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Sorcerous Workings: Where We Make Judgments

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  • How?
    Going down the list…

    Originally posted by Accelerator View Post
    1. Fire hazard
    By dint of surrounding the flame with metal and glass, a lantern mitigates much of the risk.

    Originally posted by Accelerator View Post
    2. Not bright enough
    Lanterns can burn brighter than candles.

    Originally posted by Accelerator View Post
    3. Bad smells
    Drastically reduced, depending on design.

    Originally posted by Accelerator View Post
    4. Soot
    Confined to the inside of the lantern.

    Originally posted by Accelerator View Post
    5. Smoke.
    Reduced or eliminated.

    Originally posted by Accelerator View Post
    6. Wrong light colour.
    You can tint the glass to produce virtually any color.

    Originally posted by Accelerator View Post
    7. The wax
    Uses oil or kerosene instead.
    Last edited by TheCountAlucard; 10-27-2018, 06:15 AM.

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    • .... this is embarassing.

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      • Originally posted by Accelerator View Post
        .... this is embarassing.
        Candles that burn forever are also one of the listed examples in the Art of Permanence Charm.

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        • Adding to a discussion from many pages ago: souls in Exalted are already dual by nature, with Hun and P'o. So as far as sorcerous workings go, giving someone a "Jekyll and Hyde" mental disorder should be pretty trivial.

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          • A question. I'm thinking of artifacts, that can aid in sorcery.

            Celestial 3.

            What should the upper limit on their power be?

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            • Oh man. Just thought of something.

              A great bull, the size of a Yeddim, composed out of copper and bronze. On it, are the sigils of Isidoros, the god of calvary charges, and the sigil of the Elemental dragon of fire. The great bull is, despite its great size and weight, hollow, and its eyes are normally black and unlit.

              To activate it, a fire elemental needs to be summoned and sent to inhabit it. Any number would do. The greater, the stronger it is. The bull approximately starts at the strength of a 1st circle, and the more elementals added, the stronger it gets. As the elementals enter its body and inhabit it, the runes and sigils glow with inner power. Its eyes light up with burning flames, and steam and smoke puffs out from its nostrils and joints. It moves with teribble speed and strength, capable of trampling entire armies beneath burning hooves and smashing apart castle walls with its bronze, steaming snout. Its eyes burn and can see in darkness, and it can spit out torrents of flame. The smoke can be directed, whether to blind or to suffocate enemy foes hidden beneath bunkers and walls. Its hide, is near-invincible against weapons, and the terrible heat it gives off means that there is no way to attack it without risk of injury. Melee attackers risk scorching by the hot air, and the hide is hot enough to turn normal weapons into slag after the first hit. Range weapons are better, but arrows can burn up if not fortified by essence.

              All in all, the bronze juggernaut is a colossus on the battlefield, capable of wiping out a kingdom or turning the tides of battles.

              Comment


              • Oh man. Just thought of something.

                A great bull, the size of a Yeddim, composed out of copper and bronze. On it, are the sigils of Isidoros, the god of calvary charges, and the sigil of the Elemental dragon of fire. The great bull is, despite its great size and weight, hollow, and its eyes are normally black and unlit.

                To activate it, a fire elemental needs to be summoned and sent to inhabit it. Any number would do. The greater, the stronger it is. The bull approximately starts at the strength of a 1st circle, and the more elementals added, the stronger it gets. As the elementals enter its body and inhabit it, the runes and sigils glow with inner power. Its eyes light up with burning flames, and steam and smoke puffs out from its nostrils and joints. It moves with teribble speed and strength, capable of trampling entire armies beneath burning hooves and smashing apart castle walls with its bronze, steaming snout. Its eyes burn and can see in darkness, and it can spit out torrents of flame. The smoke can be directed, whether to blind or to suffocate enemy foes hidden beneath bunkers and walls. Its hide, is near-invincible against weapons, and the terrible heat it gives off means that there is no way to attack it without risk of injury. Melee attackers risk scorching by the hot air, and the hide is hot enough to turn normal weapons into slag after the first hit. Range weapons are better, but arrows can burn up if not fortified by essence.

                All in all, the bronze juggernaut is a colossus on the battlefield, capable of wiping out a kingdom or turning the tides of battles.

                Comment


                • Originally posted by Accelerator View Post
                  A question. I'm thinking of artifacts, that can aid in sorcery.

                  Celestial 3.

                  What should the upper limit on their power be?

                  Leave artifice to crafting, not sorcery. I see no problem with artifacts that add charm dice/successes and/or can act as means. But would be careful with artifacts that add non-charm dice or double successess etc. In such a case, I would probably put a limit on using it once per working.

                  The bull sounds more suited for artifice than sorcery, using war-striders as reference points. Make it an actual living being rather than a magical statue, then go for it, celestial 3.

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                  • Originally posted by Accelerator View Post
                    All in all, the bronze juggernaut is a colossus on the battlefield, capable of wiping out a kingdom or turning the tides of battles.
                    This is an Artifact, most likely a work of First Age artifice.

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                    • Originally posted by TheCountAlucard View Post
                      This is an Artifact, most likely a work of First Age artifice.
                      Aw man.

                      But.... sigh.

                      Alright fine.

                      I just find it really cool.

                      And I can't do evocations.

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                      • It doesn't have to have Evocations to be an artifact.

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                        • Originally posted by Accelerator View Post
                          Oh man. Just thought of something.

                          A great bull, the size of a Yeddim, composed out of copper and bronze. On it, are the sigils of Isidoros, the god of calvary charges, and the sigil of the Elemental dragon of fire. The great bull is, despite its great size and weight, hollow, and its eyes are normally black and unlit.

                          To activate it, a fire elemental needs to be summoned and sent to inhabit it. Any number would do. The greater, the stronger it is. The bull approximately starts at the strength of a 1st circle, and the more elementals added, the stronger it gets. As the elementals enter its body and inhabit it, the runes and sigils glow with inner power. Its eyes light up with burning flames, and steam and smoke puffs out from its nostrils and joints. It moves with teribble speed and strength, capable of trampling entire armies beneath burning hooves and smashing apart castle walls with its bronze, steaming snout. Its eyes burn and can see in darkness, and it can spit out torrents of flame. The smoke can be directed, whether to blind or to suffocate enemy foes hidden beneath bunkers and walls. Its hide, is near-invincible against weapons, and the terrible heat it gives off means that there is no way to attack it without risk of injury. Melee attackers risk scorching by the hot air, and the hide is hot enough to turn normal weapons into slag after the first hit. Range weapons are better, but arrows can burn up if not fortified by essence.

                          All in all, the bronze juggernaut is a colossus on the battlefield, capable of wiping out a kingdom or turning the tides of battles.

                          Artifact or working, I'm cribbing this for a game in the south. His name is Melek or Moloch, and he's an honoring of Ahlat.


                          I did a lot of homebrew over here. PEACH.

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                          • Originally posted by Epee102 View Post


                            Artifact or working, I'm cribbing this for a game in the south. His name is Melek or Moloch, and he's an honoring of Ahlat.
                            Hi. Thanks for that.

                            It was inspired by the juggernauts or khorne, 40k.

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                            • Originally posted by Accelerator View Post

                              Hi. Thanks for that.

                              It was inspired by the juggernauts or khorne, 40k.
                              Oh...not the Brazen Bull?
                              https://en.wikipedia.org/wiki/Brazen_bull


                              I did a lot of homebrew over here. PEACH.

                              Comment


                              • Originally posted by Epee102 View Post
                                Nope.

                                Not at all. From 40k.

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