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  • River transport, sandship, iceship, airship, warstrider rated wagon throne pulled by Elephants or Yeddims are a few possible ways too.


    “The very existence of flame-throwers proves that some time, somewhere, someone said to themselves, You know, I want to set those people over there on fire, but I'm just not close enough to get the job done.” George Carlin

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    • Originally posted by The Wizard of Oz View Post
      I found the main reason I had to do maintenance on my Warstrider was travel. You've got to walk the thing to wherever the fight is. You can't take it on Lunar-back or Stormwind Rider after all.
      That's still an average of 110 hours of walking before you put a meaningful dent in its combat performance (run out of -0 health levels). Also, I was about what you're potentially going to be getting up to right out of chargen, so the group doesn't necessarily have a group fast travel option yet (Stormwind Rider can't ferry around an average sized group until essence 2).

      Basically, the point of what I was saying is don't break your neck buying up 2-3 crafts (assuming you're using craft as-written) for something that won't have an impact for several sessions.
      Last edited by Lioness; 12-19-2018, 08:42 PM.


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      • Ah, I see your point.


        My characters:
        Dr Soma Vaidya, viper-totem Lunar and kung-fu doctor
        Brother Alazar, Zenith occultist and last survivor of the Black Monastery of Leng
        Avatar by Jen

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        • No! Lioness! Not another Shadowland!
          Mourning Dove

          The Eastern city of Mourning Dove has two origins both as a place and as an ideal. The ideal began shortly after the Great Contagion when three ancestor ghosts realised that with their descendants wiped out they no longer had a purpose in Creation, but yet they still yearned for and the warmth of family.
          Their collective effort lead to a new discovery that they called the Path of the Hundred-Faced Ancestor that allowed them to tap into a mortal’s unconscious mind and appear to them in the forms they most needed. By about realm year 300 the three ghosts were aggressively pursued by Sijanese Exorcists for their numerous acts of fraud and depriving the rightful ancestors of their due.
          Brought back to Sijan, they faced the Mortician’s Order and in light of their unique gifts and a compromise was struck in which they would no longer wander and instead people in need of seeing a relative’s face again would come to them.
          They established themselves in a Shadowland known to the locals as The Banquet of Crows that had formed after a brutal battle within a great pine forest. The three ghosts assumed their new identity as the Psychopomps.

          Culture:
          The core of Mourning Dove’s population are descended from the Forest Tribes who lived in and around the pine forests but it’s not uncommon for a person who visits the Psychopomps to choose to stay. There seems to be an element of matchmaking that’s aided in this, almost everyone in Mourning Dove knows a couple that met because of their influence.
          The nature of the Psychopomps doesn’t just lead to an influx of people, there are always those who violently reject such influence upon their lives and though Mourning Dove doesn’t officially exile anyone, it can make people very unwelcome if they can’t appreciate the purpose of the city.
          The Psychopomp don’t really rule anything, they spend most of their time as someone else and so leadership of the city falls to their expansive priesthood with a singular high priest and priestess presiding over the cult.

          Economics:
          People travel from far and wide to meet with the three Psychopomps and though the ghosts have never charged for their services, many of these individuals are sometimes very affluent and willing to perform feats of charity that could earn them a visitation.
          Though the white-robed priesthood of the Psychopomp is a common calling very few serve that role full-time, day to day work in Mourning Dove is mostly based around the pine forests as a source of food and lumber.

          Cuisine:
          Pine Trees were once the source of nearly all of the food in Mourning Dove and once helped to stave off famine but elements of this old diet still persist as street food. Pine Nuts are roasted as a snack, while strips of tree bark are deep fried in butter as part of a meal that the people of Mourning Dove are often at a loss to explain the popularity of. Meat is often Pork or Venison served on bread buns or as part of a warming stew.

          Spirituality and the Afterlife:
          The original Psychopomps who once roamed have long since found the fulfilment they sought and found Lethe, the nature of becoming a Psychopomp makes it difficult to determine how many times a particular mantle has shifted hands.

          The three figures have a rough identity even though sex and apparent age are in flux, they are known to their worshipers simply as Past, Present and Future. It is commonly believed they are bound to those roles, but in reality each of the three is capable of appearing as a long dead relative, powerful illusions and feats of divination. It’s very rare to actually meet with one of the three rather than receive a vision or visitation from a dead loved one that conveys some greater message.

          Mourning Dove itself views death as something fundamentally about moving forwards, while the ghosts of its people do sometimes linger after death they do little to interfere with the running of the city. It is widely believed that these ghosts are the source of new Psychopomps. The barely understood nature of the patrons helps strengthen belief, they’re much more than ghosts who moliate themselves to make people happy. The people who meet with them frequently swear that they really did set out to meet the one they came to see.

          Festival Days:
          Epiphany: Taking place at the end of autumn, this was once the end of the year for the forest tribes that now inhabit the city believing that the world died and would be reborn again. The particulars of that belief have changed but it remains a time of reflection when visits from the Psychopomps are most likely to occur.

          Calibration: Though not officially their new year Mourning Dove gets an unusually high number of visitors during Calibration. There are a number of factors that account for this, the onset of a new year has a way of making people introspective and the strange nature of Calibration can help a reunion with a deceased loved one seem less unnatural.

          Military:
          The white-robed priests are charged with the defence of the city and its people, this primarily takes the form of warding and exorcisms when something stirs deep within The Banquet of Crows. They also deal with more mundane matters of security and serve as a city watch to deal with criminal matters and militia when the city faces an external enemy. The saying of the priesthood is that Mourning Dove has no enemies, but the city’s outer wall tells a somewhat different story.
          The Psychopomps do a lot to prevent external threats as enemy soldiers are plagued with terrifying nightmares but their existence is also a source of potential military threats. Occasionally an individual of wealth and power dislikes how their visitation went or is denied one entirely because the Psychopomps saw something in their motives that troubled them.
          As Mourning Dove’s reputation grows, the Psychopomps may one day anger someone powerful enough to sunder down the walls of their beloved city.
          In Game:
          The PCs are visiting Mourning Dove as part of a Christmas special.



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          • The emotional journey I just went on is indescribable, but perhaps I could publish it as a novella and adapt it to a number of other media.


            But sexually.

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            • Originally posted by Ellis View Post
              The emotional journey I just went on is indescribable, but perhaps I could publish it as a novella and adapt it to a number of other media.
              Your signature makes that even funnier.


              “The very existence of flame-throwers proves that some time, somewhere, someone said to themselves, You know, I want to set those people over there on fire, but I'm just not close enough to get the job done.” George Carlin

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              • A bit of a detour from canon here.
                Hearth


                While the Icewalkers are a nomadic people they maintain a number of locations that they can reach in a harsh northern winter or when the sea of chaos washes out over the world. Hearth is the largest and most secretive of these locations because it’s built around a man-made mountain, a towering strut of Feathersteel believed to be part of Bagrash Kol’s lost sky city.

                Culture:
                For most of the year, Hearth is occupied primarily by those Icewalkers deemed in no fit state to travel, new mothers with their children and the elderly. The tribes mostly live apart from one another in sections of the city marked by the animal skins of the various totem animals as a form of sign posting. While the Icewalkers within Hearth don’t need to fight among themselves for resources it’s generally considered improper to stray into another tribe’s part of the city without permission and doing so invites a potentially violent confrontation.
                Nevertheless despite this divide, networking among the tribes is important and necessary for the passing on of skills. The force that most transcends the tribal divisions is Hearth’s ruling body, The Mother’s Council a collection of tribal matriarchs who have built up social capital within the city and are trusted to represent their tribes.
                What has eroded the Mother’s Council in recent years is the appointment of the Bull of the North’s daughter Nessa to its ranks, because while Nessa is a peacemaker the undeniable influence of a Solar Exalted warlord gives negotiations with her an edge to them. Insinuating that she’s her father’s puppet on the council is a way to make this ordinarily collected woman rather angry.

                Economics:
                Hearth has no currency, merely a form of barter that exists between the tribes that occupy its walls. Its primary export is the precious Feathersteel mined from the strut, as well as the prebuilt forges necessary to truly work this wondrous metal. While there is no price for sheltering in Hearth a tribe often feels indebted to The Mother’s Council and these debts are not without value.
                Trade with non-Icewalkers simply doesn’t happen; Hearth’s greatest strength is its secrecy.

                Cuisine:
                Food in Hearth is primarily what animals are hunted by the tribes, the carcases are hung from hooks in strategically placed buildings that are packed with ice. The cold typically preserves this meat for a while but a bout of unseasonable heat can lead to spoilage and everything on four legs being considered a viable source of nourishment.
                There have been instances of foul play with these ice huts where a member of a rival tribe has been accused of introducing contaminated meat. The Mother’s Council maintains its own stockpile, both to discourage such a dishonourable tactic and prevent a tribe that failed to store its food properly from going on the warpath.
                Warring over food is more common than it sounds, not necessarily with the intent to wipe another tribe from existence but rather to embarrass them. Holding a feast is Hearth is an otherwise rare opportunity for a tribe demonstrates its skill and prosperity to others. A sudden cancellation could make the leader look weak or foolish.

                Spirituality:
                The location of Hearth is one of the greatest secrets of the Icewalkers and one of the forces that has historically unified the tribes as one people. There are others hardy enough to walk the plains of the frozen north, but if they don’t know of Hearth then the belief is simply that they’re not true Icewalkers.

                Festival Days:
                Hearth has no fixed calendar but the arrival of a tribe is often a time of celebration as they have typically brought ample food and supplies in order to exchange for Feathersteel.

                Military:
                For its size Hearth is relatively undefended and attempting to remain that way, however the rise of the Bull of the North and subsequent conflict with the Realm has The Mother’s Council wondering if secrecy is a viable long-term strategy or if they’ll fall victim to Dynastic reprisals. However, there are also fears of Yurgen Kaneko’s growing influence on Ice Walker culture and that allowing him to supply a standing army could see Hearth bent entirely to the will of his tribe. Even Nessa doesn’t want this, if people consider her a puppet now an action such as this would be proving them all right.

                In Game:
                The PCs visited Hearth a couple of years ago after Sator but before Belikal. One of the Lunar NPCs is an Icewalker Shaman that knew the way.
                Last edited by Lioness; 12-28-2018, 07:32 AM.


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                • My problem with Thaumaturgy
                  The issue I have with the thaumaturgy of second edition is that it occupied different roles in character and out of character. It was supposed to be the most commonly seen magic in the world but player characters tended to be ignorant of it due to it being something largely tucked away in the artefact book and a subsystem that’s not particularly user friendly which made it useful for blindsiding people with weird tricks.

                  When these two notions of thaumaturgy interacted, player characters and prominent NPCs tended to look like absolute morons. It’s easy to see how a player could get caught off guard by the idea that you can ward off Solars (its ability to do so isn’t advertised) but for the Twilight Caste to make the same mistake suggests enormous and inexcusable gaps in their understanding of essence.

                  It’s here I note that most advocates I’ve seen for old thaumaturgy over the years tend to also be sympathetic towards the idea of mortal empowerment as something distinct from Exaltation. So they might actually be pretty comfortable with the notion of an idiot savant Twilight whose reached Solar Circle Sorcery yet knows nothing of the basics.

                  Now this is normally where people think I’m defending the new thaumaturgy that appears in the third edition core and I can’t quite do that because the sample rituals are such a mess. On the one hand you’ve got powers like Reading the Tea Leaves and Exorcism, they’re useful but I think they help the perception that everyone in a certain occupation knows the appropriate rituals and that there’s no exorcists getting by with quick thinking and talismans.

                  On the other you have these overly specific powers Wake the Flame, Second Bread, Speak with Ozashun that only work in this one specific instance they’re a much better expression of what Third Edition thaumaturgy is but they’re also pretty useless outside of specific circumstances and locations.

                  My hope for third edition thaumaturgy is rooted in developer commentary rather than anything in the books. Essentially, with rituals being teachable among thaumaturges there’s potential for stories about aggressive recruitment of the individuals who know the less immediately useful rituals towards the ones that empower their rulers. The most immediate example I can think of are the Shadow Puppet Assassins of An-Teng’s Shore Lands which are controlled through thaumaturgy.


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                  • Akihiko

                    Long ago two peoples discovered the same valley, the Aki and the Nayande for a time the two groups were equal as the community of river traders and community of farmers had much to offer each other.
                    Centuries later, the Aki live in a walled enclave while the Nayande toil in lands that they don’t even call their own. How did such a state of affairs come to pass? To ask an Aki their superior knowledge of commerce is why they are the ones helming this cultural amalgamation but the oral histories of the Nayande speak of Aki betrayal, while this could be dismissed as sour grapes over the success of their neighbors by would-be insurgents it's worth noting that the Nayande oral history doesn’t seem to exist in any other form.

                    Culture:
                    Aki culture is very reserved, it is common practice for children to enter into apprenticeships from a young age which often entails shadowing their father or mother and learning about their role but it’s also quite common for a child to show interest in a different profession entirely and effectively serve as a member of another family, effectively regarding their master as a third parent figure in later life.
                    Discipline is paramount, being followed around by ones intemperate offspring (or heaven forbid, someone else’s) will quickly result in social censure and customers giving time to get their house in order. As such most children learn to conduct themselves as small adults if they wish to eat and go on to live a life tempered by societal expectations.

                    In contrast Nayande teaching tends to be left in the hands of a small number of individuals considered pillars of the community, there’s no criteria for what that is but to be entrusted with a child is a great honour that quickly leads to looking after more and more children as the blessing quickly becomes something of a curse. People in such a position are normally elderly and hope to impart some wisdom into those in their care.
                    The established culture of the Nayande is often dictated to them by the Aki, they’re praised for being strong and good workers but also fun loving after a hard day’s work ideal traits for an underclass. While they learn these traits all their lives, sometimes the bitterness of someone who has waited their whole lives for things to get better strikes a chord with the children under their care and gives rise to a new generation of discontent.
                    The parties of the Nayande are a way for Aki who don’t fit in to blow off some steam, because despite their radically different life experiences a change of clothing can easily allow one of them to pass for the other. Though even in this the inequality shines through, a Nayande who passes for Aki and enters the enclave risk the lash for trespass and much worse if they have enjoyed the hospitality of Aki through this deception. Meanwhile it's generally accepted that every Aki will don the garb of the Nayande once in her life. What’s also not discussed is that sometimes the Aki who cross the wall don’t come back and effectively become Nayande.

                    Economics:
                    Most of Akihiko’s wealth comes from the river, a lesser tributary of one of the great rivers of the east it was once considered too small and unimportant for the Guild but its small size has proven advantageous in the face of river piracy. This occasional influx of wealth, while unimpressive by the standards of the great eastern cities is what really put Akihiko on the map.
                    Naturally the Aki control most of the economy, but sometimes a Nayande trader will prosper on the strength of the brand that the Aki created for their people selling themselves as a hardworking with a rural salt of the earth honesty.

                    Cusine:
                    River fish are a traditional Aki meal and as such dishes based on trout and salmon enjoy a luxury food status with fish that don’t look very appetising being cast back into the water to help ensure there’s always a supply.
                    Pork is a staple of the Nayande diet, most families keep a pet pig as a source of emergency food which they won’t waste a single morsel of. The meal most associated with the Nayande is a slice of bread with pork stew on the top, suffice to say that pig based insults are pretty common.

                    Spirituality:
                    Outwardly the Aki seem to be a very secular people who only give lip service to a few road and river gods because it benefits them. The truth is that Akihiko was named for the city father of their lost homeland, who they erroneously believe is the father of cities. They believe him to be responsible for their current prosperity when really it's mostly a combination of good fortune and questionable practices.
                    They Nayande meanwhile worship a veritable pantheon of ancestor spirits, the lack of a shadowland nearby makes it a distant one but every few generations they will produce a thaumaturge who can serve as an intermediary. This does not create the tensions with the Aki that one might think, while there certainly are Nayande ancestors who would make the Aki pay, the truth is that most of their dead simply wish to reconnect with loved ones.

                    Festival Days:
                    Most festivals are held by the Nayande there are two annual traditions. The first is the completion of the harvest in autumn and the second is that they have a day dedicated to their ancestors that’s held immediately after Calibration.
                    A recent development is Founding Day, an attempt to mend the deep rift between the Aki and the Nayande which represents the only time in the year where the latter group is allowed into the Enclave without business. It's an awkward celebration of what they’ve accomplished together that older generations hold in disdain but it is allowing social contact to be established between the two people that ordinarily wouldn’t have happened.

                    Military:
                    Akihiko maintains a defence force that fights on land and river, while their trade route is less susceptible to piracy and banditry it is far from immune and most of the time it establishes a military presence it is in service to that. The army is disproportionately represented by the Nayande who recognise it as a socially acceptable path to advancement. However this same path might lead to them being expected to enforce Aki law upon their own families so it is not a move taken without trepidation.

                    In Game:
                    One of my NPCs, an Eclipse Caste Solar by the name of Vevina is from Akihiko she was the daughter of a diplomat who went over the wall and was shocked by how terribly the Nayande were treated. Her Exaltation came when she tried to mend these divisions in her homeland but decided that she couldn’t simply impose equality on them.
                    Last edited by Lioness; 04-09-2019, 06:04 PM.


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                    • Updates from my games have been minimal because recent locations haven't been the sort of thing that warranted full write-ups.

                      My version of Meresh (its a named map dot in previous editions)is a sleepy town that grew up on the banks of an ancient canal network, it only became relevant to my PCs because as it transpires a Solar called Pelias was living here with his family. Recently his wife as murdered and he was nowhere in sight seemingly abandoning his young son as well.
                      His extremely pissed off mother-in-law knows some very scary people who also know the PCs who now have reason to believe he didn't do it and that something from his old homeland of Taeron caught up to him.

                      The city state of Taeron practices a form of eugenics and have a yearly event called the triathlon that's used by the city's youth to show off their bodies and try to secure a good spouse. Their notion of rules in these contests is extremely questionable and heavily swayed by the opinion of the crowd - innovative cheating is welcomed and the crowds get excited by the sight of blood, but the triathlon is also a place for stories... two finalists of the mens unarmed combat ended their bout with a passionate kiss and the audiance loved it. One of the female partipants was born with only one leg and managed to build a fan following with a narrative of strength in the face of adversity, foreigners are at once cherished for being wonderfully exotic and bullied mercielessly for their differences. The common people of Taeron see no disconnect here.

                      Taeron is a guilty pleasure of mine to portray, I find a lot of fantasy societies too ideologically consistent which betrays the fact they were mostly written by one person also that a culture that's been practicing eugenics fo centuries doesn't have much to show for it besides smugness.


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                      • Posting this here as to not interfere with Jen's thread.
                        Originally posted by Jen View Post
                        Theo despites the idea that there is some kind of super magical destined love mate in place for him so he’s very likely to develop a negative tie toward the Lunar when they finally meet.
                        I was talking about the movie Dagon last night and how that movie explores the idea of a destined love mate through a Lovecraftian lens. Its memorable to me in part because the wardrobe for one of the key characters is so on-point.



                        Movie spoilers
                        Essentially it takes the The Shadow Over Innsmouth's "no John, you are the Deep Ones!" twist and combines that with the idea that the high priestess (above) is Paul's (the protagonist) chosen mate who he's been having dreams/nightmares about as a mermaid. Eventually things go to shit and learning the awful truth about his origin he tries to burn himself alive only to be saved by her because that's not a choice he's been given by whatever force is driving fate.



                        Opinion and a bit of a rant

                        It's an intriguing idea for a movie that sadly doesn't do the best with what its been given. It makes the same mistake that CthulhuTech did and in the scramble to get away from HPL's miscegenation subtext decided to have the Deep Ones running a rape camp and trade in that subtle racism for ingrained misogyny where explicit violation is reserved for women while men just get killed.
                        The priestess Uxia is such a gem in this though, she's more than just a mermaid in a golden seashell pimp crown the actress Macarena Gómez sells me completely on her dual role of antagonist and love interest.


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                        • Originally posted by Lioness View Post
                          Akihiko

                          Long ago two peoples discovered the same valley, the Aki and the Nayande for a time the two groups were equal as the community of river traders and community of farmers had much to offer each other.
                          Centuries later, the Aki live in a walled enclave while the Nayande toil in lands that they don’t even call their own. How did such a state of affairs come to pass? To ask an Aki their superior knowledge of commerce is why they are the ones helming this cultural amalgamation but the oral histories of the Nayande speak of Aki betrayal, while this could be dismissed as sour grapes over the success of their neighbors by would-be insurgents it's worth noting that the Nayande oral history doesn’t seem to exist in any other form.

                          Culture:
                          Aki culture is very reserved, it is common practice for children to enter into apprenticeships from a young age which often entails shadowing their father or mother and learning about their role but it’s also quite common for a child to show interest in a different profession entirely and effectively serve as a member of another family, effectively regarding their master as a third parent figure in later life.
                          Discipline is paramount, being followed around by ones intemperate offspring (or heaven forbid, someone else’s) will quickly result in social censure and customers giving time to get their house in order. As such most children learn to conduct themselves as small adults if they wish to eat and go on to live a life tempered by societal expectations.

                          In contrast Nayande teaching tends to be left in the hands of a small number of individuals considered pillars of the community, there’s no criteria for what that is but to be entrusted with a child is a great honour that quickly leads to looking after more and more children as the blessing quickly becomes something of a curse. People in such a position are normally elderly and hope to impart some wisdom into those in their care.
                          The established culture of the Nayande is often dictated to them by the Aki, they’re praised for being strong and good workers but also fun loving after a hard day’s work ideal traits for an underclass. While they learn these traits all their lives, sometimes the bitterness of someone who has waited their whole lives for things to get better strikes a chord with the children under their care and gives rise to a new generation of discontent.
                          The parties of the Nayande are a way for Aki who don’t fit in to blow off some steam, because despite their radically different life experiences a change of clothing can easily allow one of them to pass for the other. Though even in this the inequality shines through, a Nayande who passes for Aki and enters the enclave risk the lash for trespass and much worse if they have enjoyed the hospitality of Aki through this deception. Meanwhile it's generally accepted that every Aki will don the garb of the Nayande once in her life. What’s also not discussed is that sometimes the Aki who cross the wall don’t come back and effectively become Nayande.

                          Economics:
                          Most of Akihiko’s wealth comes from the river, a lesser tributary of one of the great rivers of the east it was once considered too small and unimportant for the Guild but its small size has proven advantageous in the face of river piracy. This occasional influx of wealth, while unimpressive by the standards of the great eastern cities is what really put Akihiko on the map.
                          Naturally the Aki control most of the economy, but sometimes a Nayande trader will prosper on the strength of the brand that the Aki created for their people selling themselves as a hardworking with a rural salt of the earth honesty.

                          Cusine:
                          River fish are a traditional Aki meal and as such dishes based on trout and salmon enjoy a luxury food status with fish that don’t look very appetising being cast back into the water to help ensure there’s always a supply.
                          Pork is a staple of the Nayande diet, most families keep a pet pig as a source of emergency food which they won’t waste a single morsel of. The meal most associated with the Nayande is a slice of bread with pork stew on the top, suffice to say that pig based insults are pretty common.

                          Spirituality:
                          Outwardly the Aki seem to be a very secular people who only give lip service to a few road and river gods because it benefits them. The truth is that Akihiko was named for the city father of their lost homeland, who they erroneously believe is the father of cities. They believe him to be responsible for their current prosperity when really it's mostly a combination of good fortune and questionable practices.
                          They Nayande meanwhile worship a veritable pantheon of ancestor spirits, the lack of a shadowland nearby makes it a distant one but every few generations they will produce a thaumaturge who can serve as an intermediary. This does not create the tensions with the Aki that one might think, while there certainly are Nayande ancestors who would make the Aki pay, the truth is that most of their dead simply wish to reconnect with loved ones.

                          Festival Days:
                          Most festivals are held by the Nayande there are two annual traditions. The first is the completion of the harvest in autumn and the second is that they have a day dedicated to their ancestors that’s held immediately after Calibration.
                          A recent development is Founding Day, an attempt to mend the deep rift between the Aki and the Nayande which represents the only time in the year where the latter group is allowed into the Enclave without business. It's an awkward celebration of what they’ve accomplished together that older generations hold in disdain but it is allowing social contact to be established between the two people that ordinarily wouldn’t have happened.

                          Military:
                          Akihiko maintains a defence force that fights on land and river, while their trade route is less susceptible to piracy and banditry it is far from immune and most of the time it establishes a military presence it is in service to that. The army is disproportionately represented by the Nayande who recognise it as a socially acceptable path to advancement. However this same path might lead to them being expected to enforce Aki law upon their own families so it is not a move taken without trepidation.

                          In Game:
                          One of my NPCs, an Eclipse Caste Solar by the name of Vevina is from Akihiko she was the daughter of a diplomat who went over the wall and was shocked by how terribly the Nayande were treated. Her Exaltation came when she tried to mend these divisions in her homeland but decided that she couldn’t simply impose equality on them.
                          The Aki's favor for fish over pig and the Nayande's favor of pork makes me wonder if there's a social stigma towards red meat similar to Rokugan's in L5R, where Poultry and Fish are the acceptable meats and Pig is somewhere between the impure red meats and the pure white meats.

                          Comment


                          • So I've alluded to an important difference between Nocturnals and Getimians before now and current circumstances allow me to be much more open with this opinion.

                            In the context of the multiple-choice origins of the Chanos Flicker.

                            A hypothetical Nocturnal version of the Chanos Flicker would be someone who hadn’t achieved their potential due to interference with their fate, they’re more likely* to resemble the peasant-born Solar Pekla whose lifting herself and her family out of poverty than Tsunbal, who had everything a mortal could’ve realistically wanted before waking up in a reality where he didn’t exist.

                            *I guess you could do a Nocturnal who was the richest mortal in the city who still wasn’t achieving their potential but to me it seems somewhat counter to the splat’s revolutionary spirit.


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                            • Originally posted by Lioness View Post
                              The primary role of the Cult of Darkness' Unseeing Eye is to help Sondok recover various artifacts that Ligier worked on when he was summoned at the behest of the Solar Exalted. As far as he's concerned the ownership of these items now defaults to him and to that end Sondok's cultists scour the world looking for these wonders or clues as to their whereabouts.
                              I was wondering if you could expand on this headcanon of yours a little more, as I really like it.

                              Comment


                              • I've not managed to feature them on screen yet and I know my players read this thread. Ironically the current arc does revolve around a different cult and the horrors they've unleashed.


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