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Sorcerous Workings: Where We Make Judgments

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  • Originally posted by Accelerator View Post
    Oh oh oh. New ideas.

    How about this

    Bountiful nation:

    This working means that whomever wears this crown, his group, his organization, or his nation state will gain the most in whatever resources they produce. The country's primary export is food? The fields are fertile. The plants are well grown and verdant. The country is primarily mining? The mines are literally dripping with gold and silver. The end effect is not supernatural. There are no magical materials. No artifact plants. No sudden bursts of sorcerers amongst you. What it does, is that it takes what makes your nation strong, and crank it up several notches.

    Keen eye for talent:

    I got this idea while reading Iris Zero. And a homebrewed demon called Vicero, the wasteland Khan. Iris Zero: Sasamori, a girl, has the power to literally think of a job, and use signs above a person's head to determine if this person is the best suited for the job or no, denoted by a cross or a tick. Vicero has a talent for picking the best servants and those with talent.

    So let's say that the crown lets the king make a roll. Maybe Bureaucracy, social, or perception, or awareness. But he rolls. He botches? He gets wrong information. Maybe a alcoholic gets appointed to protect the wine cellar. He rolls ok? He manages to pick out, amongst a gathering of people, the best person for, say, leading his army. He rolls really well? He says a name, along with immediate family and appearance and circumstances, of a person that either is in his country or works under him by any means no matter how small, and that person is literally the best guy for the job.
    I love Iris:Zero! This is a really cool way to adapt an anime idea to exalted. On the idea of fields being more fertile and mines being overflowing with materials. For a crown for a power like that I would modify the description like food harvest are done so timely and well that waste that traditionally happens doesn't. Or the ores get smelted better or the veins of ore are purer yield higher quality or more quantity of the material. To theme/tie the idea of a good ruler more. As the crown leads to better policies that result in less wastes etc.

    The Iris: Zero idea would be a really cool add on power. Have the ability to make a roll and find a person perfectly suited to a task. I love it

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    • As come on, man. Why not retroactively make the resources better?

      Remember, we aren't solars. The crown's power doesnt need to manifest as superhuman excellence in ruling. It can also be a shaping effect, retroactively shifting the past and the surroundings.

      Also, you're a fan too?

      Yippeeee😀😀😀

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      • Say I want to curse a tribe of people in such a way that people from that tribe cannot be the subject of feelings of love, not even by themselves. The mothers won't feel love for their children, the wives won't feel love for their husbands, and so on. Other emotions are unaffected; only that band we call love.

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        • Originally posted by TheCountAlucard View Post
          Say I want to curse a tribe of people in such a way that people from that tribe cannot be the subject of feelings of love, not even by themselves. The mothers won't feel love for their children, the wives won't feel love for their husbands, and so on. Other emotions are unaffected; only that band we call love.
          Celestial circle, ambition 2. One can argue that the lack of love is a mental mutation.

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          • Originally posted by TheCountAlucard View Post
            Say I want to curse a tribe of people in such a way that people from that tribe cannot be the subject of feelings of love, not even by themselves. The mothers won't feel love for their children, the wives won't feel love for their husbands, and so on. Other emotions are unaffected; only that band we call love.
            I'd peg this at terrestrial 3. "Place a curse on a small region in a way that diminishes, warps, or blights its mundane aspects [...] making it all but impossible to make a livelihood off the cursed land"
            Sounds like what you propose might not even make it impossible to work the land, but much harder.

            Edit: I'd say that the exact mechanism would be at least finesse 3 to pull off though
            Last edited by armyofwhispers; 06-07-2018, 06:24 PM.


            Check out my homebrew exalt: The Fabulists - Chosen of the Raksha here

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            • Originally posted by Accelerator View Post
              One can argue that the lack of love is a mental mutation.
              No, it's not that they lack the capacity to love - they lack the capacity to be loved. I am not mutating anybody.
              Last edited by TheCountAlucard; 06-07-2018, 06:31 PM.

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              • Originally posted by TheCountAlucard View Post
                No, it's not that they lack the capacity to love - they lack the capacity to be loved. I am not mutating anybody.
                So a curse? Sounds supernatural. I think... celestial 3?

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                • Question. How about a school? A school which teaches extra well. Its like every single teacher inside got those lore training charms.

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                  • Once again that's too powerful, enough such to be outside the scope of sorcerous workings.

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                    • Originally posted by TheCountAlucard View Post
                      Once again that's too powerful, enough such to be outside the scope of sorcerous workings.
                      Come on, how is "A Good School" too hard? The charms, yeah, but school that supplement the abillity for its teachers to teach is certainly within range of workings. The fluff needs work, but some of the mechancis are viable (bonus die, instilling an intimacy with the lessons, etc.)

                      Originally posted by Accelerator View Post
                      Question. How about a school? A school which teaches extra well. Its like every single teacher inside got those lore training charms.

                      Celestial something or other. Id say 3, since it sounds more magical than resilence, but might be on the scale of human intellect. Depends on the fluff or effect.


                      I did a lot of homebrew over here. PEACH.

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                      • Originally posted by Epee102 View Post
                        Come on, how is "A Good School" too hard?
                        When it's done through the Solar Lore tree.

                        Originally posted by Epee102 View Post
                        Depends on the fluff or effect.
                        Given that he specified "those Lore training Charms," my guess is he wants to duplicate the effects of those Lore training Charms.

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                        • Nah. Just... it's effects. Basically, super university. That memetic school where everyone that comes out is a super genius.

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                          • Originally posted by TheCountAlucard View Post
                            When it's done through the Solar Lore tree.

                            Given that he specified "those Lore training Charms," my guess is he wants to duplicate the effects of those Lore training Charms.

                            I read like far less narrowly.

                            For a university that gives bonus die to teaching, a Celestial 3 seems fine. For permanently/automatically giving every student who attends bonus dots, I don't know. Seems between solar and celestial.


                            I did a lot of homebrew over here. PEACH.

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                            • How about treating whatever they learn as a favoured ability?

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                              • Found some things:

                                Originally posted by Builder View Post

                                Two are direct buffs to me and are always applicable. One is a horse sized dragon that is an in character development thing, character comes from a place where they had full sized dragons and was working back up to those, I have now done that and so I don't use that mount at all anymore, I haven't used it in over a story, I am considering killing it to release the xp. One was to create a cave which spawns a dragon each month that you someone can then spend three months to try and bond to, the dragon needs to go back to the cave system for 2 week every season, the Djala ride them and while the character is the commander at a local level for them they are the Djala states resource. The most recent one was to create one Griffions out of 100 lions and 100 eagles and then spend the time to bond them to 100 riders, these are ridden by people in her kingdom.

                                The Eye of Adramelch which is a big flame sitting atop a tower which mortals step into to help them initiate into sorcery and can get badly burnt by if they fail, honestly on this one I am not sure how well it works as the ST has never really told me what the gubbins are. And the last one so far was a dress and tiara for another PC that glows with the light of the moon after dark.

                                Other workings I want to do going forward are about turning humans into Melniboneans, enchanting walls, making palantir, creating Elric like things for the kingdom and so on, so from here on out there is less direct benifit to me.

                                While I will benifit from most of them probably, none of them will stop me getting stabbed in a fight or interact with things on a personal scale, the way charms do. So in the last game I didn't do a working to enchant a cities walls that is about to be besiged because the xp will be tied up in it forever. If it was Solar xp I wouldn't be quite as worried because my charm progression would still be the same. And while the ability spread wouldn't be as good as other character eventually I could live with that because my core abilities are covered and workings can be used to fix some problems and be that characters thing.

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