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Industrial Exalted: The Twin-chosen Bastards of Autochthon. (Fan Splat)

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  • Industrial Exalted: The Twin-chosen Bastards of Autochthon. (Fan Splat)

    Autochthon is dying, and as he fades away, something stirs. Hidden in Creation, they feel his weakness and sickness as the boundary between Creation and Autochthonia is broken. They where abandoned, unfinished labours and unclaimed gifts, and fused in a forge of their own making. Now their prison is broken, and they are now free. So let your fell master break into Creation, for we will rebuild before they come and defend it when they attempt to ravage it. For we our the Industrial Exalted.

    This is an idea for a fan splat I've been playing around with in my head for about a year now, it started when I finally got a copy of Scroll of Fallen Races and was fascinated when I read about the history of the Mountain Folk. I felt sorry for their separation from Autochthon, and then an idea entered my head, what if Autochthon had abandoned some sort of Exaltation shard in Creation and now they where loose, eventually this evolved into the idea of Industrial Exalted, which I will give a quick summary of now;

    History (Very short version): Autochthon stated too create a type of Exalted for his own use for the Primordial war, but gave up the project to finish up the other Exalted shards, also he feared the Primordials would get curious if he created servants for himself and the Incarnae but not the other Primordials. These became forgotten about during the war and where only discovered by Jupiter some time latter. Then, after the Primordial War, as the Solars waged war amongst themselves, the Unconquered Sun started to make a gift for Autochthon, a second type of Exaltation Shard, as Sol Invictus knew not of the original shards created by Autochthon. When Autochthon left Creation, the Unconquered Sun finished his labours half-done, but unable to destroy them. He entrusted the shards with Jupiter, who hid them in an underground city in the South-West of Creation and left them in an unbreakable fault. Due to shards of Autochthon's power and the Unconquered Sun's desire for a gift to the Great Maker fused the shards into a new Exalted type with it's own nature; a fusion of the two, but a whole greater then the sum of the capabilities.
    This however did not release the shards from their prison, and they where left there, waiting for an escape. When Yugash broken the Seal of Eight Divinities, the shards felt the Great Makers essence leach into Creation, and they responded in kind. This response came in the form of a vision to many of Yugash's Celebrant, but particular noticable to a young Yugashian Cleric that lead a team of Autochthonians and Alchemicals to break open the seal on the new Exalted shards and claim them for Yugash. They half-succeeded in their mission; they released the Industrial shards, but failed to capture them for Yugash. Thus the Industrial Exalted where released upon Creation and Autochthonia.

    The Industrial Exalts traits:
    • Because of their history, all Industrial Exalted have a caste and an aspect. The Aspects are based off the elements of Autochthonia; Lightning, Metal, Crystal, Oil and Steam. The Castes are based off several Sciences; Physics, Chemistry, Biology, Psychology, Geography (Not sure about these)
    • They also have two 'curses', since they never shared in the Great curse, they are instead afflicted by two similar things; Pseudo-Science and Smoke of Corruption.
    • All of them have a link to Autochthon, as designed by the Unconquered Sun to be servants of the Greater Maker, which gives them special powers but also puts them under the authority of any individual that's social power comes form Autochthon, (E.g; Mountain Folk Artisans or a National Tripartite Council). Autochthon is not aware of this Link in his current state, but helping to repair him will make him feel the Industrial Exalts for the first time. Also, if anything, such as becoming a Neverborn or a Yozi affects Autochthon, then the Industrial Exalted will go through Parallel changes.
    • Can call upon the power of Pseudo-Sorcery to enhance their power, but pay for it with Pseudo-Science.
    • A unique style of Anima that makes the Industrial Exalted stand out, basically think Warframes if you have seen the game.
    • Charms that focus around the themes of Science, Defence, Craft, Autochthon, the Autochthonian Elements, Discovery, etc. These include charms that are internal in nature, increasing their own powers and capabilities like Solars, as well as great external feats of manipulating the outside world with the magic of science, and good old fashion lightning bolts. However they suffer in direct attempts at violence and destruction from their charms.
    • They are chosen when one mortal rises to a moment of heroism, glory and unrivalled ability when another being does not live up to the moment, whether by choice or outside interference. The Exalt a lot around Infernals and Nocturnals (If you are playing with them) Exaltations, but also Exalts that are consumed by the Great Curse, Gods more interest in worship then helping his followers in their time of crisis or any number of other such entities. Also Industrial Exalts have a tendency towards exhibiting defensive and creative behaviour during their Exaltation, but this a guide line and not a set rule. Also, each Industrial Exalt can gain a vision of some point in Autochthon's life, which isn't a game mechanic but just adds some flavour to their views of the Great Maker, at the moment of Exaltation
    I'm very willing to take fair criticisms about Industrial Exalted and I will consider any advise or ideas raised. Their are just two points that I really need advice on:
    1. Pseudo-Sorcery; I'm stuck between two ideas about it, the first is it's just like Sorcery, a standard set of spells with themes of Science and Autochthonian elements thrown in, or the direct manipulation of Creation in effects that look like Sorcery but is really just exaggerated tricks of Science. I would like to know what people think it should be.
    2. The Castes, for a while I've been planning to use the ones I've listed up above, but recently I been thinking of them. The new Castes would be; Formal (Logic and Mathematics), Physical (Physics and Chemistry), Life (Biology), Social (Psychology and Sociology) and Earth (Geoscience and Astronomy). I know how the original castes would work, but I don't know how the new ones would function, but for some reason they sound better for the idea.
    I will be posting more materials for this, just give me time. An in depth history and description of the Castes and Aspects will come later, but I'm waiting to see what Third Edition changes before I set everything in stone.

    Ps: Thanks for reading.
    Last edited by Mr.Jaxus; 12-07-2013, 06:24 PM.


    My homebrew blog

  • #2
    I'm going to stalk this. I don't have a lot of suggestions right now, but I am watching with interest.
    Yessss.


    Check out my art here! You can see my stuff from the old forum here.
    Two Exalted Bound In Chains of the Sun

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    • #3
      This is relevant to my interests. I will be watching.

      Comment


      • #4
        I like some of the ideas, but I have some issues with the idea.

        I worry that your Link will end up like the old Solar Bond for Lunars - something that makes a character a slave to others.

        I also think you need better Caste names, something that fits in a bit more with the Sword and Sorcery fantasy themes of Exalted.

        Other than that, go for it! This certainly looks good,



        Masters of the Industrial Elements
        Upon the Rock of Tradition: The Memorial Exalted
        Ghosts: A Revision (2nd Edition)
        The Underworld (3rd Edition)
        ​From The Crucible: Crafting As A Struggle

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        • #5
          It looks intersting, but it's a pretty big project-- are you going to do it for 2E or wait until 3E comes out?

          Comment


          • #6
            To NewK, this is going to be for 3rd edition
            Originally posted by Kyeudo View Post

            I worry that your Link will end up like the old Solar Bond for Lunars - something that makes a character a slave to others.

            I also think you need better Caste names, something that fits in a bit more with the Sword and Sorcery fantasy themes of Exalted.
            For Link, it's not so much as I must obey all orders that are given to them, as they suffer a compulsion when that target gives them an order that is not against the Industrial Exalt's Intimacies or what is best for Autochthon. Basically when an order is given to an Industrial they roll their Conviction at a difficulty equal to their Link and on a failure they fall under the compulsion to obey the Order, on a success they ignore the compulsion to obey the order.

            As for the Caste names; it's part of their flavour. Industrial Exalts are something new to Creation, different and alien to anything that has come before. Indusrials are designed to be more sciency then anything else in Creation. The power of chemistry or the mapping of the human mind are suppose to seem like impossible things to the magic using denizens of the Mortal realm. Also, when I do put up their full history, not now as I am on a bit of a tight schedule this morning, it will further explain why their castes are so named.


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            • #7
              Originally posted by Mr.Jaxus View Post
              For Link, it's not so much as I must obey all orders that are given to them, as they suffer a compulsion when that target gives them an order that is not against the Industrial Exalt's Intimacies or what is best for Autochthon. Basically when an order is given to an Industrial they roll their Conviction at a difficulty equal to their Link and on a failure they fall under the compulsion to obey the Order, on a success they ignore the compulsion to obey the order.
              Now I am very worried that they will be slaves, because that is mechanically worse than the Solar Bond, with less ability to resist it.

              As for the Caste names; it's part of their flavour. Industrial Exalts are something new to Creation, different and alien to anything that has come before. Indusrials are designed to be more sciency then anything else in Creation. The power of chemistry or the mapping of the human mind are suppose to seem like impossible things to the magic using denizens of the Mortal realm. Also, when I do put up their full history, not now as I am on a bit of a tight schedule this morning, it will further explain why their castes are so named.
              Except that the Exalted have been plumbing the secrets of the mind and the physics of their world since the First Age.



              Masters of the Industrial Elements
              Upon the Rock of Tradition: The Memorial Exalted
              Ghosts: A Revision (2nd Edition)
              The Underworld (3rd Edition)
              ​From The Crucible: Crafting As A Struggle

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              • #8
                Originally posted by Mr.Jaxus View Post
                As for the Caste names; it's part of their flavour. Industrial Exalts are something new to Creation, different and alien to anything that has come before. Indusrials are designed to be more sciency then anything else in Creation. The power of chemistry or the mapping of the human mind are suppose to seem like impossible things to the magic using denizens of the Mortal realm. Also, when I do put up their full history, not now as I am on a bit of a tight schedule this morning, it will further explain why their castes are so named.
                The problem is the words are so common to us the players
                If someone says "Stop her! She's a Geography Caste!" it conjures up a mental image of my housemate swiping a sandwich. It's not something I could say out loud with a straight face.


                Onyx Path Forum Moderator
                Please spare a thought for updating the Exalted wiki.

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                • #9

                  About the Link, I'm not sure how to do it, but it's just that I throwing up the idea I've been working with for Link. If you think that would seriously diminish the Industrials by making them slaves, I will think of some new mechanics for it.
                  As for the Caste names, I know their a little silly but I'm trying to stick to the themes of my idea, however I could call them the Logice (logic), Corporis (physical), Vita (Life), Socialis (Social) and Statius (Geography). But if any one has any other ideas, I will be willing to listen.

                  I would put the history out now, but it's getting late and it's taking longer then I expected it would, so please hold on.


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                  • #10
                    When thinking abou the link, use the old writer terms-- think of it as a *pull/* something that ideally encourages the behavior, rather than a push, something that *enforces* the behavior. I would suggest some sort of mechanical bonus that applies to actions taken in support of the relevant powers. that way, rather than penalizing the exalted, it rewards them.

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                    • #11
                      Originally posted by Mr.Jaxus View Post
                      About the Link, I'm not sure how to do it, but it's just that I throwing up the idea I've been working with for Link. If you think that would seriously diminish the Industrials by making them slaves, I will think of some new mechanics for it.
                      Switch it up. Instead of hitting players with a penalty for acting against orders, give them a reward for acting on orders. No compulsions or MDV penalties ever.

                      As for the Caste names, I know their a little silly but I'm trying to stick to the themes of my idea, however I could call them the Logice (logic), Corporis (physical), Vita (Life), Socialis (Social) and Statius (Geography). But if any one has any other ideas, I will be willing to listen.
                      Those are better, even if they are just the latin names for them.



                      Masters of the Industrial Elements
                      Upon the Rock of Tradition: The Memorial Exalted
                      Ghosts: A Revision (2nd Edition)
                      The Underworld (3rd Edition)
                      ​From The Crucible: Crafting As A Struggle

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                      • #12
                        Originally posted by Mr.Jaxus View Post
                        As for the Caste names, I know their a little silly but I'm trying to stick to the themes of my idea, however I could call them the Logice (logic), Corporis (physical), Vita (Life), Socialis (Social) and Statius (Geography). But if any one has any other ideas, I will be willing to listen.
                        That does work better.


                        Onyx Path Forum Moderator
                        Please spare a thought for updating the Exalted wiki.

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                        • #13
                          And now for history of the Industrials I promised you:
                          In the Primordial Age, the Titans played the Games of Divinity, and one day Autochthon was losing. As the games ended, so the Great Maker sent one of his bodies out of Yu-Shan to study something new. But he found nothing, except Nox. The Incarnate of the Night Sky and the Primordial talked about many things, but eventual came to the frailty of humanity. Since Autochthon was always fascinated with humans, he wondered what kind of world it would take for them to be the dominant race. And the Great Maker realised one way this could come about, a world unlike Creation; no Wyld, no Spirits or Titans, no Essence, only minerals, lifeforms and sapient species. Over the next 96 years Autochthon took time off from other projects to write this theory of his. In this world, the sun was a burn ball of gas millions of miles in the sky, no least gods, mankind where once apes and became human by a process called evolution, and by the 10000th year after civilsation, humans would use oil to power all their machinery. When he finished it, he quietly published his manuscript, called 'The World of Science' for any interested parties to read. Some scholars enjoyed the details of science that Autochthon wrote into his work, how gravity was the attraction of two objects based off of their mass, of atoms and electrons, etc,etc.

                          Then the Primordials read 'The World of Science', and they mocked the Great Maker for it. 'How could anything come about with out them?' they asked, and it made Autochthon all the madder for it. The worst insult was when the Primordial that would later be called 'Malfeas' pretend to like the book and it's ideas, so he showed Autochthon a species of human like ape and discussed what it would take to make them evolve into a sapient species. Autochthon proceeded to give a long winded monologue on how they could alter the apes. At the end of it, the Holy Tyrant shrugged his shoulders and destroyed the apes, claiming that they could never be more then apes, because the ideas in 'The World of Science' where nonsense and Autochthon had wasted time in writing it. The other Primordials laughed at the Great Maker at this point, who went to hide away in his workshop. And there, on that day, the Unconquered Sun came to Autochthon and gave him an idea, of rebellion, and one where humans would take the kingdoms of Creation for their own.

                          Most Scholars will tell you Autochthon had no Exalts in the Primordial War, and this was true, but he did start to design champion of his own. These exalts had their castes based on the five branches of Science that he had laid out, their charms would use science that was alien to creation to alter the world around them and in short, they would personify 'The World of Science' and bring Ironic vengeance upon the Primordials. But in the end, the Great Maker did not finish this labour, for multiple reasons, including the Primordials getting curious to his labours, how the other celestial exalted where nearly all prepared and how Autochthon didn't know how to finish them. Yet the biggest reason was how the shards where linked to him, he could feel their essence trying to link with him, and remembering the Unconquered Sun's idea that the Exalts would be independent of their patrons, Autochthon knew this was a failure he could not over come. He asked Jupiter to hide the unfinished shards from Creation and all who lived within it, and so the war came, and Autochthon wondered what had happen to his particular brand of Exalt.

                          ​After the war, Autochthon started to live in fear of the Solars after they made him place the Great Geas on his beloved Mountain Folk, and thus began to prepare his escape. He sent Noi, the Divine Minister of Curiosity, to find out the location of the Great Maker’s unfinished shards, but Jupiter interfered with this search, hiding the shards deeper then the Jadeborn went down and quietened their whispers to the Great Maker. But because of her distraction, she failed to see the Unconquered Sun’s actions during this time. Sol Invictus didn’t know of Autochthon’s plans to leave and started his own attempt to make Exalted shards. He planned these shards to be the voices of Autochthon to the other Exalts, and to help the smooth running of Creation. He based these new Celestial Exalts on the Elements that Autochthon thought Creation should of have been built upon; Lightning, Metal, Crystal, Oil and Steam. But just after giving them aspects and making the shards indestructible, he was informed of Autochthon’s leaving of Creation.


                          The Jupiter revealed to Sol Invictus the half-finished shards that Autochthon had made before the Primordial War and he was furious. In his rage he commanded that both types of shards be thrown into a special prison. This vault would be unbreakable from the outside, but would amplify the signal to Autochthon from his original shards, luring the Great Maker back to Creation so the Unconquered Sun could capture the Primordial for justice. What no-one expected was the Seal of Eight Divinities, which created eight perfect blockades between Creation and Autochthonia that Autochthon’s own Exaltations could not signal through. Since he didn’t want to remake or copy them, Autochthon choose to create Alchemicals as his Exalted champions in the world of Autochthonia. And so the shard lay as their prison was hidden by the Solars in an Underground city called F’wee-Talav-Done.

                          Since the city of F’wee-Talav-Done was buried underground, made self-supportive and hidden from the rest of Creation, so no one could claim the two sets of half-finished shards, the Vault was left fairly intact and unnoticed. But on the inside, the shards tried to break out of their prison. In their attempts a shard of the Lightning aspect and one of the Logice caste shards started to spin around on near identical trajectories in an attempt to gain momentum, break out of their prison and find suitable hosts. The two shards built up enough speed that they moved at nearly the speed of light, and then they collided. The force of the collision smash the two shards together, fusing them into one new shard, the first Industrial Exalted shard. Soon, all the other shards started to mimic this shard and both the shards made by Autochthon and the Unconquered Sun had combined into Industrial Shards. The Industrial Shards had the power to link with Autochthon through the Seal of Eight Divinities, and even made contact, but it was too late. Autochthon had already started his slow decline and only heard the Industrial Shards in his dreams, and could not really help them, yet they still grew power from this contact and soon used ideas floating in the mind of the Great Maker to start to shape charms within themselves and prepare for when they could escape.

                          The Industrial shards would have remained imprisoned in their tomb, except for the city of Yugash and Project Razorblade. As the Autochthonian city state lost resources and was isolated from the other seven city states of Autochthonia, it’s populace broke into Creation and began the locust Crusades on Creation. However, as the crusades continued, members of the Tripartite started to hear strange voices in their dreams. Most ignored it, and those who did take notice thought it was just a by-product of breaking the Seal of Eight Divinities. However, it was something much more then that, and one Cleric realised these voices may have been creations of Autochthon he had read about in a long forgotten tome he found in the libraries, a power that could help Yugash and the Great Maker as he declined into ill health. The cleric tried to get a mission to investigate his theory, but was twice denied permission by the National Tripartite.

                          His third attempt only got permission due to the patronage of the Alchemical Fair Spoken Rishi, who had also read the tome and concluded that what ever Autochthon was working on just before the Primordial War was something that could be used to save the Autochthonian in their darkest hour. So the operation was made of two Alchemicals (including Rishi), the Cleric and about twenty regular soldiers and began to search for the source of the dream-voices. Their only guide was the Cleric’s dreams; which grew louder as they got closer to their goal. When the party final found the city of F’wee-Talav-Done, they entered it’s territory and where nearly all of the party arrested by the city council, with only the Cleric and the two Alchemicals escaping capture. These three found the support of a member of the ancient royal family, now a detective, who brought them to the vault where the Industrial Exalts, which greedier, and corrupt, members of the city council had tried to break in, but had failed to achieve their aim. The detective left the three Autochthonians at the vault why she tried to fight for the rights of the rest of their party, since the ruling party in the city council was accusing the Autochthonians of many of their own crimes. And although the populace believed the Detective, they where too afraid to speak out, including a council member whose destiny was to reveal the corruption of the other members of the city council. Meanwhile the Autochthon cleric was requesting the aid of the city god to break open the vault for Autochthon’s health. Just as the detective and the clerics reached the pinnacles of their respective speeches, two Industrial shards ram into the weakest part of their vault, freeing the Industrial Exalted Shards for the first time. The first two Industrials where the Cleric, who became a Crystal aspected Socialis, and the Detective, who became a Lightning aspected Logice.
                          __________________________________________________ __________________________________________________ __________________________________________________ ________
                          I know it's not perfect, and I'm not completely happy with it, but it's done.
                          Last edited by Mr.Jaxus; 12-16-2013, 05:17 AM.


                          My homebrew blog

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                          • #14
                            I'm sorry, but that wall of text is too hard to read. My brain refuses to read any two lines consecutively. Put some blank lines between paragraphs and consider breaking the paragraphs down further.



                            Masters of the Industrial Elements
                            Upon the Rock of Tradition: The Memorial Exalted
                            Ghosts: A Revision (2nd Edition)
                            The Underworld (3rd Edition)
                            ​From The Crucible: Crafting As A Struggle

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                            • #15
                              Because I liked some of your ideas, I'm going to be brutal and tell you I think this history is a piece of crap. It makes 2e Lunars history look like a masterwork. As for specific criticisms of the history:

                              Originally posted by Mr.Jaxus View Post
                              And now for history of the Industrials I promised you:
                              In the Primordial Age, the Titans played the Games of Divinity, and one day Autochthon was losing. As the games ended, so the Great Maker sent one of his bodies out of Yu-Shan to study something new. But he found nothing, except Nox. The Incarnate of the Night Sky and the Primordial talked about many things, but eventual came to the frailty of humanity. Since Autochthon was always fascinated with humans, he wondered what kind of world it would take for them to be the dominant race. And the Great Maker realised one way this could come about, a world unlike Creation; no Wyld, no Spirits or Titans, no Essence, only minerals, lifeforms and sapient species. Over the next 96 years Autochthon took time off from other projects to write this theory of his. In this world, the sun was a burn ball of gas millions of miles in the sky, no least gods, mankind where once apes and became human by a process called evolution, and by the 10000th year after civilsation, humans would use oil to power all their machinery. When he finished it, he quietly published his manuscript, called 'The World of Science' for any interested parties to read. Some scholars enjoyed the details of science that Autochthon wrote into his work, how gravity was the attraction of two objects based off of their mass, of atoms and electrons, etc,etc.

                              Then the Primordials read 'The World of Science', and they mocked the Great Maker for it. 'How could anything come about with out them?' they asked, and it made Autochthon all the madder for it. The worst insult was when the Primordial that would later be called 'Malfeas' pretend to like the book and it's ideas, so he showed Autochthon a species of human like ape and discussed what it would take to make them evolve into a sapient species. Autochthon proceeded to give a long winded monologue on how they could alter the apes. At the end of it, the Holy Tyrant shrugged his shoulders and destroyed the apes, claiming that they could never be more then apes, because the ideas in 'The World of Science' where nonsense and Autochthon had wasted time in writing it. The other Primordials laughed at the Great Maker at this point, who went to hide away in his workshop. And there, on that day, the Unconquered Sun came to Autochthon and gave him an idea, of rebellion, and one where humans would take the kingdoms of Creation for their own.
                              What is up with this? Why is Autochthon writing a book about a hypothetical elseworld where magic doesn't exist? Why are the Primordials mocking Autochthon for theorizing about a different way to make a world? They can make any world they want to, why is this one so ridiculous?
                              Most Scholars will tell you Autochthon had no Exalts in the Primordial War, and this was true, but he did start to design champion of his own. These exalts had their castes based on the five branches of Science that he had laid out, their charms would use science that was alien to creation to alter the world around them and in short, they would personify 'The World of Science' and bring Ironic vengeance upon the Primordials. But in the end, the Great Maker did not finish this labour, for multiple reasons, including the Primordials getting curious to his labours, how the other celestial exalted where nearly all prepared and how Autochthon didn't know how to finish them. Yet the biggest reason was how the shards where linked to him, he could feel their essence trying to link with him, and remembering the Unconquered Sun's idea that the Exalts would be independent of their patrons, Autochthon knew this was a failure he could not over come. He asked Jupiter to hide the unfinished shards from Creation and all who lived within it, and so the war came, and Autochthon wondered what had happen to his particular brand of Exalt.
                              This clashes with canon so very hard. The Alchemical Exalted are the prototypes for Exaltation. They work. Why would Autochthon be trying to get ironic vengeance on the Primordials instead of just making the most effective Exalts he could like the other conspirators? Why are these Exaltations failures? Why is he having Jupiter hide Exaltations away?

                              ​After the war, Autochthon started to live in fear of the Solars after they made him place the Great Geas on his beloved Mountain Folk, and thus began to prepare his escape. He sent Noi, the Divine Minister of Curiosity, to find out the location of the Great Maker’s unfinished shards, but Jupiter interfered with this search, hiding the shards deeper then the Jadeborn went down and quietened their whispers to the Great Maker. But because of her distraction, she failed to see the Unconquered Sun’s actions during this time. Sol Invictus didn’t know of Autochthon’s plans to leave and started his own attempt to make Exalted shards. He planned these shards to be the voices of Autochthon to the other Exalts, and to help the smooth running of Creation. He based these new Celestial Exalts on the Elements that Autochthon thought Creation should of have been built upon; Lightning, Metal, Crystal, Oil and Steam. But just after giving them aspects and making the shards indestructible, he was informed of Autochthon’s leaving of Creation.
                              Why is Jupiter causing problems for Autochthon? This doesn't make any sense.

                              Why is Sol making Exaltations for Autochthon? Isn't that something Autochthon should be doing for himself?
                              The Jupiter revealed to Sol Invictus the half-finished shards that Autochthon had made before the Primordial War and he was furious. In his rage he commanded that both types of shards be thrown into a special prison. This vault would be unbreakable from the outside, but would amplify the signal to Autochthon from his original shards, luring the Great Maker back to Creation so the Unconquered Sun could capture the Primordial for justice. What no-one expected was the Seal of Eight Divinities, which created eight perfect blockades between Creation and Autochthonia that Autochthon’s own Exaltations could not signal through. Since he didn’t want to remake or copy them, Autochthon choose to create Alchemicals as his Exalted champions in the world of Autochthonia. And so the shard lay as their prison was hidden by the Solars in an Underground city called F’wee-Talav-Done.
                              Why is Jupiter still acting like a jerk? Why is the Unconquered Sun angry? What crime did Autochthon commit? Where did this impenetrable vault come from and why wasn't it used in the Primordial War to cage Solars?
                              Since the city of F’wee-Talav-Done was buried underground, made self-supportive and hidden from the rest of Creation, so no one could claim the two sets of half-finished shards, the Vault was left fairly intact and unnoticed. But on the inside, the shards tried to break out of their prison. In their attempts a shard of the Lightning aspect and one of the Logice caste shards started to spin around on near identical trajectories in an attempt to gain momentum, break out of their prison and find suitable hosts. The two shards built up enough speed that they moved at nearly the speed of light, and then they collided. The force of the collision smash the two shards together, fusing them into one new shard, the first Industrial Exalted shard. Soon, all the other shards started to mimic this shard and both the shards made by Autochthon and the Unconquered Sun had combined into Industrial Shards. The Industrial Shards had the power to link with Autochthon through the Seal of Eight Divinities, and even made contact, but it was too late. Autochthon had already started his slow decline and only heard the Industrial Shards in his dreams, and could not really help them, yet they still grew power from this contact and soon used ideas floating in the mind of the Great Maker to start to shape charms within themselves and prepare for when they could escape.
                              Why was a city built around this vault? Why are these Exaltation shards intelligent? Why are you using nuclear fusion as a justification for the combination of these two half-finished Exaltations? This is like building a microprocessor by slamming two silicon wafers together at high speed.

                              The Industrial shards would have remained imprisoned in their tomb, except for the city of Yugash and Project Razorblade.
                              It's Project Razor, not Razorblade.
                              His third attempt only got permission due to the patronage of the Alchemical Fair Spoken Rishi, who had also read the tome and concluded that what ever Autochthon was working on just before the Primordial War was something that could be used to save the Autochthonian in their darkest hour. So the operation was made of two Alchemicals (including Rishi), the Cleric and about twenty regular soldiers and began to search for the source of the dream-voices. Their only guide was the Cleric’s dreams; which grew louder as they got closer to their goal. When the party final found the city of F’wee-Talav-Done, they entered it’s territory and where nearly all of the party arrested by the city council, with only the Cleric and the two Alchemicals escaping capture. These three found the support of a member of the ancient royal family, now a detective, who brought them to the vault where the Industrial Exalts, which greedier, and corrupt, members of the city council had tried to break in, but had failed to achieve their aim. The detective left the three Autochthonians at the vault why she tried to fight for the rights of the rest of their party, since the ruling party in the city council was accusing the Autochthonians of many of their own crimes. And although the populace believed the Detective, they where too afraid to speak out, including a council member whose destiny was to reveal the corruption of the other members of the city council. Meanwhile the Autochthon cleric was requesting the aid of the city god to break open the vault for Autochthon’s health. Just as the detective and the clerics reached the pinnacles of their respective speeches, two Industrial shards ram into the weakest part of their vault, freeing the Industrial Exalted Shards for the first time. The first two Industrials where the Cleric, who became a Crystal aspected Socialis, and the Detective, who became a Lightning aspected Logice.
                              What is the point of this expedition if they don't actually have any hand in opening the vault? Why does this read like bad fanfic?



                              Masters of the Industrial Elements
                              Upon the Rock of Tradition: The Memorial Exalted
                              Ghosts: A Revision (2nd Edition)
                              The Underworld (3rd Edition)
                              ​From The Crucible: Crafting As A Struggle

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