who or what that is.
                    Wind, fire, all that kind of thing!
                    Last edited by Crumplepunch; 08-15-2014, 03:52 AM.


                    Currently writing for Exigents.

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                    • #11
                      Originally posted by PlotVitalNPC View Post

                      I don't know who or what that is.
                      Look in the Shifting Ghost-Clay Art Arcanos. It's a Charm that let's you turn a body part into a smuggling container.



                      Masters of the Industrial Elements
                      Upon the Rock of Tradition: The Memorial Exalted
                      Ghosts: A Revision (2nd Edition)
                      The Underworld (3rd Edition)
                      ​From The Crucible: Crafting As A Struggle

                      Comment


                      • #12
                        Originally posted by Kyeudo View Post

                        Look in the Shifting Ghost-Clay Art Arcanos. It's a Charm that let's you turn a body part into a smuggling container.
                        Hollow your leg out into a storage compartment, insert bag of holding full of grave goods.

                        Comment


                        • #13
                          Hmm...

                          Damn it.

                          Damn. It.

                          Now I have to decide on whether I should use your rules or Revlids for the Stitch-Children.

                          Good work.


                          I have decided, after some thought, that I don't really feel happy on these forums. I might decide to come back to post. Who knows - but right now, I'm gone.

                          So good bye, good luck, and have a nice day.

                          Comment


                          • #14
                            Originally posted by amechra View Post
                            Hmm...

                            Damn it.

                            Damn. It.

                            Now I have to decide on whether I should use your rules or Revlids for the Stitch-Children.

                            Good work.
                            How much of the Khaucon project is actually built on Revlid aside from the Reaper keyword charms and the use of his mutations?

                            Comment


                            • #15
                              A botch sends him to Oblivion.
                              Well, that seems harsh.

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