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  • Crumplepunch
    started a topic Your Headcanon

    Your Headcanon

    Tell me about your headcanon.
    Last edited by Crumplepunch; 10-21-2015, 07:48 AM.

  • Accelerator
    replied
    What happened in the beginning of human history, as the human race became host to the second breathe?

    First of all, they had to move fast. They had to expand fast. Majority of humans were slaves, or they were pets of some other primordial race. Or they were just plain-ass cavemen. And as the War against the Primordials went on, they had to upgrade themselves. From crude slabs of jade to essence crystal cannons. They took designs from Autochthon, from the Sun, from the Dragon Kings, to the Jadeborn.

    And as the dust settled, they advanced further. Grabbing so much so fast, they leapt through science and innovation. They didn't leap before they walked. They flew.

    And so that is why it is so insanely difficult to build and maintain first age tech. You're talking about people who went from 'let's hammer this ore and call it iron' and went to electrical railways and electronics. You skipped several steps on the ladder, and now people can't climb up, because rungs are missing.

    Now, this is changing. There are no jadeborn to crib notes from. No dragon kings to borrow crystal atelier workshops. They are all on their own, ready to grab things back with their tears, sweat, and blood. And not just the solar exalted. In the Scavenger Lands, savants and sorcerers work tirelessly, poring over old notes and mixing together strange alloys of jade and steel. Steam puffs, and inventors cover themselves with borrowed peronelles to survive the explosion. Thaumaturgists bind water and fire elementals, grabbing metal elementals to produce the precious alloys needed to build the fantastic machines which turn fire into movement. Inscribers and enchanters write in words praising the god of tools, industry, and motive force.

    The movement may die out. It may be purged by the Immaculate Faith as heresy. Sidereals may disrupt them, seeing them as rebels against heaven's fate. Disaster may strike, killing any enterprising inventor. But there is potential there. A spark of potential. An enterprising solar may choose to back them.

    Tl; dr. There is potential for a steampunk setting in Creation, basically. Using fire and water elementals and using demons and other spirits to bypass the metal weakness. And then using elementals to bypass the problems inherent in early steam engines (i.e. inefficiency, explosion, fuel consumption) and you can make a few useful things. Whether it is a factory nowhere near a stream, pumping out water from a mine, or even a frickin' huge steam train pulling cargo.

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  • Epee102
    replied
    In Creation, its the blue tie that binds not the red.

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  • JohnDoe244
    replied
    Originally posted by Clophiroth View Post
    Both Low and High Realm are gendered languages, but there is no neuter form: instead, when the gender is unknown it is assumed to be female, and when a plural is used for a group in which there are both men and women, feminine forms will be used.

    This is mostly because we play in Spanish, which is a gendered, male-centric language, and we have found fun and interesting to change the conventions of our own language when we talk in character, to show a culture with a different bias. Because "The Satrap is from a matriarchal culture, but is talking in a way that shows a male bias" was very weird to us.
    I like this and would possibly extend it to some of the other languages as well.

    In Seatongue, things are predominately female so changing to male pronouns is a sign of respect. Calling a group of male sailors "ladies" is slightly insulting (much like IRL) but it's also the usual, done thing (much like IRL). You call them "men" as an unusual mark of respect when they've done something significant.

    Old Realm is much the same. The Unconquered Sun (and Theion before him) choose to believe this is to force people to change their default pronouns when addressing them as a mark of respect. But really the conventions of Old Realm were borne into the world as a mark of reality.

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  • Clophiroth
    replied
    Both Low and High Realm are gendered languages, but there is no neuter form: instead, when the gender is unknown it is assumed to be female, and when a plural is used for a group in which there are both men and women, feminine forms will be used.

    This is mostly because we play in Spanish, which is a gendered, male-centric language, and we have found fun and interesting to change the conventions of our own language when we talk in character, to show a culture with a different bias. Because "The Satrap is from a matriarchal culture, but is talking in a way that shows a male bias" was very weird to us.

    Leave a comment:


  • JohnDoe244
    replied
    Tepet is Cynis's father, and Cynis was younger than Ragara but older than Mnemon -- being born into House Tepet and her birth prompting the Empress to remove the last privileges of the Shogunate Gens in 266 to assuage Ragara's jealousy over a consort's child being treated as his equal.

    (Rather than the Empress charging Ragara with the protection of Sesus, who is now born after Mnemon,) Ragara was charged with making sure Cynis didn't die under pain of his own death. This led to him sheltering her from the Tepet martial tradition, fostering the decadance that House Cynis would later be known for and eventually culminating in them having a child (Ragara Bhagwei). (When Mnemon Exalted and foiled Ragara's first assassination attempt, the Empress extended that same protection to her -- but as Mnemon was not his lover, Ragara never took that duty as seriously.)
    Last edited by JohnDoe244; 10-09-2019, 05:49 PM.

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  • Blaque
    replied
    Kind of some language stuff:

    Old Realm was never the daily speaking language of any mortal or Exalted group, even in the First Age. It's a supernatural language that if you can speak it, you just inherently understand the ways magical beings talk. An earth elemental doesn't make syllables or words like a demon wasp, but they're sitll understandable as long as you know it. Basically it's supernatural magic high speech stuff, that while the Exalted would use for document and scholarship through the centuries, isn't quite teh same thing as a mortal language.

    Wàn were the dominant ethnic group of the Realm in part since they were the population just least hit by the Contagion statistically who endedup there. High Realm is actually based on the language that the Wàn spoke when they became the dominant ethnic group on the Blessed Isle, and while has evolved from there, is more or less like state Mandarin or Imperial Latin. The official line from the ruling class is that it is based on the Old Realm language, but in reality it is as much based on it as every other langauge in the world. Low Realm actually consists of the various regional languages of the Isle, which often even predate High Realm's use in administration, and any mutual intelligbility is in part due to how languages interact. Think about English with the Norman nobiltiy a bit, or how Japanese and Korean have a lot of Chinese loanwords. There are also a lot of langauge isolates still on the Realm, especially on the interior. (I tend to use Eric Minton's article on this stuff here for my games). But basically neither High or Low Realm are actually just distilled Old Realm.

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  • Blaque
    replied
    Some stuff that's come up in my game design notes for a bit of late pertaining to the Realm and Dragon-Blooded:

    House Iselsi use to be one of the "Allowed to have legions" houses along with Tepet, Sesus, and Cathak. They were known for their "wetworks" sort of stuff, often focusing on smaller elite units than the other Houses and assassination. They contrasted with Sesus in part where while Sesus is the "We play dirty to win at any costs", Iselsi had more this "professional" feel to it that you might think like the CIA or something. They also had on both the Blessed Isle and in the satrapies a reputation for professional dectivework, so were often the guys you went to to root out bandits, and root out insurgent groups or regional conspiracies. This made them fairly popular with the people, and also meant they had good connections with the law enforcement aparatus of the Realm almost in a fashion like Ragara's to the financial sector. At the same time, they often would also just keep tabs on or use local criminal networks, creating a bit where they were well-renowned cops, but also conveniently always had some criminal network or another to prey on. The coup was kind of a desperation play after the failed Threshold invasion, and a lot of what caused them getting a notably painful dismantling wwas the Empress before often gave immunity to invesitgators of the hosue that well, wasn't there anymore, and a lot of dirty laundry also got exposed. So their fall wasn't just one of a pwoerful hosue to their shadow, but a house known for its Uprightness in effect being decimated.

    The last house before Iselsi to fall was actually after Nellens foremd in the time inbetween. I've not sat to brainstorm how it works much, but it has some folks about still, and a lot of its assets, including the provincial contorl of Juche as a way to give Nellens more power, and also as a sign "You guys are done here" to that defunct house.

    The Empress' plan to sabotage Tepet came from a few areas. 1) They were one of the few remaining gens who have a history dating to the Shogunate and that actually resulted in them going native mroe than she found to her liking, as seen with the Mela cults and their relationship with the Northern asatrapies. 2) They were on really good terms with Cathak, which meant the two most powerful military houses were on good terms. Which well, wasn't her bag there. 3) She had a daughter around she was planning on elevating to a new house and though parts of Tepet's stuff might be a good bti to give to her. This said, she wasn't trying to destroy House Tepet, just take it down a peg. The entire campagin on the Bull was planned and put into operation the year before she disappeared, when at the time there were only two Anathema. With her not htere and things already going....it went about as terribly as you'd think with six Anathema and all their allies instead.

    The Battle of Blood Horn resulted in the loss of mostly mortals and while a lot of Exalts, they had a higher survival rate than the mortals. The issue it did include veterans, and a lot of ymaabushi were lost in the campaign up to that point due to some especially devastating surprise attacks by the Bull and his allies. Tepet has a decent amount of DBs still, just not a lot of troops to do much with them.

    Pure Way monks take an opposite route of the Realm and don't cut their hair at all after joining a monastic order. As holy beings or beings reaching for it, their bodies are too sacred to simply discard parts of, afterall. Kind of also for some reason in my brainstorming of art for them use a lot of prayer beads as a bit of their thing.

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  • Epitome
    replied
    The secret of the games of divinity is that their addictive nature is fueled by each player's sense of ambition and responsibility. This is why all the Incarnae are unable to stop playing definitely - being creatures of boundless ambition and overseeing Creation itself, the game's hold on them is absolute.

    Being flawless in all things, Conky figured this out and managed to stop playing the game by throwing away all of his ambitions as well as his position as king of Heaven. He now lives the quiet life of a retired man, and can occasionally be spotted on Creation partaking in hobbies like fishing and board games. He pointedly and flawlessly refuses any temptation to renew any active role in Creation, for he is perfectly aware that the moment he does the Games of Divinity will resume their addictive influence on him.

    tl;dr - Conky is a recovering gaming addict - he doesn't take an active role in Creation anymore because that would cause him to relapse.

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  • JohnDoe244
    replied
    Originally posted by Accelerator View Post
    Or it was the abode of a 3rd circle demon or primordial, which would explain the horror and alienness.
    I like this. But Creation feels vast enough for it to just be now. One of the unsettling and unexplained reasons to not climb Mount Meru. Or a city existing a little ways north of Gethamane (and Vodak) and south of Swar, The City Of Formlessness Constrained (Which Men Call Old Crystal and What Lies Within).

    To quote 1E: "The exact mechanical origins of this effect are left undescribed [...] Assume the effect is cloaked from retrocognition by some form of fatelessness that rolls out down from the heavens like smoke [...] This matter is provided as a terrifying mystery [...] If this adventure is to have any mysterious parts, there has to be a mystery, so don’t point the finger".
    Last edited by JohnDoe244; 09-29-2019, 07:06 AM.

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  • Accelerator
    replied
    Originally posted by JohnDoe244 View Post
    Or a land cursed by the enemies of the gods.
    Or the body of a fallen titan.
    Or a left-over pocket of the Baloran Crusade.
    Or a partically strange Shadowland warped by the Labyrinth.
    Or the result of a Solar Sorcerous Working (not necessarily even a botched Working).
    Or some kind of Gentian experiment.
    Hah!

    Sidereal'd.

    Leave a comment:


  • JohnDoe244
    replied
    Originally posted by Accelerator View Post
    A really fucked up first age demense/ manse?
    Or a land cursed by the enemies of the gods.
    Or the body of a fallen titan.
    Or a left-over pocket of the Baloran Crusade.
    Or a partically strange Shadowland warped by the Labyrinth.
    Or the result of a Solar Sorcerous Working (not necessarily even a botched Working).
    Or some kind of Gentian experiment.

    Leave a comment:


  • Accelerator
    replied
    Originally posted by JohnDoe244 View Post

    [Edit]

    Reading Wikipedia, I could see Uzumaki being played out in some remote part of Creation under 3E's paradigm.
    A really fucked up first age demense/ manse?

    Edit:

    I mean, seriously. At the end, they fall into a giant circular pit where an entire city is composed of spirals. With the half-dead corpses of everyone in the village covering the floor, their bodies twisted and warped. The phenomena is sentient, and has been waiting for thousands of years.

    I can see a solar, screaming out a death curse at his killers such that anyone who tried to take over his dead city/ resting place/ last stand will be warped and given horrific deaths. Or it was the abode of a 3rd circle demon or primordial, which would explain the horror and alienness.
    Last edited by Accelerator; 09-29-2019, 05:07 AM.

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  • JohnDoe244
    replied
    Originally posted by TheCountAlucard View Post
    …even the time-travel?
    I'm not familiar with Uzumaki, but conceptually I'd allow time travel within the narrative of a Wyld Zone.

    In the Wyld, I have no problem with players getting Ground Hog Dayed or being given a Back to the Future-chance of looping back to the beginning of the Wyld Narrative.

    Time in Creation moves inexorably forward*. If you spend thirty days in the Wyld telling a creepy story which culminates in you going back in time thirty days, and assassinating your past-self to take their place in order to avoid ever going into a cursed underground city... then thirty days have still passed in Creation and you are still thirty days older. Likewise you can spend ten-thousand years in the Wyld living the same day over-and-over, but the instant you re-enter Creation, ten-thousand years have passed and you immediately age, die and turn to dust.

    "No time travel" exists to make your decisions meaningful, not to put a cap on what kind of weird stuff can happen in the Wyld.

    *[Of course there is still the oppertunity for time dilation -- I'm not ruling out a child stumbling into the Wyld one rainy afternoon, becoming High King and ruling to a ripe old age then finding his way back to Creation only to find he's still a young boy and he's back before supper. The point is that Creation's timeline is fixed, you can't travel back into Creation's past. The Wyld is more flexible.]

    [Edit]

    Reading Wikipedia, I could see Uzumaki being played out in some remote part of Creation under 3E's paradigm.
    Last edited by JohnDoe244; 09-29-2019, 05:08 AM.

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  • Accelerator
    replied
    Originally posted by TheCountAlucard View Post
    …even the time-travel?
    No. But the body horror, time warping, the underground city, and the other shit?

    Yes.

    Leave a comment:

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