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  • Forum Game: How each splat solves problems.

    Picture a problem mortals might have in setting.

    Okay, now imaging one exalt of each from type comes along, notices an instance of that problem, throws around some of their native charms, and then leaves.

    How did they solve the problem?

    That's the game.

    Each post gives examples for how each exalt type would solve the problem the previous post, then gives a new problem for the next pot to solve.

    Here's an example, to clarify;
    ((I'm paraphrasing these from something Revlid said on the old forum.))

    Problem:
    A man, living by a lake, is hungry. The lake is filled with fish, but he has no idea how to fish.

    A Solar would teach the man to fish and give him a top-tier fishing rod. The man can fish on his own until the rod breaks, at which point he’ll need to make a crappy one of his own; but he can still fish.

    A Lunar just gives the man a lot of fish. This works great until the fish run out, at which point the man will starve unless the Lunar comes back.

    A Terrestrial would give the man a fishing rod he needs a friend to use. If the rod breaks, his friend and he can work together to fix it, so it’s not exactly spectacular, but it works. He’ll still have to muddle through on how to fish.

    A Sidereal would give the man a mermaid wife. The man sort of understands what the Sidereal was going for here, but he’s not sure what to do with this.

    An Alchemical would give the man a machine that fishes for him. The man has to spend the rest of his life keeping it going, because if it breaks, he’ll starve.

    An Infernal would give the fish legs and makes them eager to be eaten. The man consumes them as they dance onto the shore, and becomes an amphibious mutant himself.

    And an Abyssal would simply drop a live shark on the man. He’s no longer hungry, that’s for sure.


    And to get this game rolling, here's a simple one.

    Problem: Bandits are raiding a village.


    Currently Playing: A large, mixed splat game of CofD. As: Seraph du Salomon, Voice on the concordance. Unsubtle man reluctantly participating in the business of Magi. Awakening 2E homebrew http://forum.theonyxpath.com/forum/m...=1569864567692

  • #2
    The Zenith stares angrily, his obvious righteousness cowing them into submission.

    The Full Moon turns into a horrible man-bat creature and eats their faces off.

    The Earth Aspect rounds up a pose and beats the bandits up.

    The Serenity smiles and lets them "hit" her until they're too injured to continue.

    The Adamant strikes from the shadows, killing and crippling as they sleep, leaving the survivors unsure of what just happened.

    The Slayer roars at them until they swear royalty, at which point they develop a brand of potential explosive radioactive green flame and wings, then go off to harass the people the Infernal thinks are bad guys.

    The Midnight stares at them. They die, turn into zombies, and go off to eat their friends.

    Comment


    • #3
      Psst, ZealousChristian, what's the problem for the next poster to solve?


      She/Her. I am literal-minded and write literally. If I don't say something explicitly, please never assume I implied it. The only exception is if I try to make a joke.
      My point of view may be different from yours but is equally valid.
      Exalted-cWoD-ArM url mega-library. Exalted name-generators, Exalted and WTA stuff from me and others.

      Comment


      • #4
        Originally posted by Erinys View Post
        Psst, ZealousChristian, what's the problem for the next poster to solve?
        Sorry, wanted to give anyone else a go! Alright then;

        Traffic in a city has ground to a halt due to lack of urban planing.

        Comment


        • #5
          Solar: stand in the middle of the biggest street and command people into following more orderly traffic patterns; deputize some of them to speak for you on other streets until the problem is solved. Or summon Jacinth to make more roads.

          Lunar: tame a bunch of local animals to serve as alternate means of transportation

          DB: conscript local peasants to immediately start building new roads, or decimate the population for daring to infer that DB central planning was anything but perfect (which solves the crowding problem as an unintended consequence)

          Sidereal: quickly run over to a neighboring city whose foreordained destiny is to have terrible traffic in the future, and temporarily borrow some roads for the original city.

          Abyssal: kill the urban planners and reanimate their corpses to start building new roads, or use their bones as the foundation for a road

          Alchemical: the Patropolis gives a knowing smile regarding the occasional folly of human planning and simply grows new roads from its body.

          Infernal: scare some of the people of the city away by turning parts of it into barren wastelands full of candy wasps and green fire that can't be put out, thus making existing roads sufficient to handle the population's needs. Then recline on a throne of lithe co-eds and demand tribute for solving the problem.


          Problem: a hurricane is headed straight toward a coastal village; the inhabitants' structures cannot withstand it, and they don't have enough time to evacuate to any safe distance


          "Chicanery-No: If a player uses this Charm in an abusive or exploitative manner, the ST may punch him right in the goddamn face." --TheDementedOne

          "Happiness is very brittle and short-lived in the Exalted community, because ressentiment is our cultural touchstone." --Gayo

          Comment


          • #6
            A Solar re-plans the city and all of its streets to optimize traffic flow. The entire city needs to be torn down and rebuilt from scratch, but the new urban planning is perfect.

            A Lunar persuades everybody to move out of the city and live in the countryside where traffic isn't a problem.

            A Sidereal frantically writes thousands of orders directing traffic to move in completely different ways which, somehow, involve moving people through and under solid objects. But, they do eventually get where they're going.

            An Abyssal kills half of the population. Suddenly traffic is a lot lighter!

            An Alchemical builds (or transforms into) a system of skyways and elevated trains that double the available transit.

            An Infernal causes the roads to grow new roads that go up buildings, upside-down, and through midair, doubling available road space. These new roads slowly eat the older roads, but new ones keep growing so it sort of balances out.

            A Terrestrial and her cousins herd people into droves to direct them where to go.


            Originally posted by Gryphon's Feather View Post
            A Sidereal would give the man a mermaid wife. The man sort of understands what the Sidereal was going for here, but he’s not sure what to do with this.
            Then he forgets where his wife came from, and why.


            New problem:
            The village's only well is poisoned.
            Last edited by Erinys; 10-02-2015, 11:57 PM.


            She/Her. I am literal-minded and write literally. If I don't say something explicitly, please never assume I implied it. The only exception is if I try to make a joke.
            My point of view may be different from yours but is equally valid.
            Exalted-cWoD-ArM url mega-library. Exalted name-generators, Exalted and WTA stuff from me and others.

            Comment


            • #7
              The Solar figures out the exact kind of poison used then brew up the perfect anti-poison to put into the water so that not only is the water clean again, its filled with healthy vitamins and minerals to optimize your health while you drink it.

              The Lunar sucks out all the poison with her mouth without sucking up the water, then lets their internal systems deal with the poison, since they are immune.

              The Sidereal finds a cleaner source of water then drags the entire village to that source.

              Dragon-Blooded: The Earth and Water Aspects divert and slow the water, the Fire Aspect boils it at a certain temperature to purge it of the poison, the Air Aspect cools any rising steam so that it falls into a bucket so no water is wasted, and the Wood Aspect tries to the use best herbs they to make people who already ingested the poison throw up.

              The Abyssal starts recruiting ghosts

              The Alchemical builds a poison filtration system with the help of the villagers, if its not maintained it will stop working.

              The Infernal mutates everyone so that they're immune to poison, but gain a poisonous bite that they can use against anyone that opposes them

              New Problem:
              a meteor is heading for a populated planet within a week.

              Comment


              • #8
                The Solar leads a daring mission to blow up the meteor, not only creating the world's greatest space agency in the process, but also developing advanced techniques mortals can use to destroy meteors in the future.

                The Lunar transforms into the legendary space kraken, grabs the meteor, and hurls it at an enemy planet.

                The Sidereal uses every last second available to her to file all the paperwork, perform the necessary prognostications, and convince the necessary officials to slightly alter the orbit of the planet so that the meteor misses. Prophecies stated that the next few winters should be colder anyway.

                The host of the Dragon-Blooded, realizing that they don't have the ability to stop the meteor, works together to coordinate a vast evacuation plan, using whatever starships they could get working to save as many people as they could. When the refugees arrive on a new world, the Dragon-host demands fealty as the saviors of the people, brutally quashing dissension.

                The Abyssal convinces people that the End of Days has come, and that if they kill themselves in mass suicide, their spirits will become part of a new kingdom in the afterlife. He kills the remainder who resist, and rules the new Underworld kingdom with an iron fist.

                The Alchemical uses a brilliant invention to catch the meteor in flight and mine it for valuable materials. This alleviates the crippling resource crisis, for now.

                The Infernal decides that the population must leave behind its weaknesses, and uses his hell-forged powers and sorceries to "uplift" the race. The newly reborn people will easily survive the impact, but will live as beings unrecognizable to their ancestors.


                New Problem:
                The character's nation, once strong and proud, is tearing itself apart. Trying to survive the Time of Tumult while also adhering to their strict honor code (which often pits brother against brother) is slowly killing the country. Only a few realize this, and fewer still are willing to admit it.

                Alternate New Problem:
                The dag-blamit pipes are leaking! AGAIN! And we just got them fixed a month ago!
                Last edited by Prometheus878; 10-03-2015, 03:20 AM.


                I'm feeling bluuuueeeee~

                Comment


                • #9
                  The Twilight builds a planetary shield that will prevent meteors from ever being a problem again. In a thousand years people will worship the inscrutable golden monoliths and wonder and the power of the ancient gods.

                  The No Moon raises the spirit courts of the planet into a great fighting force and leads them into battle with the alien courts of the meteor. After a bloody battle the rock is brought into a safe orbit but now sends strange visions and mutations to those who bask too long in its light.

                  The Secrets halt the stone a few hundred feet in the air by means of a very obscure clause in the ancient compacts of celestial bodies. When some future condition is met it will strike with all the force that it once had.

                  The Earth Aspect gathers his children and relatives together, and in a fleet of makeshift vessels they begin blasting the meteor apart. Numerous fragments rain down blackening the sky and smiting the land, but the planet and its people will survive.

                  The Slayer rises to meet the challenge form the skies and grapples with it in the form of a stone dragon with seven brazen heads. The green fire of its breath burns the meteor to nothing, and its spirit is forever bound to serve its slayer.

                  The Midnight stands on the peak of the highest mountain and sings a wordless song to welcome the destroyer. In the ruined world that remains she builds an empire of ghosts and memories that will endure until the stars are dead to forever remember what was lost.

                  The Jade steps silently into the heart of a great cannon, the product of the collective labor of millions people. As the hour grows late he pours out his body, soul, and essence transforming it into a transcendent god-weapon capable of destroying the meteor. When all is said and done the new weapon-city looms over the people, a testament to all they can accomplish when they work together and how much they still need their heroes.


                  New Problem:
                  A city in the middle of a desert is running low on water.

                  Comment


                  • #10
                    Originally posted by Exthalion View Post

                    New Problem:
                    A city in the middle of a desert is running low on water.
                    Solar: Punch a water elemental into doing there job. If the village doesn't have one, find a water elemental, make them live under ground and form a well for the village, and stop being a lazy elemental.
                    Lunar: Throw a dowsing rod at one of the people and possibly telling them how to use if. The future belongs to those who can do for themselves after all.
                    Sidereal: What? Out of water? Nonsense we have plenty of water see, someone just messed up doing inventory. What no those barrels have always been there, obviously they must have see there is dust around them just like they have always been there. -Meanwhile in heaven a Sidereal is paying a Pattern spider a bribe-
                    Dragon Blooded: Lead a team to find water, or the reason why the water source is backed up.
                    Infernal: Removes the bolder blocking the water flow that she put there in the first place, so now she looks like a hero. The people now worship her as a savior.
                    Abyssal: All is going according to plan. Once they start dropping sell water to them in 8oz servings for twice the cost, and tell them it's premium water for a spring guarded by a nubile nymph.
                    Alchemical: Find out why the water source has stopped working, fix it, then install indoor plumping and aqueducts improving quality of life 10 fold.

                    New Problem:
                    Your mother in law is "The Lover Clad in Rament of Tears" and she just invited you over for dinner.


                    Comment


                    • #11
                      Originally posted by HaplessWithDice View Post
                      New Problem:
                      Your mother in law is "The Lover Clad in Rament of Tears" and she just invited you over for dinner.
                      The Solar, clad in righteousness and Orichalcum, goes to dinner and (through the sheer might of his oratory) convinces the Lover to move on into Lethe. He then catches hell for this from his spouse for the next hundred years.

                      The Lunar is inexplicably absent every time her spouse wants to discuss the upcoming engagement. This continues until the local Beastman population invades in the name of their ancestors, their honour, and the abolition of mothers-in-law (seriously, they ruin EVERYTHING, OKAY)

                      The Sidereal convinces the Lover that he is actually her mother-in-law, the First and Forsaken Lion's mother-in-law, and the Walker in Darkness' mother-in-law. This prompts a very confusing family reunion in about six months time.

                      The Dragon Blood demands that the Lover instead come to the Imperial City, there to be welcomed into the Dynasty. This ends badly for all concerned.

                      The Infernal arrives on wings of radioactive green fire, schmoozes his new mother in law, then transforms the local dead into a species of bizarre demon-ghosts and uses them to fix the Lover's car. The Lover is very pleased her child has such a lovely boy.

                      The Abyssal goes to dinner and then brags about bagging the boss's daughter. This also ends badly for all concerned.

                      The Alchemical has no idea who this Lover person is, or what a ghost is, or the underworld, and if you could maybe explain this "marriage" thing again...


                      For the next problem, may I suggest...​

                      Originally posted by Prometheus878 View Post
                      Alternate New Problem:
                      The dag-blamit pipes are leaking! AGAIN! And we just got them fixed a month ago!

                      Comment


                      • #12
                        Originally posted by Zelbinnean View Post
                        Problem: a hurricane is headed straight toward a coastal village; the inhabitants' structures cannot withstand it, and they don't have enough time to evacuate to any safe distance
                        No takers on this?

                        Originally posted by HaplessWithDice View Post
                        Solar: Punch a water elemental into doing there job. If the village doesn't have one, find a water elemental, make them live under ground and form a well for the village, and stop being a lazy elemental.
                        Sounds more like a DB solution to me.


                        "Chicanery-No: If a player uses this Charm in an abusive or exploitative manner, the ST may punch him right in the goddamn face." --TheDementedOne

                        "Happiness is very brittle and short-lived in the Exalted community, because ressentiment is our cultural touchstone." --Gayo

                        Comment


                        • #13
                          Originally posted by Zelbinnean View Post
                          Problem: a hurricane is headed straight toward a coastal village; the inhabitants' structures cannot withstand it, and they don't have enough time to evacuate to any safe distance
                          The Solar perfectly parries the hurricane.

                          The Lunar watches the village get destroyed, and then teaches the survivors that they're better of without villages, anyway. He then uses them as cannonfodder in his ongoing war with hurricanes.

                          The DB reminds the local Storm Mothers that he and his friends made a deal with them, and that, should they be dissatisfied with the terms, they might want to bring their complaints to the Immaculate Order first. Or he'll bring the Immaculate Order to them.

                          The Sidereal evacuates the village. No, not the population - the village itself gets moved out of the way.

                          The Abyssal somehow manages to kill the hurricane, but after the battle all that's left of the villagers are their ghosts. He insists that this is an improvement.

                          The Infernal tells the hurricane off - he's hung out with Adorjan, no meager regular hurricane can compete with that. The hurricane leaves in disappointment.

                          The Alchemical does not understand what a "hurricane" is, or what "weather" is, but he suggests that you should look into the steam piping - there seems to be a rather large draft from somewhere.


                          There are enough unsolved problems around that I don't need to add another, but if you want to:
                          The Exalt needs to come up with a problem for a theoretical scenario.


                          Silencing Whisper, Eclipse; Amethyst, Changing Moon;
                          Daughter of Charcoal and Ash, Dusk, and her Full Moon sister;
                          Broken Crystal, Infernal (Night-, or maybe Twilight-equivalent).

                          Comment


                          • #14
                            Originally posted by Zelbinnean View Post
                            Sounds more like a DB solution to me.
                            It is a Solar solution if all of your charms are Solar Hero Style.

                            Comment


                            • #15
                              Man, Sidereals are getting a lot of mileage out of Neighborhood Relocation Scheme.

                              ... I'll just show myself out, then.


                              I'm feeling bluuuueeeee~

                              Comment

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