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  • Erinys
    started a topic Random Name Generator

    Random Name Generator

    BEHOLD!
    For those cool "word-salad" names that Creationites love so much. Voidstate's name generator has been down for a while, but I found a name generator based on it, which was broken but had the script all laid out. I didn't copy it 100% exactly, I've made some changes and added more vocabulary.

    For Dynast names I made this: https://orteil.dashnet.org/randomgen/?gen=AYsfB34A
    and I also found this: http://tobias.bindslet.dk/names/index.php

    Random Phonetic names: https://orteil.dashnet.org/randomgen/?gen=K4rM3Z41
    Warning: it is not designed to produce familiar-looking European or East Asian names.

    Old Realm names:
    Since Old Realm names and words are a mishmash of so many real-world languages, these generators are based on my own personal statistical interpretation of Old Realm, which I started working out here with help from nitai.
    > Celestial, Terrestrial, and ancient Old Realm: https://orteil.dashnet.org/randomgen/?gen=FaifGb1M
    > Infernal Old Realm: https://orteil.dashnet.org/randomgen/?gen=EcFUJXMw

    __________________________________________________ _________________________________
    Some (ok, a lot) of the results are strange or silly, but what can I do... they're random scripts.

    Please share your comments and criticisms.

    __________________________________________________ _________________________________
    URLS are updated and should be working again. If they fail, make sure they're going to https.

    NEW!
    Artifact description generator: https://orteil.dashnet.org/randomgen/?gen=98pbXTPq
    Tells you what the artifact looks like and what it's made of ... but not what it is or what it does.
    (Obviously this one's unfinished.)
    Last edited by Erinys; 03-12-2021, 02:49 PM.

  • Erinys
    replied
    XD yeah the artifact generator is far from finished. "Object", "tool", "vehicle", "shinies", "do something shiny", "do something necrotic", and "do something Infernal" are all placeholders for more specific ideas.


    I'm glad these are fixed and functional! I'll edit the OP with the new urls.

    Looking back, I see that I haven't lived up to my word to update these with new info after getting the 3E corebook. That was sooo long ago... and I still haven't updated the Old Realm. But I still plan to ... eventually.
    Last edited by Erinys; 03-12-2021, 05:48 PM.

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  • Blood_Orchid
    replied
    All of the new links work for me! (Chrome on Win10) My favorite one that came out of the artifact generator:
    "An armor forged from alloyed two-colored jade, alloyed with Shimmering stone and black jade. It is decorated with Coral. This wonder grants the power to do something shiny and do something shiny."
    Jade/Jade with Jade, does something shiny AND something shiny. XD

    Leave a comment:


  • Erinys
    replied
    Thank you folks.
    People on Discord say that Dashnet just plain doesn't function in http. I'm going to try to get urls that force it to use https:// and stop redirecting to http.

    Exalted Word Salad Names: https://orteil.dashnet.org/randomgen/?gen=idbeAjts
    Dynastic Names: https://orteil.dashnet.org/randomgen/?gen=AYsfB34A
    Old Realm Names: https://orteil.dashnet.org/randomgen/?gen=FaifGb1M
    Infernal Old Realm Names: https://orteil.dashnet.org/randomgen/?gen=EcFUJXMw
    Random Phonetic Names: https://orteil.dashnet.org/randomgen/?gen=K4rM3Z41
    Artifact Descriptions: https://orteil.dashnet.org/randomgen/?gen=98pbXTPq
    Test: https://orteil.dashnet.org/randomgen/?gen=baTuuJWS


    Please tell me if any of these fail.
    Edit: Thank goodness, they all work (at least for me). Oh man, now I remember why I hadn't made that artifact generator public. LOL Oh well, who knows when I would've finished it.
    Last edited by Erinys; 03-11-2021, 11:37 PM.

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  • Blood_Orchid
    replied
    Those scripts all load for me too (using Chrome on Windows)... though the script on orteil still isn't working.
    Last edited by Blood_Orchid; 03-11-2021, 08:05 AM.

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  • Nightwinder
    replied
    Originally posted by Erinys View Post
    I am sorry I didn't see this or deal with it earlier. I have been very sick. Sorry for a double post, I sometimes can't edit my posts.

    My Pastebin account seems to be fine, and my scripts are not expired, but Orteil is blocking access to them for some reason.

    I'm glad that people were still using them. I will try to restart them on Orteil. God, this is the same day that some j******ss decided to delete ALL THE DATA from my DriveThruRPG account . I did not need this.
    Originally posted by Erinys View Post
    Could someone please do me a favor? Look at each of these links and tell me if you can load them and view the scripts?

    Exalted Word Salad Names: https://pastebin.com/idbeAjts
    Dynastic Names: http://pastebin.com/AYsfB34A
    Old Realm Names: http://pastebin.com/FaifGb1M
    Infernal Old Realm Names: https://pastebin.com/EcFUJXMw
    Random Phonetic Names: http://pastebin.com/K4rM3Z41
    Artifact Names: https://pastebin.com/98pbXTPq
    Test: https://pastebin.com/baTuuJWS
    They load for me
    $name : Exalted Name Generator

    $name : Scarlet Dynasty Name Generator

    And so on. Not familiar enough with the scripting to identify any particular errors though, so stuff like the {50%} doesn't mean anything to me where it pops up, but seems to follow the syntax listed on RandomGen

    Leave a comment:


  • Erinys
    replied
    Could someone please do me a favor? Look at each of these links and tell me if you can load them and view the scripts?

    Exalted Word Salad Names: https://pastebin.com/idbeAjts
    Dynastic Names: http://pastebin.com/AYsfB34A
    Old Realm Names: http://pastebin.com/FaifGb1M
    Infernal Old Realm Names: https://pastebin.com/EcFUJXMw
    Random Phonetic Names: http://pastebin.com/K4rM3Z41
    Artifact Names: https://pastebin.com/98pbXTPq
    Test: https://pastebin.com/baTuuJWS
    Last edited by Erinys; 03-10-2021, 07:36 PM.

    Leave a comment:


  • Erinys
    replied
    I am sorry I didn't see this or deal with it earlier. I have been very sick. Sorry for a double post, I sometimes can't edit my posts.

    My Pastebin account seems to be fine, and my scripts are not expired, but Dashnet is blocking access to them for some reason.

    I'm glad that people were still using them. I will try to restart them on Dashnet. God, this is the same day that some j******ss decided to delete ALL THE DATA from my DriveThruRPG account . I did not need this.
    Last edited by Erinys; 03-11-2021, 02:13 PM.

    Leave a comment:


  • Erinys
    replied
    Did Pastebin delete everything?
    They did not notify that they deleted my account, nor why. I don't know if I even have a copy of the codes saved. Why would they delete everything?

    Leave a comment:


  • Lioness
    replied
    It is my experience that their functionality comes and goes, it’s probably an issue with the hosting site.

    Update: The Exalted name generator work for me but it appears the pastebin source for the Dynastic names has expired.
    Last edited by Lioness; 12-19-2020, 04:06 PM.

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  • Alpharius
    replied
    Void circle thread necromancy. I use these fairly commonly when scrambling for good sounding names sometimes, but they seem to have ceased functioning finally. Any issues for anyone else or is it just me?

    Leave a comment:


  • hippokrene
    replied
    Happy bump. I've been using these generators in my current game and they remain very useful.

    Leave a comment:


  • VolatileSublime
    replied
    Omg, thank you for the random Dynast name generator! It's a lifesaver for brainstorming NPCs. <3

    Leave a comment:


  • Silent Witness
    replied
    Given that Old Realm had thousands of years to evolve linguistically, I recommend leaving in those canon names that had real-world inspiration. Old Realm's tenure as Creation's (likely) primary language offers plenty of room for phonetic variety.

    Leave a comment:


  • Erinys
    replied
    *thumbs up*

    A question has come up for me about the whole idea of post-hoc construction of an Old Realm "language" or even "phonology" and rather than start a new thread, necro the old one, or hijack the New 3E Demons thread, I'll try to solicit opinions here since the newest random generators are the main output of my playing with Old Realm.

    I originally assumed that some gods, elementals, First Age Exalted, and demon names, and First Age place names, were nonsense words. After disregarding names that I recognized as coming from real world languages, I figured I had some that I could use to construct an imaginary thing that I could point to and say "This is what Old Realm sounds like." That's what I wanted to be able to do.

    Then Robert Vance pointed out Kate Monk's Onomasticon, where I discovered that more than half of the "lexicon" of supposed nonsense words I had used are also real-world people names. Which implies that the names I didn't find in that one website are probably all, or almost all, real-world names that I would find in other sources if I dug enough. Which leaves me feeling like my approach wasn't valid because there's no core of "genuine" Old Realm names to work with.

    Originally posted by Erinys View Post
    So... all that fun work I did constructing post-hoc phonology and random name generators for Old Realm was garbage? I mean I knew nobody ever sat down and made an actual language, but I hoped there was enough "lexicon" that had no real-world origin that I could construct something.


    I know it's probably silly to care about verisimilitude for something like this, but I care! I like verisimilitude, and don't have a gaming group to spend my time with.

    My question is, should I discard more than half of the canon names I used for my phonology exercise and Old Realm random generators, and tighten up the sounds based on just the ones that are left?

    Or should I just say "screw it," assume that every name is ripped from the real world, and include the sounds of the names that I had discarded before because I recognized their real world sources?

    Which approach produces a more useful set of sounds for names that can be used in games and fit with the setting? Probably the latter. But the question is also philosophical to me; the latter approach also means giving up on my suspension of disbelief, which I'm always loathe to do. Is the first approach viable?
    Last edited by Erinys; 05-15-2016, 01:48 PM.

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